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raven214
01-28-2004, 08:08 PM
Hi,
I've been flying IL2 for a long time, but I never looked into the FMB until this week. Here's my question... I know it's probably basic 101 stuff, but I haven't found the answer yet so... I've added some observation balloons to a multiplayer dogfight map. Is there any way to make these objects indestructible, or at least respawn very rapidly when destroyed?

Thanks

raven214
01-28-2004, 08:08 PM
Hi,
I've been flying IL2 for a long time, but I never looked into the FMB until this week. Here's my question... I know it's probably basic 101 stuff, but I haven't found the answer yet so... I've added some observation balloons to a multiplayer dogfight map. Is there any way to make these objects indestructible, or at least respawn very rapidly when destroyed?

Thanks

plumps_
01-28-2004, 10:52 PM
I don't remember where I copied this:

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For online dogfight missions (on a server) you may use the following functions:


1. To freeze daytime changes in the game, add TIMECONSTANT 1 into section [MAIN] of the MIS file.

2. Static objects respawn times for the dogfight missions are set up in the section [RespawnTime] of the MIS file.

Allowed object categories are:

Bigship - (bigger ships)
Ship - (lesser ships)
Aeroanchored - (air balloons)
Artillery - (artillery guns)
Searchlight - (searchlights)

The time is measured in seconds. Minimal allowed delay is 20 second, maximal is 1000000, 1800 second is the default value.

*Example:

[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800


*Example in actual MIS file:

[MAIN]
MAP Net3Summer/load.ini
TIME 12.0
CloudType 2
CloudHeight 1000.0
army 1
playerNum 0
[RespawnTime] <-----Added Commands
Bigship 300 <-----Added Commands
Ship 300 <-----Added Commands

**This will respawn all ships in 5 minutes.
***These added commands seem to erase if map is changed (edited) and saved! You will have to enter them again.
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