View Full Version : Penalty for leaving sessions?
jorbazz
04-06-2011, 07:12 AM
I suggest that this game need a penalty for people leaving sessions e.x the player can't join a new session in 5-10 minutes after leaving in the middle of the game or while syncronizing the agents.
Why do I suggest this? Yes because I spend a lot of time finding new sessions, and while it is 5/6 agents in the session suddenly half the group leaves.
This is also a feature that the Halo series have.
Epona64
04-06-2011, 07:18 AM
Uh...I think that this would be a terrible idea personally.
How will the game be able to discern who was disconnected involuntarily, and who left willingly? I get disconnected from matches all the time, and I've gotten lots of messages from people accusing me of leaving early for various reasons. I wouldn't want to end up being punished for the servers for being as terrible as they are, and kicking me out of games every other moment.
The waiting times are bad enough, along with the near constant disconnects...putting in a sort of cooldown for getting into matches wouldn't be practical at all.
obliviondoll
04-06-2011, 07:22 AM
I think if they implement a punishment for people leaving a session, it should only apply when the player manually uses their menu and quit button to do so.
And shouldn't apply while in the lobby, because I've had really laggy games where I don't want to rematch, but feel it's appropriate to send a "well played" message to someone in the game. The time limit allowed isn't sufficient to send a message (even a short one which is mostly pre-programmed into the PS3's memory) and quit before it auto-rematches and puts you in the new lobby.
Voting "I don't know..." because I agree for part of it, but disagree for the other part.
Telum-Dei
04-06-2011, 07:29 AM
Such a stupid idea.
What if someone gets a call, their kid is sick?
Their doorbell goes, phone...
Really silly idea.
Not everyone who quits mid game does it with the intention to annoy other players. Some of us also have lifes besides gaming.
SmileyRK21
04-06-2011, 07:44 AM
Once the servers are fixed and I don't get booted from games so much then I think this could be a good idea but not at the moment.
Fettsbounty07
04-06-2011, 07:50 AM
Considering that it already takes 5-10 minutes to find a session for most, wouldn't you say that penalty is kind of already in play.
And if you are talking about penalizing people tired of waiting for a game to start with only 5 of the required 6 agents, then I disagree. It's absurd to penalize someone for something that isn't even happening in the first place.
persiateddy95
04-06-2011, 07:53 AM
Worst thread ever.
Yesterday and the day before I had to leave in the middle of a session because I had something urgent to do, I really wouldn't like to get a penalty for this. Plus, the waiting time is already a penalty IMO.
jorbazz
04-06-2011, 08:46 AM
Originally posted by Epona64:
Uh...I think that this would be a terrible idea personally.
How will the game be able to discern who was disconnected involuntarily, and who left willingly? I get disconnected from matches all the time, and I've gotten lots of messages from people accusing me of leaving early for various reasons. I wouldn't want to end up being punished for the servers for being as terrible as they are, and kicking me out of games every other moment.
The waiting times are bad enough, along with the near constant disconnects...putting in a sort of cooldown for getting into matches wouldn't be practical at all.
I meant for people leaving, not losing the connection or any thing like that.
Originally posted by Telum-Dei:
Such a stupid idea.
What if someone gets a call, their kid is sick?
Their doorbell goes, phone...
Really silly idea.
Not everyone who quits mid game does it with the intention to annoy other players. Some of us also have lifes besides gaming.
If your doorbell goes or your kid gets sick you would probably be AFK for 10 minutes..
Originally posted by Fettsbounty07:
Considering that it already takes 5-10 minutes to find a session for most, wouldn't you say that penalty is kind of already in play.
And if you are talking about penalizing people tired of waiting for a game to start with only 5 of the required 6 agents, then I disagree. It's absurd to penalize someone for something that isn't even happening in the first place.
Well, those who don't leave the session is the one getting a penalty.
Originally posted by persiateddy95:
Worst thread ever.
