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Realjambo
01-17-2009, 03:08 PM
we all start at the beginning of SHIV of course. Some of us started way back, some of started last month, last week and even today.

I'm sure that many people, me included, have bought a game, loaded it up and don't understand certain elements of it, or it just doesn't work and we go to the forum of that game hoping we'll see an answer. Often, when we don't see the answer we were looking for, the game gets put back on the shelf to gather dust.

The breadth of experience we have here is incredible and should be shared - we do that but not in one single place. We're going to try and condense a lot of the knowledge we have amongst the community into one thread for newcomers.

It will hopefully limit the often repeated questions such as 'How do I complete the Photo Recon Mission' and 'How do I refuel' for example and secondly, will bring together the very best minds in one place for us all to benefit from.

So which questions do YOU know the answer to?

Do you have a question you have always wanted to ask?

Post them here and let's see where we go. The objective is to sticky an 'NFAQ' or 'Newcomers Frequently Asked Questions' thread.

Realjambo
01-17-2009, 03:08 PM
we all start at the beginning of SHIV of course. Some of us started way back, some of started last month, last week and even today.

I'm sure that many people, me included, have bought a game, loaded it up and don't understand certain elements of it, or it just doesn't work and we go to the forum of that game hoping we'll see an answer. Often, when we don't see the answer we were looking for, the game gets put back on the shelf to gather dust.

The breadth of experience we have here is incredible and should be shared - we do that but not in one single place. We're going to try and condense a lot of the knowledge we have amongst the community into one thread for newcomers.

It will hopefully limit the often repeated questions such as 'How do I complete the Photo Recon Mission' and 'How do I refuel' for example and secondly, will bring together the very best minds in one place for us all to benefit from.

So which questions do YOU know the answer to?

Do you have a question you have always wanted to ask?

Post them here and let's see where we go. The objective is to sticky an 'NFAQ' or 'Newcomers Frequently Asked Questions' thread.

vietvettwo
01-17-2009, 07:01 PM
Uhmmm RJ, I know you said you want to bring together the best minds we have, but can I post too?

snakeyez77
01-17-2009, 08:24 PM
tambor198 has done something like this already:

The SHIV Guide (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/4351073726/p/1)

Why it wasn't stickied and a few of the current stickies un-stickied I don't know. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (hint hint RJ)

Yeah, SH4 nearly blew my mind when I first tried it and it took me a while to get things figured out.

Starforce3
01-17-2009, 10:41 PM
What are the specs of a "cutie"?

Also, does anyone have a mod that fixes the lack of torpedo type descriptions for 1.5 stock? If anyone does I would appreciate one.

Second question: there is a slot for AA shells in the gun ammo display when you are using a gun. As an american sub, do these ever get used? If so, when?

third, what battles,aside form leyte and midway, (IE the fox traffic for invasion of the marshals for instances) actualy have corresponding trffic if you arrive there?

MWolfe1963
01-18-2009, 12:14 AM
In TMO you have the button "max range at current speed." If you have engine damage, does that button take that into account if you're leaking fuel or is it always default no damage.
Would be nice to know if you're losing fuel if
it gives you your actual range.

I've ran out of fuel before and still can travel
hundreds of miles...is this a glitch or reserve tank?

It appears Japs can home in on surface radar. I didn't think they had that ability, just knew about the range but not what location it stems from...I didn't think they ever had that ability in the war, but do in the game.

Realjambo
01-18-2009, 02:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by snakeyez77:
tambor198 has done something like this already:

The SHIV Guide (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/4351073726/p/1)

Why it wasn't stickied and a few of the current stickies un-stickied I don't know. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (hint hint RJ)

Yeah, SH4 nearly blew my mind when I first tried it and it took me a while to get things figured out. </div></BLOCKQUOTE>

Tambor's guide is essential reading in my view and does appear in the 'Tips' sticky thread. It's also under my and other people's sig banners.

As for the stickies in general, they are reviewed on a fairly regular basis, perhaps that time has come round again http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

dgrayson
01-18-2009, 10:45 AM
The NFAQ sounds like a good idea to me. I’m in.

I would have posted sooner, but I wanted to think a bit about the mechanics of this. RJ has kindly offered to organize this effort and his wondrous powers as a moderator will come in handy.

