View Full Version : do you use avenger?
whobetta
06-04-2006, 11:04 AM
I dont get it, this skill is so narrow it really annoys me. Does anyone use it? and if so enlighten me as to how well it works. couple things...
1-it sux that you have to choose between upgrd/non units, it should be more broad.
2-if i fight a player and kill his "archers" but lose the fight/run does the game know that I killed them so i can put them on list for later?
I wish they toned the skill down to make it have a wider impact... anyone?
whobetta
06-04-2006, 11:04 AM
I dont get it, this skill is so narrow it really annoys me. Does anyone use it? and if so enlighten me as to how well it works. couple things...
1-it sux that you have to choose between upgrd/non units, it should be more broad.
2-if i fight a player and kill his "archers" but lose the fight/run does the game know that I killed them so i can put them on list for later?
I wish they toned the skill down to make it have a wider impact... anyone?
KingImp
06-04-2006, 11:06 AM
I use it, but I personally would rather see it where you choose a unit and it works for both the base and the upgraded unit. It makes it a waste to have to use two slots if you want to cover both of them.
whobetta
06-04-2006, 11:12 AM
Regarding question 2... If I kill a stack of a players troops (making that twice) and then run. Will I be able to put that troop on my favored enemy list or is it only "neutral" enemies that count towards it?
goznik
06-04-2006, 11:13 AM
I only use it when I play hotseat and I get ready for the big final showdown with my brother.
PurplePaladin
06-04-2006, 01:12 PM
Don't be fooled. My friend played Eleves when we tried our first Lan game. He knew he was up against Inferno. So he puts ArchDevil, Hellcharger, and Subcubus Mistress in his favored (you KNOW I'm going to upgrade all my creatures). That's 40% chance to do double damage from all his troops vs those targets. That, plus those darn special "Raining arrows" of his, desimated me like a lvl 1 hero with nothing but Imps.
You can chance your Favored enemy unlimited times, and he was able to clear many wandering monster stacks at the beggining of the game (that my army could never hope to fight) by taking a quick trip to the castle, and changing his Favored to the next group he was going to fight.
Specifically, you need ONLY kill a number of enimies equal to "2 days growth", not "2 stacks" to put it on your Favored list.
HoMM5 was relesed unfinished, and unpolished, but the sign of a good strategy game is also having many people think a good rule/unit/special ability sucks, while otheres find a way to use the same tactics to obliterate their opponents http://forums.ubi.com/images/smilies/winky.gif
hydramarin
06-04-2006, 01:43 PM
Do I use avenger? Yeah, sure. Why not? It gives you %50 chance (with the upgraded avenger guild) to dish out %200 damage. Not %40 as the PurplePaladin says.
At first I thought of it exactly the same. Though it was useless. But then, I took advantage of it so many times in the campaign, now I think it is one of the best skill in the game.
The thing is, you mustn't expect much from it during your map explorations. You must guess what troops you will be facing (taverns are a blessing for this) under your adversary's hero and select them as your favored enemy. I never used the ability for taking out neutrals. But it can be done anyway, if you returned to your base nonetheless.
One thing about the elves are that they are so luck-oriented race. You will probably have Luck skill for your hero. And that ability furthers it down. When I'm in battle with those favoured enemies, I always think of like this: "I have a chance of scoring a luck hit %30. If that fails, then I have a huge %50 bonus of dealing avenging hit." And believe me, everytime I think of that, one of those two things occur. If both does, then I go crazy. Add to that the acid breath of the dragon. And you might deal x9 damage to your opponent in one hit.
So, then again you might be better off with 3 points in a regular attack or defance skill. Cause it all comes down to luck in avenger skill. But I enjoyed it so much in campaign that I will always work on it (not much maybe if it fails me someday http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)
HealingAura
06-04-2006, 01:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PurplePaladin:
He knew he was up against Inferno. So he puts ArchDevil, Hellcharger, and Subcubus Mistress in his favored (you KNOW I'm going to upgrade all my creatures). That's 40% more damage from all his troops vs those targets. That, plus those darn special "Raining arrows" of his, desimated me like a lvl 1 hero with nothing but Imps. </div></BLOCKQUOTE>
So, knowing that upgrading your troops will cost you a lot of money and will give his troops 40% more damage against yours, you got to the briliant idea to not upgrade them http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Though, when he comes and see that your troops are not upgraded then he'll choose the unupgraded as favored enemy in his town. And you don't want to upgrade them because then he'll choose the upgraded and then there's no way back http://forums.ubi.com/images/smilies/53.gif
PurplePaladin
06-04-2006, 03:09 PM
No, I upgraded my troops as I would in any other game. He can see my army content permenently anyway as soon as the map-black is removed, or via the theives guild. . .
elfen_lied
06-04-2006, 03:21 PM
I also think that it should work fot both upgraded and unupgraded troops. It's useful when you're against 1 ennemy, but when you face 3 opponents it's harder to benefit from.
Besides, avenger+luck is the ultimate weapon against those necromancers with 6k skeletons http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Dancing_Satyr
06-04-2006, 03:34 PM
What? Useless? Come on!
