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View Full Version : My Vision of a True R6 Sequel



WhiteKnight77
07-08-2006, 04:58 PM
I really want to see a true successor to the R6 series that was originally created and developed for the PC by RSE. This successor takes it's features from the book (now that Ubi owns RSE and the R6 series they can do this if they want). First, bring back the original team members and include more from the book. The take down team should include 2 snipers and 6 assaulters and at least 2 tech weenie's that are used to spike the building to gather intel. The weapons are the standard aresenol used from the beginning, MP5SDs and it's bigger brothers the MP10SD (uses a 10mm round IIRC). Have a pistol as a backup weapon. Sniper rifles can either be the PSG1 or the Walther WA 2000. Maybe offer some other types for when stealth isn't needed such as the M16 or the G36. Also include flashbangs, frag grenades and breaching charges.

For the tech side we need to have minimicrophones that can be stuck under doors or even laser mics that can be aimed at windows. We also need cameras that can be attached to a window or placed through a vent to get a view of the area hostages are.

Now since Rainbow is based at the Hereford SAS base, fly them to Gatwick via SAS flown helos and dropped off on the tarmac to be trucked to the plane where they climb aboard dressed in civilian attire to look like business men once they get their mission orders. Once at their destination via British Airways aircraft, they deplan and ride in nondescript vehicles to the area that the terrorist situation is taking place. This is where they change into the uniforms that are in use by the local police, after all, Rainbow is a secret team and are trying to keep a low profile.

Now, once on the scene, the tech guys start to gather intel by spiking the windows and doors with video and audio bugs to get a lay of the land so to speak. While looking at plans of the building (or area) that the terrorists are in, a plan is forumlated on how to enter, where to enter and what is used to effect the entrance of the area. The teams that are going in are then made up while snipers head off to their areas of oversight, be it in vegetation or on a building opposite of where the action is happening. Once the takedown starts, the snipers, if they have a shot, can drop any terrorists in view.

The takedown teams can enter when the time comes by using a breaching charge or just battering the door down. The decision on when to enter can be made by audio clues from the spikes previously planted. They can use flashbangs to stun the terrorists as before.

Now, the maps need to be open ended with multiple avenues of approach. This will allow gamers to decide where and how Rainbow effects the takedown. This also plays into the MP aspect of the game where it is again CT against CT with at least 20 players for TvT or FFA madness. For Coop, we get 10 spots for the previously used Terrorist Hunt and campaign modes along with the original game modes for both.

This would advance the series and still keep much of the core gameplay that made the R6 series what it was. As far as the team flying from Herford to the scene, cutscenes could be used with the option to turn them off. Gaming online would include Direct IP support (this is for gamers smart enough to not need any 3rd party software to find games), ASE support and an ingame browser. Dedicated server files would also be included on the game disk. There would also be mod support and server tools so gamers could run their servers their way.

Now this game should also be built from the ground up as a PC game and not as a port from a console game.

Now if only someone would build this game.

WhiteKnight77
07-08-2006, 04:58 PM
I really want to see a true successor to the R6 series that was originally created and developed for the PC by RSE. This successor takes it's features from the book (now that Ubi owns RSE and the R6 series they can do this if they want). First, bring back the original team members and include more from the book. The take down team should include 2 snipers and 6 assaulters and at least 2 tech weenie's that are used to spike the building to gather intel. The weapons are the standard aresenol used from the beginning, MP5SDs and it's bigger brothers the MP10SD (uses a 10mm round IIRC). Have a pistol as a backup weapon. Sniper rifles can either be the PSG1 or the Walther WA 2000. Maybe offer some other types for when stealth isn't needed such as the M16 or the G36. Also include flashbangs, frag grenades and breaching charges.

For the tech side we need to have minimicrophones that can be stuck under doors or even laser mics that can be aimed at windows. We also need cameras that can be attached to a window or placed through a vent to get a view of the area hostages are.

