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matt01992k9
07-03-2007, 04:39 AM
i just read another post on this forum and i was thinking back to my old and VERY FOND memories of the original splinter cell format and games....

totally badass. especially the very first one. where you are hearing about grinko the whole game then you finally fight him in this awesome battle. this badass US spy battling this badass russian mercenary

ive been playing games for 20 years.

one sad reality that i learned is... franchises die, you just have to face it. and its always the developers fault. all of my favorite games, all the awesome games get killed by the developers stupidity.

"well with double agent we were tired of the old format so we wanted to try something new"

"well we are tired of the old format so we want to try something new. moving through crowds, a different kind of stealth"

Let me ask you something UBISOFT, what made you a multi-million dollar company.... ????

was it "advanced warfighting" ?? NO

was it "sam fisher being locked in jail and moving through crowds and dropping cell phones" ???? NO

it was GHOST RECON AND SPLINTER CELL. NOT DOUBLE AGENT, NOT CONVICTION NOT ADVANCED WARFIGHTER

think of how you got here, and think of the direction you are going now. PEOPLE ARE PISSED.

in 5 years ubisoft will be another midway or atari, or maybe even interplay


it doesnt make any sense. you have a format that everyone loves and makes you hugely successful and you want to go and change that.

pure stupidity.

mark my words... it wont be this year, it wont be next year, but in the next few, this comopany will go down.

UBISOFT used to fill in that niche of technical gameplay and quality games from quality studios. as a PUBLISHER. now they buy the studios and try and influence devs and they ruin everything the studios took so long to build.

matt01992k9
07-03-2007, 04:39 AM
i just read another post on this forum and i was thinking back to my old and VERY FOND memories of the original splinter cell format and games....

totally badass. especially the very first one. where you are hearing about grinko the whole game then you finally fight him in this awesome battle. this badass US spy battling this badass russian mercenary

ive been playing games for 20 years.

one sad reality that i learned is... franchises die, you just have to face it. and its always the developers fault. all of my favorite games, all the awesome games get killed by the developers stupidity.

"well with double agent we were tired of the old format so we wanted to try something new"

"well we are tired of the old format so we want to try something new. moving through crowds, a different kind of stealth"

Let me ask you something UBISOFT, what made you a multi-million dollar company.... ????

was it "advanced warfighting" ?? NO

was it "sam fisher being locked in jail and moving through crowds and dropping cell phones" ???? NO

it was GHOST RECON AND SPLINTER CELL. NOT DOUBLE AGENT, NOT CONVICTION NOT ADVANCED WARFIGHTER

think of how you got here, and think of the direction you are going now. PEOPLE ARE PISSED.

in 5 years ubisoft will be another midway or atari, or maybe even interplay


it doesnt make any sense. you have a format that everyone loves and makes you hugely successful and you want to go and change that.

pure stupidity.

mark my words... it wont be this year, it wont be next year, but in the next few, this comopany will go down.

UBISOFT used to fill in that niche of technical gameplay and quality games from quality studios. as a PUBLISHER. now they buy the studios and try and influence devs and they ruin everything the studios took so long to build.

Hiddai
07-03-2007, 05:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by matt01992k9:
i just read another post on this forum and i was thinking back to my old and VERY FOND memories of the original splinter cell format and games....

totally bad@ss. especially the very first one. where you are hearing about grinko the whole game then you finally fight him in this awesome battle. this bad@ss US spy battling this bad@ss russian mercenary

ive been playing games for 20 years.

one sad reality that i learned is... franchises die, you just have to face it. and its always the developers fault. all of my favorite games, all the awesome games get killed by the developers stupidity.

"well with double agent we were tired of the old format so we wanted to try something new"

"well we are tired of the old format so we want to try something new. moving through crowds, a different kind of stealth"

Let me ask you something UBISOFT, what made you a multi-million dollar company.... ????

was it "advanced warfighting" ?? NO

was it "sam fisher being locked in jail and moving through crowds and dropping cell phones" ???? NO

it was GHOST RECON AND SPLINTER CELL. NOT DOUBLE AGENT, NOT CONVICTION NOT ADVANCED WARFIGHTER

think of how you got here, and think of the direction you are going now. PEOPLE ARE PISSED.

in 5 years ubisoft will be another midway or atari, or maybe even interplay


it doesnt make any sense. you have a format that everyone loves and makes you hugely successful and you want to go and change that.

pure stupidity.

mark my words... it wont be this year, it wont be next year, but in the next few, this comopany will go down.

