View Full Version : "Super Weapons" and/or "Tactical Weapons"???
Zephyx
03-26-2009, 07:22 PM
Might I make a suggestions for RUSE?
From what I have seen so far I am immensely impressed with the grand scale and zoom levels. I also like that tanks, AT guns, and infantry seem to fire are realistic ranges (unlike many other "close up" RTS games).
I am also quite impressed with the concept of "Ruses" that you can use to trick your enemy via. counter intelligence and decoy tactics.
But what I have yet to see are "Super Weapons" and/or "Tactical Weapons" (as in V1 rockets, A-Bombs, carpet bombing runs, sabotage, etc.
I am hoping that we get a number of "abilities" we can use in addition to the "Ruses". Perhaps make them use the same "resource" that the Ruses use or place them on a timer.
And if they are not currently in game I suggest they be added.
I loved the tactical off map abilities / air strikes you could call in on Act of War: Direct Action. PLEASE also add them to this already amazing looking game! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
D3NNIS60
03-26-2009, 07:57 PM
I would like airstrikes, but only if they're limited and hard to get. For example, say if you want an airstrike, you would have to call in planes and then wait for them to get in position.
As for the atom bomb, I have to disagree with. I'm one of those gamers that look for realism in games that are part of realistic events. It would be pointless to have an atom bomb, because then both sides would lose, the maps aren't that big.
Inquisitor_Zeal
03-26-2009, 08:31 PM
A-bombs also werent around really until after the defeat of Nazi Germany anyways so it wouldnt make sense to have them... but i think V-1 and 2 Rockets as well as thinks like carpet bombing and stuff would be good.
Hunterkiller09
03-26-2009, 08:48 PM
They can absolutaly can not happen in this game that would destroy the total function of this game. What would the point be if you drop a NUke on my dummy soldiers. The problem is that you will have to make planes and the v-1 and v-2 why would there be off map stuff.
Winbyone
03-26-2009, 10:19 PM
I think the idea of the large scale is that the normal off map support stuff will actually be on map...if you get what I mean. While the support airstrike might not be avaible it is my understanding you can build a bunch of bombers and do it yourself. Yes detailed attention should be paid to this in development as "off map" supports are essential to any RTS (like a wild card in a card game)...basically what im saying is that the tide turning capabilities of such wild cards should be present in the game right along with the ruses but they should be done by the player.
I know im horrible writing on forums. (which is funny cause im a liberal major) but i just dont generally like taking the time to make it sound pretty or nice and its usually late. I apologize.
NaishotheNeko
03-27-2009, 12:33 AM
I disagree for the use of Supper Weapons and Tactical Weapons wild-cards to a degree because the entire point of the game is tactical movements. Meaning I build bombers at base A and need to move them into range at base B to attack the enemy. The enemy see the movements uses free fighters to intercept. The question becomes how do "I" prevent their destruction? If my guess is correct I think this game will require 5 attack plans and 2 defense plans running at all times. Just to fool the other player.
So I think the use of off-map support is either a little redundant or must be extremely expansive so that it is used only in dire need.
Zephyx
03-27-2009, 01:13 AM
I love the wild card concept.
Yes you have a mass of over 200 units to strategically and tactically outwit your opponent. But even with normal tactics, it just makes any game more fun to have a surprise up your sleeve aka "wild Card" (tactical weapons / Super Weapons).
Perhaps the A-Bomb would only be in Single Player just for the fun factor at the end of the game, or make it cost such a ridiculous amount of cash that it could only be used 45 minutes into a stale mate game to end the match.
But V1-V2 rockets and such would be way fun to use once every 10 min or so as the wild card ability.
And of course Airborne troop drops etc http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Winbyone
03-27-2009, 07:08 AM
I was in no way endorsing the A-Bomb, i personally think its over the top. I do think that the power of wild cards should be implemented to a more reasonable degree.
ArmagedonBeast1
03-30-2009, 04:52 PM
tactical strikes are part of what killed endwar so i suggest in order to use them you need to bring in certian units or structers like silos for the v-1 and 2 rockets and carriers or air fields for the more powerfull airstrikes and an A bomb would turn the game from an rts to a race to the A bomb support
Magic_Molly
03-30-2009, 05:17 PM
SWs would be interesting, but would be even more interesting if they were put to fit into the theme of decoys. Maybe not conventional SWs, but some sort of commando raid type SW.
aznpwnerp
03-30-2009, 06:23 PM
In my personal opinion, from what I've seen so far, I do not believe it should not have "Super Weapon" Cards. If they do that, then it's just becoming a EndWar clone. I'm not saying it's a bad idea, it's just how it's implemented, if it is implemented.
Winbyone
03-30-2009, 08:53 PM
Yeah I stand by my previous post and further agree with armagedonbeast, Supports (wildcards) should also require so base buildings or something...definitly not free.
