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jadjur
06-02-2009, 11:44 AM
To the Red Steel 2 team,

I loved the original Red Steel (I remember playing it at E3 2006 with Nicolas Eypert who was one of the leads on this project) and seeing the second chapter went further than I had expected. I think that it was well-worth delaying the game to polish it and integrate WMP controls.

Could you tell us a little bit more about the technology running this game? More specifically:

- Graphics: they look great stylistically, and the 60fps should make the experience smooth. What graphic techniques are you using to push the machine further than how it's been used by other developers? (shaders, lighting, etc.) How are you 'cheating' (I mean that in a very positive way) to display what's happening on screen?

- WMP: how challenging was it to use and integrate the new motion technology and can you give specific example besides the 1:1 of how the WMP addition helped make a better experience? Your responses would probably help people understand the difference between what the accelerometer and the gyrometer do, perhaps by highlighting the roles each plays during a certain motion...

That's it from me, I hope to get your answers! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jadjur
06-02-2009, 11:44 AM
To the Red Steel 2 team,

I loved the original Red Steel (I remember playing it at E3 2006 with Nicolas Eypert who was one of the leads on this project) and seeing the second chapter went further than I had expected. I think that it was well-worth delaying the game to polish it and integrate WMP controls.

Could you tell us a little bit more about the technology running this game? More specifically:

- Graphics: they look great stylistically, and the 60fps should make the experience smooth. What graphic techniques are you using to push the machine further than how it's been used by other developers? (shaders, lighting, etc.) How are you 'cheating' (I mean that in a very positive way) to display what's happening on screen?

- WMP: how challenging was it to use and integrate the new motion technology and can you give specific example besides the 1:1 of how the WMP addition helped make a better experience? Your responses would probably help people understand the difference between what the accelerometer and the gyrometer do, perhaps by highlighting the roles each plays during a certain motion...

That's it from me, I hope to get your answers! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif