PDA

View Full Version : Hello!



iG_Bion1c
08-31-2011, 06:55 AM
Hello everyone this is Bion1c from the starcraft 2 community and I was wondering about the mechanical aspect of RUSE, if anyone has played starcraft 2 before, and knows the sc2 mechanics, do they compare at all, or are they much different?

Also, if you guys convince me to switch to RUSE, I will put my own money into a community wesite, progaming team, and weekly cups.

That is all,

Bion1c from Infamous Gaming

iG_Bion1c
08-31-2011, 06:55 AM
Hello everyone this is Bion1c from the starcraft 2 community and I was wondering about the mechanical aspect of RUSE, if anyone has played starcraft 2 before, and knows the sc2 mechanics, do they compare at all, or are they much different?

Also, if you guys convince me to switch to RUSE, I will put my own money into a community wesite, progaming team, and weekly cups.

That is all,

Bion1c from Infamous Gaming

gottimw1
08-31-2011, 09:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Bion1c </div></BLOCKQUOTE>

My friend is a SC2 maniac and from what i saw the both games are quite different in the mechanics. Ruse has no fog of war but instead units are hidden in 2 categories ( heavy and light units). To see what units are those cancelled troops you need recon units. Most of available troops cant shoot at concealed (except of arty and bombers).

Normal units have limited recon abilities and will suffer greatly vs units that have recon. Furthermore light units like infantry or "wooded" AT can hide in woods or town squares. At this stage the disappear from map to your opponent and will inflict 3x dmg to enemy units (supprise attack) unless they are reconed by opponent.

The other very distinctive feature is the title's ablity to play Ruses. The map is divided into sectors on which commander can play up to 2 ruses at one time. Ruses differ in the effect and duration. Effective use of ruses is crucial to conceal your moves to get an advantage over your opponent.

I think that pretty much sums it up.

BTW there is less clicking in RUSE as the game puts more emphasis on you trying to figure out what your opponent is doing based on partial info from the battlefield, while at the same time hiding you strategy for as long as u can. The fun is both players can be pretending to do something for example a fake airfield might cause opponent to build aa that is pretty much usless vs anything else than air.

TGApples
08-31-2011, 09:59 AM
Lag master has summed it up pretty well. You have a lot of information to interpret during the game and some of it might be there to trick you.

There are also two ruses which you can apply to a sector to have more normal fog of war rules. Camo nets hide all your buildings in that sector, while radio silence hides all your units. The fact that you have so much information normally means that you often don't realise that you're lacking information on a particular sector and this can catch you by suprise.

I've not played SC2, but I can tell you that it's possible to play RUSE at a high level with APMs &lt;20, and even &lt;15, though some strategies require many more actions than others. It's much more important to build the correct things at the correct time and move them to the correct areas of the battlefield than to micro within that area. Good micro will help you, and will win you tight games, but won't save you if you've made a strategical blunder.

Furthermore there aren't really "build orders" as information starts flowing in right from the first second of play, and both the factions in-play and map make a huge difference to which strategies are effective.

iG_Bion1c
09-01-2011, 04:26 AM
Also, is the PC version compatible with mac, or only PC's? Starcraft 2 works for both, so I was just wondering if RUSE does.

gottimw1
09-01-2011, 05:36 AM
This is a real gaming forum. We dont like Macs around here http://forums.ubi.com/images/smilies/crackwhip.gif

iG_Bion1c
09-01-2011, 09:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by gottimw1:
This is a real gaming forum. We dont like Macs around here http://forums.ubi.com/images/smilies/crackwhip.gif </div></BLOCKQUOTE>

Well, I am thinking of buying a PC, and I think I will be getting one today http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif very few games work on macs T_T

Swift333
09-01-2011, 04:08 PM
Another thing is that units do not have special abilities or upgrades, however sometimes you can use Ruses to give your units an advantage.

Also, some unit types will have researchable units, replacing the old ones (that is you cannot buy the old ones after you have researched the new ones at a price), for example a USA Wolverine tank destroyer costing $15 has a researchable Jackson tank destroyer, replacing it for $50 and costing $20 each. This can often make you think twice about the best way to counter a unit, or if you really need the better unit, especially in a 1v1 where money is tight.

I'm not sure how much you've looked into ruse so I'm sorry if this seems basic but the resource collection system is also very different. You can either build supply depots (non-movable, set per map) of varying distance away from your HQ or build "Administrative buildings", which are expensive and fragile though perhaps easier to defend. They both earn you money at roughly the same rate but supply depots are less than half price and so pay for themselves much sooner. Admins are so expensive though that they very often can be a deciding factor in the outcome of a game.

afancycupcake
09-05-2011, 03:41 PM
Ruse is a lot less mechanically dependent. Sc required a high level of control simply in order to compete. Managing economy, upgrades, scouting, army positioning, unit micro etc and it's much faster paced. If your control is tight enough, you can overcome a huge defect in economy or composition. Much less possible in Ruse where the unit balances are more acute and because the game is slower, so positioning is more vital than having superb control.

Overall I think it makes for a more methodical strategic experience. It's a good game, but I think it's hard to compare to SC fairly because the mechanics are so different.