JU88
11-08-2005, 04:05 AM
Look at it this way, Dangerouse waters, Enigma rising tide and by looks of it PT boats knights of the sea... All have some kind of sub AI present, is it really asking too much to have it in the silent hunter/ destroyer command series which focuses on submarines more so than any of the above?
For me AI Uboats or lack of them would be make or break in another destoyer command or SH game, to not include them is insane and pure laziness!! AI submarines would open up a whole new pandoras box of gameplay..
How hard is it to code sub AI?, ok im not a programmer, but there are only really about ten additional paramaters needed in sub ai code that aren't already in ship ai code in SH3.
ability to determin depth below keel and not dive unless depth is greater than 100m
dive to periscope depth, when enermy ship is spotted within 2-3km
only fire when facing a ship between say 70-110 degree angle
fire fan shots at certain ships
Only attack ships between 2500-500 meters
dive to between 60-150 meters and rig for silent running and zig zag course when attacked or pinged whilst sub is submerged
crash dive if attacked on the surface by any warship or aircraft.
only suface when no enermy presents is detected or battery less than 10%
always use deck gun against unarmed vessels in calm weather
Only engage aircraft when unable to dive (batteries lower than 25% or water too shallow.)
THATS IT! that would be enough for basic but reasonable sub AI!
Once some Ai for torpeedo attacks has been made, it can also be applied to aircraft and PT boats..
For those few people on this board that have been dumbing down the importance of Sub AI, let me ask you this...
Do you like being the only Sub in the whole world? its realistic or fun??
And please explain to me just what exactly you plan to do with your racks of depth charges in a destroyer command type game (in single player) with no AI subs???
Do you actually want another incomplete game or something??
For me AI Uboats or lack of them would be make or break in another destoyer command or SH game, to not include them is insane and pure laziness!! AI submarines would open up a whole new pandoras box of gameplay..
How hard is it to code sub AI?, ok im not a programmer, but there are only really about ten additional paramaters needed in sub ai code that aren't already in ship ai code in SH3.
ability to determin depth below keel and not dive unless depth is greater than 100m
dive to periscope depth, when enermy ship is spotted within 2-3km
only fire when facing a ship between say 70-110 degree angle
fire fan shots at certain ships
Only attack ships between 2500-500 meters
dive to between 60-150 meters and rig for silent running and zig zag course when attacked or pinged whilst sub is submerged
crash dive if attacked on the surface by any warship or aircraft.
only suface when no enermy presents is detected or battery less than 10%
always use deck gun against unarmed vessels in calm weather
Only engage aircraft when unable to dive (batteries lower than 25% or water too shallow.)
THATS IT! that would be enough for basic but reasonable sub AI!
Once some Ai for torpeedo attacks has been made, it can also be applied to aircraft and PT boats..
For those few people on this board that have been dumbing down the importance of Sub AI, let me ask you this...
Do you like being the only Sub in the whole world? its realistic or fun??
And please explain to me just what exactly you plan to do with your racks of depth charges in a destroyer command type game (in single player) with no AI subs???
Do you actually want another incomplete game or something??