PDA

View Full Version : Few Questions to the Dev



stocko3000
08-10-2005, 10:51 AM
Hello Ubisoft staff, I would like to just take a moment of your time to answer as much questions a possible, I will be grateful. Here are some questions http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1.) In recent RS games, the alpha blending has lacked its visual top reality, in Lockdown, have you enchanced the alpha channels for more realistic effect on the glass etc etc?

2.) In Lockdown, have you used samples from multiple Mip Maps to get the best approximation for a texture, or is this impossible at the moment for the Xbox, and are you thinking of doing this on the 360?

3.) I understand bump mapping is out of the question, but have you found it possible to resemble this quality of graphics to a standard you are proud of, or could you get normal mapping to work?

4.) Has the interlacing been kept at a quality 60, or have you lowered it to the standard 30?

5.) The lens flare effect, in or out?

6.) Have you been able to replace part of the rendering pipeline with custom code, or are you not looking too much into this depth on the currently available console?

7.) Can you describle the user interface in a more specific way? Why the changes? Do you think the new interface is an improvement to the old one?

8.) Have you used in anyway, isometric tiles to fool the player in thinking the object is 3D?

I think that will do! I would be very grateful if you could answer a few of these questions!

Thanks,

Shane Stocks.

stocko3000
08-10-2005, 10:51 AM
Hello Ubisoft staff, I would like to just take a moment of your time to answer as much questions a possible, I will be grateful. Here are some questions http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1.) In recent RS games, the alpha blending has lacked its visual top reality, in Lockdown, have you enchanced the alpha channels for more realistic effect on the glass etc etc?

2.) In Lockdown, have you used samples from multiple Mip Maps to get the best approximation for a texture, or is this impossible at the moment for the Xbox, and are you thinking of doing this on the 360?

3.) I understand bump mapping is out of the question, but have you found it possible to resemble this quality of graphics to a standard you are proud of, or could you get normal mapping to work?

4.) Has the interlacing been kept at a quality 60, or have you lowered it to the standard 30?

5.) The lens flare effect, in or out?

6.) Have you been able to replace part of the rendering pipeline with custom code, or are you not looking too much into this depth on the currently available console?

7.) Can you describle the user interface in a more specific way? Why the changes? Do you think the new interface is an improvement to the old one?

8.) Have you used in anyway, isometric tiles to fool the player in thinking the object is 3D?

I think that will do! I would be very grateful if you could answer a few of these questions!

Thanks,

Shane Stocks.

Kev5890
08-10-2005, 11:53 AM
I have some too:

The one great thing ubisoft always does is create fun. I could play Rainbow six for 7 hours a day. Then blackarrow was great but got crushed by halo 2 IMO.

What is lockdown doing to keep fun? I love the series but why should i play lockdown over games like Battlefield...