Here are a few thoughts as to how we might actually do this.
RJ starts an NFAQ thread, stickies it and locks it.
RJ assigns topics that need to be covered to the appropriate forum member.
The member starts a thread with the question as the title. As an example, I could start a thread titled “What is a MOD?” and make the initial post as the answer to the question.
RJ would then put in the question and a link to the answer in his NFAQ thread.

That way the NFAQ post is nothing but a list of links and that keeps it short and easy to scroll through. The actual discussion of the question could then take place in the appropriate thread.

Dave

dgrayson
01-18-2009, 11:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MWolfe1963:
In TMO you have the button "max range at current speed." If you have engine damage, does that button take that into account if you're leaking fuel or is it always default no damage.
Would be nice to know if you're losing fuel if
it gives you your actual range.

I've ran out of fuel before and still can travel
hundreds of miles...is this a glitch or reserve tank?

It appears Japs can home in on surface radar. I didn't think they had that ability, just knew about the range but not what location it stems from...I didn't think they ever had that ability in the war, but do in the game. </div></BLOCKQUOTE>

The “max range at current speed” is continuously calculated by the game engine. It looks at your remaining fuel, looks at the “miles per gallon” at that moment and does the math to give you the range. It constantly changes based on factors such as sea conditions, battery charging status and leaky tanks. Check your range while charging batteries and the check it after the batteries are at 100%. You will see a dramatic difference in range.

There is still diesel in the tanks when the “We’re out of diesel” message is displayed. You will stop moving after a while.

Some enemy Destroyers get radar in late 1944 and there are some with FMB (Radar receiver) too. I’d tell you which ones, but then I’d have to kill you. Welcome to TMO. Y’all be careful out there. http://forums.ubi.com/images/smilies/winky.gif

Dave

Realjambo
01-18-2009, 12:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dgrayson:
The NFAQ sounds like a good idea to me. I’m in.

I would have posted sooner, but I wanted to think a bit about the mechanics of this. RJ has kindly offered to organize this effort and his wondrous powers as a moderator will come in handy.

Here are a few thoughts as to how we might actually do this.
RJ starts an NFAQ thread, stickies it and locks it.
RJ assigns topics that need to be covered to the appropriate forum member.
The member starts a thread with the question as the title. As an example, I could start a thread titled “What is a MOD?” and make the initial post as the answer to the question.
RJ would then put in the question and a link to the answer in his NFAQ thread.

That way the NFAQ post is nothing but a list of links and that keeps it short and easy to scroll through. The actual discussion of the question could then take place in the appropriate thread.

Dave </div></BLOCKQUOTE>

I think that is an excellent way forward, Dave http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

It should be as comprehensive as possible, so basic topics like 'What is a MOD'? is spot on http://forums.ubi.com/images/smilies/25.gif

What we need now is topics people can work on, and people to work on topics - I invite both here!

Cast your mind back then to when you first started playing SHIV - What aspects of the game didn't you understand?

Off the top of my head, and in no particular order, some obvious topics:

(Game Play)
Crew rotation
Taking photo's
Issuing crew orders
Evasion tactics

(System)
What graphics card?
How much memory?
Crashes
Patches


Post your suggestions for topics you feel should be covered here, and we'll formulate a list and then assign them to different members of the (willing!) community to address.

Speaking of the community please also post here if you would like to be involved http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif - Or I'll come knocking in the middle of the night! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

captgeo
01-18-2009, 12:15 PM
Posted Sun January 18 2009 06:07 Hide Post
I agree that this fourm is one of the best, the suggestion of having a thread dedicated to "newbie" question's is excellent,...but I would like to see it split in 2 thread's.

one thread to handle "stock" game question's

one for the MOD's

When I first started to read the fourm's , I was totally lost when it came to MOD's, and the short fourm name of them like RSRD, ect or TM, and so on, hell I still havnt even attempted the MOD's as of yet,because it sounds complicated, allthough the step by step instructions that can be found in these fourms are excellent, once again the searching around is intimidating.