UBISOFT used to fill in that niche of technical gameplay and quality games from quality studios. as a PUBLISHER. now they buy the studios and try and influence devs and they ruin everything the studios took so long to build. </div></BLOCKQUOTE>

Unfortuantely you right that's life...even though SC will still be my fav of all times

BurningDeath.
07-03-2007, 05:25 AM
Well said!
I think you are absolutely right with everything you wrote.

marinius
07-03-2007, 05:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by matt01992k9:
i just read another post on this forum and i was thinking back to my old and VERY FOND memories of the original splinter cell format and games....

totally bad@ss. especially the very first one. where you are hearing about grinko the whole game then you finally fight him in this awesome battle. this bad@ss US spy battling this bad@ss russian mercenary

</div></BLOCKQUOTE>

Ah, Grinko, what a great villain! Damn, I had trouble with that stables fight the first time thru. It was pretty overwhelming having finished talking to the Chinese and BAM! in come the bad guys. One of the more satisfying SC-moments came when I finally got that ******* Grinko to the ground. Yes, fun times, alas that SC1-feeling and atmosphere has eluded me somewhat in the later games.

EDIT: oops, sorry about that censored word, I thought it was legit. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

Black-S
07-03-2007, 06:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by matt01992k9:
i just read another post on this forum and i was thinking back to my old and VERY FOND memories of the original splinter cell format and games....

totally bad@ss. especially the very first one. where you are hearing about grinko the whole game then you finally fight him in this awesome battle. this bad@ss US spy battling this bad@ss russian mercenary

ive been playing games for 20 years.

one sad reality that i learned is... franchises die, you just have to face it. and its always the developers fault. all of my favorite games, all the awesome games get killed by the developers stupidity.

"well with double agent we were tired of the old format so we wanted to try something new"

"well we are tired of the old format so we want to try something new. moving through crowds, a different kind of stealth"

Let me ask you something UBISOFT, what made you a multi-million dollar company.... ????

was it "advanced warfighting" ?? NO

was it "sam fisher being locked in jail and moving through crowds and dropping cell phones" ???? NO

it was GHOST RECON AND SPLINTER CELL. NOT DOUBLE AGENT, NOT CONVICTION NOT ADVANCED WARFIGHTER

think of how you got here, and think of the direction you are going now. PEOPLE ARE PISSED.

in 5 years ubisoft will be another midway or atari, or maybe even interplay


it doesnt make any sense. you have a format that everyone loves and makes you hugely successful and you want to go and change that.

pure stupidity.

mark my words... it wont be this year, it wont be next year, but in the next few, this comopany will go down.

UBISOFT used to fill in that niche of technical gameplay and quality games from quality studios. as a PUBLISHER. now they buy the studios and try and influence devs and they ruin everything the studios took so long to build. </div></BLOCKQUOTE>

Yes you are right franchises do die and that it is the one thing you have right. Franchises only survive if there is a change. Otherwise it becomes the same old thing just redone. Obviously you oppose the new direction and thats fine, but you are writing off Conviction as a complete failure based on 5mins of gameplay footage. Developers are also to blame for not changing gamplay mechanics and that is why the series do eventually fail.

Ubisoft Montreal developed Splinter Cell, they developed Splinter Cell Chaos Theory and they are developing Splinter Cell Conviction. Conviction is not the result of Ubisoft gobbling up some other developer and forcing their ideas on them. Franchises die because they do not keep up with the time, the rapid change of technology, the storyline of the series, the change in gameplay trends etc. There are probably hundreds of reasons why they change and its not stupidity all the time.

Take Half-Life for example. Half-Life 2 was completely and utterly different from the first one. Sure Half-Life 2 still had Gordon Freeman, still was in the first person perspective and a first person shooter but everything had changed. There was no Black Mesa any more, there was no more anything like we knew from Half-Life 1. Half-Life Episode 2 is even changing the mechanics again from Half-Life 2. Half-Life is still one of the most successful series because of the changes made.

The point I am trying to make is that you can completely change a series' gameplay mechanics yet still keep the series alive and successful through careful design and implementation of technology and through storyline and character development. Not only will this attract some of the old fans of the series but also YES bring in the new fans to the series.