Yesterday and the day before I had to leave in the middle of a session because I had something urgent to do, I really wouldn't like to get a penalty for this. Plus, the waiting time is already a penalty IMO.
This is not stupid, if it was that urgent ur penalty would probably be over before you came back to you pc, right?
Most of you have gived cons that probably take more than 5-10 minutes anyway, this penalty should be used against people that quits the session and joins a new one 30 secs after..
nightpriestess
04-06-2011, 08:51 AM
Originally posted by jorbazz:
I suggest that this game need a penalty for people leaving sessions e.x the player can't join a new session in 5-10 minutes after leaving in the middle of the game or while syncronizing the agents.
Why do I suggest this? Yes because I spend a lot of time finding new sessions, and while it is 5/6 agents in the session suddenly half the group leaves.
This is also a feature that the Halo series have.
No, this isn't Left4Dead where people ragequit and end the game early at the first sign of losing.
DigDug510
04-06-2011, 08:55 AM
No.
How about I quit because I'm in a lobby with someone calling me ***got and the n-word everytime I stun or kill them? Yeah, I can mute said player, but I really don't like playing with people like that. Takes the fun out of gaming for me.
Or how about I'm in a lobby with a player that is ****ed that I've won three games in a row and he finds me and keeps running his character into me over and over and over and over. Shouldn't I be able to leave that scenario without being punished?
These are some cons that involve me wanting to play again immediately. I should have the choice to leave an undesireable game without having to wait 10 minutes to play again.
Basically, there are too many variables as to why people leve games that don't involve rage-quitting or trying to screw everyone else over. Too many variables to impose a one-size-fits-all punishment.
Crumplecorn
04-06-2011, 09:01 AM
The only way I can deal with the bull**** the game throws at me, particularly in assass, is by quitting as soon as it starts to annoy me. This penalty would basically prevent me from ever playing again.
Lady_Horus
04-06-2011, 10:02 AM
Ehh I would hate to have a penalty personally. Like others have said, if you're put into a laggy as hell match because the host apparently doesn't have a good connection himself, it's unfair to other players to have to play through teleportations and stuff. I had a match yesterday like that, and I quit because it was just too much. I like to play fair matches not lag induced teleporting matches lol. I suppose waiting ten minutes wouldn't be a big deal since that's often what I do after getting out of a match like I mentioned, simply because often times when I try to join a new session it just puts me into the same lobby again. I figure waiting a few minutes will give it time to end and hopefully I can be the host of a new one so I know there wont be ******ed lag everywhere.
Aside from that, I thought there was some sort of penalty in place already? At least I know a friend of mine quit playing AC for a little while one night because his connection kept booting him and he was worried about how it'd affect his stats... I'll have to look at it later and see what he was talking about. It was in the first few weeks the game was out so I don't know if it was patched or something since then (or simply removed?).
jorbazz
04-06-2011, 10:05 AM
Originally posted by nightpriestess:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jorbazz:
I suggest that this game need a penalty for people leaving sessions e.x the player can't join a new session in 5-10 minutes after leaving in the middle of the game or while syncronizing the agents.
Why do I suggest this? Yes because I spend a lot of time finding new sessions, and while it is 5/6 agents in the session suddenly half the group leaves.
This is also a feature that the Halo series have.
No, this isn't Left4Dead where people ragequit and end the game early at the first sign of losing. </div></BLOCKQUOTE>
For some people it is..
EscoBlades
04-06-2011, 10:07 AM
Simple answer....No.
To elaborate....see every other reply in this thread so far.
Hydrilus
04-06-2011, 10:09 AM
If Ubisoft ever does consider this...I think they should take a hint from Bungie and observe what happened with Halo Reach and the many forms of auto banning that take place there... All it did was **** a lot of people off and made them leave for good. Sure, there were core gameplay factors involved that made people leave too, but the banning is totally out of control in Reach.
