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Splinterz_1
08-15-2005, 08:39 AM
Normal missions: Here! (http://www.playerone.be/news_detail/default.php?id_news=2708)
Sniper missions: Here! (http://www.playerone.be/news_detail/default.php?id_news=2722)

stocko3000
08-15-2005, 08:52 AM
Thanks for the heads up Slinterz_1!

I must say, well done Ubisoft on the optimisation. But will the gameplay follow?

Hedon
08-15-2005, 11:08 AM
I would like to see Stocko dispute these videos.

Domer14
08-15-2005, 09:50 PM
Originally posted by Hedon:
I would like to see Stocko dispute these videos.

Don't jinx it. Stocko will find a way. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

bangurdead1988
08-15-2005, 10:56 PM
well, I have had my doubts about the sniper missions, but this is one thing that sticks out to me.

The AI dosen't make very good use of their surroundings, they just seem to run out into the open fireing (kinda like Rvs)*I liked that eventually the terrorist noticed they were being sniped, not like in Rvs where 1 shot they look right down the sight of your barrel and reach out and touch you once and you were dead*

on another note, when I went back to LD on xbox, I was quite surprised today to find that teams(groups of individuals not clan related) were stopping and waiting for the other team to move at the start looking through the Iron sights,I think they upped the respawn time which made them feel the need for tatics, I seen more people leaning around the shipping crates dunking behind the dumpster

the only thing that disturbed me this time is that one side seems to have a disadvantage compaired to the other team, that being the team that has to go into the boat dock thing is left out in the open, then has to go around the railing.. then cross the open boat dock which puts the pistol using capsule carrier at an extreme disadvantage to any one coming from upstairs)

Mahub.Ubi.Dev
08-16-2005, 05:24 AM
There is another way that I sometimes use. Its not 100% proof, but nothing ever is.

When I get the canister, I double back inside the warehouse and go down the ladder. I then run through the tunnels towards the exit close to the boathouse. The dangerous part is that it puts me close to the enemy spawn. The advantage is, they dont expect me to come that way. Most of the time, it will put me behind them.

Now, usually I have one or two guys with me to clear the rest of the road ahead. As you enter the boathouse from behind, you can usually take out the defenders since they have their back to you looking out the window. Then you score.

This works better with a few scapegoats drawing their attention from the outside.

Like I said, its not fool proof, but it works on occassion.

You can also emerge from the tunnels on the front side of the boathouse, decreasing your time on the exposed docks. But again, you will need help in clearing out the building if there are any defenders inside.

Once its clear though, its usually a simple thing to keep the reinforcing enemies out as they have to step through the door to get it.

bangurdead1988
08-16-2005, 05:51 AM
Mahub it's nice to see some dev interaction between the players and their worries awnsered by the developers of their game, I may seem like a pain in the butt (mainly being skeptical of the xbox verion and compairing it to what I think the PC verison will be), but if the Pc forums had half the interaction that the LD xbox forums are getting, we wouldn't be so skeptical, we almost know nothing about the Pc verison, and thats what causes us to have unrealistic standards of a console version because you guys take time to awnser our questions


P.S. Thanks for the tip, I'll have to try that out today in about 5 mins