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OH_DragonBoy
12-15-2005, 12:01 PM

OH_DragonBoy
12-15-2005, 12:05 PM
I picked New Prince. The characteristics and stuff I would choose are:
<UL TYPE=SQUARE>
<LI> Longer goatee
<LI> Honorable
<LI> Not afraid to die
<LI> Has difficulties getting in touch with his sensitive side.
<LI> Very solitary
<LI> Subtle
<LI> Smart
<LI> Suave
<LI> Dark sense of humor
<LI> Short temper
<LI> Sarcastic
<LI> Merciless toward his enemies
<LI> Doesn't take orders lightly
[/list]

There may be more, but for the moment, I guess this is enough.

Sup3rtimmaaaaay
12-15-2005, 12:06 PM
i voted for a new prince cuz i think it would be pretty cool if the new generation would be all new and not going on from the SOT trilogy.

Phreaky_McGeek
12-15-2005, 12:15 PM
New, a more modern prince, I saw an idea for a more modern Prince and farah, and the Prince there is perfect.

dark.focus
12-15-2005, 12:17 PM
Why I was rude in the other thread? Razor said all needed to say(okay, thatâ´s not all, but is suficient) and I agree with him and if WW sold more I guess it made more fans and in other foruns many prefer WW(more than SOT).

About your topic, well, I will have to formulate an opnion, but, will, Uisoft really hear us?? I mean, with TTT I think they have heard the reviewrs(d@mn IGN, Gamespot and others...).

But, wheter itâ´s this or other Prince I wanna a pretty good and innovative story, not like save the girl, the kingdom(save the world would be nice, but they dunno how to put a story about saving the world without going with cliches, I mean fight beings from other planets or terrorits, or things from hell, mindless robots, etc... -wait for my story to fix this issue http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif- and I want a that the promises they make they give

OH_DragonBoy
12-15-2005, 12:18 PM
Originally posted by Phreaky_McGeek:
New, a more modern prince, I saw an idea for a more modern Prince and farah, and the Prince there is perfect. Where did you see that?
Originally posted by dark.focus:
Why I was rude in the other thread? Razor said all needed to say(okay, thatâ´s not all, but is suficient) and I agree with him and if WW sold more I guess it made more fans and in other foruns many prefer WW(more than SOT). Ooops...sorry, my bad. I thought you were being sarcastic, because there are more SoT fans than WW fans.

Phreaky_McGeek
12-15-2005, 12:20 PM
DeviantArt- awesome site, i noticed dom sticks his work up there.

karina_forelli
12-15-2005, 12:23 PM
New Prince. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Crouching.Tiger
12-15-2005, 12:27 PM
I'm with you guys. the Prince deserves a rest. I don't have the heart to suggest he would risk his life again http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

the things we have to keep for the new prince is of course agility and fighting skills, but else, I'd like him to be a leader-type, compassionate, although he should be an a** sometimes, proud, have an sarcastic and mean sense of humour, not entirely sane, overall I think I share OH_DragonBoy's ideas. of course the prince should develop and "get down to the ground" during the game (like in SoT).

dark.focus
12-15-2005, 12:33 PM
Originally posted by OH_DragonBoy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phreaky_McGeek:
New, a more modern prince, I saw an idea for a more modern Prince and farah, and the Prince there is perfect. Where did you see that?
Originally posted by dark.focus:
Why I was rude in the other thread? Razor said all needed to say(okay, thatâ´s not all, but is suficient) and I agree with him and if WW sold more I guess it made more fans and in other foruns many prefer WW(more than SOT). Ooops...sorry, my bad. I thought you were being sarcastic, because there are more SoT fans than WW fans. </div></BLOCKQUOTE>

well, only here, then

OH_DragonBoy
12-15-2005, 12:34 PM
BLAST! New Prince had a perfect record! Who put the same Prince?

Oh yeah, I forgot agility and fighting skills. You always overlook the important stuff, huh? It would be nice if he got stronger and more powerful throughout the game. I mean, without having to get a new sword. He just learns new stuff, and does it better the more you do that move. Heck, it'll be next-gen (if UBI are smart), so I suppose we could come up with everything we could possibly want.

It would be nice if he reacted to the environment without triggers. You know, you stand still long enough, and he starts saying how he wants to get out of this place, or that he needed a rest anyway.
It would also be pretty cool if, say, an enemy was begging for his help. He looks to the enemy and chuckles. 'Nah, I don't think so.' Or something like that. Then, when the enemy is just about to die, he saves him anyway. There we have the dark humor and the nobility! Everybody wins!

fallenpenguin
12-15-2005, 12:35 PM
I voted for the old Prince (the one from T2T http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif), but it should be the prince a few years after T2T when he is grown to a strong leader.

hope you understand what I mean...Iâ´m from Germany so my english may not be perfect http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

karina_forelli
12-15-2005, 12:42 PM
Originally posted by fallenpenguin:
I voted for the old Prince (the one from T2T http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif), but it should be the prince a few years after T2T when he is grown to a strong leader.

hope you understand what I mean...Iâ´m from Germany so my english may not be perfect http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

yeah, i agree with you! He can just have new costumes, but without losing his "man" face http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Phreaky_McGeek
12-15-2005, 12:44 PM
Originally posted by OH_DragonBoy:
BLAST! New Prince had a perfect record! Who put the same Prince?

Oh yeah, I forgot agility and fighting skills. You always overlook the important stuff, huh? It would be nice if he got stronger and more powerful throughout the game. I mean, without having to get a new sword. He just learns new stuff, and does it better the more you do that move. Heck, it'll be next-gen (if UBI are smart), so I suppose we could come up with everything we could possibly want.

It would be nice if he reacted to the environment without triggers. You know, you stand still long enough, and he starts saying how he wants to get out of this place, or that he needed a rest anyway.
It would also be pretty cool if, say, an enemy was begging for his help. He looks to the enemy and chuckles. 'Nah, I don't think so.' Or something like that. Then, when the enemy is just about to die, he saves him anyway. There we have the dark humor and the nobility! Everybody wins!
I want you to run to Montreal now and get a job with Ubi.

sandtank11
12-15-2005, 12:48 PM
I am thinking the son of the current prince. He'd be much like his father, and maybe the old prince would finally have a name since he has become king.

I would definatly want smoother, brighter graphics, like in The Sands of Time.

I just hope if they make a new one, that it will have a good story line, not involving the sands of time. They are gone, so we should think of something else.

kpetrov123
12-15-2005, 01:01 PM
About new prince.... Persia is ancient and I think Prince of Persia from SOT trilogy fits great for persian - clothing, face (little american, but very little).... All is all right. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I don't think it is needed more out of this.
Only new moves and attacks, not changing face will be good http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

OH_DragonBoy
12-15-2005, 01:02 PM
Originally posted by Phreaky_McGeek:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OH_DragonBoy:
BLAST! New Prince had a perfect record! Who put the same Prince?

Oh yeah, I forgot agility and fighting skills. You always overlook the important stuff, huh? It would be nice if he got stronger and more powerful throughout the game. I mean, without having to get a new sword. He just learns new stuff, and does it better the more you do that move. Heck, it'll be next-gen (if UBI are smart), so I suppose we could come up with everything we could possibly want.

It would be nice if he reacted to the environment without triggers. You know, you stand still long enough, and he starts saying how he wants to get out of this place, or that he needed a rest anyway.
It would also be pretty cool if, say, an enemy was begging for his help. He looks to the enemy and chuckles. 'Nah, I don't think so.' Or something like that. Then, when the enemy is just about to die, he saves him anyway. There we have the dark humor and the nobility! Everybody wins!
I want you to run to Montreal now and get a job with Ubi. </div></BLOCKQUOTE>I wouldn't turn that down. Anyway, I need to get some money for a HDTV...when they finally come out in this country...grr...