I like the change. I have read the books, played all the SC games countless times and look forward to the change and I personally think that Ubisoft Montreal will deliver something fantastic based on their track record of delivering top notch games with storylines.

aniket_nayak
07-03-2007, 09:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Black-S:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by matt01992k9:
i just read another post on this forum and i was thinking back to my old and VERY FOND memories of the original splinter cell format and games....

totally bad@ss. especially the very first one. where you are hearing about grinko the whole game then you finally fight him in this awesome battle. this bad@ss US spy battling this bad@ss russian mercenary

ive been playing games for 20 years.

one sad reality that i learned is... franchises die, you just have to face it. and its always the developers fault. all of my favorite games, all the awesome games get killed by the developers stupidity.

"well with double agent we were tired of the old format so we wanted to try something new"

"well we are tired of the old format so we want to try something new. moving through crowds, a different kind of stealth"

Let me ask you something UBISOFT, what made you a multi-million dollar company.... ????

was it "advanced warfighting" ?? NO

was it "sam fisher being locked in jail and moving through crowds and dropping cell phones" ???? NO

it was GHOST RECON AND SPLINTER CELL. NOT DOUBLE AGENT, NOT CONVICTION NOT ADVANCED WARFIGHTER

think of how you got here, and think of the direction you are going now. PEOPLE ARE PISSED.

in 5 years ubisoft will be another midway or atari, or maybe even interplay


it doesnt make any sense. you have a format that everyone loves and makes you hugely successful and you want to go and change that.

pure stupidity.

mark my words... it wont be this year, it wont be next year, but in the next few, this comopany will go down.

UBISOFT used to fill in that niche of technical gameplay and quality games from quality studios. as a PUBLISHER. now they buy the studios and try and influence devs and they ruin everything the studios took so long to build. </div></BLOCKQUOTE>

Yes you are right franchises do die and that it is the one thing you have right. Franchises only survive if there is a change. Otherwise it becomes the same old thing just redone. Obviously you oppose the new direction and thats fine, but you are writing off Conviction as a complete failure based on 5mins of gameplay footage. Developers are also to blame for not changing gamplay mechanics and that is why the series do eventually fail.

Ubisoft Montreal developed Splinter Cell, they developed Splinter Cell Chaos Theory and they are developing Splinter Cell Conviction. Conviction is not the result of Ubisoft gobbling up some other developer and forcing their ideas on them. Franchises die because they do not keep up with the time, the rapid change of technology, the storyline of the series, the change in gameplay trends etc. There are probably hundreds of reasons why they change and its not stupidity all the time.

Take Half-Life for example. Half-Life 2 was completely and utterly different from the first one. Sure Half-Life 2 still had Gordon Freeman, still was in the first person perspective and a first person shooter but everything had changed. There was no Black Mesa any more, there was no more anything like we knew from Half-Life 1. Half-Life Episode 2 is even changing the mechanics again from Half-Life 2. Half-Life is still one of the most successful series because of the changes made.

The point I am trying to make is that you can completely change a series' gameplay mechanics yet still keep the series alive and successful through careful design and implementation of technology and through storyline and character development. Not only will this attract some of the old fans of the series but also YES bring in the new fans to the series.

I like the change. I have read the books, played all the SC games countless times and look forward to the change and I personally think that Ubisoft Montreal will deliver something fantastic based on their track record of delivering top notch games with storylines. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

CoastalGirl
07-03-2007, 10:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by matt01992k9:
in 5 years ubisoft will be another midway or atari, or maybe even interplay
</div></BLOCKQUOTE>
Hey now, Atari did a pretty good job with Roller Coaster Tycoon. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

But yeah, I agree with you.

ROLNIK
07-03-2007, 01:19 PM
lol

Knot3D
07-03-2007, 05:05 PM
Franchises come to an end.... or rather.... they SHOULD come to an end.

If it were to be, the SC franchise should have been over & out, the moment that Sam Fisher jumped off that small patrol boat in SC DA.

But noes ! Ubi has grown too big and commercialised, so they water it down, spin it off, tagging the once proud Splinter Cell name onto it with a straight face.

A good quality spin off game, Conviction ? Maybe ....

A sincere, integer Splinter Cell game ? Hell no.