Sylvan has always been my favorite (specially in H4, when they had Satyrs! I would always buy satyr over any other thing in that summoning circle). And now, besides the downside of not having satyrs ( http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif ) the avanger is amazing. You completely pwns the enemy hero because you can make most of his troops to be deadmeat in the battle. It is one of the few skills that the skill enhancing artifact is worth for in my opnion. With the academy, for instance, resource isn't a problem once you finally gets that thing. With sylvan, you increase having more than half of the enemy troops being "not deadmeat" to having more than half of the enemy troops BEING "deadmeat".
Yeah, Avenger was one of the skills I thought was useless before, but now that I've tried it in some real-game situations, it's actually pretty useful. It heavily helps to fight users who rely too much on one unit, such as skeleton archers, master hunters, etc. This is actually a pretty good addition to the game.
unreal_az
06-04-2006, 05:56 PM
What if the oponent is let's say random and you don't meet untill the end of map.
And archdevils? Come on :| Where do you find that.
Of course in a game where you know what troops the other player has it's good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
But i don't use it at all. I think beeing only able to choose from the town is bad. I mean you can summon all your troops but you can't chanve the avenger troops.
Really dumb if you ask me and i've said this many times before.
Comparing to gating and training grounds, iresistible magic, chains and other skills i must say this one is the most pathetic http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
Fortunately sylvan compensates via ossir and the lvl 3 troops http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
MaDcRaZy2KS
06-04-2006, 07:12 PM
Sylvan's special skill needs practice and strategy but it is the godliest special out of all factions in my opinion, even better than elemental vision of warlocks.
Althoughif you gotten nature's luck, the ultimate sylvan skill, the 50% chance to luck roll is useless, but if you don't, using heroes that have "bad skills" getting elven luck, and have enemy tier 4-7 on the list make things interestingly ez. Don't laff, emerald dragon, the second fastest flyer next to the griffins can take out bunch of enemy teir 7 in the first or second move of the battle, possibly all. rain of arrow deals 3-4x the hero lvl's damage. Let's see, the ranger at around lvl 20 can deal like 200-250, that means rain of arrow deals 600-1000 damage to 4 stacks on your opponent. Even more effective at later levels.
Arch devils are found everywhere on Heroic.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MaDcRaZy2KS:
Sylvan's special skill needs practice and strategy but it is the godliest special out of all factions in my opinion, even better than elemental vision of warlocks.
Althoughif you gotten nature's luck, the ultimate sylvan skill, the 50% chance to luck roll is useless, but if you don't, using heroes that have "bad skills" getting elven luck, and have enemy tier 4-7 on the list make things interestingly ez. Don't laff, emerald dragon, the second fastest flyer next to the griffins can take out bunch of enemy teir 7 in the first or second move of the battle, possibly all. rain of arrow deals 3-4x the hero lvl's damage. Let's see, the ranger at around lvl 20 can deal like 200-250, that means rain of arrow deals 600-1000 damage to 4 stacks on your opponent. Even more effective at later levels.
Arch devils are found everywhere on Heroic, I dunno what difficulty you play in, but in my opinion Heroic is the only correct difficulty to play on. Everything else makes heroes boring and dry. Your heroes never get anywhere with their leveling, the battles are all the same, because you kill so easily. You just did 40 meaningless battle, hooray. Not to mention the ridicolous amount of resource u get at the beginning, which kills the resource management part of strategy, which leaves the game with 0 strategy, isn't that nice?
one more comment about ossir, i dunno why he's good at all, i used him in a lvl 33 battle against a friend, with 500 master hunters in 2 different stacks of 250, and i lost like a baby. hunters are too slow with a pathetic 10 initiative, whereas sylvan is all about speed. </div></BLOCKQUOTE>
Oh no you did'ent just diss Master Hunters. Those guys make a grown man wet his pants and enter a fetal position. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
MaDcRaZy2KS
06-04-2006, 07:38 PM
okay, here are some downside of being the master hunter
1. no nature's luck.
2. hunters are seriously slow, if you use ossir, please learn mass haste.
3. hunter is 5 attack and 4 def, which at lvl 30-35 increases to an estimate (considering a good growth and some god artifact) 25/30. This is no longer that strong, although i still yet to figure out how to get the no range penalty skill that the hunters under ossir has in duel mode.
4. low hp, no offense, it is a fragile tier 3, battle dive, an offensive magic (hunters tend to attack after hero), even your treants can't protect you from those.
I am not saying he's the worst hero in the world and no one should use him, but I am just saying he's not super imba and needs nerfing like some player says. Have you seen Ylthin with mass haste? You gonna stop all those magic resistant silver unicorns with high attack and high initiative AND IT BLINDS? Worst of all, she can get her unicorns nature's luck, ouch!!??
another question about wyngaal, the swift striker. Does he only give 2% bonus to initiative? that feels like a BIG LOL to me. 2% bonus is next to 0, unless its 2% per level, then it makes more sense.
Rapidexit
06-04-2006, 08:49 PM
I have to agree with the two big flaws 1) it doesnt work on both upgraded and nonup units at the same time and 2) you can only change it while at a sylvan town. It makes it very difficult to use if there are not alot of other players with sylvan towns and your hero ends up far away from home.
Theres one more disadvantage that people overlook. 3) you have to put your talents into something thats not generaly usuable. in that it doesnt contribute to every battle or action like attack/defence/logistics. getting logistics or archery early (even necromacy) can be a huge benifit. but to use the sylvan advantage you have to have already been killing things, return to town to select them as an enemy and then go find more of what you already killed.
but if used correctly its a crippling effect enableing you to decimate enemy troups.