Too bad UBI doesn't hire 15 year olds (although, I'm apparently more creative than most adults...at least where writing stories are concerned).

I also have a pretty good story for a new PoP. I've posted it, like, twice already. I'll rewrite it and post it here if you want. It could do with updating, anyway.
I hope UBI listens to me. Despite my age, I have a fair bit of experience where story and characters are concerned. Seriosly, check this out: Dragon: The Redemption (http://www.fanart-central.net/stories.php?sid=19878)
It'll take a while to read, cuz it's pretty long...but this is just a snippet of my skills.

Wow...I'm so modest http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Now, everyone, on your knees.

s137846
12-15-2005, 01:11 PM
A continuation from this story would be cool, or mabye even one of the princes younger relatives might serve the franchise well. Although a continuation of the story would be cool, I think the sands should not be involved, adn the series should start out new and optomistic as SOT kind of felt, as the prince was young, and looking for adventure. I also want the new prince to be as dynamic as our current prince.

OH_DragonBoy
12-15-2005, 01:40 PM
Darn...should have put "relative of the Prince" as one of the options. Oh well...

PersianLegends
12-15-2005, 02:04 PM
I vote new http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

dark.focus
12-15-2005, 02:11 PM
Oh_Dragonboy... you are so modest... wanna help me with my story?

I saw one person saying that wants a brighty game just like SOT, no, UBI, dont do that! I wanna a game with day-night cycle, I mean a good one, like the one I saw in a "Far Cry apresentation of the directx 10". If the major character is a Prince, make him a leader with soldiers to command(a coop gameplay is always welcome). Make up-to-date marvelous graphics! This time, improve the FFFS(my idea is the following: To me the FFFS truly dont let you choose your way to fight. You should make a thing near as the rpgâ´s: You can master fight with sword, axe, bow,(a chain to remember the DP), dual swords would be the highest possible rank, since it requires a lot of trainig and practice to achieve such a thing. Then, to improve it even further you add the instances of fighting, for example, I am brutal and use a tatic of atacking the enemies, offensive techinque, so I could have some bonus atacking, like breaking defenses, inspiring fear in the enemies, etc and penalty when he is defending, so enemies can brake his defense and hurt him and for those that likes counter-atack could have easy time counter-atacking and who knows make something like the speed kills, when you were defending and an enemy atacked you with a combo you could use another combo while defending to kill him fastly!
I have other ideas too but only say if these ones you like http://forums.ubi.com/images/smilies/25.gif

by the way, I am have the rights about this all, UBI, take care http://forums.ubi.com/images/smilies/88.gif

sandtank11
12-15-2005, 08:14 PM
Maybe his son would release some sort of god from some sacrid artifact in some crazy temple and release a monster and his army. Kind of like The Mummy Returns with Anubis and his army. I can't think of anything else at the moment. I just don't want this prince making any more mistakes is all. Lets get someone else to screw things up.

allthiscrap
12-15-2005, 10:26 PM
Originally posted by OH_DragonBoy:
I picked New Prince. The characteristics and stuff I would choose are:
<UL TYPE=SQUARE>
<LI> Longer goatee
<LI> Honorable
<LI> Not afraid to die
<LI> Has difficulties getting in touch with his sensitive side.
<LI> Very solitary
<LI> Subtle
<LI> Smart
<LI> Suave
<LI> Dark sense of humor
<LI> Short temper
<LI> Sarcastic
<LI> Merciless toward his enemies
<LI> Doesn't take orders lightly
[/list]

There may be more, but for the moment, I guess this is enough.

Your Prince doesn't sound that interesting. What good would be a character who is not afraid to die? and specially the attitude that would come along with it. I don't want that. The game could still be fun but then we will have someone who is arrogant and the character probably would have to act that way to present it. I don't think that would be good which is why I don't think your characteristics of the new Prince sound all that interesting.

I vote current Prince. It doesn't have to be a new story either; I understand Ubisoft won't be able to use the sands again, but the powers he had in the previous three games were nice to have. I don't know if it will be Prince of Persia without those.

I think they shouldn't make another, ignoring how much I want them to, they shouldn't. If the next one, with a new story etc, doesn't live up to be the same the result might not be so good.

OH_DragonBoy
12-16-2005, 10:22 AM
I'm not going to argue with you, allthiscrap, but I find that sort of character interesting. I understand that your comment is relative to you, and no one else. I personally don't find scared, innocent and wonderful people too interesting either.

I'd love to help you with your story, d.focus. I got maximum marks on my creative writing piece based on "911", and would have got more if it were possible. I live to write stories...and offer advice, of course.

I like your ideas, but I find that it sounds a little too RPGish. PoP is an action platformer. Trust me, it would be exactly like playing Dungeon Siege II. Of course, it would have better combat, but I don't want PoP to become an RPG. Maybe scripted advances would be better than becoming better with progress...hmm...I'm not too sure. Meh.

Okay, the story for my PoP 1/4/7:

Prince: My father, the greatest warrior of all, has got himself into serious trouble. Naturally, my brothers and I are asked upon to help get him out of it. His latest journey into the unknown granted him the powers of a magnificent blade. I have no clue as to what that blade was, or where it came from, but it had quite an unusual effect on me - strange, as it looked like all the other blades in all of Persia.
Of course, such a blade should not be kept secret. Within a week, our greatest enemy knew all about it: Athens, the most beautiful city in the western world, and they wanted something to add to their fabled spleandour. It was a day before they had developed the perfect scheme to take my father's sword, and a further two before they reached Persia.
The following morning, I descended from my chambers to find the throne room under attack by the greeks, but this was just a distraction for the greater warriors to recieve their master's prize...

[queue throne room invasion level, which serves as a tutorial]

Prince: When I finally reached the treasury, I found that my footing, swift as the eagle, and the sword skills able to rival even my fathers', were not enough. All the jewels in Persia could not redeem the one thing that had gone missing: my father's sword.
Not my first battle, despite how young I am, but this one will make everything I have faced previously pale in comparison. Or so I feel.
My sister and eldest brother remain at the palace, but my father, fueled by anger and his need for honor and glory, has forced me, along with my two other brothers, onto the ship that will take us to Athens.
Madness. It is a sword he found in the desert: our craftsmen can make weapons ten times more powerful.
But something is not right about that weapon. Maybe I will be the one to discover just what...

[end of intro sequence]

Tell me if you like the premise which would be said in the opening credits by the New Prince, and I shall add in the rest of the storyline. I'll try and put it in narrative, but I might have to just tell it.

pop_sot
12-16-2005, 11:14 AM
Well so u guys want a 3rd Prince in the whole franchise,won't it be better if we focus on the Original Prince Of Persia from POP 1(1989)to POP 3D,he sure was a silent serious character.I voted for nothing,if there would be an option for the original Prince,my vote definitly goes for him

OH_DragonBoy
12-16-2005, 12:38 PM
Originally posted by pop_sot:
Well so u guys want a 3rd Prince in the whole franchise,won't it be better if we focus on the Original Prince Of Persia from POP 1(1989)to POP 3D,he sure was a silent serious character.I voted for nothing,if there would be an option for the original Prince,my vote definitly goes for him That isn't really too chronological.
And a silent but serious character...did he have a character? I never really played the games, but he just seemed to be a guy running through a big building. Maybe there was the odd cutscene in which he said something, but it probably wasn't much.
It would be nice if they could create a Prince who would stay.