ROLNIK
07-03-2007, 07:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Franchises come to an end.... or rather.... they SHOULD come to an end. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif

DA should end the franchise.
In my opinion they should make current gen DA a next gen DA graphics and relase it only to 360/PS3. They could also add some things from 360 version (skydiving, swiming etc.).

*!*!*!*!********SPOILER********!*!*!*!*


At the end of a game on the rooftops, Fisher killed a splinter cell spy and said "see you in hell". Obviously he quit working for NSA, and that's what should end the SC series, because working for 3E and hunting down terrorists was what these games were all about.

That's how I see it

Aj6627
07-03-2007, 08:47 PM
Bingo!

DA should have ended it, but Ubi is too greedy.

GR and R6 are a different story. If they gave them back to RSE and gave RSE free reign to make them however they wanted to, then they might actually be good, realistic games again... that'll never happen.http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Knot3D
07-03-2007, 09:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aj6627:
Bingo!
DA should have ended it, but Ubi is too greedy.
</div></BLOCKQUOTE>

Considering we're talking about companies, i'm even OK with it if they're greedy ; i mean.. all companies are profit based.

However, the sour thing is SC ip being the 'victim'

I would have had peace of mind with it if SC DA ended it all. I enjoyed both the 360 version and the PS2 version. I will get the Xbox1 version because the PS2 just falls short to do this game full justice.

If Ubi is really SINCERE & CONFIDENT about their Conviction concept, then they could have done without the SplinterCell name and the Sam Fisher character, and still make alot of money.

Kojima & his team have the balls to end MGS with MGS4 and to stick true to the core MGS formula. Eidos doesn't milk out Hitman beyond limits ; they create new ip names Kane & Lynch etc.
Just a couple of examples where game ip and concept is being handled in a more integer manner, without compromising profit possibilities.

matt01992k9
07-08-2007, 02:32 AM
TTT boys and just remember GRIKO in his crimson trenchcoat, bald head, and his AK blasting, yelling **** in his russian accent

thats a memory i will never lose

and memories that good we will never get again from splinter cell

matt01992k9
08-14-2007, 01:46 AM
everyone that posts on these forums daily, youre all living in the past holding onto a splinter cell thats ruined and we wont ever get back

splinter cell and ghost recon are dead to me now. it hurts me less to say that now than when i started posting here becuase ive accepted it.

they really are dead and ubi is exploiting them to the last drop. after they ruined them of course

sad thing is, these are the games that MADE ubisoft. not prince of persia or any other of their gay *** games

they were doing like games for movies like tarzan and stuff before they got 2 hit games, splinter cell, and ghost recon.

PERIOD.

sad but funny and i will be glad when the suffering is over

Vth_F_Smith_
08-14-2007, 05:12 AM
@matt01992k9

I don't think there has been one ultimate series in Ubisoft's history which made it a multi-million-dollar company (although I'm definitely a hardcore Tom Clancy Fan - just ask my colleagues). I think each title as well as each genre developed and sold so far, contributed a bit to the success of Ubisoft. Our devs tried something new, something that hasn't been done before instead of creating soulless sequels with a different number or a different title on it.

So to answer your question, I believe innovation as well as the talent of the people behind it, is what made Ubisoft a multi-million-dollar company and in order to create some innovative games (like Splinter Cell, Ghost Recon, Rainbow Six, Assassins Creed, EndWar but also like Beyond Good & Evil, Prince of Persia, Silent Hunter, Rayman, Far Cry, The Settlers etc.), you'll have to accept, that innovation always comes with a risk. If you don't risk something, you won't gain something! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

That's my personal opinion.

BBQ-Chicken
08-14-2007, 05:19 AM
To tell you my completely honest opinion, it should have ended with DA. Conviction may be a good game on its own, but if it is reviewed next previous games or compared to them, it would be total garbage.

Think about the way the bourne ultimatum ended * ULTIMATUM SPOILER * with Jason swimming of into the dark water in the end - that was soooo awesome. It should have done that with SC and ended the series there. Maybe with a little cutscene at the end showing him living in India or something.

