View Full Version : 3DMAX and retail game editor
BarfHappy
03-24-2004, 12:39 AM
So, a lot of people have it now.
Did you manage to import your own MAX object into sandbox or not. The only one i know who has it couldnt... what about people here ?
if yes how...
BarfHappy
03-24-2004, 12:39 AM
So, a lot of people have it now.
Did you manage to import your own MAX object into sandbox or not. The only one i know who has it couldnt... what about people here ?
if yes how...
geno_604
03-24-2004, 01:04 AM
i dont have max on now.. but the cry bois have already stated you can import your max models.. sry i cant help ya any further.. but yes its possible.
Van B.C. the place to be!
I am 89% addicted to Counterstrike. <a href="http://seanism.com/addiction/cs.php">What about you?</a>
BarfHappy
03-24-2004, 01:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by geno_604:
i dont have max on now.. but the cry bois have already stated you can import your max models.. sry i cant help ya any further.. but yes its possible.
Van B.C. the place to be!
I am 89% addicted to Counterstrike. What about you? (http://seanism.com/addiction/cs.php)<HR></BLOCKQUOTE>
i know what they have stated since i am the one who asked them the question in the chat http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif but my problem is that my friend didn t manage to find how to do it, and i didn t manage to find it neither in the manual he sent me.
Maybe the beta status of the editor is the reason we couldn t find it or Discreet refused to give them the proper license who knows.
Another possibility is that there is a stupid option hidden somewhere and that s why i m asking here http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
edit: thx jagger for moving, i didn t know this forum http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
[This message was edited by BarfHappy on Wed March 24 2004 at 02:01 AM.]