AC doesn't have a huge number of players as it is, so I don't think it would be smart to start banning what's left of them.
fightnbluehen
04-06-2011, 10:13 AM
Absolutely not.
You seem to think people are quitting out to get into another match - but unless they're quitting and switching out to a different gametype, they'd just get put back into the same game, only with no points. So what you think is happening, probably isn't happening.
What happens when I'm 3 minutes into a game and a friend comes on and sends me an invite? You want us penalized for going to play together?
What happens when it loads me into a game with 4 minutes left? You want me to have to play it out even though there's a good chance we'll all get disconnected and have no rematch option at the end?
While it sucks when you get right up on your target for a good kill and they leave the session right before you get them, that's just something you deal with and move on when playing with real people as opposed to bots.
Drakuaza
04-06-2011, 10:14 AM
Honestly, No, I do quit when the game bull****s me too much that My rage grows out of control, so instead of breaking walls or controllers like squiddish, I just leave the game, as well, we have a life, we don't always quit because of rage.
I also leave lobies with Alhambra.
obliviondoll
04-06-2011, 10:18 AM
I'd support a penalty of having a 0 score recorded on your stats, but not a timed stand-down from playing.
Just thought I'd add that to the line of "no" answers.
gothpunkboy89
04-06-2011, 10:19 AM
i have to say no.
if i get in a game with a really laggy person. or the nice fun invisible person glitch. were you can't see the person at all.
i would like to be able to quit. and not get punished for it.
CrazyShrapnel
04-06-2011, 10:30 AM
If I find myself in a horribly laggy match, I quit. If I find myself on a map I hate, I quit. If I find myself extremely frustrated in a game, I quit. And by frustrated I mean as in "That was the 3rd failed smokebomb" "He couldn't possibly kill me from that distance" "Bullets > corners" etc. Basically lag. Think of all the people who leave games. Now try to think how many of them were probably experiencing one of the above.
Personally I don't quit because I'm losing. Infact it's common for people to recover from being thousands of points behind another player/team depending on skill and circumstance. This game is great for comebacks. Not to mention if you think you made someone rage quit, chances are they may have just disconnected. No one would want to be penalised for disconnecting.
I think the introduction of a penalty would cause more problems than anything.
SleezeRocker
04-06-2011, 10:59 AM
Why should we get punished for waiting more leaving a game that has lag switchers or playing Euro Disneyland(Mont. Michel)?
It's bad enough finding games as it is.
obliviondoll
04-06-2011, 11:18 AM
Originally posted by SleezeRocker:
Euro Disneyland(Mont. Michel)?
I loled.
Looks like OP isn't getting much support. Sorry.
HexyWoo
04-06-2011, 11:41 AM
No. For the reasons everyone else has stated. In particular the getting invited into a match with friends when you're in the middle of a laggy one. Being forced to finish that game and then joining your friends halfway through or having to wait another 10 minutes before you could all play together would be ridiculous.
One thing I would like to see implemented, however, is a host icon. Even if only the host sees it. If I know I'm the host I'm more likely to hang around so I don't mess up the game for everyone else, but there's currently no way of knowing. It would also mean if there were 7 or 8 people in and you knew you weren't the host and had to leave you could do so without feeling guilty.
I also think some people see 'disconnected from host' and immediately think the host ragequit. I'd say this doesn't happen as often as you probably think it does. There are network errors a lot mid-stun or kill (on PC it's those moments I watch my CPU go up to 100%, so it's easy to see why that's when it struggles a bit) so just because you stun/killed someone and the game disconnected you does not mean that person ragequit. The only times I'll know it's the case is when I hear "**** you all!" over the mic and then the game disconnects me. Which has only happened a couple of times.
RebeccaLH
04-06-2011, 11:47 AM
No.. http://forums.ubi.com/images/smilies/51.gif
hoserama99
04-06-2011, 11:56 AM
No for me as well.