Mencor
04-02-2009, 02:37 AM
I would say the "wild cards" are the ruses and any super weapon or tactical weapon will have to be built and direct by yourself, want a carpet bomb run to strike unseen use radio silence and send the bombers, provided you have built an airbase and the said bombers if not deal with it.
If there is any off map support i hope it will be asking allies and other generals, who are dealing with other theaters of war, to send some assistance.
Winbyone
04-02-2009, 10:53 AM
Yeah, I meant simply that the power, the tide turning potential, needs to be there, because these moments when they are used are often when the battle is reaching climactic stages and things are really starting to heat up.
N3V30
04-02-2009, 11:08 AM
I don't think OMS would be in the game, mainly because there isn't much need for them. You have your own planes for airstrikes, ships for long range bombardment etc.
Aside from small historical inaccuracies, I can't see Super/Tactical weapons being in the game either. Balance being the main reason, America gets nukes. Germany gets V2's. but what does everyone else gets??
Giant pizza's that make the enemies units fat for the Italians? Mime's armed with bagettes to hit people over the head with for the French?
Inquisitor_Zeal
04-02-2009, 12:26 PM
Originally posted by Winbyone:
Yeah, I meant simply that the power, the tide turning potential, needs to be there, because these moments when they are used are often when the battle is reaching climactic stages and things are really starting to heat up.
But these tide turning moments which can add 'heat' to the battle can still come from executing a good strategy without the use of these super weapons. Just look at the first trailer, imagine your the guy with the germans, and the decoy ruse was just used on you to get you into position for your opponents real plan. As soon as you find that out, your going to be like '****... i didnt think about that outcome...' which too me at least is more effective then just ' ****... my units just got nuked... wtf.'
Mencor
04-02-2009, 02:02 PM
I agree, when i think back to the tiberian sun multiplayer games, its not the moments where i used the superweapons to turn the tide i remember. It's the times i fooled, tricked or surprised my enemy.
Nicorius
04-03-2009, 12:36 PM
V1/V2 would be good weapons in my opinion.
I assume each side (Germans/Americans)? will have there own special trait in ww2 rts games the germans usually have better tech while the allies have larger numbers.
Maybe the allies get a parachute drop or something and the germans get v2s.
Mencor
04-03-2009, 01:34 PM
there is 6 factions divided in two teams allies and axis and having i read somwhere that france able is able to build a defencive line, the one the germans circomwented. So there is the possibility of each faction having a speciality/ superweapon, however the information is less than reliable at this point.
Nicorius
04-03-2009, 02:11 PM
Originally posted by Mencor:
there is 6 factions divided in two teams allies and axis and having i read somwhere that france able is able to build a defencive line, the one the germans circomwented. So there is the possibility of each faction having a speciality/ superweapon, however the information is less than reliable at this point.
The magino line
wait will this game get a campaign map because that will be awesome.
But if france gets a defensive line does that mean the game starts at the begginign of the war.?
Why would there be 3 axis tho if the game doesnt take part in the pacific theatre and in the interveiw on x play they aid it was more abou tthe western front.
Mencor
04-03-2009, 02:21 PM
as i said information is less then reliable at this point in time. but there has been mentioned that it will feature other theaters of war, so maybe there is an pacific theater. The campaign will be told from the Americans point of view and they were quite busy with the Japanese. Only time will tell, or the developers. In the faq there is 6 factions listed 4 allies 2 axis and the only one not confirmed is france so either Japan is out or france is out. Wonder what russias specialty will be, enemy units suffering attricion damage in russia.
DNAz5646
04-05-2009, 05:06 AM
Axis get V 1 V 2 attack
Allies get B 29 Lanc attack
beanoboy400
04-07-2009, 02:35 AM
this site has loads of info about ruse. The guy who wrote it had an interview with the Ubisoft senior producer on ruse. Read it, Is very good.
Has info on everything from AI to ruses to the specials of each country.
http://www.totalvideogames.com...E/feature-13885.html (http://www.totalvideogames.com/RUSE/feature-13885.html)
Mencor
04-07-2009, 05:16 AM
beanboy you don't have to post that link everywhere in the forum it's already in the list of previews and review topic at the top.
beanoboy400
04-07-2009, 06:29 AM
didn't see that bit. soz
Commander672
04-28-2009, 05:03 PM
What If they REALLY ripped of SupCom.
Germans could have the Fatboy
Russia gets the Sacred assult bot
America gets the Seriphem Bomber from the expansion pack
Britain gets the Aeon Battleship
Italy gets the Cybran gunship
And Japan gets the Aircraft Carrior Submarine (becouse they really built one!)
N3V30
04-29-2009, 08:45 AM
You forgot France and their bagette launcher.
stocker2001
05-27-2009, 10:33 AM
I DONT EXCALLY LIKE THE SUPER WEAPONS TO A DEGREE I DO LIKE THE SUPER WEAPONS ON THE C&C SERIES BUT THIS GAME SHOULD HAVE REINFORCEMENTS HIDDEN EXPLOSIVES SABATOURS INSTANT EFFECT STUFF