View Full Version : From ConViction Team
enrica24
02-16-2008, 06:23 PM
i think that splinter cell has changed a great deal! it started out when sam fisher was a third echelon agent, and he was fighting terrorists. as th egame progresses, he gets more like a terrorist. and when double agent comes, well he loses it! his daughter dies and he is soo different! but at the end of the game another one of th epeople who he dearly loved(enrica villablanca) died and he was left in the shadows. and now that conviction is here, he is comletely a terrorist! well maybe not completely, but has changed alot! i just liked it when he was saving peoples lives and killing the terrorists. all the same though, i am a splinter cel fanatic and i cant wait unti; conviction comes to canada on play station 2. i am 11 years old and i have beaten every splinter cell game ever made and i must say, they are absolutly amazing!
in double agent the choices were hard! when it came to killing lambert or saving his life, i killed him. then for about 2 days i was soo upset i cried! so i re-played the whole mission just to let lambert live! i think that splinter cell is amazing and i cant wait or conviction to come out! I love the storyline, and i love the graphics and all those little details taht just make plinter cell a rise above the rest! i am amazing at all the games ! and i am up for a challenge! do i have any people who wish to be beaten by an 11 year old?
savior2006
02-23-2008, 08:37 AM
Soron also thought it would be good if L/S could mix with the social stealth. You should talk to him Voodooguy.
HeinJvR
02-24-2008, 10:39 AM
HI ALL
WHY GIVE UBISOFT SO MUCH ****???????
YOU PLAYED ALL THE OTHER SC WHY NOT PLAY THE NEW ONES?????
I THINK THESE GUYS AT UBI ARE GREAT. I LOVE THE GAME AND I WILL BUY ALL SC`S STILL TO COME.
LATER
soron
02-24-2008, 11:27 AM
Originally posted by Voodooguy:
Guys..... i dont get why they should rid out SHADOWS n LIGHT gameplay to bring us new Assasin Creed style "run away and melt with other citizens" //
Why not just combine both gameplay styles? Some mission should happen in night with old school gameplay, and some should happen in daylight.
There is almost year before game will be released so UBISoft montreal have time to change lot of things.
I got idea how to mix up both NEW and OLD gameplay styles in Conviction!!!!
Just listen up everybody!!! Especially devs from UBISOFT Montreal!!!
You should implement changing of daylight, game should have dinamicly changind time of the day and of course lighting,
(just like in GTA, or any other game where are DAY and NIGHT where 2 real minutes....
But judging on my SC series experience,
I think the best Value is 1 real hour = 1 in game Day = 24 in game hours)
it will be really innovative but with flavour of previous SC games, also it will bring us more VARIABLE gameplay with 2 different styles !!!!
1) when there is a day in a game, there are many peoples around and no shadows where Sam can hide, so we all should use NEW STYLE gameplay.
2) But when night time is coming in Conviction, then there are not many peoples on a street (at nights peoples usualy doing their things at work\home\clubs) so Sam cannot hide like he can at Day, but its NIGHT TIME and its TOO DARK so here we forced to to play with lovely OLD SCHOOL Splinter CELL STYLE Gameplay!!
Also while daylight slowly and dinamicly changing we should move faster until shadows disappear and Sam become visible, or until peoples get back to their homes...
So periodical in game will be hot situation ^_^ - when its early morning and late evening there are not enough peoples on street and not dark enough, it will be time when Sam almost cannot hide and he may be spoted very easy. (that mean Loading of previous save)
U know what its mean? It can be deadline time for each mission! Just imagine:
We have One day for a mission, and we have choice:
we can wait for a night and try to beat all goals with old STYLE gameplay, or we can Try to start at Sunny day with NEW STYLE gameplay... but even if we did any of this choices we possibly can do everything not so fast so night will change the day and we will Change gameplay style and combine both styles in one mission...
Also its good idea to make a lot of DARK INDOOR AREAS so even when its not night yet Sam should be using Old school style in dark areas!
I know that technically its hard and may take extra time to develop such style of gameplay i described above... but UBISOFT montreal is the best Dev company in a world, there are nothing impossible for montreal guys!
