spyfrog
05-06-2008, 12:26 PM
Hi everyone
I have always used fleet boats before but thought I should give the S-class a go when I installed the new U-boat extension and TMO Overloaded.
Anyhow, I don't really like the S-class because no one (in the game) seam to care about the lower performance of the sub.
Don't the admirals/game engine take any consideration of which class of submarine they send when they make a mission or give an order?
One of my missions was a simple patrol of a given area. On my way there, I encountered a task force of two heavy cruisers, some destroyers and some cargo ships running SSE. My position was quite far away in the SSW direction of the task force.
Of course, I radioed the contact in. This promptly gave me a new order over the radio -
"intercept task force".
However, my first task, now not longer valid, wasn't removed - it still stood as "incomplete". Since the game/navy changed my goals, why don't they remove this?
Secondly, when I radioed the contact, I would guess that I included my position, enemy position, speed and direction? At least, that sound plausible (you don't get to see your own radio messages so I don't know).
A competent officer would then of course realize that there is no change that a sub with a maximum speed of 12 knots is going to have a change to intercept a task force that moves with a speed of 13 knots when he isn't in front of it.
This is just stupid. Why give me a order that I cannot fulfill? Do they hope that the entire task force will have a mechanical breakdown or do the simply assume that I have a fleet boat with a top speed of 20 knots, which would have made it possibly to make this intercept?
Last, is there any good tactical advice of how to master the S-class? Or do you simply have to have a bit of luck to make it in that boat?
I have always used fleet boats before but thought I should give the S-class a go when I installed the new U-boat extension and TMO Overloaded.
Anyhow, I don't really like the S-class because no one (in the game) seam to care about the lower performance of the sub.
Don't the admirals/game engine take any consideration of which class of submarine they send when they make a mission or give an order?
One of my missions was a simple patrol of a given area. On my way there, I encountered a task force of two heavy cruisers, some destroyers and some cargo ships running SSE. My position was quite far away in the SSW direction of the task force.
Of course, I radioed the contact in. This promptly gave me a new order over the radio -
"intercept task force".
However, my first task, now not longer valid, wasn't removed - it still stood as "incomplete". Since the game/navy changed my goals, why don't they remove this?
Secondly, when I radioed the contact, I would guess that I included my position, enemy position, speed and direction? At least, that sound plausible (you don't get to see your own radio messages so I don't know).
A competent officer would then of course realize that there is no change that a sub with a maximum speed of 12 knots is going to have a change to intercept a task force that moves with a speed of 13 knots when he isn't in front of it.
This is just stupid. Why give me a order that I cannot fulfill? Do they hope that the entire task force will have a mechanical breakdown or do the simply assume that I have a fleet boat with a top speed of 20 knots, which would have made it possibly to make this intercept?
Last, is there any good tactical advice of how to master the S-class? Or do you simply have to have a bit of luck to make it in that boat?