Ailinon
12-16-2005, 04:41 PM
A New Prince!

The first trilogy was... a trilogy, so let SOT be one too. And it would be overdragged if they kept chasing him around. Let him marry and become a King (or a Sultan?) already http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif He has waited seven years for the chance.

And the new Prince? I guess he should be young, like in SOT, and if several games are made, his age span across them shouldn't exceed 2-3 years - if at all. I didn't really like how much aged the SOT Prince became between SOT and WW, it didn't seem to serve any purpose at all (and Dahaka must have been a pretty lame great guardian of time, if he couldn't smite the Prince for seven years). The character? It depends on a story. I liked the SOT-like Prince: proud, noble... and trying to balance these qualities. After all, all tales about princes and princesses are about young people learning their lives' lessons about various virtues. Still, it has to be something new, so as much as I love SOT, a new game shouldn't be a copy of either of the already made. It just needs to have the same qualities: Middle-Eastern-story-like looks (palaces, gardens, oriental music), a classic story about love and heroism, and a whole lot of magic. Evil plotting magician viziers are a must, of course http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif (All right, I can skip on that if some better idea appears - but it sort of became a classic now - a Prince saving the Princess from the clutches of a power-mad Grand Vizier - so why not use this nice cliche once more http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

I just want the writer to love tales and made it clear. I want to hear another Arabian Nights tale, be enchanted and unable to let the gamepad go at 4AM http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif And I clearly don't want another "Warrior Within"-like attempt of merging POP with modern trends of "maturity".

On an important note: age rating - definitely a T. The story should be ageless, and the visuals should complement it, without acting on their own.

TheSwitcher
12-16-2005, 04:48 PM
A new prince for sure.

I think a neat idea, would be kinda like the original PoP, meaning...he's not even a Prince or Royalty at the start of the game, he's a simple beggar or like a blacksmith...and he finds out he's actually the true Prince of Persia, and the current Prince is like this evil cruel jerk, and he has to set things right.

Kinda like Moses, but in reverse.

nosko1987
12-16-2005, 05:42 PM
I would like to see a new prince but at the same time I wouldnt if they did another game for the SOT series with the same prince. But I think for a new prince:

the should give him slightly shorter hair and take out the goatee

sarcatstic and humorous but at the same time

can be viewed a serious character when the time calls for it

appreciates life but not afraid to loose his

acrobatic

strong but not too muscualar

Can give and take orders

prideful but not so much that it gets in the way

Skillful both with and without a sword (I think the next game should give us a with or without sword option)

thats all i can think of at this point

PersianLegends
12-16-2005, 05:45 PM
you mean like fists??

OH_DragonBoy
12-17-2005, 08:32 AM
Fists would be cool, but they can be boring. I mean, if it would just be punching, then it would be incredibly tedious. If fighting unarmed, it would be much better if he was more "get up close, snap his neck, use his body as a weapon/shield and so on"...but the game has always been about weapons, so any periods of being unarmed should be for very little time, as, naturally, he would kill and then take their weapons.

Rating...hmm...I'd pick an "M". It would be a violent game, and considering the time period, it would be just wrong if there wasn't even a little bit of nudity...but that's just my oppinion. I mean, soldiers would have done horrible things during an invasion. Just read Valerio Massimo Manfreidi's (?) take on the story of Alexander The Great.

nosko: Take out the goatee? *gasps* Also, sarcasm is a form of humor.

Terminator44
12-17-2005, 10:50 AM
No new prince or so ever the prince of shadow and flames and 3D sucks sorry to say it but its an fact http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I like this prince from the sands of time trilogy he is perfect i like his attitude and so on btw if played POP T2T yesterday for the first time it was so freaking awsome i couldnt stop http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

And the trilogy most continue it has to!!!

OH_DragonBoy
12-17-2005, 12:16 PM
Originally posted by Terminator44:
No new prince or so ever the prince of shadow and flames and 3D sucks sorry to say it but its an fact http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I like this prince from the sands of time trilogy he is perfect i like his attitude and so on btw if played POP T2T yesterday for the first time it was so freaking awsome i couldnt stop http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

And the trilogy most continue it has to!!! Could you please rephrase that. It makes no sense whatsoever.

Okay...so...does ANYONE like the premise I wrote several posts above?

BTW, TheSwitcher, your idea, although good, has been done a lot of times. Dungeon Siege, The War at Troy, King Arthur?

dark.focus
12-17-2005, 01:14 PM
Originally posted by OH_DragonBoy:

I like your ideas, but I find that it sounds a little too RPGish. PoP is an action platformer. Trust me, it would be exactly like playing Dungeon Siege II. Of course, it would have better combat, but I don't want PoP to become an RPG. Maybe scripted advances would be better than becoming better with progress...hmm...I'm not too sure. Meh.


Well, I dont see these ideas as RPGish, because thereâ´s a point with it: If you train a lot some techmique you propabably will mastering it! But, yes, it can not be a thing too repetitive like the RPGâ´s actually: You kill a lot of monsters using x weapon or stuff and you progress with it, I dont think this way, but the point is to let the player with a lot of advanced options and behaviors to fight(you see, thereâ´s kung fu(which has a lot of sub-"behavior"-monkey, dragon, etc...)capoeira(pretty good, I studied for a time, maybe I will come back! and itâ´s the one that mostly appears with the acrobatics the Prince does)-but dont think I wanna a game where the Prince knows karate, kung fu, etc... itâ´s just to make examples and to improve the counter-atack thing, like taking the enemies weapon and see him cry http://forums.ubi.com/images/smilies/cry.gif, etc...

I have another idea, that the SOT fans may hate: make a game more realistic, what undoubtly will lead to more brutal, I mean, these thing of you have to slash an enemie in the head and he dont dies, or you apply a devastating combo and the enemy stands right in front of you alive are kind of outdated. What I think? One hit in head= a guy headless http://forums.ubi.com/images/smilies/784.gif, one hit in his arm= a guy armless and probably without his weapon and menaceless. But I think this is quite dificulty to do, cuz none game has it(I guess), gameplay speaking you would have to think in a way to make combats without having to be only counter-atack(because logically, if an enemy slashed you would be armless, headless, etc... and graphically speaking it would need to be realistic, so, you would see so many blood and gore, that the game would mostly be like an Kill Bill movie. And, of course, a big M or whatever more adult than it. What do you think?

pop_sot
12-17-2005, 02:30 PM
A silent serious character has a character.And the Perfect example is the Original Prince of Persia.He is not that kind of a guy who always rush into Combat immediately after seeing his enemies,atfirst he thought to avoid the war in the first place.He makes his way in order to avoid the confilct,But he is a brave person.He is more of an adventurorus and explorer Prince than an Action hero.He is not a cunning Hero,Mind you.Besides he is an adventorous person but He has a Warrior in himself,who unleashes whenever he wants to.And i just want to see a great return of that Great Prince.

OH_DragonBoy
12-17-2005, 02:51 PM
Originally posted by dark.focus:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OH_DragonBoy:

I like your ideas, but I find that it sounds a little too RPGish. PoP is an action platformer. Trust me, it would be exactly like playing Dungeon Siege II. Of course, it would have better combat, but I don't want PoP to become an RPG. Maybe scripted advances would be better than becoming better with progress...hmm...I'm not too sure. Meh.


