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View Full Version : new Q&A's to Rainbow Six VEGAS and VIDEOS 29/June/2006



Crushda
06-30-2006, 05:00 AM
RAINBOW SIX VEGAS €" Q&A €" 29/06/2006



1/ Presentation + Background

My name is Aaron Gilman. I`m the Animation Director on Rainbow Six: Vegas. I`ve been a Character Animator and Animation Supervisor for over 5 years. Prior to coming to Ubisoft to work on my first game, I was working on feature films with Tippett Studio in Berkeley, California.


2/ For the gamer at home, what is the benefit of doing MOCAP instead of traditional animation?

Rainbow is all about realism. For that reason it was critical that we create the most fluid and realistic animation possible. Motion Capture allows us to go straight to the source of human movement. Rather than relying on key frame animation, the process of creating motion from scratch, mocap technology allows us to capture and integrate movement performed by trained actors.


3/ How many different animations will be created? How does this compare to the Rainbow Six games?

With a substantially larger memory budget for next-gen games, we`ve been able to create custom animations for virtually every character type in Rainbow Six: Vegas. Right now we`re pushing about 4000 animations including story driven events, whereas older Rainbow games, like Rainbow Six: 3 for example, used approximately 800 animations.


4/ Is everything in the game MOCAPed?

No. Approximately 35% of the game content is key framed (created by hand), and 65% is mocap. With mocap you have to pick your battles. Those types of moves that require complex sets, and that we need to have the freedom to revise and modify on the fly throughout the length of the game`s production, we generally reserve for key frame. For example, rappel and take cover are 100% key frame.



- watch: http://media.ubi.com/emea/rainbowsixvegas/videos/R6V_dev_diary_mocap.wmv (6.4 MB)

- download: ftp://ftp.ubi.com/emea/rainbowsixvegas/videos/R6V_dev_diary_mocap.zip (21 MB)

Crushda
06-30-2006, 05:00 AM
RAINBOW SIX VEGAS €" Q&A €" 29/06/2006



1/ Presentation + Background

My name is Aaron Gilman. I`m the Animation Director on Rainbow Six: Vegas. I`ve been a Character Animator and Animation Supervisor for over 5 years. Prior to coming to Ubisoft to work on my first game, I was working on feature films with Tippett Studio in Berkeley, California.


2/ For the gamer at home, what is the benefit of doing MOCAP instead of traditional animation?

Rainbow is all about realism. For that reason it was critical that we create the most fluid and realistic animation possible. Motion Capture allows us to go straight to the source of human movement. Rather than relying on key frame animation, the process of creating motion from scratch, mocap technology allows us to capture and integrate movement performed by trained actors.


3/ How many different animations will be created? How does this compare to the Rainbow Six games?

With a substantially larger memory budget for next-gen games, we`ve been able to create custom animations for virtually every character type in Rainbow Six: Vegas. Right now we`re pushing about 4000 animations including story driven events, whereas older Rainbow games, like Rainbow Six: 3 for example, used approximately 800 animations.


4/ Is everything in the game MOCAPed?

No. Approximately 35% of the game content is key framed (created by hand), and 65% is mocap. With mocap you have to pick your battles. Those types of moves that require complex sets, and that we need to have the freedom to revise and modify on the fly throughout the length of the game`s production, we generally reserve for key frame. For example, rappel and take cover are 100% key frame.



- watch: http://media.ubi.com/emea/rainbowsixvegas/videos/R6V_dev_diary_mocap.wmv (6.4 MB)

- download: ftp://ftp.ubi.com/emea/rainbowsixvegas/videos/R6V_dev_diary_mocap.zip (21 MB)

deosl
06-30-2006, 05:08 AM
Higher quality(72mb):
http://features.teamxbox.com/xbox/1646/Rainbow-Six-Vega...the-Scenes-Mocap/p1/ (http://features.teamxbox.com/xbox/1646/Rainbow-Six-Vegas-Behind-the-Scenes-Mocap/p1/)

Hopefully they will use it for the PC version as well

Woosy
06-30-2006, 05:35 AM
That was awesome! I think I reconise that guy from working on the Matrix Revolutions, great animator.

Why can't ubi do this more oftern? And do it for the PC version, they're capable of doing it, I found that interesting even though I've seen mocap explained before, they didn't go into as much detail as this especially things that can be captured and can't be.

RLCSeMPeRFi
06-30-2006, 02:21 PM
Nice vid. Thanks for the post.

RAZE_672
06-30-2006, 06:58 PM
It's just such a shame they didn't implement that technology for lockdown. It would have made such a difference. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

I'll be impressed when I see some gameplay innovations. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

SODsniper
07-01-2006, 05:13 AM
OK, I am cornfused...

Is the above info for CONSOLE or PC???

Woosy
07-01-2006, 06:11 AM
Console

SODsniper
07-01-2006, 07:38 AM
Ahhhhhhh

Well, considering it was posted in a PC Forum, they should have been clear that it's NOT the PC version.

But, at least they are posting info. I can't fault them for that. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Woosy
07-01-2006, 08:10 AM
I think it's info us PC gamers should hear though, because they're using these techniques for all their upcoming games now. Assassin's Creed, Splinter Cell Double Agent and Vegas and those titles are using MOCAP. So I would be very suprised if the PC version of vegas wouldn't use it or share the same assets as the console version for certain things.

gi.KePP
07-01-2006, 04:05 PM
Maybe we should welcome them to last decade.

kimi_
07-04-2006, 02:51 PM
Woosy I do believe you are right, that Aaron worked on the Matrix Revolutions. I know for sure that he worked on Hellboy...

deosl
07-05-2006, 12:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Aaron Gilman </div></BLOCKQUOTE>
http://imdb.com/name/nm1279460/

Woosy
07-05-2006, 09:25 AM
Awesome! Hes an amazing animator from what I saw. I didn't know he worked on Hell Boy. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif It should be very interesting to see what comes from Vegas, I believe he will do a fab job.