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View Full Version : Argh ! FMB help with Runway 4, please



Sturm_Williger
02-07-2006, 09:44 AM
Latest mission is driving me bonkers - I hope with your expertise you can suggest what I'm doing wrong.

It's a PTO mission, SBD's and FM2's. Now the map has a double runway, although only one works. Np, I thought I'd put Runway 4 on the spare and the SBD's would take off from there.

Works a treat, except ... The first 2 SBD's, A & B. For some reason, they deploy side by side instead of one slightly behind the other ( which is the case for all the others ). Then B takes off ahead of A. He then realises his error and circles to rejoin with A, naturally there's a hill in the way http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Any idea why B is behaving so madly ? A takes off fine and follows his waypoints perfectly, if his wingman wasn't such a muppet, the mission would be finished. ( apart from timing the arrival at the ships, but that's another story ) http://forums.ubi.com/images/smilies/35.gif

Clever ideas and sarkie suggestions all taken on board, thanks chaps.

( I haven't tried just deleting the offenders and adding a new flight from the back - will try that later, but if there's a known solution ... )

Cheers

Sturm_Williger
02-07-2006, 09:44 AM
Latest mission is driving me bonkers - I hope with your expertise you can suggest what I'm doing wrong.

It's a PTO mission, SBD's and FM2's. Now the map has a double runway, although only one works. Np, I thought I'd put Runway 4 on the spare and the SBD's would take off from there.

Works a treat, except ... The first 2 SBD's, A & B. For some reason, they deploy side by side instead of one slightly behind the other ( which is the case for all the others ). Then B takes off ahead of A. He then realises his error and circles to rejoin with A, naturally there's a hill in the way http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Any idea why B is behaving so madly ? A takes off fine and follows his waypoints perfectly, if his wingman wasn't such a muppet, the mission would be finished. ( apart from timing the arrival at the ships, but that's another story ) http://forums.ubi.com/images/smilies/35.gif

Clever ideas and sarkie suggestions all taken on board, thanks chaps.

( I haven't tried just deleting the offenders and adding a new flight from the back - will try that later, but if there's a known solution ... )

Cheers

Aviar
02-07-2006, 10:37 AM
First thing I would do is try and edit Waypoint 1 to see if that would prevent B from hitting the hillside.

Aviar

Saunders1953
02-07-2006, 10:45 AM
As far as the line-up, the runway simulates a carrier for testing, IIRC, so they line up like they do on a carrier--at least carrier planes do. Not sure if land planes do or not.

Sturm_Williger
02-07-2006, 12:12 PM
Cheers guys - yes, they are lining up as if on a carrier ... it's just the number 2 seems to have gone mad.

Unfortunately, he isn't paying the slightest notice to the waypoint - his leader does, but he just seems to suddenly realise "OMG, I took off before my leader, I must circle back and join him." The waypoint is set to prevent them from hitting the hillside - all 7 other SBD's manage this without trouble.

Why he is taking off first is the puzzle. http://forums.ubi.com/images/smilies/53.gif

Sturm_Williger
02-07-2006, 01:13 PM
Found it !

The solution was buried in the "I can't ... " FAQ stickie.

I had set their speed too low ( 300 km/h ) and confused them. Set it to 330 for first waypoint after t/o and they behave.

Thanks for the efforts guys, it was puzzling http://forums.ubi.com/images/smilies/25.gif

Chuck_Older
02-07-2006, 03:44 PM
They can take off staggered, too. Don't set the runway as a target for the "takeoff" waypoint

having the multiple runway 4s is handy if you want the planes to land on say, the other side of a town, or behind some trees or something- just assign them to land at the runway you target as the 'landing' waypoint