If I get the all-too-frequent "disconnected from host" from a game, odds are huge that I'll get dumped right back into that same game again.
When that happens, I do actively quit, because the game is either too laggy or will dump me again, based on past experience. Further, I'll be at a disadvantage on the clock - and that's usually against a lobby of really good players.
And even knowing that, it's a huge pain in the *** to get into a *different* game in any reasonable period of time, at least in the evening on the PS3. I frequently switch back and forth between Wanted and Assassinate for this reason, just so I can play a game or two.
Given how I'm seeing so many of the same players in the same lobbies night after night on the PS3, I'm starting to suspect the active player pool is dwindling to critical levels.
Just Krispy
04-06-2011, 12:00 PM
Its done in Halo...Reach now gives more xp for completing games and will do short bans for leaving too many games. In Halo 3 there was a rash of derankers who would leave games on purpose to get negative XP and would then rank up quickly. The bans in Reach are meant to combat this...we call it the Banhammer!
Blind2Society
04-06-2011, 12:02 PM
Originally posted by jorbazz:
I suggest that this game need a penalty for people leaving sessions e.x the player can't join a new session in 5-10 minutes after leaving in the middle of the game or while syncronizing the agents.
IMO this is a positively terrible idea. Though I do feel that once the character and perk selection screens have initiated you should not be able to leave until the game has started.
zoo bomb
04-06-2011, 12:04 PM
I'd be pretty cut if ubisoft brought this idea in- I had 3 matches in a row earlier where i was killed and then stuck at the respawn screen for about a minute before I had no choice but to quit out.
There's a penalty for quitting out of ranked matches in gears of war 2, and it costs u 1500xp if u quit so when we'd get stuck in some unbearably laggy match we'd have to turn our modems off to dodge the 1500xp penalty for quitting- pretty annoying!
hoserama99
04-06-2011, 12:15 PM
Originally posted by PaulyPandemic:
I'd be pretty cut if ubisoft brought this idea in- I had 3 matches in a row earlier where i was killed and then stuck at the respawn screen for about a minute before I had no choice but to quit out.
Yeah, long delays on the respawn screen seem to be a strong hint that you're in a laggy session. There's nothing worse than starting a new match and staring at that white screen as 15 then 30 seconds tick off the clock.
Well, that's not true. The only thing worse is dying in that time and wondering what just happened. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
elvindrummer
04-06-2011, 12:16 PM
yea definetly not. I've been playing and have top score and my ps3 has lost connection to server. (one time I had such an epic kill too http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif).
also I leave while waiting for sessions all the time because I'll sit there for like 10 minutes and no one will join so I try a different match.
Also I have had to quit because doorbell rings or w/e and I'm not gonna say "hold on 5 more minutes!"
also also even if someone does leave during a match I don't usually notice unless you are down to one person. I've had that happen me against 4. But if it realy comes to that you can just leave too.
jorbazz
04-06-2011, 12:22 PM
Originally posted by PMSKrispy:
Its done in Halo...Reach now gives more xp for completing games and will do short bans for leaving too many games. In Halo 3 there was a rash of derankers who would leave games on purpose to get negative XP and would then rank up quickly. The bans in Reach are meant to combat this...we call it the Banhammer!
this could also be an alternative to a penalty.
gothpunkboy89
04-06-2011, 12:59 PM
Originally posted by jorbazz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PMSKrispy:
Its done in Halo...Reach now gives more xp for completing games and will do short bans for leaving too many games. In Halo 3 there was a rash of derankers who would leave games on purpose to get negative XP and would then rank up quickly. The bans in Reach are meant to combat this...we call it the Banhammer!
this could also be an alternative to a penalty. </div></BLOCKQUOTE>
maybe but i never had an invisible player when i'm playing Reach at my friends house.
or have it were i throw a plasma at someone it explodes and they keep walking.
different game different set up.
our ranking system is completely different then Reach's so the same set up wouldn't work on there.
added in most of us don't play for rank. and we only quit if we encounter a very laggy or bug filled game.
jorbazz
04-06-2011, 01:31 PM
Originally posted by Hydrilus:
If Ubisoft ever does consider this...I think they should take a hint from Bungie and observe what happened with Halo Reach and the many forms of auto banning that take place there... All it did was **** a lot of people off and made them leave for good. Sure, there were core gameplay factors involved that made people leave too, but the banning is totally out of control in Reach.
