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View Full Version : AI... a crucial decision!



Kartabon
04-14-2006, 02:45 PM

Kartabon
04-14-2006, 02:45 PM
Well, i've seen many different opinions about the IA of this HoMM... I think it is harder than HoMM3 but not too many more... I want you all to discuss it here please... it makes easier to discuss it in only one thread http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Down here are three options. This are the options that you recommend to Ubi and Nival about the IA. Respond sincerly please...

My answer is easy. IA is very good right now. I think that if they change it, they will destroy HoMM forever (but that's my opinion http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )

BleedTheFreak2
04-14-2006, 02:48 PM
Well, one thing to keep in mind is the AI (I think you meant AI, Artificial Intelligence, right?) is unfinished, it's often tweaked and worked on up until the game is considered "completed", since you have to train the AI on how to play, and the developers are often learning themselves while they finish the game up. I think several folks who played the full preview even stated they were told the AI was unfinished. Still, even just the AI I've seen so far, is pretty decent. We'll have to see what the final game is like.

kamblu
04-14-2006, 02:52 PM
I agree http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

XyZspineZyX
04-14-2006, 03:05 PM
I agree with BleedTheFreak2 (wow!) that the AI is unfinished, so this poll is kind of invalid now. What do you think?

Kartabon
04-14-2006, 05:53 PM
Good decision Bleed... and yes, i want to say Artificial Intelligence http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And i post this poll because too many people is always saying that ''AI VERY HARD'' and i cant understand this if it isn't finished yet! Of course, i think that the AI must be completed (this can be understand by an upgrade of its difficult) so if the people cant beat now the AI won't beat it...

HealingAura
04-14-2006, 06:09 PM
The current AI is great - it knows exactly what to do, and where to go so it will avoid losses and deal most of the damage. But sometimes the AI for no reason entered spikes of town or used its horned demons to explode themselves near its own creatures http://forums.ubi.com/images/smilies/35.gif

hoboman1987
04-14-2006, 06:21 PM
this is probably an issue from the "unfinished" section.

for the Falcon map, you can take over the town while the hero's out wandering, and he does not come back to claim his town. He just wanders further away into the darkness....

hehe

Cliver
04-14-2006, 06:49 PM
AI is decent but it has flaws, in demo while playing i recognised it sometimes cant do anything but skip the turn and wait for your units to come to its flight range to attack. Results in killing that unit without any losses (with unlimited ranged attacks). In demo spectral dragons does this but if there is a bug like this it will surely effect other units as well.

C_h_u_c_k_l_e_s
04-14-2006, 07:51 PM
As far as I know, the AI is final. The tweeking is with the actual maps and with the actual starting figures for the different difficulty settings.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">From the Demo Readme:

5. Known Issues
===============

- Some texts are not final (proofreading, gameplay check, fitting in interfaces...)
- Some models or animations may be faulty
- Music selection, sounds or mix may not be final at some points
- AI may decide to not to recapture town on the "Falcon's" map
- Leadership perks incorrectly placed at racial ability slots on Hero Screen
- Godric may stop chasing Agrael on the "The Cultist" map
- Map "The Queen" can be finished without completing objective "Get a message to Nicolai"
- SPACE hotkey is not working in the creature hiring interface
- Tooltips and icons of some Spellbook bookmarks are mixed up
- Sometimes sprites couldn't attack skeletons
- Spirit Link ability is not working
- Profile button in Multiplayer menu may not work
- Water implementation in Haven town is not final
- Player may gain levelup twice when using Sacrifice Pit in Inferno town
- Sound FX for several map objects are missing
- Hero path plotting may have visual artefacts when Player Movement Speed option is set to maximum
- Game crash in Duel mode if combat ends while Options menu is open </div></BLOCKQUOTE>

Kartabon
04-15-2006, 01:51 AM
Chuckles... is true that the AI is finished yet? I think they must eliminate some bugs like HealingAura says of explode its horned overseers near its own creatures... this bugs must be eliminated... a AI must be great in combat and in adv map http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

C_h_u_c_k_l_e_s
04-15-2006, 09:12 AM
Well, looking strictly at the time-frame, I'd be SHOCKED if they were doing ANYTHING with the AI currently. It's nearly about to go GOLD. So things like minor AI changes...that might wait for the first patch. People tend to forget that right after a game goes gold, the developers have a window of a week or more with no pressures in regards to deadlines. So even before the game is actually released onto the shelves...they can do LOTS of changes/improvements and have them ready to go in a quick patch within a week of the initial release. From my conversations with the dev. people, they seem to have a good grasp on the attention to details. So I'd be shocked if we didn't see multiple patches to get the game perfect....not for us...but for THEM. They're putting a lot of effort into this game and it's become a matter of pride to them. They're going to do whatever they can to make it seamless.

~edit~ oh, and in regards to the bugs....THAT'S what they're doing right now. It's a bug-hunting party over at Nival. All of their job descriptions just got modified to "Exterminators". :O)

Kartabon
04-15-2006, 09:20 AM
Ok chuckles, thank you very much for that info about AI and about all in general http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

devoviour
04-15-2006, 10:09 AM
here is what it could be for the AI:
easy
normal
nard
heroic: allready in
impossible: AI play like a pro and very very challenging, it uses every aspect of the game but without cheating.

Kartabon
04-15-2006, 10:20 AM
I agree with you devovior, this can be a great balance of dificulties... great...