Well, I dont see these ideas as RPGish, because thereâ´s a point with it: If you train a lot some techmique you propabably will mastering it! But, yes, it can not be a thing too repetitive like the RPGâ´s actually: You kill a lot of monsters using x weapon or stuff and you progress with it, I dont think this way, but the point is to let the player with a lot of advanced options and behaviors to fight(you see, thereâ´s kung fu(which has a lot of sub-"behavior"-monkey, dragon, etc...)capoeira(pretty good, I studied for a time, maybe I will come back! and itâ´s the one that mostly appears with the acrobatics the Prince does)-but dont think I wanna a game where the Prince knows karate, kung fu, etc... itâ´s just to make examples and to improve the counter-atack thing, like taking the enemies weapon and see him cry http://forums.ubi.com/images/smilies/cry.gif, etc...

I have another idea, that the SOT fans may hate: make a game more realistic, what undoubtly will lead to more brutal, I mean, these thing of you have to slash an enemie in the head and he dont dies, or you apply a devastating combo and the enemy stands right in front of you alive are kind of outdated. What I think? One hit in head= a guy headless http://forums.ubi.com/images/smilies/784.gif, one hit in his arm= a guy armless and probably without his weapon and menaceless. But I think this is quite dificulty to do, cuz none game has it(I guess), gameplay speaking you would have to think in a way to make combats without having to be only counter-atack(because logically, if an enemy slashed you would be armless, headless, etc... and graphically speaking it would need to be realistic, so, you would see so many blood and gore, that the game would mostly be like an Kill Bill movie. And, of course, a big M or whatever more adult than it. What do you think? </div></BLOCKQUOTE>I'm begginning to see where you're coming from, here.
That realism thing would be absolutely amazing. However, if it would be to work at all, it would have to work both ways. I mean, if you can cut their heads off, it would only make sense that they can do the same to you. The same for arms and legs. This would make it extremely difficult, as you'd have to play through the whole game without even once getting hit.
More adult games or less...doesn't bother me in the least. What I want is a believable character, story, and an all-round good game. The first two of those is one of the reasons I would not like to see a return of the current Prince.
Hmm...I think I found a solution to your realism thing. The characters wear armor, and the armor covers the majority of the body. But, when you get hit, you will always get hit in the armored areas (enemies, naturally, wouldn't aim for The Prince's head, because we need to see his head and stuff). When this happens, the armor hit will take damage, and eventually fall off. Then you can execute as many fun little mutilation sequences as you like to that part of their body.
You can regenerate "health" by putting on more armor that you find scattered around. Or, to retain the "magicality" of the game, you could pick up special potions that repair and/or make your armor stronger.
This would also make the health system more complex, in that certain parts of an enemy's or the Prince's body would be weaker than others.

Hmm...just a thought. After all, with the next gen, we'll recieve more realistic graphics and stuff, why not do the same thing with gameplay?

AlexCrimson
12-17-2005, 05:46 PM
New Prince, the old was has been going through WAY too much. Give him a rest.

New Prince?

1) Shorter hair
2) Shaved Face
3) More Persian looking clothes
4) More hand-to-hand fighting
5) More nice and caring than the last prince.
6) A lot more naieve, when something strange happens, he dosent go charging into it as fast, but instead he stares in wonder at all of it.
7) Can use a bow
8) Use those new 3D glasses that are comming out all over the place. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

OH_DragonBoy
12-18-2005, 09:34 AM
Nuh uh. They really need to keep the facial hair. It gives him at least some level of maturity, which - and this bugs me a lot - everyong seems to wish didn't exist. The Prince is a grown man; why does he have to be naive, innocent, nice, happy and all that other boring ****?
Shorter hair to T2T I can understand...maybe a different hairstyle all together. But please, no fringe - I'd hate to see an emo Prince - maybe a ponytail or something.

However, one thing I want more than anything, is for UBI to hire decent voice actors, and if this game - if it is made at all - gets a sequal, that the characters remain consistent. I'm so sick of the current Prince changing with every single new game. People have problems with how he looks, sounds and acts...DEAL WITH IT. People don't change just because you want them to.
The SoT to WW Prince can be understood (although the change in voice actors was not...UBI still didn't learn their lesson from that game, either), but WW to T2T...man, that bugs the **** out of me, and really lowers my standards for the game.

The ability to hold up to...say...four or five weapons, so that you can throw them and still have one to use as a secondary weapon.
A complex story. The linearity of SoT and T2T should not be allowed.

I just hope that consitancy is brought into the series at some point. The lack of it is the most annoying part of the story. Just like voice acting is the most annoying part of the audio.

dark.focus
12-18-2005, 12:39 PM
What do you mean about where I am from?
Yes, your idea is good, but would not fit well see the Prince doing a lot of acrobatics with heavy armor. but for enemies could work great, like BoS, which has this feature of seeing the armor blowing apart. Speaking more of the gameplay, to resolve the extreme dificculty or to not make the player rely solely on counter-atks, could happen sometimes like when you and the enemy start fighting and each one atk at the same time could happen something like an animation showing them fighting and you having to press a combination of buttons and if you failed, you could lose an arm(or at least some blood from the cut). This would require much of your skills but the result can be very satisfying and because of this, the number of enemies should be reduced, but the length of the fighting would be highlithed and the tension as well, to make more like a movie! And this would require a lot of animations, so it wouldnt be repetitive(can take many time to develop but, if, well done the results shall be impressive. And also make a system that allows you to fight multiples enemies fastly, like you cut an enemy, then block, an enemy that atacked you from behind, then jump in onother one...

OH_DragonBoy
12-18-2005, 02:01 PM
Originally posted by dark.focus:
What do you mean about where I am from?
Yes, your idea is good, but would not fit well see the Prince doing a lot of acrobatics with heavy armor. but for enemies could work great, like BoS, which has this feature of seeing the armor blowing apart. Speaking more of the gameplay, to resolve the extreme dificculty or to not make the player rely solely on counter-atks, could happen sometimes like when you and the enemy start fighting and each one atk at the same time could happen something like an animation showing them fighting and you having to press a combination of buttons and if you failed, you could lose an arm(or at least some blood from the cut). This would require much of your skills but the result can be very satisfying and because of this, the number of enemies should be reduced, but the length of the fighting would be highlithed and the tension as well, to make more like a movie! And this would require a lot of animations, so it wouldnt be repetitive(can take many time to develop but, if, well done the results shall be impressive. And also make a system that allows you to fight multiples enemies fastly, like you cut an enemy, then block, an enemy that atacked you from behind, then jump in onother one... It's another phrase that means "I know what you mean"
I forgot about wallrunning and stuff...well he wouldn't wear metal or anything. More like leather or brigandine or chainmail. And only important parts of his body, like shoulders, forearms, his torso...
Also, that last bit: that is free-form-fighting. Slicing one man up the front, blocking the guy behind only to use the force of his blow to send you flipping backward over him, cutting off his head and stabbing another man...and so on.

daggertaildan
12-18-2005, 02:22 PM
i vote...old prince

ive gotten so attached to him...and a new prince will just cause numerous complaints to be made about how he is worse than the previous prince and so on http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

but wudnt it be cool if the prince had a dagger of nature or something http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

like his dagger cud control plants and shrubs and take him to places in the high up...new platforming ideas

the dagger wud produce vines out of nowhere...just like the daggertail...use the vines to swing here and there http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

its a _____ idea i kno...but its a start

**EDIT: No bypassing that autocensor please, thanks!! //Angelina

pop_sot
12-18-2005, 02:25 PM
The Original Prince is a great platformer.He had done a unique tree-to tree Jumping with a sword in his hand in the 4th Cut-scene of POP 3D.He can make unique moves if Team wants to

