PDA

View Full Version : Rubiev Super Tanker Mission



Shadowcancer55
11-01-2006, 04:57 PM
What the hell are you talking about?? Spy vs Spy, or Spy vs Merc?

And it wasn't as easy as you made it out to be, not saying that I was ever bad at multi, because well I wasn't..

It all comes down to if he really wants to get better, not everyone has all this time and takes this serious, you know some people have lives. Ubisoft tried to make this new s vs m as simple as possible, but at the same time, they watered down what made it soo awesome and new and original..<div class="ev_tpc_signature">

http://i17.photobucket.com/albums/b73/thered93/1.gif

DeathByKarma
11-01-2006, 05:00 PM
im with shadow

psyichic
11-01-2006, 05:07 PM
Use some paragraphs please! I won't even attempt to read blocks of writing like that!<div class="ev_tpc_signature">

http://i14.photobucket.com/albums/a335/123gui/Psyichic12copy.jpg
Many thanks to gui_brazil for the sig/ avatar! http://www.spyring.net/sc4/?friend=Mj3KlH

Xfire: psyichic

MadamTampini
11-01-2006, 05:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BlUe_HaZe123:
[This is long...but I feel it is worth it]
Dear Ubisoft community (staff and gamers alike),

I would like to respond to Rhoulette's "The Re-Imagining of Splinter Cell's Multiplayer" post.

Her point of view is that SCDA multiplayer has changed for the better, I disagree. She makes excellent points in her argument but I can't help to think that her post was in some way influenced by Ubisoft. The purpose of my essay is to show my point of view of how after playing SC since its beginning, I believe SCDA fell too short on its multiplayer aspect.

After playing the multiplayer versions of SCCT and SCPT, I greatly anticipated SCDA. Ubisoft has taken away every aspect of multiplayer SC that made the game unique and most importantly fun.

The unique part of the game was that either side (spy or merc) had different qualities that made them inferior or superior to the other side. Thus players had to find the weaknesses and strengths of whatever side they were playing on and utilize these qualities. This made the game much different than other multiplayer games out there like SOCOM or Counterstrike, because not only were the weapons different for each side but it seemed like each side was a separate game in itself. A player has to play the game a different depending on what side he is on.

With that being said, the learning curve for SCCT and SCPT was harder than other games. But it is only a matter of time, imitation, and common sense for anyone to become a adept player.

I learned pretty fast after playing online as a merc to watch above and behind you, listen for that sneaky spy cam, etc etc. people IT WASNT THAT HARD TO ADAPT TO THIS GAME! sure I got frustrated with other players, but when I did I watched how they played and imitated them or figured out ways to counter act. The steep learning curve excuse is not a valid reason to drastically change a game.

Rhoulette said, "The previous versus mode could be straight-up confusing for those who weren???t willing to grill through map laps and fine-pointed demonstrations of the sneakiest places to put mines. The learning curve had the unfortunate tendency to give a significant advantage to the more knowledgeable team even if the knowledge gap was slight. This was especially frustrating for new players who could hardly find opportunities to learn before being run in circles and stomped to n00b crumbs. Only those with extraordinary mental might and geektacular patience were able to reach those upper echelons after the game got rolling."

Im sorry but if you cannot figure out where to put mines or how to get past mercs without being seen, then why play the single player? It is not the same thing only with humans instead of AI? "Only those with extraordinary mental might and geektacular patience..." So does that mean if Albert Einstein played SCCT, he would be the ultimate splinter cell?

Hell no, It takes much more than mental might or patience to become a splinter cell. You also need dexerity and the ability to think fast on your feet for when your glorious mental plan fails and you must quickly come up with another plan. A quality I believe all gamers have from experience and new players to SCCT could easily learn. "...whereas I would argue that it???s better balanced and simply more fun." A quality of the game is that the teams were NOT balanced and simply more fun would be true if you like games where it is a 2v2 shotgun war with powerups like mines and flashbangs. This type of fun is not what splinter cell is all about and why it was different and fun.

The fun aspect was outwitting or overpowering your opponent. And anyways....how is a 2v2 shotgun war fun? I haven't figured that out yet.

Of course the story line to SCDA is much different, But Ubisoft, you INVENTED the greatest MP game I have ever played, and the best you could think of was a spinoff of DOOM for the multiplayer aspect. Im sorry but Im disappointed.