AC doesn't have a huge number of players as it is, so I don't think it would be smart to start banning what's left of them.
Bungie did permanent ban, this is something different..
AntiChrist7
04-06-2011, 01:33 PM
no. sometimes you get kicked out.
And when the game decides to drop me in a session with 2 minutes left, offcours i quit, there is no fun in that. (especially when you are spawned next to your persuer)
Crumplecorn
04-06-2011, 01:56 PM
Originally posted by HexyWoo:
One thing I would like to see implemented, however, is a host icon. Even if only the host sees it. If I know I'm the host I'm more likely to hang around so I don't mess up the game for everyone else, but there's currently no way of knowing. QFT
persiateddy95
04-06-2011, 04:07 PM
I've never seen so many no's. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Hydrilus
04-06-2011, 04:11 PM
Originally posted by jorbazz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hydrilus:
If Ubisoft ever does consider this...I think they should take a hint from Bungie and observe what happened with Halo Reach and the many forms of auto banning that take place there... All it did was **** a lot of people off and made them leave for good. Sure, there were core gameplay factors involved that made people leave too, but the banning is totally out of control in Reach.
AC doesn't have a huge number of players as it is, so I don't think it would be smart to start banning what's left of them.
Bungie did permanent ban, this is something different.. </div></BLOCKQUOTE>
I understand the OP mentions 10-15 minute bans but Bungie DOES have a similar system with many different types of bans. Quit bans, idle bans, mute bans, etc...that are not permanent but can last anywhere from a few hours to a week.
Even something as minimal as a 10-15 minute ban would have a huge effect on the already small number of players in AC.
shop172A4DADB
04-06-2011, 04:24 PM
The matchmaking takes a lot of time and there are always people who aren't patient enough and back out. You wanna give them a penalty? For what because of the slow matchmaking? You can't be serious.
gothpunkboy89
04-06-2011, 07:56 PM
Originally posted by persiateddy95:
I've never seen so many no's. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
obviously you haven't been to one of my threads have you.
obliviondoll
04-06-2011, 10:42 PM
Originally posted by persiateddy95:
I've never seen so many no's without anyone saying yes. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Fixed.
faidh
04-07-2011, 02:26 AM
Well, I kinda like the idea, but then again, it won't work, because of all the reasons already stated.
As the OP also already said, if you're being called away by some emergency, you'd be gone for the duration of the penalty, so it wouldn't really be a penalty.
However, I often quit because of lag, or inbeweeten rounds, if I'm getting upset/p'd off by the way my teammates, or opponents, play (usually because they keep on running). In both cases I might want to try connect to a different session.
Basically, if the game worked great, without any hiccups etc. I don't see a reason for people to quit. But in team matches, I often see people joining later in the round and then either joining the number 1 team, or even leave again, if they don't feel like playing in 2nd place.
I think Ubi should improve the game, before even thinking of penalties like this.
I do feel there should be a penalty for leaving in the last 3 or even 5 minutes of a match(it shouldn't even be possible). It happens too often that I get summoned to a match with only 1 or 2 minutes on the clock, that's really lame...
obliviondoll
04-07-2011, 02:33 AM
Originally posted by faidh:
I do feel there should be a penalty for leaving in the last 3 or even 5 minutes of a match(it shouldn't even be possible). It happens too often that I get summoned to a match with only 1 or 2 minutes on the clock, that's really lame...
Don't see the connection.
