FALLEN CHAMP
07-15-2011, 01:20 PM
Far Cry 3 may feature jamming guns, guard checkpoints
NewsPosted 15/07/2011 - 4:23pm GMT+1
Controversial mechanics from Far Cry 2 may yet return, says Ubisoft.
Far Cry 2 was generally very well-received by critics, earning a whopping great 9 from VideoGamer.com. That said, even the game's biggest fans took issue with the many enemy checkpoints - the guard posts that seemed to magically restore themselves at very short intervals.
Now, Far Cry 3 lead game designer Jamie Keen has confirmed that checkpoints will return for next year's release, but in a way that will address past issues.
"The checkpoints, I think we're trying to fix something there," lead designer Keen told VideoGamer.com at Ubisoft's summer showcase this week. "I think they're trying to give you something to do as you're moving around in the world, and that's certainly something we're trying to do as well. I think they were trying to do something that perhaps they didn't have enough time to implement in the way they would have liked to have done, fully. We're trying to fix it. We're not trying to get rid of elements of the gameplay per se. Some things will go, some things will stay."
Part of the problem is that Far Cry 2's checkpoints didn't really mesh with the rest of the world, said Keen.
"It's really really important that you feel engaged as you are moving around and that you feel there's a diversity there in the world - that it's a living world. I think that was one of the bits with the checkpoints that slightly fell over - it was too much of a look behind the curtain. You move away, and then you come back and the massive, involved firefight you've just had is completely forgotten. They served their purpose, but again, we want to give more of a feeling of a natural world that's going on around you, one that's progressing with or without you around.
Another notorious feature in Far Cry 2 was the fact that your weapon could rust, occasionally jamming up in the middle of a lethal firefight. This mechanic was notably absent from the E3 demo, so we asked Keen if the degradable weapon system had definitely been ruled out.
"As of right now, no," he replied. "Everything is on the table right now."
If you're one of the people who hated this kind of feature don't despair: Ubisoft is well aware of your feelings.
"These things are very debatable, and they're going to divide people down the middle. So I think if we're looking, we're going to measure them [these features] against what we've got in the whole game. If they pass muster, then yeah we'll make sure they're in there and really contributing to the game. But if not, there are going to be certain elements that might not be appropriate."
Recently Ubisoft said Far Cry 3 will be 10 times the scale of its predecessor.
Far Cry 3 is due for release in 2012.
Info found at the link below
http://www.videogamer.com/pc/f...ard_checkpoints.html (http://www.videogamer.com/pc/far_cry_3/news/far_cry_3_may_feature_jamming_guns_guard_checkpoin ts.html)
Now this is a worry for me because the vibes I am starting to get are that the developers are not sure what to do - Why not just come out and ask what people want?
Sure some will want degrading weapons and some won't - Someone who is part of the team should just say "you guys let us know if you want this, or that"
If you want our advice then get a post up and lets get on with it - My own opinion would be leave weapons jamming and degrading in single player but not in multi player. As for the check points, I am one of few that did not mind them, however I hated driving fast through one to find the same type of vehicle catching me up and shooting me round corners.
NewsPosted 15/07/2011 - 4:23pm GMT+1
Controversial mechanics from Far Cry 2 may yet return, says Ubisoft.
Far Cry 2 was generally very well-received by critics, earning a whopping great 9 from VideoGamer.com. That said, even the game's biggest fans took issue with the many enemy checkpoints - the guard posts that seemed to magically restore themselves at very short intervals.
Now, Far Cry 3 lead game designer Jamie Keen has confirmed that checkpoints will return for next year's release, but in a way that will address past issues.
"The checkpoints, I think we're trying to fix something there," lead designer Keen told VideoGamer.com at Ubisoft's summer showcase this week. "I think they're trying to give you something to do as you're moving around in the world, and that's certainly something we're trying to do as well. I think they were trying to do something that perhaps they didn't have enough time to implement in the way they would have liked to have done, fully. We're trying to fix it. We're not trying to get rid of elements of the gameplay per se. Some things will go, some things will stay."
Part of the problem is that Far Cry 2's checkpoints didn't really mesh with the rest of the world, said Keen.
"It's really really important that you feel engaged as you are moving around and that you feel there's a diversity there in the world - that it's a living world. I think that was one of the bits with the checkpoints that slightly fell over - it was too much of a look behind the curtain. You move away, and then you come back and the massive, involved firefight you've just had is completely forgotten. They served their purpose, but again, we want to give more of a feeling of a natural world that's going on around you, one that's progressing with or without you around.
Another notorious feature in Far Cry 2 was the fact that your weapon could rust, occasionally jamming up in the middle of a lethal firefight. This mechanic was notably absent from the E3 demo, so we asked Keen if the degradable weapon system had definitely been ruled out.
"As of right now, no," he replied. "Everything is on the table right now."
If you're one of the people who hated this kind of feature don't despair: Ubisoft is well aware of your feelings.
"These things are very debatable, and they're going to divide people down the middle. So I think if we're looking, we're going to measure them [these features] against what we've got in the whole game. If they pass muster, then yeah we'll make sure they're in there and really contributing to the game. But if not, there are going to be certain elements that might not be appropriate."
Recently Ubisoft said Far Cry 3 will be 10 times the scale of its predecessor.
Far Cry 3 is due for release in 2012.
Info found at the link below
http://www.videogamer.com/pc/f...ard_checkpoints.html (http://www.videogamer.com/pc/far_cry_3/news/far_cry_3_may_feature_jamming_guns_guard_checkpoin ts.html)
Now this is a worry for me because the vibes I am starting to get are that the developers are not sure what to do - Why not just come out and ask what people want?
Sure some will want degrading weapons and some won't - Someone who is part of the team should just say "you guys let us know if you want this, or that"
If you want our advice then get a post up and lets get on with it - My own opinion would be leave weapons jamming and degrading in single player but not in multi player. As for the check points, I am one of few that did not mind them, however I hated driving fast through one to find the same type of vehicle catching me up and shooting me round corners.