I have Faith in UBI montreal mad skills, i even planing to move to Canada after i finish University and really planing to become one of the UBISOFT Montreal developers (Game designer and Plot\Script writer)
Aint it would be great??? Im wondering why nobody in UBIsoft Montreal have same idea?
That would be best compromise between fans who love old Sam fisher and between your new vision of stealth technique!
P.S. - but there is Unfinished business for UBI, that all of fans want UBI to finish - PC VERSION OF SCDA, year have passed but not shanghai not Montreal didnt take care about PC UPDATES, critical bugs not fixed yet, and PC owners dont have DLC (downloadabel live content) with 2 new maps and female spies.
Also i still cant understand how come that Shanghai and Montreal developed 2 very different SCDA (not direct port, true different game with different levels, hud, gameplay and even different story)?
Why didnt u synchronised work and didnt created to exacly the same game with different GFX for old and new gen consoles?
And which version should be count as CONVICTION prequel? GC\PS2\XBOX one by Montreal or Shanghai`s PC\360\PS3?
In Shanghai`s version both Lambert and Enrica survived (and there is no clues about Williams work... i know that he is main bad guys just because i played ESSENTIALS) so its generaly changing the story...
by the way i have another idea:
Create game with few different beginnings:
One where Lambert survived, othere where survived Enrica, third where both survived, and lastone where nobody survived...
If Enrica survived thats a great opportunity for love story line, if lambert survived... 1st fisher didnt killed him and we will very happy to see lambert at every next part of game)
(by the way if lambert officialy dead... u can revive him and hide, as another cover Sam didnt knew about)
To have the changing light system they would need to make every level twice. There would need to be a cut scene where they load the different game mechanics after sun set/rise. Its a good idea but there should be a option to play in the day or night for those who prefer one or the other.
I was thinking more along the lines of all the levels being at night but being able to blend with the crowd in light areas instead of shooting out the light (you could also create some chaos by shooting out the light and have the crowd go berserk in the dark http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif) . Like in SCCT there would be areas where you have to get passed lighted areas, this would bring in more options to explore(not less).
Tellurye
02-28-2008, 08:35 PM
Thomas,
Thanks to you and your team for making this awesome series!! Is there a way to give goodies for a fansite kit?
Thanks!!
knife_X
03-04-2008, 08:10 AM
When they say that they wanna make a game without the L/S theme. Then the devs should remove "Splinter Cell" and call it "Sam Fisher" in stead. Removing L/S removes the whole meaning of SC, and it should not be allowed to be called Splinter Cell... Fugitive: Conviction!
soron
03-05-2008, 10:24 AM
The thing is they just did that with AC. It would be real freaking nice to have a real "nextgen" SC to play (not this DA ****).
Vth_F_Smith_
03-05-2008, 11:30 AM
Originally posted by soron:
The thing is they just did that with AC. It would be real freaking nice to have a real "nextgen" SC to play (not this DA ****). It get's kinda boring you keep saying that even when you get proven otherwise. How about some (r)evolution in your arguments? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
scworld
03-05-2008, 03:06 PM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by soron:
The thing is they just did that with AC. It would be real freaking nice to have a real "nextgen" SC to play (not this DA ****). It get's kinda boring you keep saying that even when you get proven otherwise. How about some (r)evolution in your arguments? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>
How about some (r)evolution in the information that we haven't had for like 9 months? Then we can base our opinions on that. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
Vth_F_Smith_
03-05-2008, 07:00 PM
Originally posted by scworld:
How about some (r)evolution in the information that we haven't had for like 9 months? Then we can base our opinions on that. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif That kind of (r)evolution might be closer than you might actually think. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
BTW: You want some information? How about that?
The Newspaper Office, the second of the demoed missions, is what Dany refers to as an 'extreme situation'. Mercenaries have cleared a press office and are erasing files on computers and servers - these folks are armed to the teeth and are moving fast, so Sam is up against a fifteen minute time limit with four servers to hack and no crowd to vanish into. The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear.