Ok folks I tried to make my argument as best as I could...I know I had more points but I am awful relating my thoughts on paper. Your critism is very much welcome!
Thankyou </div></BLOCKQUOTE>

Please utilize the linebreak http://forums.ubi.com/images/smilies/sadeyes.gif I also made a change in the paragraph placement where you talk about the learning curve http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Sorry http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Long rants that are hard to read are my pet peeve http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif<div class="ev_tpc_signature">

--
Angelica Joy (AJ w00t!)
Proud Ironside n00b (http://www.fisherists.com/)
?????? ?????????? ???????????? ??????????!! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif (http://www.thefairersects.com)http://i13.photobucket.com/albums/a273/wpccompnerd/Other/_samfisher__by_MisterIngo.gif
http://img.photobucket.com/albums/v406/Woosy/Avatar%20and%20Sigs/madamtampinifinalagain.jpg http://i13.photobucket.com/albums/a273/wpccompnerd/Avis-Sigs/iwtampini.jpg
http://i13.photobucket.com/albums/a273/wpccompnerd/Avis-Sigs/userbar131866vn0.gif
+1 post.

BlUe_HaZe123
11-01-2006, 07:24 PM
lol thanks for doing that for me http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://i4.photobucket.com/albums/y113/rcossy1023/mysig.jpg

TheInternetExp
11-01-2006, 07:48 PM
After reading that you believed that their opinion was possibly influenced by Ubisoft I decided to stop.

EngageQuadLaser
11-01-2006, 09:28 PM
Shallow gameplay and fun are not mutually exclusive.

Some of you seem to think that's universally the case.

Fiendish_Dude
11-02-2006, 07:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MadamTampini:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BlUe_HaZe123:
[This is long...but I feel it is worth it]
Dear Ubisoft community (staff and gamers alike),

I would like to respond to Rhoulette's "The Re-Imagining of Splinter Cell's Multiplayer" post.

Her point of view is that SCDA multiplayer has changed for the better, I disagree. She makes excellent points in her argument but I can't help to think that her post was in some way influenced by Ubisoft. The purpose of my essay is to show my point of view of how after playing SC since its beginning, I believe SCDA fell too short on its multiplayer aspect.

After playing the multiplayer versions of SCCT and SCPT, I greatly anticipated SCDA. Ubisoft has taken away every aspect of multiplayer SC that made the game unique and most importantly fun.

The unique part of the game was that either side (spy or merc) had different qualities that made them inferior or superior to the other side. Thus players had to find the weaknesses and strengths of whatever side they were playing on and utilize these qualities. This made the game much different than other multiplayer games out there like SOCOM or Counterstrike, because not only were the weapons different for each side but it seemed like each side was a separate game in itself. A player has to play the game a different depending on what side he is on.

With that being said, the learning curve for SCCT and SCPT was harder than other games. But it is only a matter of time, imitation, and common sense for anyone to become a adept player.

I learned pretty fast after playing online as a merc to watch above and behind you, listen for that sneaky spy cam, etc etc. people IT WASNT THAT HARD TO ADAPT TO THIS GAME! sure I got frustrated with other players, but when I did I watched how they played and imitated them or figured out ways to counter act. The steep learning curve excuse is not a valid reason to drastically change a game.

Rhoulette said, "The previous versus mode could be straight-up confusing for those who weren???t willing to grill through map laps and fine-pointed demonstrations of the sneakiest places to put mines. The learning curve had the unfortunate tendency to give a significant advantage to the more knowledgeable team even if the knowledge gap was slight. This was especially frustrating for new players who could hardly find opportunities to learn before being run in circles and stomped to n00b crumbs. Only those with extraordinary mental might and geektacular patience were able to reach those upper echelons after the game got rolling."

Im sorry but if you cannot figure out where to put mines or how to get past mercs without being seen, then why play the single player? It is not the same thing only with humans instead of AI? "Only those with extraordinary mental might and geektacular patience..." So does that mean if Albert Einstein played SCCT, he would be the ultimate splinter cell?

Hell no, It takes much more than mental might or patience to become a splinter cell. You also need dexerity and the ability to think fast on your feet for when your glorious mental plan fails and you must quickly come up with another plan. A quality I believe all gamers have from experience and new players to SCCT could easily learn. "...whereas I would argue that it???s better balanced and simply more fun." A quality of the game is that the teams were NOT balanced and simply more fun would be true if you like games where it is a 2v2 shotgun war with powerups like mines and flashbangs. This type of fun is not what splinter cell is all about and why it was different and fun.