OH_DragonBoy
12-18-2005, 02:36 PM
Originally posted by pop_sot:
The Original Prince is a great platformer.He had done a unique tree-to tree Jumping with a sword in his hand in the 4th Cut-scene of POP 3D.He can make unique moves if Team wants to Yes, but it would be confusing. Going from one Prince to another, then back to the first one...it would bug everyone who came during the reign of the current Prince, because they never played the original trilogy.

pop_sot
12-18-2005, 02:45 PM
But there is no room for a 3rd Prince.
There are many fans of the Original Prince.But It requries a good Marketing stuff to bring back the Original Prince in a great Manner towards the New SOT triology fans I guess.Like a Trailer in which they told people the great storyline and the main character stuff of the very first 3 POP games in a detailed manner.Besides,The reason is that SOT Triology has finished in a satisfying mode but Origian games didn't.Like they were going away from Persia at the end of POP 3D.King Assan(A challenging Villion) wasn't killed,Old Venegence of Witch that appears in POP 2 Shadow and the flame.A mystery that how Prince's Father the King and Queen died by the hands of forces of Darkness and the result of that,The Prince became a Street beggar and lived among poor people.An adventurer/Explorer by Birth.His sad incidents made him an adventouros guy.A possible solution is to unite both SOT and Old Games with a good storyline.If not.Then I think its time for Original Prince to make a separate return on the Next-Gen

Ailinon
12-18-2005, 04:19 PM
Originally posted by pop_sot:
But there is no room for a 3rd Prince.
There are many fans of the Original Prince.
As much as I love the original series, somehow I cannot imagine bringing it back after SOT. Just like SOT trilogy, the story has ended with the Prince getting his Princess. If Jordan Mechner wanted to revive it, he's have done it instead of SOT.

But if Mr Mechner decided, it's okay to do new games about new princes, then why not a third trilogy? I wouldn't mind reusing the old games ideas about Prince living among the commoners though. The idea is so cliche it's classic and thus as such can be used. Maybe some kind of variation on the first trilogy which is little known among nowadays gamers? And for us, the old school fans, it would be the revival of the old style.

ericthestampede
12-18-2005, 07:02 PM
i must say i love the prince more than life itself but i would have to say a new prince just because they need a godd fresh dramatic start http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TwistedMinds
12-18-2005, 08:04 PM
Ok, to toss up another idea, I would go for a new prince, but it would be very difficult to cut out the sands of time without taking a step back. My theory is set around 5-6 generations later than our current princey boy. Basically, Persia has returned to normal, the sands been destroyed or whatever (still have to finish T2T). So 5 or 6 generations pass, and the SOT trilogy is but a legend in Persia. A couple of Twin princes are born and they appear normal, however when they reach their teens they start showing abnormalities and several times people are saved in what would appear to be extraordinary cooincidences. In their early twenties, the twins go off to battle for the first time in India or somewhere. When there One of the Princes go missing(kidnapped?), and thus the remaining prince must go and save him. Along the story it becoems apparent that the Twins have the ability to use the Sands. When the Prince finds the kidnapped Prince, the kidnapped one is revealed to be evil and thus a fight ensues etc...

If that didn't make much sense, basically the ability to use the sands has been lying dormant in the princes bloodline, and has awoken in the 2 twins, 1 of which turns evil.

*shrug*

so a new prince, but similar timeline

clocka1984
12-19-2005, 01:27 AM
I love the white hair prince in E3 trailer, but he hasn't show his face in POP3.....(sign)

dark.focus
12-19-2005, 06:06 AM
Originally posted by OH_DragonBoy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dark.focus:
What do you mean about where I am from?
Yes, your idea is good, but would not fit well see the Prince doing a lot of acrobatics with heavy armor. but for enemies could work great, like BoS, which has this feature of seeing the armor blowing apart. Speaking more of the gameplay, to resolve the extreme dificculty or to not make the player rely solely on counter-atks, could happen sometimes like when you and the enemy start fighting and each one atk at the same time could happen something like an animation showing them fighting and you having to press a combination of buttons and if you failed, you could lose an arm(or at least some blood from the cut). This would require much of your skills but the result can be very satisfying and because of this, the number of enemies should be reduced, but the length of the fighting would be highlithed and the tension as well, to make more like a movie! And this would require a lot of animations, so it wouldnt be repetitive(can take many time to develop but, if, well done the results shall be impressive. And also make a system that allows you to fight multiples enemies fastly, like you cut an enemy, then block, an enemy that atacked you from behind, then jump in onother one... It's another phrase that means "I know what you mean"
I forgot about wallrunning and stuff...well he wouldn't wear metal or anything. More like leather or brigandine or chainmail. And only important parts of his body, like shoulders, forearms, his torso...
Also, that last bit: that is free-form-fighting. Slicing one man up the front, blocking the guy behind only to use the force of his blow to send you flipping backward over him, cutting off his head and stabbing another man...and so on. </div></BLOCKQUOTE>

Yes, but it need some minor improvements relative to the speed in which the Prince turn to fight another enemy

OH_DragonBoy
12-19-2005, 06:47 AM
Originally posted by TwistedMinds:
Ok, to toss up another idea, I would go for a new prince, but it would be very difficult to cut out the sands of time without taking a step back. My theory is set around 5-6 generations later than our current princey boy. Basically, Persia has returned to normal, the sands been destroyed or whatever (still have to finish T2T). So 5 or 6 generations pass, and the SOT trilogy is but a legend in Persia. A couple of Twin princes are born and they appear normal, however when they reach their teens they start showing abnormalities and several times people are saved in what would appear to be extraordinary cooincidences. In their early twenties, the twins go off to battle for the first time in India or somewhere. When there One of the Princes go missing(kidnapped?), and thus the remaining prince must go and save him. Along the story it becoems apparent that the Twins have the ability to use the Sands. When the Prince finds the kidnapped Prince, the kidnapped one is revealed to be evil and thus a fight ensues etc...

If that didn't make much sense, basically the ability to use the sands has been lying dormant in the princes bloodline, and has awoken in the 2 twins, 1 of which turns evil.

*shrug*

so a new prince, but similar timeline Sounds like a nice idea. Unfortunately, there will be no more Sands of Time...EVER. Maybe there could be...maybe...The ????? of Teleportation? If you miss a jump or something, you can simply teleport back to where you were a few moments ago.
But I don't think there should really be anything like this, as I think the whole Sands or whatever of Time or whatever thing has been done to death in the SoT trilogy.

If this would be a trilogy, a good ending of the first chapter would be The Prince getting cursed by...oh, I don't know...Ahura Mazda...or whatever his name is, leaving an open cliff hanger for a sequal.

I hope you're noting all this stuff down, UBI. In four or five years it would be mighty nice to see this stuff in game.

pop_sot
12-19-2005, 01:20 PM
Originally posted by Ailinon:
As much as I love the original series, somehow I cannot imagine bringing it back after SOT. Just like SOT trilogy, the story has ended with the Prince getting his Princess. If Jordan Mechner wanted to revive it, he's have done it instead of SOT.

But if Mr Mechner decided, it's okay to do new games about new princes, then why not a third trilogy? I wouldn't mind reusing the old games ideas about Prince living among the commoners though. The idea is so cliche it's classic and thus as such can be used. Maybe some kind of variation on the first trilogy which is little known among nowadays gamers? And for us, the old school fans, it would be the revival of the old style.