CoastalGirl
03-05-2008, 08:22 PM
Originally posted by Vth_F_Smith_:
BTW: You want some information? How about that?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The Newspaper Office, the second of the demoed missions, is what Dany refers to as an 'extreme situation'. Mercenaries have cleared a press office and are erasing files on computers and servers - these folks are armed to the teeth and are moving fast, so Sam is up against a fifteen minute time limit with four servers to hack and no crowd to vanish into. The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear. </div></BLOCKQUOTE>
That sounds pretty decent, but...time limits? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Vth_F_Smith_
03-06-2008, 02:09 AM
Originally posted by CoastalGirl:
That sounds pretty decent, but...time limits? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif C'mon we had Mission based time limits before (SC1 -> disarm the bomb in Kalinatek before it blows up / eavesdrop on the conversation between Masse & Grinko before the lift reaches the top, SCPT -> disarm the ND133 before it spreads the pox, SCCT -> sabotage the warheads so that they aren't sinking the USS Ronald Reagan / Disarm the bombs in the bathhouse and take the ISDF Special Forces out in order to capture your target, SCDA -> Sabotage the missile in Iceland / Neutralize the Captain of the Freighter before he blows the ship up / Pretty much every HQ Mission etc.). Sam has constantly been under pressure, in the past so hat's hardly new to Splinter Cell. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
scworld
03-06-2008, 02:12 AM
I can live with that. Although it screams "line of sight stealth", which still sucks by definition.
CoastalGirl
03-06-2008, 07:08 AM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CoastalGirl:
That sounds pretty decent, but...time limits? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif C'mon we had Mission based time limits before (SC1 -> disarm the bomb in Kalinatek before it blows up / eavesdrop on the conversation between Masse & Grinko before the lift reaches the top, SCPT -> disarm the ND133 before it spreads the pox, SCCT -> sabotage the warheads so that they aren't sinking the USS Ronald Reagan / Disarm the bombs in the bathhouse and take the ISDF Special Forces out in order to capture your target, SCDA -> Sabotage the missile in Iceland / Neutralize the Captain of the Freighter before he blows the ship up / Pretty much every HQ Mission etc.). Sam has constantly been under pressure, in the past so hat's hardly new to Splinter Cell. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
I know, but I always fail a bunch of times before I get through them...I suck under pressure. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
soron
03-06-2008, 10:23 AM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by scworld:
How about some (r)evolution in the information that we haven't had for like 9 months? Then we can base our opinions on that. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif That kind of (r)evolution might be closer than you might actually think. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
BTW: You want some information? How about that?
The Newspaper Office, the second of the demoed missions, is what Dany refers to as an 'extreme situation'. Mercenaries have cleared a press office and are erasing files on computers and servers - these folks are armed to the teeth and are moving fast, so Sam is up against a fifteen minute time limit with four servers to hack and no crowd to vanish into. The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear. </div></BLOCKQUOTE>
Well OMFG that proves every thing *sarcastic*
You just proved what I have been saying all along is true, LOS stealth/walking around in a group of ppl. Its AC stealth and MGS stealth, not Splinter Cell.
Vth_F_Smith_
03-06-2008, 10:47 AM
Originally posted by soron:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by scworld:
How about some (r)evolution in the information that we haven't had for like 9 months? Then we can base our opinions on that. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif That kind of (r)evolution might be closer than you might actually think. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
BTW: You want some information? How about that?
The Newspaper Office, the second of the demoed missions, is what Dany refers to as an 'extreme situation'. Mercenaries have cleared a press office and are erasing files on computers and servers - these folks are armed to the teeth and are moving fast, so Sam is up against a fifteen minute time limit with four servers to hack and no crowd to vanish into. The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear. </div></BLOCKQUOTE>
Well OMFG that proves every thing *sarcastic*
You just proved what I have been saying all along is true, LOS stealth/walking around in a group of ppl. Its AC stealth and MGS stealth, not Splinter Cell. </div></BLOCKQUOTE>You know, that actually proves that you've obviously never played any Splinter Cell title before, because it's been like that all the time - you had to infiltrate a building and get past a "group of people" then accomplish your mission inside the building and reach the extraction point in order to leave the location. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
soron
03-06-2008, 09:08 PM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by soron:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by scworld:
How about some (r)evolution in the information that we haven't had for like 9 months? Then we can base our opinions on that. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif That kind of (r)evolution might be closer than you might actually think. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
BTW: You want some information? How about that?