Alot of new players have a hard time just getting around the bug's...

pacific_breeze
01-19-2009, 05:17 AM
Just small suggestions and hopefully it's not too complex:

1. We design a central place of eManual for Silent Hunter
2. Decide the content of the eManual (see the most bottom of this reply for Table of Content)
3. Divide the core topics into 3 levels .. Basic, Intermediate, and Advanced. I call this Silent Hunter IV School.
4. Create content of MODS Libraries (I think we have this already)
5. Create content of Mission Libraries (and this one was recently created by Tambor)


Most of my reply will contain around the structure of Silent Hunter IV School that divides the topics into 3 levels as mentioned above.

Anyone with good expertise will need to decide what topics are considered as in those 3 levels

Think now about beginners .. we don't want to scare them with the MODS, TMO, RSRDC etc. so this is the reason we need levels.

For example some topics I consider as Basics are the Sub's basic operations like
- What are the buttons for,
- How to navigate the sub,
- How to use compass,
- How to use maps,
- How to use shortcuts,
- How to set the path (set points) to get to a destination,
- How to dive and surface,
- How to operate the TBT and periscope,
- How to fire a torpedo with automatic mode,
- How to assign crew to Battle Station, Deck Gun or AA Gun,
- How to complete a mission,
- What are the meanings of the messages from ComSubPac and does these affect your renown or game career etc.
- How to read latitude and longitude

All these kind of topics without any jargons that are easy to understand.

Some examples of topics for Intermediate Level:
- How to use the sonar,
- How to recognise the sound of ships. I can't remember what this one is called (tell you the truth I've never used this as I don't know how to use it),
- Introduction to manual targeting that covers the comprehensive explanation of AOB, TDC, firing solutions etc. The combination of those on how to fire torpedo using Manual Targeting should be covered in Advanced level,
- How to spread torpedo firing (Auto mode),
- Introduction to MOD .. what is MOD and how it works ... and perhaps the information on different type of MODS,
- How to use JSGME application with MOD,
- How to listen to your crew in regard to enemy position,
- How to assign crew to fix the Sub's Damage (in the Damages slot) and how do you know it works,
- How to use crew special ability,
- Introduction to draw and calculate angles

All these kind of topics are heavier than Basic Level and tend to become some introductions into the Advanced Level.

Some examples of topics for Advanced level:
- How to play with Manual Targeting ... lets make a clear step by step on how to set up the efficient firing solutions
- How to work with MODS manually i.e. is there any file's component that we can use independently and we create our own MOD combination?,
- Advance method on drawing and calculating angles then calculate the timing of enemy ships to reach the destination (this can be related to Manual Targeting)
- In depth information about different MODS Elements like fuel precision, configuration files, the meaning of some parameters the are fed through some of the config files etc.
- How to modify the MOD? Is there any specific software or tools ? How to modify the animation (AVI files?). What software to open and modify DDS file ?
- How to create a mission with mission editor,
- Interdependecies of MOD files structure i.e. cloud picture files (DDS files) to work in conjunction with the cloud movement file (animation file)
- Incompatabilites of different MODS

So .. basically these kind of information are considered Advanced and it's also good to teach other on how to be creative.

We have newcomers from different backgrounds. If we give them the chance of knowing in depth like this .... imagine what kind of cool MODS we can have later on. I'm pretty sure we have numerous talented people among the newcomers.

Just to close my reply (otherwise it's going to be too long .. ), the structure of the eManual can be something like the following:

Table of Contents
1. System Requirements ... minimum to advanced ... tips to boost the performance etc.
2. Silent Hunter IV School
- Basic Level (topics covered are ....)
- Intermediate Level(topics covered are ...)
- Advanced Level (topics covered are ...)
3. MODS Libraries
4. Mission Libraries
5. Other Useful Information i.e. Attack strategy, any cool tactics, other game play methods etc...

At the end ... we can probably give the title of this supposed to be newcomers manual "Great eManual For Silent Hunter 4" or short - GeMFSH4 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ok ... am now tired of typing this ... I need rest http://foolstown.com/sm/zzz.gif .. hope this helps http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

captgeo
01-19-2009, 05:23 AM
http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif Right on Pacific Breeze, excellent, ....... http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/clap.gif

vietvettwo
01-19-2009, 05:46 AM
RJ, I think the idea of mod/stock is a great idea. I'm not a mod expert, but would be glad to pitch in on the vanilla game topics.

tambor198
01-19-2009, 06:39 AM
Great idea, RJ. It also looks like pacific_breeze has the right formula in mind for things also, You can count on me to contribute in anyway I'm able.