As I mentioned above,The original 3 games haven't finished like SOT Triology.Are you seeing any unfilled holes in SOT triology?No,Definitly No.But Original Games had,Like I said earlier about King Assan,Sultan of Persia died.But Most important is POP 2 Witch and her personal revenge with Prince.The Prince has also a revenge with a Witch.AS mentioned in POP 3D Manual,that Witch is the tale of another time.If you really love Original Series then I doubt you must know the answers of the above questions.AS far as revival of that old series,Definitly no-one will accept that 1989 classic formula implemented in 3D environements.So innovative moves can be introduced.If there will be a 3rd New Prince as some of the guys are talking,then after two years some will want a 4th Prince then 5th and so on,ANd I think it won't work.One change was acceptable back in 2003 at the time of SOT but more in my opinion No!

DarK_PhoeniX_22
12-19-2005, 01:46 PM
But did u guys notice that in the 1st PoP game ever made,the prince had blonde hair? They changed it to black for the Sot trilogy

EDIT: No,mistake,it changed in PoP2(old version)

pop_sot
12-19-2005, 01:55 PM
It wasn't intentionally blonde I had heard that from someone here,i guess from Zapages.I was lack of technology.But He was Good-Looking and handsome in POP 2 Shadow and the Flame

Terminator44
12-19-2005, 02:07 PM
You can not end such an great trilogy i mean the sot, ww, T2T are the best games i ever played its not normal.
This is so great and such an awsome story the gameplay is awsome dont end this sands of time trilogy keep the current prince in it he is soo freaking cool!

Ailinon
12-20-2005, 11:30 AM
Originally posted by pop_sot:
As I mentioned above,The original 3 games haven't finished like SOT Triology.Are you seeing any unfilled holes in SOT triology? No, Definitly No. But Original Games had, Like I said earlier about King Assan, Sultan of Persia died. But Most important is POP 2 Witch and her personal revenge with Prince.
I know these matters remained unsettled, but after all, they weren't that important to the story. The first three parts actually revolved about rescuing the Princess and that was the main theme and the Prince's persona wasn't that important. So actually we know little about him, his personality, his past and his enemies. If one would like to revive the old trilogy, these gaps would have to be filled. The only sensible solution I see is to deeply remake the old story into a new quality, told in the same movie style like SOT&T2T. Of course, as nowadays games are longer and more complicated than these finishable in 60 and 90 minutes http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif , a whole lot of new material would have to appear (including explaining these unanswered questions like the Witch) and as such it would be a completely new story, only basing on the past ideas. Personally I like such an idea much better than "another part" of the story. And, additionaly, we wouldn't have to pray to all the gods of computer gaming for Ubisoft not experimenting with new "brillant" ideas like POP goth/punk/marine version. The story would be sketched already and just needed to be expanded.


One change was acceptable back in 2003 at the time of SOT but more in my opinion No!
As for that I cannot agree. By the very fact that Prince was never given a name, the series created a very nice platform for multiple different stories tied with just one keyword - "Prince of Persia". Not the PoP, but a PoP. One of many. Actually, even POP3D wasn't necessarily about the same Prince as POP1&2. It didn't matter to the storyline who he was, who was the Princess and why they are in love. The very thing that was important that he is the Prince and he must accomplish his task. This is why I see no technical or storytelling problems with creating another, completely different trilogy. It fits the style of telling tales of Princes and their adventures.

OH_DragonBoy
12-21-2005, 06:32 AM
Originally posted by Ailinon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
As I mentioned above,The original 3 games haven't finished like SOT Triology.Are you seeing any unfilled holes in SOT triology? No, Definitly No. But Original Games had, Like I said earlier about King Assan, Sultan of Persia died. But Most important is POP 2 Witch and her personal revenge with Prince.
I know these matters remained unsettled, but after all, they weren't that important to the story. The first three parts actually revolved about rescuing the Princess and that was the main theme and the Prince's persona wasn't that important. So actually we know little about him, his personality, his past and his enemies. If one would like to revive the old trilogy, these gaps would have to be filled. The only sensible solution I see is to deeply remake the old story into a new quality, told in the same movie style like SOT&T2T. Of course, as nowadays games are longer and more complicated than these finishable in 60 and 90 minutes http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif , a whole lot of new material would have to appear (including explaining these unanswered questions like the Witch) and as such it would be a completely new story, only basing on the past ideas. Personally I like such an idea much better than "another part" of the story. And, additionaly, we wouldn't have to pray to all the gods of computer gaming for Ubisoft not experimenting with new "brillant" ideas like POP goth/punk/marine version. The story would be sketched already and just needed to be expanded.


One change was acceptable back in 2003 at the time of SOT but more in my opinion No!
As for that I cannot agree. By the very fact that Prince was never given a name, the series created a very nice platform for multiple different stories tied with just one keyword - "Prince of Persia". Not the PoP, but a PoP. One of many. Actually, even POP3D wasn't necessarily about the same Prince as POP1&2. It didn't matter to the storyline who he was, who was the Princess and why they are in love. The very thing that was important that he is the Prince and he must accomplish his task. This is why I see no technical or storytelling problems with creating another, completely different trilogy. It fits the style of telling tales of Princes and their adventures. </div></BLOCKQUOTE>*claps* http://forums.ubi.com/images/smilies/25.gif

pop_sot
12-21-2005, 11:42 AM
Originally posted by Ailinon:
I know these matters remained unsettled, but after all, they weren't that important to the story. The first three parts actually revolved about rescuing the Princess and that was the main theme and the Prince's persona wasn't that important. So actually we know little about him, his personality, his past and his enemies. If one would like to revive the old trilogy, these gaps would have to be filled. The only sensible solution I see is to deeply remake the old story into a new quality, told in the same movie style like SOT&T2T. Of course, as nowadays games are longer and more complicated than these finishable in 60 and 90 minutes http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif , a whole lot of new material would have to appear (including explaining these unanswered questions like the Witch) and as such it would be a completely new story, only basing on the past ideas. Personally I like such an idea much better than "another part" of the story. And, additionaly, we wouldn't have to pray to all the gods of computer gaming for Ubisoft not experimenting with new "brillant" ideas like POP goth/punk/marine version. The story would be sketched already and just needed to be expanded.
As for that I cannot agree. By the very fact that Prince was never given a name, the series created a very nice platform for multiple different stories tied with just one keyword - "Prince of Persia". Not the PoP, but a PoP. One of many. Actually, even POP3D wasn't necessarily about the same Prince as POP1&2. It didn't matter to the storyline who he was, who was the Princess and why they are in love. The very thing that was important that he is the Prince and he must accomplish his task. This is why I see no technical or storytelling problems with creating another, completely different trilogy. It fits the style of telling tales of Princes and their adventures.