The Newspaper Office, the second of the demoed missions, is what Dany refers to as an 'extreme situation'. Mercenaries have cleared a press office and are erasing files on computers and servers - these folks are armed to the teeth and are moving fast, so Sam is up against a fifteen minute time limit with four servers to hack and no crowd to vanish into. The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear. </div></BLOCKQUOTE>
Well OMFG that proves every thing *sarcastic*
You just proved what I have been saying all along is true, LOS stealth/walking around in a group of ppl. Its AC stealth and MGS stealth, not Splinter Cell. </div></BLOCKQUOTE>You know, that actually proves that you've obviously never played any Splinter Cell title before, because it's been like that all the time - you had to infiltrate a building and get past a "group of people" then accomplish your mission inside the building and reach the extraction point in order to leave the location. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
Wow you clearly missed the point. Maybe you should read my post and this time put your thinking cap on.
scworld
03-07-2008, 02:02 AM
bull. This 'insult' as you might see it is less than our friendly 'fighting' with the 'learn to read' stuff. Cite the ToU.
I feel offended by this act of modding, banz 4 j00!
CoastalGirl
03-07-2008, 07:33 AM
SCC is tearing us apart. http://forums.ubi.com/images/smilies/sadeyes.gif
Vth_F_Smith_
03-07-2008, 10:50 AM
Originally posted by CoastalGirl:
SCC is tearing us apart. http://forums.ubi.com/images/smilies/sadeyes.gif Nope. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
CoastalGirl
03-07-2008, 01:53 PM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CoastalGirl:
SCC is tearing us apart. http://forums.ubi.com/images/smilies/sadeyes.gif
Nope. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
</div></BLOCKQUOTE>
I just hope we're all still here when we actually do get some real info to argue about. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
funkmunky80
03-10-2008, 03:22 PM
Tenchu: Stealth Assassins ftw! http://forums.ubi.com/images/smilies/metal.gif
magikRezin
03-16-2008, 02:08 PM
Think about it,all this time and we still havent got **** for an update,obviously BOOBIE doesnt care
ROLNIK
03-26-2008, 07:32 PM
I don't get it. They can at least respond in the "from conviction team" thread. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif.
how long do we have to waint for info? I don't want to come here everyday looking for posts from dev team and always end up with nothing. Tell me when will you release any info so I don't waste any more of my time here.
ERN456
03-26-2008, 08:03 PM
Originally posted by jasiek.rolnik:
I don't get it. They can at least respond in the "from conviction team" thread. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif.
how long do we have to waint for info? I don't want to come here everyday looking for posts from dev team and always end up with nothing. Tell me when will you release any info so I don't waste any more of my time here.
http://forums.ubi.com/images/smilies/agreepost.gif
We probably wont get any info until ubidays we didnt get anything at the GDC and I dont think we will get anything at bringing it home either and besides that they dont tell us when the new info is coming. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
Hayden_v
03-31-2008, 11:27 PM
http://forums.ubi.com/images/smilies/bigtears.gif
juddaz1982
04-03-2008, 12:36 PM
I still think the majority of people on this thread would/will buy the game because of the amzing games that have gone before it (SC and CT). I understand why everyones worried (after DA) but to me PT was a let down as well. SC was an amazing new game that everyone on here (hopefully) loves. PT (for me) was a let down and not as engaging as the original (though it was always going to be hard to follow up something like that). CT was immense, the last best game (for me) on the xbox, both gameplay-wise and graphically. From lookiing at the traliers before DA came out i knew the single player wasn't going to be anywhere near that standard but i seem to be one of the few who genuinely loved the multiplayer (just a pity it died so soon).
So with the new game im kinda hoping it will be another winner (maybe they only do good odd numbered games) but the trailer (thats about 8 months old -c'mon give us some love ubi!) they've had out so far makes it look pants (imo - this probably isn't going to entice the ubi love). I'll buy it anyways (but that might) as lets face it, it doesnt have much comp on the 360 (the hitman game was just as disppointing as DA). I'd suggest that if you REALLY love your stealth games then grab MGS4. personally i like the stealth ones but LOVE the two SC games mentioned previously (and i dont have enough money for a PS3) so will wait for this.
scworld
04-03-2008, 01:47 PM
I might try a demo, but I am not that stupid to let them steal 50 euros from me for a second time. That would be foolish of me then http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Fool me once, shame on you;
Fool me twice, shame on me;
savior2006
04-06-2008, 07:33 PM
Originally posted by juddaz1982:
I still think the majority of people on this thread would/will buy the game because of the amzing games that have gone before it (SC and CT). I understand why everyones worried (after DA) but to me PT was a let down as well. SC was an amazing new game that everyone on here (hopefully) loves. PT (for me) was a let down
Why do so many people dislike Pandora's singleplayer? http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif Those mission brought me into Splinter Cell!