Dustball443
01-19-2009, 09:08 AM
OK, now before you begin writing this wonder up, remember, not everyone understands their buddies personal acronyms, so I would strongly suggest that, when you do write this thing up, that you write it so that any 6 year old can understand. IOW's.. Make it ISO 9000 compliant. Include pictures, diagrams and detailed explanations of how to do XYZ and where to find the "FLUSH" button for the pixilated toilet.. things like that.

Also, you may want to spend less time on things fully covered by the manual and go into more detail on how to make things happen the way you want to make them happen - for instance, making a torpedo run, how to do it on auto-pilot and how to do it manually.

Something else.. MULTIPLAYER!!! I have seen many suggestions and requests for chapters on MODs, but nothing has been said about multiplayer options. The Manual contains only the basic information on how to set up a network connection for gaming and even that information is flawed. It would be beneficial to all if there were some time devoted to explain to newcomers on how to get into a multiplayer session and in creating/hosting their own sessions; error messages to be aware of and how to fix them, ect..

Also, you may want to have someone check some of the URL’s around here.. some are deader then I’d like my Ex-wife to be! And while we’re on the subject, of checking links.. double check the MODS/apps to be used, too. Some of the ones that show up in a search are quite dated as well.

Maverick_U2007
01-19-2009, 10:22 AM
[QUOTE]Something else.. MULTIPLAYER!!! I have seen many suggestions and requests for chapters on MODs, but nothing has been said about multiplayer options. The Manual contains only the basic information on how to set up a network connection for gaming and even that information is flawed. It would be beneficial to all if there were some time devoted to explain to newcomers on how to get into a multiplayer session and in creating/hosting their own sessions; error messages to be aware of and how to fix them, ect..

QUOTE]

I would be more than willing to cover this topic as I had problems with SH4 and on-line play and believe I could put a positive 'spin' on it.

Maverick

Yooperbacker
01-19-2009, 11:23 AM
RJ, I would also be willing to help.

captgeo
01-19-2009, 03:34 PM
I am still too new to be of any real help,....but I will try http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Starforce3
01-19-2009, 09:49 PM
I would like an idiots guide to making missions, warpatrols, ect. I would like to make some I think, mainly so I can have a chance at going after ships not seen under normal circumstances.

Yooperbacker
01-19-2009, 10:38 PM
ok, I need to point something out before I go crazy.

some people that post use ect.

ect is an abbreviation that means electroconvulsive therapy

I think most posters really mean - etc.
etc means et cetera

et cetera means unspecified additional items. (odds and ends)

et cetera also means a number of unspecified additional persons or things.

Thanks for listening. I needed that.

captgeo
01-20-2009, 05:58 AM
Yooperbacker

Posted Mon January 19 2009 22:38
ok, I need to point something out before I go crazy.

some people that post use ect.

ect is an abbreviation that means electroconvulsive therapy



Thats what I mean by doing that,...I have played this game enough that thats what I need http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gif ,....some of that therapy stuff http://forums.ubi.com/images/smilies/blink.gif

dgrayson
01-20-2009, 06:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yooperbacker:
ok, I need to point something out before I go crazy.

some people that post use ect.

ect is an abbreviation that means electroconvulsive therapy

I think most posters really mean - etc.
etc means et cetera

et cetera means unspecified additional items. (odds and ends)

et cetera also means a number of unspecified additional persons or things.

Thanks for listening. I needed that. </div></BLOCKQUOTE>

YB,
You might want to consider reducing your coffee intake a bit.

http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

Dave

Starforce3
01-20-2009, 07:44 AM
I have an empty torpedo tube...someone help me hold his feet... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

To add a question, can ships from sh3 be imported to sh4?

Realjambo
01-20-2009, 12:57 PM
I'm very pleased to see offers of support and some excellent ideas from all corners of the community, and I say Thank You to everyone http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I can also see how we can start to get working on it too:

I'd suggest that if you feel you have expertise in a particular of SHIV, be it technical or game play, to put it down in a Word document to begin with, with any picture links you want to include, which you can later add to, or edit as needed.

Maverick has kindly offered to undertake the 'Online Gaming' gaming aspect. Perhaps if other members chose a topic and posted their commitment to it here, it will save any duplication.

