Agent00Kevin
10-02-2009, 09:51 AM
UNS is a 'clanmunity'. We are something between a clan and a community. Some of us are hardcore and play as much as possible and some of us are more of the weekend warrior type. Sadly, I ont have nearly as much free time as id like so most of the time I am a weekend player, but I do make time most evenings for a couple quick games. Some of us want to do scrims and clan wars, while some of us just want to play for fun, taking a more relaxed approach.
Either way it goes, UNS members are not ever required to show up for practice at specific times or face the boot. We play on our time, when we have it. Most of our members are very mature, while I have accepted a couple....less mature members, in an effort to give them a place to call home and hopefully calm them down a bit. We dont give people a hard time for being n00bs, nor do we taunt people maliciously. We do joke amogst ourselves when we get familiar with each other, but never at the expense of another player.
UNS members who break rules are warned before getting removed from the clan and possible banned from our servers. This does not generally happen as I really try to accept only mature players, with a rare exception.
Now, onto more about the servers themselves.
UNS works with several other hosts and/or clans to keep the cheaters out of our entire network of servers and clans. We also keep those who quit when not winning out, since it ruins the experience for the people who play honestly. Known cheaters are permabanned from ALL UNS servers as well as quitters.
Below are some of the highlights of UNS servers and their functionality.
* UNS uses its own system to efficiently admin in game
* UNS uses the C2A server watcher to keep things going in the event of a Ubi failure. This is the sole function of the C2AGarnett server watcher. All other functions are handled by the UNS admin system and/or PBweb
* Few members have full control of the servers, ensuring a consistent experience every time you visit.
* PBweb is used to remove cheaters, quitters and all else who disturb normal gameplay from the server efficiently as well as add them to the ban list in one easy click.
* Minimum players to start rotates from 8 to 4 every 5 minutes.
* maps that sit in the lobby for over 30 min will auto skip to the next one in line
* teams shuffle every 30 seconds to help prevent team stacking.
* There are no time limits on UNS servers. Every match will be played to the max score, regardless of game mode.
There will also be a new game mode unveiled to coincide with WGC's relese of their very own new game mode as well. This is not to be competition to WGC, but more of an allied thing.
Giving players more choices in game mode can be a great thing, especially in a game were more modes are highly desired by the general masses of players.
Stay tuned, as the new game mode will be released and explained after a bit more QC/QA. The maps required for this new mode, called VIP Mode, must meet certain criteria to work properly without breaking the new mode.
Either way it goes, UNS members are not ever required to show up for practice at specific times or face the boot. We play on our time, when we have it. Most of our members are very mature, while I have accepted a couple....less mature members, in an effort to give them a place to call home and hopefully calm them down a bit. We dont give people a hard time for being n00bs, nor do we taunt people maliciously. We do joke amogst ourselves when we get familiar with each other, but never at the expense of another player.
UNS members who break rules are warned before getting removed from the clan and possible banned from our servers. This does not generally happen as I really try to accept only mature players, with a rare exception.
Now, onto more about the servers themselves.
UNS works with several other hosts and/or clans to keep the cheaters out of our entire network of servers and clans. We also keep those who quit when not winning out, since it ruins the experience for the people who play honestly. Known cheaters are permabanned from ALL UNS servers as well as quitters.
Below are some of the highlights of UNS servers and their functionality.
* UNS uses its own system to efficiently admin in game
* UNS uses the C2A server watcher to keep things going in the event of a Ubi failure. This is the sole function of the C2AGarnett server watcher. All other functions are handled by the UNS admin system and/or PBweb
* Few members have full control of the servers, ensuring a consistent experience every time you visit.
* PBweb is used to remove cheaters, quitters and all else who disturb normal gameplay from the server efficiently as well as add them to the ban list in one easy click.
* Minimum players to start rotates from 8 to 4 every 5 minutes.
* maps that sit in the lobby for over 30 min will auto skip to the next one in line
* teams shuffle every 30 seconds to help prevent team stacking.
* There are no time limits on UNS servers. Every match will be played to the max score, regardless of game mode.
There will also be a new game mode unveiled to coincide with WGC's relese of their very own new game mode as well. This is not to be competition to WGC, but more of an allied thing.
Giving players more choices in game mode can be a great thing, especially in a game were more modes are highly desired by the general masses of players.
Stay tuned, as the new game mode will be released and explained after a bit more QC/QA. The maps required for this new mode, called VIP Mode, must meet certain criteria to work properly without breaking the new mode.