View Full Version : Zero Percent- No Kills
jzorro
08-16-2005, 01:08 AM
Trying something new this time- getting zero percent- which really isn't that hard to do. But the catch is no kills and all secondary objectives completed as well as all bodies found. This means you still have to be careful because if you have too many alarms, the objectives will be cancelled. It also usually means I have to knock everyone out twice- to create their body to be found, then they get awakened and you have to let them find the body of the person who woke them. It is actually more tedious than hard, moving all the bodies around without getting caught, and I haven't done Bathhouse yet either.
jzorro
08-16-2005, 01:08 AM
Trying something new this time- getting zero percent- which really isn't that hard to do. But the catch is no kills and all secondary objectives completed as well as all bodies found. This means you still have to be careful because if you have too many alarms, the objectives will be cancelled. It also usually means I have to knock everyone out twice- to create their body to be found, then they get awakened and you have to let them find the body of the person who woke them. It is actually more tedious than hard, moving all the bodies around without getting caught, and I haven't done Bathhouse yet either.
dX.Gurgaue
08-16-2005, 06:37 AM
lol something new this time I think that is harder than full stealth.
TS.SharkSmile
08-17-2005, 02:30 PM
Dude, just kill a civilian and you will have 0 percent.
KevinStreet111
08-17-2005, 04:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">But the catch is no kills </div></BLOCKQUOTE>
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Dude, just kill a civilian and you will have 0 percent. </div></BLOCKQUOTE>
The end.
dojomann
08-18-2005, 10:29 AM
yea. reading helps.
I'd love to see a video series like tetragrammaton's.