BBQ-Chicken
08-14-2007, 05:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
@matt01992k9

I don't think there has been one ultimate series in Ubisoft's history which made it a multi-million-dollar company (although I'm definitely a hardcore Tom Clancy Fan). I think each title as well as each genre developed and sold so far, contributed a bit to the success of Ubisoft. </div></BLOCKQUOTE>

Are you kidding me? Every installment in of the series gives them millions of dollars a pop. Every game in a GR, SC, R6, and maybe Far Cry has given them millions for every title they put out there. Splinter Cell alone has given them probably over 20 million bucks, not even on all platforms. So to say that no franchise has made them multi millionaires is total bull.

Then every series has its series killing title. Advanced Warfighter - although a good game on its own, isn't quite the Ghost Recon die hard fans wanted. Lockdown - Killed Rainbow Six for me, although it was somewhat revived with Vegas. And not even a lot of the fans of the old games liked this one. Double Agent - Do I even need to say anything? That coupled with Conviction and you got a series deader than the king of rock n roll himself. Far Cry Predator - I didn't even bother renting this one. Got bad reviews, all my friends said it was totally garbage online. Sadly, in the future AC may have its very own series killer, judging by Ubi's record of course. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

simulacra
08-14-2007, 06:15 AM
Holy jiminy jillickers batman!, this thread is all out of cheese!

teengamer14
08-14-2007, 06:30 AM
I like turtles.

--

osborne10
08-14-2007, 03:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
@matt01992k9

I don't think there has been one ultimate series in Ubisoft's history which made it a multi-million-dollar company (although I'm definitely a hardcore Tom Clancy Fan - just ask my colleagues). I think each title as well as each genre developed and sold so far, contributed a bit to the success of Ubisoft. Our devs tried something new, something that hasn't been done before instead of creating soulless sequels with a different number or a different title on it.

So to answer your question, I believe innovation as well as the talent of the people behind it, is what made Ubisoft a multi-million-dollar company and in order to create some innovative games (like Splinter Cell, Ghost Recon, Rainbow Six, Assassins Creed, EndWar but also like Beyond Good & Evil, Prince of Persia, Silent Hunter, Rayman, Far Cry, The Settlers etc.), you'll have to accept, that innovation always comes with a risk. If you don't risk something, you won't gain something! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

That's my personal opinion. </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/agreepost.gif

SilentAce07
08-14-2007, 03:59 PM
I consider myself a true splinter cell fan, every since the day I grabbed Grinko. That was hard. Usually everyone shoots him, but no.

I managed to sneak around him and grab him. Best SC moment ever.

MKCC14
08-14-2007, 04:16 PM
Woah, you could grab him? I never thought of it, I just shot him in the face. Is there a interrogation?

Its sort of like when I decided to see if I could grab Emile and Moss in SCDA for the xbox.

SilentAce07
08-14-2007, 04:25 PM
Yeah there was I believe. I cant quite remember. Those were many days ago. However, I did it by moving up as far as I could and then throwing a smoke grenade near him but not right at him, and rolling through the smoke and grabbing him.

I remember Lambert treats it like you killed him though, lame....

You could also shoot the wrong guy during the Nikoladze assassination. That was halarious... "Fisher! You shot the wrong Georgian!"

halo_99
08-14-2007, 04:48 PM
Grinko sucked. Wilkes was the coolest character in the SC series EVER.

marinius
08-15-2007, 12:47 AM
@SilentAce and MKCC14:

I tried grabbing Grinko a few times as well, but found it very hard. If you've watched The Message's video walk-thru (I believe he's the best SC-player ever), you've seen him do it without using any distractions at all. I got inspired by that and so I tried, but failed miserably...there's no interrogation though, you'll just have to knock him out and mission complete.

osborne10
08-15-2007, 08:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by marinius:
@SilentAce and MKCC14:

I tried grabbing Grinko a few times as well, but found it very hard. If you've watched The Message's video walk-thru (I believe he's the best SC-player ever), you've seen him do it without using any distractions at all. I got inspired by that and so I tried, but failed miserably...there's no interrogation though, you'll just have to knock him out and mission complete. </div></BLOCKQUOTE>yeah i watched that the other day.he is good.he plays splinter cell like it's supposed to be played

marinius
08-16-2007, 02:31 AM
Absolutely! Although, some of the things he does you'd never believe to be possible. He's come up with some brilliant ways of being super-stealthy and avoiding knock-downs. The latter is taken to the extreme a few times, like his ingenious way of not having to knock out Grinko's driver in the garage...innovative stuff!

oO_ShadowFox_Oo
08-16-2007, 03:14 AM
Where can you watch his videos? you tube?

marinius
08-16-2007, 03:22 AM
Don't think so, but there's a number of sites where you can download it. Can't remember where I got it, but I just checked fileplanet and you can get it there. It's a huge file, the video runs about 2 hrs 20 mins. It's worth the wait though, a great walk-thru by a true master of SC.

