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View Full Version : GRAW aspects of MP vs SP mode



ZA_Corax
07-19-2005, 07:00 AM
I've read this thrown around several times, some would say developers should spend more time developing multiplayer aspect of GRAW. This concerns me and couldn't disagree more... As we all know most well developed single player mode games turn out to be very good multiplayer games. I don't disagree that the MP is a big part of GR; and has more appeal than SP, plus its also down right fun. But with the slew of games like BF2 I wouldn't want GRIN to overlook what made GR a good MP game.

Spending more time perfecting the single player mode will eliviate any kinks that might occur in MP mode (sounds, music, AI, graphics/animation, story/plot, inventory/weapons, controls, physics, character design, game flow, interactivity, NPC behavior, cut scenes/PIP, NPC team play, content). Not to mention the costs involved in developing an additional dedicated MP game (longer lead times, delayed release, etc.). I think the best part of GR MP mode is the fact that its bare and simple, I would say a 'mano a mano' style of game play.

One last thing we also tend to forget that co-op modes against better AI can turn out to be alot of fun.

Note to reviewers and editors of computer/gaming magazines:
make two separate review scores for any game with both single and multiplayer options, one for the single player game and one for the multiplayer game.

ZA_Corax
07-19-2005, 07:00 AM
I've read this thrown around several times, some would say developers should spend more time developing multiplayer aspect of GRAW. This concerns me and couldn't disagree more... As we all know most well developed single player mode games turn out to be very good multiplayer games. I don't disagree that the MP is a big part of GR; and has more appeal than SP, plus its also down right fun. But with the slew of games like BF2 I wouldn't want GRIN to overlook what made GR a good MP game.

Spending more time perfecting the single player mode will eliviate any kinks that might occur in MP mode (sounds, music, AI, graphics/animation, story/plot, inventory/weapons, controls, physics, character design, game flow, interactivity, NPC behavior, cut scenes/PIP, NPC team play, content). Not to mention the costs involved in developing an additional dedicated MP game (longer lead times, delayed release, etc.). I think the best part of GR MP mode is the fact that its bare and simple, I would say a 'mano a mano' style of game play.

One last thing we also tend to forget that co-op modes against better AI can turn out to be alot of fun.

Note to reviewers and editors of computer/gaming magazines:
make two separate review scores for any game with both single and multiplayer options, one for the single player game and one for the multiplayer game.