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mijos1975
10-16-2008, 03:21 AM
Hi, I´m install de GRAW 2 and the game crash with this error:

Crash in application version: 30899.3048

Unhandled exception - -529697949



C STACK:
kernel32 (???) : RaiseException
graw2 (???) : ???
graw2 (???) : ???

Renderer: threaded
Physics : threaded

I updated with the patch 1.05 and still the problem.
Motherboard: Intel Bonetrail DX38BT (2 PCI, 3 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN, IEEE-1394)
Processor: QuadCore Intel Xeon X3350, 2666 MHz (8 x 333)
Memory: 2048 MB (DDR3-1066 DDR3 SDRAM) OCZ Fatal1ty OCZ3F1333
Vidcard: NVIDIA GeForce 8800 GT (512 MB).

Any idea?

mijos1975
10-16-2008, 03:21 AM
Hi, I´m install de GRAW 2 and the game crash with this error:

Crash in application version: 30899.3048

Unhandled exception - -529697949



C STACK:
kernel32 (???) : RaiseException
graw2 (???) : ???
graw2 (???) : ???

Renderer: threaded
Physics : threaded

I updated with the patch 1.05 and still the problem.
Motherboard: Intel Bonetrail DX38BT (2 PCI, 3 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN, IEEE-1394)
Processor: QuadCore Intel Xeon X3350, 2666 MHz (8 x 333)
Memory: 2048 MB (DDR3-1066 DDR3 SDRAM) OCZ Fatal1ty OCZ3F1333
Vidcard: NVIDIA GeForce 8800 GT (512 MB).

Any idea?

Bones-G5
10-20-2008, 01:36 AM
That was some great advice JulianRoyal. Maybe someone who knows how to fix this issue can step up because several of my squad are having the same problem. It burns me up to going 3/4s of the map just to have it end like this:

Crash in application version: 30899.3048

data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: clear_all_weapon_slots_except in type <void>

SCRIPT STACK:
data\lib\managers\instancedescriptionmanager.dsf(0 )
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\extensions\groupunit.dsf(0)

Renderer: threaded
Physics : threaded


I'm sure a Ubisoft tech can give us, the people that keep them in buisness, a fix.

Thanks,
Bones

tas300zx
10-22-2008, 06:22 AM
Yeah I am having a problem like this as well.
Mine includes:

Crash in application version: 30899.3048

Unhandled exception - access violation

C STACK:
Graw2 (???) : ???
Graw2 (???) : ???
??? (???) : ???

SCRIPT STACK:
data\lib\units\types\weapons\bulletsweapon.dsf(0)
data\lib\units\types\weapons\bulletsweapon.dsf(0)
data\lib\units\types\weapons\bulletsweapon.dsf(0)
data\lib\units\ai\spoldier\sgunlogics.dsf(0)
data\lib\units\ai\spoldier\sgunlogics.dsf(0)
data\lib\units\ai\spoldier\sgunlogics.dsf(0)
data\lib\units\ai\spoldier\sgunlogics.dsf(0)
data\lib\units\ai\spoldier\sgunlogics.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)

Renderer: threaded
physics: threaded

I was also getting another one but it is shorter without all the directories but still has something to do with the renderer.
Could this possibly be something to so with a driver issue with the video cards?
I have and ATI x1950 ice q 3 pro 512MB using Catilyst 8.10 suite and 8.54 driver version and this is all on a 64 bit ready AMD system running in 32 bit config.
Or is this just a show of how UBISOFT has lowered its desire to produce qaulity to accommidate quantity....just a rumour I have heard a lot on the net lately since the release of Vegas 2.

If any answers can be provided it would be greatly appreciated or even a fix.....lol

Thanks

Bones-G5
10-23-2008, 01:54 AM
Ok. Tonight I crashed right after I hit my "fire rate mode" change button. One of the other guys hit the same button and he to crashed. I then took this button out of use and no problems. The fire rate button works for awhile, but in the end when you hear the rate change and your weapon doesn't change rate of fire, you hit it a couple more times and your out of there, crashed. Hopefuly we can get an update to fix this. I like my single shot mode. Hope this helps.

Bones-G5
10-25-2008, 10:14 PM
Sorry to report that although this fire rate button issue helped, I crash with another application error. It did take longer but in the end the error happened.

masterzed
12-06-2008, 08:57 PM
Crash in application version: 30899.3048

data\lib\managers\eventmanager.dsf(-1): cant find member: _unit_name in type <void>

SCRIPT STACK:
data\lib\managers\eventmanager.dsf(0)
data\lib\managers\eventmanager.dsf(0)
data\lib\managers\campaignmanager.dsf(0)
data\lib\managers\campaignmanager.dsf(0)
data\lib\script_network\gametype\gametypecampaign. dsf(0)
data\lib\script_network\gametype\gametype.dsf(0)
data\lib\script_network\gametype\gametype.dsf(0)
data\lib\script_network\gametype\gametype.dsf(0)
data\lib\script_network\gametype\gametypecampaign. dsf(0)
data\lib\script_network\gametype\gametypecampaign. dsf(0)
data\lib\script_network\networkmanager.dsf(0)
data\lib\script_network\networkmanager.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)

Renderer: threaded
Physics : threaded


This apears when I tried to play the tutorial for first time.

RedRightHand
12-14-2008, 08:59 AM
i CAN'T GET THIS THING TO RUN FOR MORE THAN 3 SECONDS. (****IN CAPLOCKS)

Crash in application version: 30899.3048

Unhandled exception - access violation



C STACK:
PhysXCore (???) : ???

Renderer: threaded
Physics : threaded

====

Crash in application version: 30899.3048

Unhandled exception - access violation



C STACK:
PhysXCore (???) : ???

SCRIPT STACK:
data\lib\managers\instancedescriptionmanager.dsf(0 )
data\lib\managers\instancedescriptionmanager.dsf(0 )
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\extensions\groupunit.dsf(0)

Renderer: threaded
Physics : threaded

---

****ed off there's no official response here.

wattamode
12-30-2008, 09:21 AM
i think i found my comrade here hehehe
man we all have the same error but anyone can help us here

Crash in application version: 30899.3048

Unhandled exception - -529697949



C STACK:
kernel32 (???) : RaiseException
graw2 (???) : ???
graw2 (???) : ???

Renderer: threaded
Physics : threaded

Unhandled exception - access violation



C STACK:
PhysXCore (???) : ???

Renderer: threaded
Physics : threaded

====

Crash in application version: 30899.3048

Unhandled exception - access violation



C STACK:
PhysXCore (???) : ???

SCRIPT STACK:
data\lib\managers\instancedescriptionmanager.dsf(0 )
data\lib\managers\instancedescriptionmanager.dsf(0 )
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\extensions\groupunit.dsf(0)
data\lib\units\extensions\groupunit.dsf(0)

Renderer: threaded
Physics : threaded


INTEL E8400
ASUS P5Q-E
XFX 9800GTX+
4GB OCZ TITANIUM DDR2-1066