Well first of all to clear you that POP 3D Prince was the same that appeared in POP 1 and POP 2 Shadow and the Flame(Proved from POP 3D Manual).They just wanted to extend the franchise more,thats why they had taken the Witch Storyline into reserves.About King Assan,Ok!I admit a little bit that it wasn't an important issue,We just know that Sultan has died,Assan wasn't killed and Prince and Princess were going away from Persia.But That WitchCraft is the back-bone of the entire POP Franchise,want to know Why?Because you know that the return of Jaffar in POP 2 after death in POP 1 had something to do with that WitchCraft(Which is a mystery).The Prince never knew that he was from royal blood until his mother told him in his Dream.His Mother died at his father's side.Its a Preaty greatstoryline.Personally I haven't seen such a fantastic Story in my gaming life.
Ubisoft will not make a full 3D remake of the whole POP Games,It will not Happen.Because it was the creativity of Jordan Mechner.The Whole Storyline.My guess is if Any Original Remake would happen,that would be in a 2D-3D prespective not in whole 3D.Besides it will also destroy a bit the Original 2 Games greatness.It definitly can.And also most of the fans won't buy it thinking it as a remake.If POP Team can spend too much time making a remake of the same story with little changes in it,Then why not a full sequal instead of that?I think It needs a sequal.There can be two types of sequals to Original Series.Either a Sequal to Prince Of Persia 3D direct.Or a sequal to Prince Of Perisa 2 Shadow and the flame which would be a pre-equal to Prince Of Persia 3D.And think that second option is better because POP 2 is the most likeable game in all the three Original games as far as storyline and creativity is concerned.Even some fans feels that POP 2 Shadow and the Flame is very much higher than POP TSOT as far as Story and creativity is concerned,Myself included in this view.
IF there will be a 3rd Prince,than first of all many many fans would ask.Is there any link b/w the 3 princes and many other questions etc(That will make no sense whatsoever).Also,Some will miss Sands Prince and some will miss the Originals.It will make the things more complex

Brian5954
12-21-2005, 11:19 PM
i don't know, having the same prince or new, either way you would need some kind of feature, like all the POP games gave you the ability to controll time. What kind of power would they give the new or old character now the sands are gone? But back to the original question, i would choose the same prince, but with a different "super natural" power.

pop_sot
12-21-2005, 11:41 PM
I suppose Shadow and the Flame Powers.All New Shadow and the Flame Powers one of which could Rewind Time.The Rewind feature must come it doesn't matter that the Sands are gone.Many Options,like I suggested above

ColeusRattus
12-22-2005, 01:56 AM
Originally posted by Brian5954:
i don't know, having the same prince or new, either way you would need some kind of feature, like all the POP games gave you the ability to controll time. What kind of power would they give the new or old character now the sands are gone? But back to the original question, i would choose the same prince, but with a different "super natural" power.

Actually, only half of them let you controll the time :P So I could live with an acrobatic prince tha can't rewind.

I am all for a new prince, as the SoT storyline is ought to be finished after T2T (which I haven't completetd yet).

You could do a story for the new trilogy that connects the original with the SoT: you are the son of the old PoP, trying to reclaim your empire. That way, UBI could end the open gaos in the story line. To connect with SoT: you are the new prince's father.

vengenceamj
12-22-2005, 02:01 AM
We definately need to have a new Prince, not connected to our Prince in anyway, a new dynasty. And we've all gotten used to the rewind power, what I'm thinking is that Ubi could implement a lot more frequent checkpoints.

El_Vincente
12-22-2005, 09:41 AM
the prince throws the amulet in the sea, so maybe in our age an heir of the prince finds it or somebody else and it all starts over and over again.
new prince

OH_DragonBoy
12-22-2005, 11:15 AM
I'd pick a new Prince, but maybe, like the current Prince's son. I know that idea's cliched, but I've created an entire story around it, which I cannot believe I'm going to post for...what? the 5th time?

Anyway, it needs more feedback, only Roxana and Chris have given me some [thanks go out to you two].


The Prince and Princess Farah; now King and Queen of Persia have long since cleaned up the kingdom, and Babylon has never been richer. The King regularly goes adventuring, discovering new and more fantastic treasures for his city's ever growing wealth.
And then it stops all together. The kingdom goes dark and suddenly weary.
Queen Farah, has met her end; death to her fourth and final child, as she died shortly after giving birth to him.
The King finds this hard to accept, so do his two sons and his daughter, who immidiately cast out their new sibling: teasing and abusing him.
Still, the boy is strong, and his courage, strength and power quickly grow on him. But he can never get over what the boy had cost him.
At the age of eighteen, one would never suspect this of the new Prince of Persia, as he appears to have grown up well; polite, noble and a decent human being.
As he grows weary, the King goes on one final expedition, alone, and in secret. Weeks pass before he returns, and in those weeks, the eldest son, Sharaman, is given the throne until his father is found.
And upon the King's return, he has but one single artefact with him: a sword. Light and swift, truely more beautiful than anything in Persia, it glows red as he holds it, and shines out through golden rivets on the blade as he uses it.
The city rejoyces (?) upon seeing the King once more, and rejoyces more upon seeing that he appears to have become his old self once again.
But all is not as it would seem.
Far away in Athens, the Greek capital, and clearly among the most beautiful cities in existence, has forever envied the beauty of Babylon, and now a plan forms to take the title of the most beautiful city in all the known world.
Two nights before a plan is formed, and a week before it is carried out.
Under cover of darkness, and dressed as merchants, the greek warriors broke into Babylon, and quickly found a way into the Palace. They are quickly discovered, and a battle amasses in the royal chambers.
The young Prince joins in this battle [which would serve as a tutorial in game], eager to please his father. Upon discovering that they are after the sword, he runs upstairs to protect the artefact. But he is too late: the sword is gone.
The King, blind with rage, orders that his greatest force pursue the thieves. His two youngest sons and himself join the fleet.
They make it to Athens, and attack the city. The thieves were slow, however, and the battle was quickly won by the Persian side. But they did not stop there. Led by the King, Persia made sure that this would never happen again. The King broke into the palace, with his two sons at either side. Cornering the King, he sends his youngest son (The Prince of Persia) to kill The Prince of Greece. There is no hesitation. The King then warns the Greek king that if this happens again, he would personally kill every single man, woman and child in his family.
The Prince quickly realizes how out of character this sword made his father, and begins to question whether the swords powers are for good after all.
The Greek King, however, is not without cunning. He had already set a trap at the Persian shores, knowing that the King would come and reclaim the sword.
Upon returning to his kingdom, the King of Persia was ambushed by the Greek soldiers, and his entire fleet and family captured.
The youngest Prince was able to escape, put on a ship with most incompetant guards. Be broke out of the ship just as the fleet set sail.
A tail of soldiers made a clear path to Babylon, and the Prince killed his way along them as he returned to the city to deliver the news. His brother, the only remaining family member besides his sister began to amass a second army, larger but no stronger than the first. The Prince, reckless and impatient, set sail in secret, making for the city alone.
He drops anchor several miles outside, near one of the many neighboring towns that Athens has, and just out of sight of the Athenian citedal.
He eventually finds himself at a Prison, the exact one in which his brother is held captive. He breaks in, and sets him free. He also comes across a young woman, who, in spite of being quite sharp and angry, he feels she should be set free. He breaks her out, and sends both she and his brother back to Babylon. She, however, is persistent, and breaks out of the boat, and accompanies him to Athens.
The Prince enters Athens, and fights his way to the Palace, where he confronts the King, and orders that his father be set free. Unfortunately, he is captured and imprisoned, far away from his father. As for the mysterious woman...
He finds himself rescued, the guards killed, and his cell opened, with his weapons restored to him. The woman he rescued (oh...let's call her...Roxanna? (the first name that comes to mind. It has nothing to do with you, Yavanna)) seems to have repaid the favor.
The two of them return to the Palace. Several days have passed, and by now, the city is ravaged by war, brought on by his Brothers' armies.
The Prince, hardened by the fighting, darkened by what he has been put through, makes one final stand at Athens' Palace, now weakened by the war.
Upon confronting the King, he sees his father one last time, before he is murdered by the very sword he first arrived at this city to take.
The Prince is angered beyond reckoning and attacks the king, who calls for reinforcements during the fight as he tends to his wounds. Yet, as the reinforcements thin out and eventually vanish all together, The Prince is left to carry out the final blow.
He slices off the King's hand. The Athenian King falls backward, half in pain, half in fear, and falls to the ground. The Prince takes up his father's sword, and powered by his rage, it shines redder than ever, and gleams with more gold than he had ever seen. He decapitates the dying King, and runs to his father's body.
Roxanna catches up to him and appears to be comforting him. Yet, as she does so, she makes to steal his blade. He tries to push her away, but she persists. Pulling a dagger, she runs at him. Doing the only thing he can, he brings up his sword and takes her down.
And, with this act, he unleashed a curse upon himself, greater than any other.