Warrior0fLight
08-16-2007, 09:08 AM
You can't get to it from theMsg's home page, but you can find his walkthrough and links to download it HERE (http://themsg.com/personal/splintercell.html).

Requires the Divx decoder and he gives a link to get it also.

EDIT:

His Gamespot link isn't valid anymore, use THIS (http://www.gamespot.com/xbox/action/splintercell/download_6086341.html?page=1&tag=result;title;5) instead.

The file is no longer to be found on ZDnet, so his link to that isn't worth trying...

osborne10
08-16-2007, 09:54 AM
its on youtube thats where i saw it.i didn't know about that wall jump shortcut he took.but that video inspired me to.i've been playing halo to lead up to halo 3.when i watched that video again,i went and played splinter cell 1.

marinius
08-16-2007, 10:14 AM
Which wall jump shortcut are you referring to? I didn't know The Message's video was to be found on youtube. But have you seen the entire thing? Like I said, it runs 2 hrs 20 mins.?

Gypsy816
08-16-2007, 01:53 PM
We're all entitled to our own opinions and I respect yours, matt01992k9.

What's wrong with wanting to advance in a series? Sure you want to stick with old fun and fond memories but if they improve, in a good way, where's the wrong in that? Look at other franchises that have long lasting titles that they have improved upon. It works.

Brownsnakeeyes
08-17-2007, 03:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gypsy816:
We're all entitled to our own opinions and I respect yours, matt01992k9.

What's wrong with wanting to advance in a series? Sure you want to stick with old fun and fond memories but if they improve, in a good way, where's the wrong in that? Look at other franchises that have long lasting titles that they have improved upon. It works. </div></BLOCKQUOTE>

Yeah guys Gypsy816 is right. Just look at the Tomb Raider games. The devs have watered that game down so much by trying 'NEW' things that people hate the franchise now. That's probably why they remade the first game and are now keeping Lara in the Tombs. Kinda like keeping Sam in the Shadows.

But alas, who are we to argue or complain. We're just the people that buy the game and make money for UBI.

osborne10
08-17-2007, 08:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by marinius:
Which wall jump shortcut are you referring to? I didn't know The Message's video was to be found on youtube. But have you seen the entire thing? Like I said, it runs 2 hrs 20 mins.? </div></BLOCKQUOTE>i watched the whole thing ,or most of it.he has it in several parts.cant really remember where the shortcut is.but he does like 4 wall jumps really fast.the move to get onto higher platforms.not really sure

SilentKiller210
08-17-2007, 09:16 AM
All I'm hoping for is that Ubi eventually goes back to their roots with SC, be it a prologue to the series, or find some odd plot twist to get Sam back in 3E. Then make that game like CT only add next-gen graphics, better AI (shadow detecting, more realistic reactions, etc) and a decent story with cutscenes. Give me that and I'd consider the SC series back in business.

Knot3D
08-17-2007, 12:03 PM
SC Essentials would have WAY better sales potential on Xbox, PC and 360/PS3, than stupid PSP.
(I avoided to buy PSP)

I'd seriously buy that Essentials on next gen for 70.

CoastalGirl
08-17-2007, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Knot3D:
SC Essentials would have WAY better sales potential on Xbox, PC and 360/PS3, than stupid PSP.
</div></BLOCKQUOTE>
I completely agree! I have it, but can't play it (at least, not like the others...). It's such a waste on the PSP.

Brownsnakeeyes
08-17-2007, 06:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CoastalGirl:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Knot3D:
SC Essentials would have WAY better sales potential on Xbox, PC and 360/PS3, than stupid PSP.
</div></BLOCKQUOTE>
I completely agree! I have it, but can't play it (at least, not like the others...). It's such a waste on the PSP. </div></BLOCKQUOTE>

I would have to agree. I could never get used to that damn camera.

osborne10
08-18-2007, 09:36 AM
i wish they would of had it for the xbox,i never got into portable gaming.