A game can start with 6 players, and people can join any time. Doesn't necessarily mean someone JUST left the game. And if they did, how do you know they hadn't just joined then left straight away? And how do you know they left on purpose?
Even applying it specifically to deliberate quitting after a certain playtime in the match isn't fair - I've had games where I've had lag kick in sharply at 5, 6, 7, 8 minutes into the round. Game becomes unplayable, I'm going to quit.
tiktok2
04-07-2011, 02:43 AM
Originally posted by jorbazz:
I suggest that this game need a penalty for people leaving sessions e.x the player can't join a new session in 5-10 minutes
You mean, he has to wait for the same time as all other players, too? Uh, that's some punishment..
oORennoc92Oo
04-07-2011, 02:50 AM
I think the players own shame and the loss of good sportmenship is there own penalty.
faidh
04-07-2011, 02:54 AM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by faidh:
I do feel there should be a penalty for leaving in the last 3 or even 5 minutes of a match(it shouldn't even be possible). It happens too often that I get summoned to a match with only 1 or 2 minutes on the clock, that's really lame...
Don't see the connection.
A game can start with 6 players, and people can join any time. Doesn't necessarily mean someone JUST left the game. And if they did, how do you know they hadn't just joined then left straight away? And how do you know they left on purpose?
Even applying it specifically to deliberate quitting after a certain playtime in the match isn't fair - I've had games where I've had lag kick in sharply at 5, 6, 7, 8 minutes into the round. Game becomes unplayable, I'm going to quit. </div></BLOCKQUOTE>
Well, I suggested there was a connection, because I'm not that experienced with random disconnects - haven't had it happen to me, and I've only seen it happen a few times upon synchronizing of a session, or when the session was like a minute or 2 on it's way.
I also often get into a game, where people would leave the lobby, as soon as it shows that it's gonna be a 4v2 match... I've often enough ended up playing alone against 4 others.
This, for me, kinda implies that people might rage quit when they, and/or their team, are losing and there's no more victory possible.
And even if it isn't because of some player purposefully leaving, it's still a bit unfair to the person who was just waiting in the lobby for 5 minutes, to get send to a match that only lasts for 2 minutes. Luckily there's the rematch, but that often enough freezes up for unknown reasons.
So, as I said, without all the server problems, this penalty thing, could actually be a good sollution. Because you wouldn't need to quit because of lag or any other reason you don't control, you'd only quit if you don't feel like playing that particular match.
Anyway, I'm just not gonna say no to this idea. I like it, but the game and the idea both need a lot of work to actually make it all better/enjoyable.
obliviondoll
04-07-2011, 03:33 AM
Originally posted by faidh:
So, as I said, without all the server problems, this penalty thing, could actually be a good solution. Because you wouldn't need to quit because of lag or any other reason you don't control, you'd only quit if you don't feel like playing that particular match.
Now that I can agree with.
Once the game's reliable and stable, they should give this another look.
I still say it should be linked to the "Quit" button in the menu - that way if you don't manually quit the session, it doesn't count as a quit.
metalgearso1971
04-07-2011, 03:59 AM
Big no. As people said there are way too many reasons for people to quit a session. Don't think you can force anyone to stay when they have important stuff to do, or just don't want to continue to play for some reason.
Actually, if we're talking penalties I rather see penalties given for improper teamplay but that's another subject. Or how about giving players the ability to report players badmouthing them through voice, so they can be penalized? That would be hard, but I rather see that sort of behaviour penalized than people leaving a session. That will surely wreck this game.
faidh
04-07-2011, 04:18 AM
Originally posted by metalgearso1971:
Big no. As people said there are way too many reasons for people to quit a session. Don't think you can force anyone to stay when they have important stuff to do, or just don't want to continue to play for some reason.
As already suggested, people with a solid reason to quit, have stuff to do, so won't even notice the 5/10 minute penalty. Else, why quit?