Now since Rainbow is based at the Hereford SAS base, fly them to Gatwick via SAS flown helos and dropped off on the tarmac to be trucked to the plane where they climb aboard dressed in civilian attire to look like business men once they get their mission orders. Once at their destination via British Airways aircraft, they deplan and ride in nondescript vehicles to the area that the terrorist situation is taking place. This is where they change into the uniforms that are in use by the local police, after all, Rainbow is a secret team and are trying to keep a low profile.

Now, once on the scene, the tech guys start to gather intel by spiking the windows and doors with video and audio bugs to get a lay of the land so to speak. While looking at plans of the building (or area) that the terrorists are in, a plan is forumlated on how to enter, where to enter and what is used to effect the entrance of the area. The teams that are going in are then made up while snipers head off to their areas of oversight, be it in vegetation or on a building opposite of where the action is happening. Once the takedown starts, the snipers, if they have a shot, can drop any terrorists in view.

The takedown teams can enter when the time comes by using a breaching charge or just battering the door down. The decision on when to enter can be made by audio clues from the spikes previously planted. They can use flashbangs to stun the terrorists as before.

Now, the maps need to be open ended with multiple avenues of approach. This will allow gamers to decide where and how Rainbow effects the takedown. This also plays into the MP aspect of the game where it is again CT against CT with at least 20 players for TvT or FFA madness. For Coop, we get 10 spots for the previously used Terrorist Hunt and campaign modes along with the original game modes for both.

This would advance the series and still keep much of the core gameplay that made the R6 series what it was. As far as the team flying from Herford to the scene, cutscenes could be used with the option to turn them off. Gaming online would include Direct IP support (this is for gamers smart enough to not need any 3rd party software to find games), ASE support and an ingame browser. Dedicated server files would also be included on the game disk. There would also be mod support and server tools so gamers could run their servers their way.

Now this game should also be built from the ground up as a PC game and not as a port from a console game.

Now if only someone would build this game.

JulietHotel13
07-09-2006, 01:05 AM
http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/clap.gif why didnt they ever really follow the book? I mustve read that book 10times...and the way tom clancy wrote the book it made you feel like "ahhh dang" when something happened especially like that one part with the little girl(wont say what happened for those who havent read it) and the ambush that was setup for the team and stuff...man i wish the game was like that...THAT would be immersive

KungFu_CIA
07-09-2006, 08:20 AM
I would also add the game should incorporate training similar to "The Regiment" that actually teaches the player how to be a virtual SF Operator.

This one element does what TPTB want in terms of immersion without talking down to the player and resorting to cliched stereotypes and other hackneyed storytelling-techniques ala Lockdown.

WhiteKnight77
07-09-2006, 08:41 AM
The original R6 game was being developed at the same time as the book was being written. Notice that the first "job" in the book is a bank robbery. In the game it is an embassy takeover. Much of the game takes place where the book does, but even the endings are different between the 2, just as the starts are.

RAZE_672
07-09-2006, 10:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KungFu_CIA:
I would also add the game should incorporate training similar to "The Regiment" that actually teaches the player how to be a virtual SF Operator.

This one element does what TPTB want in terms of immersion without talking down to the player and resorting to cliched stereotypes and other hackneyed storytelling-techniques ala Lockdown. </div></BLOCKQUOTE>

The Regiment also does a better job with cqb mission play involving objectives. I would like to see the dynamic non-stop flow of room clearing incorporated in the next r6 game. IMO missions are so unappealing in online play because they end immediately when something goes wrong. This is especially annoying to many on pub servers where people are not well organized and vary in skills. How failures during the mission are penalized should be thrown up for debate.

Basing gameplay on the novels should be a no brainer.

The-Pizza-Man
07-10-2006, 03:15 AM
I don't mind the idea of increasing the strategy aspect of the game. What I don't want is for them to attempt to do this by packing the map with tangos. It's just not realistic to have 6-8 guys fight through 30-40 tangos in a hostage rescue situation. Thats one of the most annoying things about RvS in particular because you have to kill every single one of them to finish the mission.

JulietHotel13
07-10-2006, 09:23 AM
I found coop on TR quite fun because EVERYONE knew where to go and how to clear a room without typing...we should be able to learn how to do that in r6 too i think...