I've already written a prologue in story form, and uploaded it here. (http://www.fanart-central.net/user-Orlando_Hamar.php)

verdadeiro
12-22-2005, 11:53 AM
Didnt read, I dilike cliches http://forums.ubi.com/images/smilies/51.gif

Robert_1989
12-23-2005, 08:55 AM
Time I posted in this thread, I have a very clear Idea of the next generation Prince.

A very young (18 years perhaps), long-haired man, who lives at the castle. The game starts out in his room. He just had an argument with his father, and goes to his room to cool down. Then, disaster strikes. He starts out bare-chested, without a weapon, when enemies climb trough his window. A guard with a spear attacks him. Then you'd have to find a way to disarm that guard and dispose of him using his own spear. You keep the spear with you and try to find your father.

On the way, you grow more agile with the weapon, and when you reach the father, something terrible happens. The main enemy DOES HIM IN! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif OH NOES!!!1!

Then he escapes. Now, filled with rage, the Prince grabs his father's sword, because he threw the spear at the enemy, only hitting him in the shoulder. He puts on his father's vest and turban, and gives chase to the enemy.

On the way, there won't be much guards, but they're all very challenging. I'm thinking of some sort of speed-kill-ish system, where dodging and attacking relies on timing rather then button mashing. On the way the Prince learns some new moves, but with the same sword, and grows more muscular and wiser troughout the game.

The game ends when you reach the main enemy's boat, and you fight him. But here's the twist. The enemy turns into a tiger! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
'
Anyway's the game would be short but sweet, and has great replay value because there is a lot of variation in getting to the boat. There is not a set path trough the city, but instead you could, say, roll under a gate, or decide to walljump into a window on the other side, meeting different enemies on the way.

Well, that's my idea. I prefer the short and sweet thing, with multiple paths, because like with a good movie: At the end, you don't say <span class="ev_code_PINK">"Oh, I just wish that was longer"</span>

But instead you say: " <span class="ev_code_PINK">I'm SO gonna see that again!"</span>

And here's the great bit: With movies, there are parts which you still hope go other wise, even when you know it won't, but with this game, it just might!

Solid gold gaming ideas, I tell you!

OH_DragonBoy
12-23-2005, 10:49 AM
Nice ideas. I like how you've abolished the linearity by giving multiple paths through the city.
But the story is kind of...short. I don't mean to be rude, but it's just The Prince running through the city to get to a boat, on which the guy who killed his father is. Is there a reason that these people are here? Or do they just get off killing Royalty?

I'm not really a fan of the vest and turban thing. Well, the vest I can live with actually, but the turban...I hate hats, and I kinda doubt that the first thing the Prince would do in avenging his father is put on the guy's turban.

I'm not sure what my Prince would look like, though. It's cool how you actually have a mental image of yours. GRRR...At the moment, all I can think of is a longer, spikier goatee...maybe a little more muscle than the T2T Prince...
He'd wear studded/spiked shoulder pads, breast plate and armguards (which he would steal from bosses/find in different places of wherever [as an equivelant to life upgrades]), knee-high boots, and baggyish pants...basically the same as the current Prince from the waist down.
But the Prince's hair is bugging me most...the same hair would just be boring, but the current Prince has [Cartman voice]kuewl[/Cartman voice] hair!
Hmm...maybe the same thing, but with a pony tail or something...no...too Samurai. Aww, hell, I give up, the same thing as the current Prince.

Also:
Verdadeiro: I made him the Prince's son because I felt that people wanted to see the current Prince in the next game. I thought just bringing in a completely new Prince with no ties to SoT Trilogy Prince was too random. The rest of it is original. The least you could do is read it; took me a fair while to think all of it up http://forums.ubi.com/images/smilies/51.gif

undergroundblue
12-23-2005, 11:12 AM
New!!!! I want him to be clean this time, to have shiny brown hair and blue eyes (bot very arabic but I like it). ANd a name.

anakins_angel
12-23-2005, 11:36 AM
if we'd been given the option, id say relative to the prince (like a sibling, if he had any, i dont know if it was ever mentioned) or a son/daughter or something. but honestly, i dunno, cuz id hate to see the current prince go, but then, as it was mentioned, hes been through a lot http://forums.ubi.com/images/smilies/53.gif

vengenceamj
12-23-2005, 11:42 AM
Originally posted by undergroundblue:
New!!!! I want him to be clean this time, to have shiny brown hair and blue eyes (bot very arabic but I like it). ANd a name.
*Persian

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

OH_DragonBoy
12-23-2005, 01:22 PM
Originally posted by undergroundblue:
New!!!! I want him to be clean this time, to have shiny brown hair and blue eyes (bot very arabic but I like it). ANd a name. A name? WHY??? The fact that he has no name makes him all the more mysterious. If he had a name, he would be that much more uninteresting.
Ich...I'm sick of heros having blue eyes. This Prince has blue eyes, he always has (I still don't understand why people think that his eyes were green in SoT), why not change it? Make 'em darker! Dark eyes rock! Maybe green? Meh, as long as they aren't blue. I'm sick of seeing blue eyes.

habid_m
12-24-2005, 05:38 AM
I think its up to the ubi to decide, how they will present the next prince of persia game and they should not listen to what ever junks we right on this forum, in a way they will come up with new innovative ideas that we gamers least expects. If anybody feels ttt was not up to the expectation, then its not ubi who was responsible but us! because we wanted it to be like sot and ww so they just gave us what we wanted. And now when we got the game some people starts complaining that it was disappointing... man it is so silly http://forums.ubi.com/images/smilies/51.gif
So its better for all of us that let ubi do the thinking and for us to enjoy it...........

Now i wish that they shouldn't have listen to us.....and never should listen to us in the near future because this will spoil the fun for us!

Robert_1989
12-25-2005, 06:58 AM
Farah actually says that in Sands of Time, near the ending, look at her from first person and she states: "You're eyes... They're green." and then the Prince replies: "Are they?" Farah: "I like pie."

About my story http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif Well, I was thinking of some flashback where you play as the father, and it shows that the bad guy just wants his revenge! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Or something, but This was just a rough Idea.

And loads of things can happen in a big city, look at Two Thrones, for instance meeting and rescueing old friends, taking alternate routes to surprise guards (And Kill THEM!)
But the emphasis is more on the replayability and the way the Prince evolves trough the game, like certain bosses giving him certain scars, and stuff like that.

OH_DragonBoy
12-26-2005, 12:54 PM
Originally posted by Robert_1989:
But the emphasis is more on the replayability and the way the Prince evolves trough the game, like certain bosses giving him certain scars, and stuff like that. I like that idea, but I do love a deep storyline...usually a dark one, but I'll settle for a neutral theme.
Replayability, for me, is most often because I love the story so much, which is why I played JAK II over and over again.


One thing I would not like to see in another PoP game is a game that seems created due to popular crazes or favourites of the customers. It needs to be something new, not like T2T, which was very SoT because the people on the forums begged for specific aspects to be added into the next game and, lo and behold, they were. This was a game created for those with the loudest voices. If there is to be a new PoP, I would want it to be created for everyone who wants to play it. Sounds lame, but what I mean, is that it isn't what individual or specific groups of people want, it's what will appeal to pretty much everyone.