The fun aspect was outwitting or overpowering your opponent. And anyways....how is a 2v2 shotgun war fun? I haven't figured that out yet.

Of course the story line to SCDA is much different, But Ubisoft, you INVENTED the greatest MP game I have ever played, and the best you could think of was a spinoff of DOOM for the multiplayer aspect. Im sorry but Im disappointed.

Ok folks I tried to make my argument as best as I could...I know I had more points but I am awful relating my thoughts on paper. Your critism is very much welcome!
Thankyou </div></BLOCKQUOTE>

Please utilize the linebreak http://forums.ubi.com/images/smilies/sadeyes.gif I also made a change in the paragraph placement where you talk about the learning curve http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Sorry http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Long rants that are hard to read are my pet peeve http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif </div></BLOCKQUOTE>

Really? My pet peeve is not caring about topics like this. Damn! See, now I'm ticked! I hope your happy! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif<div class="ev_tpc_signature">

"George W. Bush is like the PS3, overrated, and will cost the U.S. a lot money." -Me

Be sure to drink plenty of anti-freeze to keep your vitamins up. Its flu season you know.

ras29
11-03-2006, 03:38 AM
The movie's actual existance is a little doubtful, now - Paramount dropped it. Bastards. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Sooooooooo, it's been delayed, and no effort to find another production company seems to be happening. My answer - coming to a cinema near you... eventually.<div class="ev_tpc_signature">

_______________
http://www.glop.org/gamercard/card/ras29.png (http://live.xbox.com/member/ras29)
^^^ My really bad Gamercard. Don't worry, it'll get better soon (I hope). As I only have 2 Xbox 360 games, I don't have much chance to get many achievements, and since I have a Silver Membership, no one can raise my rep. I'm SO ALONE!!!!

alpha22.
11-03-2006, 04:34 AM
Thank god, I hope they never make that movie.

Seeing past experiences with game-movies I think making a movie of splintercell would completely screw up the story/characters we all love.

Buck_Rogers007
11-03-2006, 06:59 AM
yeah your right about that. I was kinda hoping that being a Tom Clancy movie as well as a game movie that extra care would be taken and we'd end up getting something more like Patriot Games or Clear and Present Danger.

Rameires
11-03-2006, 10:58 AM
I am currently fighting my way through this level however since getting on board the ship I have only had background noise. I have had no firing noise or wistling ect. I have exchanged the game for a new one thinking it was not working but it is still the same. Has anyone else had this problem or is it possibly my X-BOX 360 that isn't reading the disc correctly. Any suggestions

Rameires
11-03-2006, 10:58 AM
I am currently fighting my way through this level however since getting on board the ship I have only had background noise. I have had no firing noise or wistling ect. I have exchanged the game for a new one thinking it was not working but it is still the same. Has anyone else had this problem or is it possibly my X-BOX 360 that isn't reading the disc correctly. Any suggestions

insanity76
11-03-2006, 11:05 AM
The only real suggestion is to deal with it .. it's a sound bug. For whatever reason the ambient noise sometimes nullifies the sound effects. It's just a glitch that you have to suffer through. Good news is, this is the only mission it happens on.

It seems like getting the enemies alerted caused the bug for me. Sometimes saving/quitting/restarting can restore the sound, but not usually. Going inside where the blizzard sound isn't triggered also restores the sound effects. Otherwise, it's just one of those http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif moments in games you have to put up with.<div class="ev_tpc_signature">

-----------------------------------------------------------------------------------------
"The greatest trick the Devil ever pulled was convincing the world he didn't exist. And poof. Just like that, he's gone." - Verbal Kint

Rails2145362006
11-03-2006, 02:37 PM
I think that Sam Fisher looks ALOT like George Clooney, just me thinking this.

SplintacellDA
11-03-2006, 04:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rails2145362006:
I think that Sam Fisher looks ALOT like George Clooney, just me thinking this. </div></BLOCKQUOTE>

uh oh flame war is going to happen! DUCK!!!!!! oh and by the way.....bruce willis.<div class="ev_tpc_signature">

http://i53.photobucket.com/albums/g79/SplintacellDA/splintacelldasigxw8.gif
http://www.glop.org/gamercard/card/chilic-forumgames.png (http://live.xbox.com/member/chilic)
Get your own Gamercard Sig (http://www.glop.org/gamercard/).