This is going to be a very exciting project I'm sure, and one that embodies what the community is all about - helping each other http://forums.ubi.com/images/smilies/25.gif

Please keep your suggestions coming!

Starforce3
01-26-2009, 08:51 PM
can't let this one die.

captgeo
01-27-2009, 05:09 AM
Whom do we submit our ideas or post's too???? http://forums.ubi.com/images/smilies/blink.gif

I would be interested in contributing to the "evasion tactic's" part of this guide. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Realjambo
01-27-2009, 05:32 AM
Submit your idea's here, captgeo., then your finished work to me, via PM for collation later on down the line.

We already have 'Multi Player Online' covered.

If you would like to claim 'Evasion Tactics' then be my guest - Nobody as yet has claimed it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Wolferz
01-27-2009, 07:18 AM
Ok, I'll volumeteer to right up da Sub Skool.

Realjambo
01-28-2009, 02:42 PM
An update - Topics kindly taken up so far...

'On Line Play' - Maverick
'Evasion Tactics' - captgeo
'Sub School' - Wolferz
'Torpedoes' (A wide brief - Thank you!) - RockinRobbins

We are starting to pick up a head of steam http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Plenty more topics to be covered - Just shout if you want to take one. This has the potential to shape up to be a true Community effort - which ultimately it should be http://forums.ubi.com/images/smilies/25.gif

Topics up for grabs, off the top of my head (Bear in mind it's YOUR chance to show off a little too):

Mods (I can't believe nobody has grabbed this one yet! - Perhaps a chapter for each for the most popular ones?)
Minimum PC requirements - gfx cards, RAM etc
Install Issues
Purchased via Download / Activation Issues
Crew Management
Sonar
Radar
Those irritating missions! (You know the ones!)
Heavy traffic areas
Damage Control
Enemy Vessels

... to name but a few!

dgrayson
01-28-2009, 03:04 PM
Mods (I can't believe nobody has grabbed this one yet! - Perhaps a chapter for each for the most popular ones?)

Ok ya got me with that one.

Dave

Maverick_U2007
01-28-2009, 03:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dgrayson:
Mods (I can't believe nobody has grabbed this one yet! - Perhaps a chapter for each for the most popular ones?)

Ok ya got me with that one.

Dave </div></BLOCKQUOTE>

I'm sure that it would be easier to re-write....'The Lord of the Rings' than try and condense this one!!!!....

Good luck Dave....lol

Maverick

dgrayson
01-28-2009, 03:36 PM
I will probably wear the letters off my keyboard, but that’s alright I’ll just bill UBI for a new one.

MODs change and evolve. New ones come out frequently and there are always a confusing array of them out there. This is a thread that won’t be altered much once it is posted so this is the approach I would like to take, the FAQs about MODs I would like answered if I were new to the game. Here is the initial list of questions I would answer.

What is a MOD?
What is JSGME?
How do I install a MOD? (This will probably be a reworked “Step by Step MOD Installation”.
How do I install more than one MOD?
Why are some MODs compatible and others are not?
Can I alter a MOD?
Where can I find MODs?

Any further discussion could take place in the thread. Any MODs list could remain in the “Tools Tips etc.” post.

Dave

captgeo
01-29-2009, 05:49 AM
Are we just adding to Tambor's excellent Guide to SH4, or is this going to be a total rewrite????

diskobox
01-29-2009, 11:04 AM
Hello everybody

I've used this forum a lot since I started playing SH4. If I have a question about something I always find help somewhere in this forum. I want to thank everbody that has ever answered a question about something, you've probably helped more people than just the one that asked the question, me for instance http://forums.ubi.com/images/smilies/25.gif

There is one thing I miss and that is a guide of where to be and at what time to participate in the big battles in career mode. I was able to join in on the battle of midway yesterday and it was mindblowing! I found and followed the IJN-force for days and was finally able to make an attack and sank a kongo battleship. About half an hour (game time) later american planes attacked the remaining ships... http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/53.gif

dgrayson posted some nice pictures of how the battle of midway and the invasion of leyte gulf developed here (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/1451041076?r=7381052076#7381052076) I would be very grateful if there were more of these made available.

diskobox

dgrayson
01-29-2009, 11:49 AM
Go to this thread "Click Here" (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/2251091086?r=1651003086#1651003086)and scroll down to my post for the Coral Sea battle which is also modeled in the game.