Actually, if we're talking penalties I rather see penalties given for improper teamplay but that's another subject. Or how about giving players the ability to report players badmouthing them through voice, so they can be penalized? That would be hard, but I rather see that sort of behaviour penalized than people leaving a session. That will surely wreck this game.
There already is, teams that are playing against their own teammates, get low scoring kills. I can rack up more points with 2 or 3 decent kills, than some of these people can with 5 or 6 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif The problem is, with only so many targets, this means the entire team eventually loses out on those points.
I do think there ought to be a report message function. Badmouthing through voice, is probably one of the reasons in-game voicechats never seem to work in PC games. Clans/guilds usually use teamspeak/ventrilo, which actually have some very powerful tools to control the voicechat-environment, like who is allowed to connect to it and even who is allowed to speak.
EscoBlades
04-07-2011, 04:24 AM
Rather than having a penalty...why not have a DNF% next to the player's name? That way everyone can see (at a glance) how many games the player completes.
If they have a high DNF%, then you can think either of three things. They need to schedule their playtime better (if real life keeps getting in the way), they need better internet (if they keep getting disconnected) or they are a serial quitter.
Either way, other players can then decide to avoid them or not, if they so wish. That in itself, is enough punishment i feel.
faidh
04-07-2011, 04:32 AM
Originally posted by EscoBlades:
Rather than having a penalty...why not have a DNF% next to the player's name? That way everyone can see (at a glance) how many games the player completes.
If they have a high DNF%, then you can think either of three things. They need to schedule their playtime better (if real life keeps getting in the way), they need better internet (if they keep getting disconnected) or they are a serial quitter.
Either way, other players can then decide to avoid them or not, if they so wish. That in itself, is enough punishment i feel.
Okay, but then you join a game and notice everyone has a high DNF, so now you're quiting that game, because it might not even get finished. But that in turn raises your DNF aswel. Eventually, we'll all end up with a high DNF, because of reactions to other DNFs... If that makes sense http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
EscoBlades
04-07-2011, 04:34 AM
Originally posted by faidh:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
Rather than having a penalty...why not have a DNF% next to the player's name? That way everyone can see (at a glance) how many games the player completes.
If they have a high DNF%, then you can think either of three things. They need to schedule their playtime better (if real life keeps getting in the way), they need better internet (if they keep getting disconnected) or they are a serial quitter.
Either way, other players can then decide to avoid them or not, if they so wish. That in itself, is enough punishment i feel.
Okay, but then you join a game and notice everyone has a high DNF, so now you're quiting that game, because it might not even get finished. But that in turn raises your DNF aswel. Eventually, we'll all end up with a high DNF, because of reactions to other DNFs... If that makes sense http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
DNF would only count if you start the game. Loading up in the lobby won't count. And it is in the lobby screen that you should be able to see the DNF% next to a players name under my proposal.
assassinchief7
04-07-2011, 04:48 AM
Bad idea. The game already has a punishment, it's where your lose all XP in a match.
metalgearso1971
04-07-2011, 06:28 AM
@faidh: As I said numerous times before in other threads, threads you probably didn't see, my suggestions about penalties for team wrecking behaviour should be in point reduction. At this moment in time there's no trace of that in the game. You are mainly talking about the skill of team members, and that's something completely different as far as I know.
I didn't want to derail this thread by talking about that stuff in here, but since you jumped on it: I think behaviour that wrecks team play should be penalized enormously. Maybe even cut scores in half. That to me has more priority than penalizing someone when he or she quits a session. That was the message I was trying to bring across.
So, there was no need to requote the first part of my previous reply and state the obvious. I was perfectly aware of what others said before me, and was about something totally different than you probably assumed.
AntiChrist7
04-07-2011, 11:24 AM
i sometimes rage-quit, but only if my team-mate(s) are idiots. went into an alliance game, i got paired up with a level 13, other two groups were 40-50. i said to myelf: "if he dares to intercept one of my poisons, i'm off". i was gone after 1.30 minutes....