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View Full Version : look alikes in deathmatch



deadly_thought
12-09-2011, 06:44 AM
ok so every now and then we spawn with some known fact (needs to be fixed) what is annoying me is that you can walk around the map with blend and morph and create long lasting body doubles that stay morphed till someone kills them

granted its not exceedingly difficult to deal with but with no compass and the size of the maps it does get progressively harder the more players you have using them

my proposal is this a time limit from after you leave a blended or morphed group that the npcs remain morphed 2-3 seconds and/or creating new look alikes removes the morph from your previous ones (im fairly sure its supposed to happen anyway and restricted to deathmatch)

your thoughts?

TheMute88ORL
12-09-2011, 07:21 AM
Well that would effect me negativly. I don't use morph but blender is a solid foundation for most of my sets as I like to deceive and confuse and I'm sorry lure can be pretty funny. I understand why you addressed this but that's why they are abilities and perks.

I always take blender with me to DM and sometimes - considering your idea - I'll plant a copy of myself and go somewhere else close hoping to confuse my pursuer(s). Sometimes it's works and I enjoy it.

You don't wanna take away fun for me, do you? http://forums.ubi.com/images/smilies/sadeyes.gif

deadly_thought
12-09-2011, 07:45 AM
i use blender as well its not so much blender as blender with morph creating 6 look alikes in a match without look alikes kinda starts to defeat the purpose

i love lure just got six in one match http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

TheMute88ORL
12-09-2011, 08:11 AM
Originally posted by deadly_thought:
i love lure just got six in one match http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

What a boss http://forums.ubi.com/images/smilies/metal.gif

Yeah morph can kinda screw up a DM if whoever uses is doing it right. Most people morph the group their in but I've seen someone use it on 2 groups at once and actually go somewhere else which seems to me that they are using it to confuse everyone with all the lookalikes.

When I first got onto the MP I found a game with someones persona literally everywhere.

UrbanSaint
12-09-2011, 08:42 AM
Yea i see what your saying. I can understand how stationary blend groups could be a problem, but moving blend groups tend to walk out of the DM zone eventually anyways, so in a way their already is a time limit set for them. For stationary blend groups, I would just punch/stun the **** outta those morphed NPC's even if the guy that morphed them isn't my target, because eventually they will be and I want to be prepared http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

UrbanSaint
12-09-2011, 08:42 AM
Originally posted by UrbanSaint:
Yea i see what your saying. I can understand how stationary blend groups could be a problem, but moving blend groups tend to walk out of the DM zone eventually anyways, so in a way their already is a time limit set for them. For stationary blend groups, I would just punch/stun the **** outta those morphed NPC's even if the guy that morphed them isn't my target, because eventually he will be my target and I want to be prepared http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

TheMute88ORL
12-09-2011, 08:49 AM
It's so good that you quoted yourself http://forums.ubi.com/images/smilies/11.gif

That's a good idea. Would definetly feel like a ****** doing it but it would be funny none the less. TAKE THAT, YOU MORPH ABUSER.

*smack smack smack smack* *He then continues to smoke you for being a ****** to him* http://forums.ubi.com/images/smilies/59.gif

UrbanSaint
12-09-2011, 09:02 AM
Oops. Totally meant to edit my own post and not quote it XD.

obliviondoll
12-09-2011, 09:10 AM
Well... Morph and Blender SHOULD both reset when the ability next kicks in. And they should also both reset when you die. Pretty sure they did in the beta, and I've seen both do so in videos.

Other than glitches where that doesn't happen, I don't see a problem with either.

deadly_thought
12-09-2011, 09:12 AM
Originally posted by UrbanSaint:
Yea i see what your saying. I can understand how stationary blend groups could be a problem, but moving blend groups tend to walk out of the DM zone eventually anyways, so in a way their already is a time limit set for them. For stationary blend groups, I would just punch/stun the **** outta those morphed NPC's even if the guy that morphed them isn't my target, because eventually they will be and I want to be prepared http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

the real problem is once theyve been morphed they often walk away still morphed you can end up with 3 or more look alikes walking around on their own while the target ius hiding in a hay bale next to a blended npc and another group of stationary morphed npcs close by youll never pick out where your target is in that situation

not in DM anyway

TheMute88ORL
12-09-2011, 09:18 AM
With DM, a lot of times it's a confusing situation because most anyone knows to use blender in DM. The easiest way to find the real target is to screen - and no I don't mean like a fool walking back and forth OBVIOSLY using a tree to help you.

DannyStrong
12-09-2011, 09:20 AM
yeah but how is this any different from what people can do in other game modes? oldest trick in the book is to create a morphed group then hide around the corner from it.

I could see an argument for making morph only blend half the people it normally would blend in DM mode though... simply because a single blend group is a much larger percentage of characters on the map than in other game modes (due to the small map size). You can fill up nearly half the map with duplicates if you use morph twice in a single life.

obliviondoll
12-09-2011, 09:30 AM
Originally posted by DannyStrong:
You can fill up nearly half the map with duplicates if you use morph twice in a single life.
Only if it doesn't reset the old ones like it should.

TheMute88ORL
12-09-2011, 09:44 AM
Pretty sure, just like tripwire bomb, it resets the old use as you make the new use. Same with blender.

gothpunkboy89
12-09-2011, 02:07 PM
I've had several matches were there are several fully morphed group of the same guy walking around.

1 or 2 Sentinels in a group is one thing. but 5 in a moving and 4 in a stationary i started to get very ****ed off.

DM seems to glitch a lot with that some times. Because it has to reprogram how many of X characters appear on your screen with each new contract. and some times it fails to do that.

YourInnate
12-09-2011, 02:16 PM
Most of the time when there are more than 1 blend group worth of skin duplicates there was an error in character selection programming. The game will fail to recognize that a player is in control of the sentinel for example, and will create blend groups of sentinels.


On another note, someone who is using morph isn't using smokebomb/disguise or sb/mute or sb/poison. They are using morph/xx, and as such are probably not scoring as high as they could be.

On the other hand, I'm sure using morph in DM is a lot of fun.

deadly_thought
12-09-2011, 07:40 PM
from what ive seen its actually really effective the amount lures on offer is amazing as i said it can be nearly impossible sometimes to find the guy because of all the duplicates whats worse (on me anyway) is the morph blender disguise combo i know its legit but in deathmatch it seems a bit over board but then it works

im glad to see its a bug though they should be changing back ill be damned if it they do sometimes though and in a match with a few people using it it messes the concept of deathmatch up big time

Leather_Knight
12-09-2011, 07:45 PM
sooo...what if an opponent carries charge? also, i thought morph groups turned back to normal after the player utilizing the ability was killed...decoys change back to a npc skin after time limit is over, so does bodyguard...blender is uselesssssss if you want your streaks and prefer your abilities back, i havn't even used it since a few weeks into acb