I'll get you up a list of the modeled battles when I get home tonight.

Dave

pacific_breeze
01-29-2009, 01:06 PM
Hi everyone,

May I add an idea. It would be nice and useful if the manual also contain the "Glossary" in alphabetical order.

Some short jargons or abbreviations that can easily be understood by anyone without having to search the entire document http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

dgrayson
01-29-2009, 02:59 PM
Maybe this needs to be in the NFAQ as the answer to “Are there any real battles modeled in the game?

These are the real battles modeled into the stock game. There is a link next to each one that leads you to the information you will need. Think of it as a briefing by naval intelligence.

Coral Sea May 4 to 8 1942 Link (http://ibiblio.org/hyperwar/USN/USN-CN-Coral/index.html)
Midway June 4 to 6 1942 Link (http://ibiblio.org/hyperwar/USN/USN-CN-Midway/index.html)
Guadalcanal November 11-15 1942 Link (http://www.ibiblio.org/hyperwar/USN/USN-CN-Guadalcanal/index.html)
Kolombangara and Vella Lavella August 6 to October 7, 1943 Link (http://ibiblio.org/hyperwar/USN/USN-CN-Kolombangara/index.html)
Battle of Truk February 17 to 18, 1944 Link (http://en.wikipedia.org/wiki/Operation_Hailstone)
Battle of the Philippine Sea June 19 to 20, 1944 Link (http://www.euronet.nl/users/wilfried/ww2/filippine.htm)
Battle of Leyte Gulf both Kurita’s and Ozawa’s task forces are modeled. October 23 to 26,1944 Link (http://www.battleship.org/html/Articles/History/Leyte0.htm)

Dave

diskobox
01-29-2009, 04:09 PM
Thank you dgrayson! This is exactly what I wanted.

Guadacanal is not until november... hmmm... Think I'll spend the remaining summer in Celebes sea as I was told.

diskobox

dgrayson
01-29-2009, 04:42 PM
Welcome to the forum diskobox.

Just remember that the game is not exactly like the real battle. It is only an Naval Intelligence estimate after all. http://forums.ubi.com/images/smilies/shady.gif Get in the area at the right time and scout around a bit. http://forums.ubi.com/images/smilies/10.gif

Now let’s get back to the original topic of this thread….
Dave

msmillie
01-29-2009, 05:07 PM
As a new person to this forum and not so new to SH 3. I have played SH 3 with GWX and love to play. I bought SH 4 UBM add on and look foreword to playing the stock game, before I add any mods. For me I think this would be a good thread to come and learn. I want to say thank you to Rockins Robbins for the video's on manual targeting. Also, can't forget the other modders for doing what they do best. Keep up the great work. I look forword to adding mods to SH 4 UBM, when the time finally arives. Mark

Realjambo
01-30-2009, 03:37 AM
@ dgrayson - I like your suggestions for the 'Mods' - please carry on! I'm suggesting that people put their piece into a Word doc, and then host in on Filefront (http://www.filefront.com/) so I can download them and collate them all http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

@ PB - A glossary is a good idea. Would you like to put one together? I'm sure we can all pitch in and help with the terms if you get stuck http://forums.ubi.com/images/smilies/25.gif

@ captgeo, you asked:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Are we just adding to Tambor's excellent Guide to SH4, or is this going to be a total rewrite???? </div></BLOCKQUOTE>

Just to be clear, Tambor's excellent guide to SH4 will remain his stand alone work (although we may pinch bits from it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) The 'NFAQ' is a guide where lots of us contribute.

pacific_breeze
01-30-2009, 05:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
@ PB - A glossary is a good idea. Would you like to put one together? I'm sure we can all pitch in and help with the terms if you get stuck.

</div></BLOCKQUOTE>

Yup .. sure RJ .. I'll try my best to compile them as many as possible and I'll contact the key people first if I don't know the terms http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

vietvettwo
01-30-2009, 06:23 AM
RJ, I'll go with the crummy missions, and if no one else wants it, damage control.

Realjambo
01-30-2009, 09:47 AM
Sounds good to me, Viet! Thank You http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

captgeo
01-30-2009, 09:58 AM
OK RJ, ..I will get towork on it,...and if other want to tell their own "escape " tech's....then please also submit,.....that way everybody can contribute....