Thnx to dunn stealth for making a sig as crazy as the monkey in my avatar

"George W. Bush is like the PS3, overrated, and will cost the U.S. a lot money." -Fiendish_Dude

07/27/06

Weeoo86
11-03-2006, 05:45 PM
First off the multiplay in Double Agent DOES take some getting use to, but once you do you'll feel like they made a huge improvement!

Also you don't say "hell no" in a buisness letter, swearing is unecessary and makes people sound stupid.

If you ask me I think the things that Ubisoft needs to fix are the disk reading errors (seriously!!!!!), the lag issues, and the "host has left the session" issues cuz I can hardly play in any games because of that. I don't like to complain but it is something that seriously needs done

Brownsnakeeyes
11-03-2006, 06:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BlUe_HaZe123:
[This is long...but I feel it is worth it]
Dear Ubisoft community (staff and gamers alike),

I would like to respond to Rhoulette's "The Re-Imagining of Splinter Cell's Multiplayer" post.

Her point of view is that SCDA multiplayer has changed for the better, I disagree. She makes excellent points in her argument but I can't help to think that her post was in some way influenced by Ubisoft. The purpose of my essay is to show my point of view of how after playing SC since its beginning, I believe SCDA fell too short on its multiplayer aspect.

After playing the multiplayer versions of SCCT and SCPT, I greatly anticipated SCDA. Ubisoft has taken away every aspect of multiplayer SC that made the game unique and most importantly fun.

The unique part of the game was that either side (spy or merc) had different qualities that made them inferior or superior to the other side. Thus players had to find the weaknesses and strengths of whatever side they were playing on and utilize these qualities. This made the game much different than other multiplayer games out there like SOCOM or Counterstrike, because not only were the weapons different for each side but it seemed like each side was a separate game in itself. A player has to play the game a different depending on what side he is on.
<span class="ev_code_RED">I think your problem is that you and everybody else that don't like the new MP don't understand why <b style="color:black;background-color:#a0ffff">UBI[/b] changed it. You and people like you need to understand that <b style="color:black;background-color:#a0ffff">UBI[/b] wanted to reach more players then just the few people that would play this game all the time. They want people that play other games to be able to pick the MP up and have it be easy for them to play. Instead like with PT and CT, when casual gamers would play the experienced players would just destroy them. And this lead to less and less players playing it. Most of all people like you need to relise that <b style="color:black;background-color:#a0ffff">UBI[/b] is out to make as much money as possible per game. Get over it. There a company.</span>

With that being said, the learning curve for SCCT and SCPT was harder than other games. But it is only a matter of time, imitation, and common sense for anyone to become a adept player.

I learned pretty fast after playing online as a merc to watch above and behind you, listen for that sneaky spy cam, etc etc. people IT WASNT THAT HARD TO ADAPT TO THIS GAME! sure I got frustrated with other players, but when I did I watched how they played and imitated them or figured out ways to counter act. The steep learning curve excuse is not a valid reason to drastically change a game.
<span class="ev_code_RED">Actually it's the correct one. Most of all it's the truth. The learning curb was the problem. It prevented casual players from either buying it or playing it.</span>

Rhoulette said, "The previous versus mode could be straight-up confusing for those who weren???t willing to grill through map laps and fine-pointed demonstrations of the sneakiest places to put mines. The learning curve had the unfortunate tendency to give a significant advantage to the more knowledgeable team even if the knowledge gap was slight. This was especially frustrating for new players who could hardly find opportunities to learn before being run in circles and stomped to n00b crumbs. Only those with extraordinary mental might and geektacular patience were able to reach those upper echelons after the game got rolling."

Im sorry but if you cannot figure out where to put mines or how to get past mercs without being seen, then why play the single player? It is not the same thing only with humans instead of AI? "Only those with extraordinary mental might and geektacular patience..." So does that mean if Albert Einstein played SCCT, he would be the ultimate splinter cell?

Hell no, It takes much more than mental might or patience to become a splinter cell. You also need dexerity and the ability to think fast on your feet for when your glorious mental plan fails and you must quickly come up with another plan. A quality I believe all gamers have from experience and new players to SCCT could easily learn. "...whereas I would argue that it???s better balanced and simply more fun." A quality of the game is that the teams were NOT balanced and simply more fun would be true if you like games where it is a 2v2 shotgun war with powerups like mines and flashbangs. This type of fun is not what splinter cell is all about and why it was different and fun.
<span class="ev_code_RED">Actually the older versions were nonbalanced. That's why everyone wanted to be a spy instead of merc. And that's also the reason why aggro spies developed. Because if it was balanced enough there would've never have been any aggro spies in the game.</span>

The fun aspect was outwitting or overpowering your opponent. And anyways....how is a 2v2 shotgun war fun? I haven't figured that out yet.

Of course the story line to SCDA is much different, But Ubisoft, you INVENTED the greatest MP game I have ever played, and the best you could think of was a spinoff of DOOM for the multiplayer aspect. Im sorry but Im disappointed.
<span class="ev_code_RED">Actually I think the problems with the MP isn't that it's simple now. It's the content. There just isn't any at all. I think this MP game is very shallow. But alot better then older versions because I just don't play SCMP all the time. There's a ton of games either out or coming out. But atleast I know that getting back into the MP will be a hell of a lot easier this time.</span>
Ok folks I tried to make my argument as best as I could...I know I had more points but I am awful relating my thoughts on paper. Your critism is very much welcome!
Thankyou </div></BLOCKQUOTE>



But I would like to also add that not only is the MP very shallow, but the SP of this game is even worse. This in my opinion is the worse SC game ever made. And I really don't want to take the time to list everything that this series needs and everything this series doesn't nedd. Because I don't think <b style="color:black;background-color:#a0ffff">UBI[/b] really gives a ****. Or else they would've never allowed Shanghai to develop this game. But I guess there's always other games out there to play. I will be keeping an eye on who makes certain games before I deside to buy them from now on.<div class="ev_tpc_signature">

Troubled is the Soul of a man that walks among the living whose shadow is not cast upon the earth
http://img.photobucket.com/albums/v406/Woosy/Avatar%20and%20Sigs/brownsnakeeyessig1asr2.jpg
Sig by Phin
When Death is Entreated, the Battle is Decided
Gamertag: NSA Spy

stealthy_U
11-03-2006, 07:35 PM
Yes you are definately not the only one. I, myself had this problem. An appeal was also made about this and a few other problems. What did is i did not save my game as it would distrupt the sound. I relyed on checkpoints mainly but i however did save it when there was dialogue from Enrice or Lambert or even Moss.

It did really piss me off so i didn't exactly enjoy this mission, but the next one is awesome to keep playing!!<div class="ev_tpc_signature">

http://i35.photobucket.com/albums/d155/mitchHeAp/execution.jpg

My Splinter Cell: Essentials Stealth Walkthrough (http://scessentialswalkthrough.bravehost.com)

SpecOps527
11-03-2006, 09:03 PM
jason statham<div class="ev_tpc_signature">

__________________________________________________ _______________
http://www.userbars.com/galerie/images/files/3/13/xbox1.png (http://www.userbars.com/)
http://www.userbars.com/galerie/images/files/3/8/ghostrecon3.png (http://www.userbars.com/)
http://www.userbars.com/galerie/images/files/3/8/splinterc.gif (http://www.userbars.com/)
[url=http://www.userbars.com/][img]

tmgbhot
11-03-2006, 09:07 PM
Michael J. Fox http://forums.ubi.com/images/smilies/shady.gif<div class="ev_tpc_signature">

http://www.ericgingras.com/upload/files/11/TMGBsig.jpg
<pre class="ip-ubbcode-code-pre">Thanks to Nicole for making my great new sig</pre>

cooldude6681
11-03-2006, 09:37 PM
Michael Ironside http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

This has been discussed hundreds of times before, though http://forums.ubi.com/images/smilies/51.gif<div class="ev_tpc_signature">

http://card.mygamercard.net/gbar/abyss/Shaitani.gif (http://profile.mygamercard.net/Shaitani)
98% of the teenage population will try, does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this into your signature.
Sam: Listen, Moose--
Moss: It's Moss! Get it right or pay the price.

Jackie Fiest
11-03-2006, 10:28 PM
http://forums.ubi.com/images/smilies/agreepost.gif<div class="ev_tpc_signature">

--
Jackie Fiest
Proud Ironside n00b =^_^=
http://www.fisherists.com/Uncle.jpg (http://www.fisherists.com/)
All your Sam Fisher are belong to us! -- http://www.Fisherists.com

Buck_Rogers007
11-03-2006, 11:48 PM
ok wait a second lol. So there's no real info out there about the movie?