ERN456
04-07-2008, 06:08 AM
I didnt like PT that much either I think its because the environments are not dark enough or something.
CoastalGirl
04-07-2008, 08:04 AM
Originally posted by ERN456:
I didnt like PT that much either I think its because the environments are not dark enough or something.
Compared to the next-gen DA? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I liked PT when I first played it, but it's grown on me even more as I've gone through it again (and again...and again...). Just because not my fav doesn't mean it's not a really decent game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
ElBaero2007
04-07-2008, 10:13 AM
i didn't like PT as much as the original game, but it's train mission was fantastic! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
ERN456
04-07-2008, 02:57 PM
Originally posted by CoastalGirl:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ERN456:
I didnt like PT that much either I think its because the environments are not dark enough or something.
Compared to the next-gen DA? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I liked PT when I first played it, but it's grown on me even more as I've gone through it again (and again...and again...). Just because not my fav doesn't mean it's not a really decent game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
I dont think its mediocre what i really dislike are some levels that arent dark enough but on the other hand the only level that isnt dark is Kundang Camp and I never really got to play the multiplayer since i didnt have xbox live I would say it is great addition but another thing i didnt like was that it was too short.
fastcars72
04-08-2008, 03:45 PM
Originally posted by Rhoulette:
<span class="ev_code_purple">
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
I give credit to them from inventing some highly creative IP, but past that point they either throw out like-minded sequels without fixing bugs, or they go in a direction nobody wanted.
(Yikes, I accidentally deleted the post that this quote came from; I just meant to quote it. Sorry. You're not being censored. My fault. http://forums.ubi.com/images/smilies/35.gif)
Do you actually know enough about the game to say that you know this is a direction nobody wanted? I happen to know that you do not. There is hardly any information about this game available and yet you guys are already acting like it's the worst thing that has ever happened to you.
My point is that you might as well wait and see. Again, if it still looks like something you don't want by the time it comes out, don't buy it.
How would we know who he is. No title, 3 posts. And attentive to our community? HA. What delusional world you must live in. They appear once in every 5 years to tell us they are changing everything we love about a franchise.
You probably haven't ever worked for a large company so let me explain how communications strategies work. Our developers have an important job to do which is making our games. This job itself can take 18 hours a day for 7 days a week in crunch time, so they don't usually have time to craft posts for the forums. This is why we have communications people, like Community Managers, hired to help with this process.
In this case, our devs said that they wanted to address these concerns directly because they wanted to explain that the decision to make some big changes in Splinter Cell wasn't just made on whim. They have passion for their work and they are doing all they can to make SCC a quality product. It will be stealth, and just as they defined stealth action with the first Splinter Cell, their goal is to expand the entire genre with a new approach.
My call for appreciation is simply this: they didn't have to write that post. It was intended to at least give you some perspective into their reasoning, whether or not you will agree. I think it's courageous for them to put that out there when keeping silent would have been easier.
</span> </div></BLOCKQUOTE>
I totally agree and cant wait to play this game
ERN456
04-08-2008, 04:01 PM
You obviously have never played any of the other games have you since the other ones like Chaos Theory prove what the game is about L&S not running around like a madman being chased by other madmen. Its not about working for two factions either. The game needs redesigning if its not being done yet since nobody has said anything it needs a good coop with no freaking bots that act like dummys and with SvM that is with lights and shadows and not crowd stealth.
Vth_F_Smith_
04-09-2008, 04:29 PM
Originally posted by ERN456:
[..]The game needs redesigning if its not being done yet since nobody has said anything it needs a good coop with no freaking bots that act like dummys and with SvM that is with lights and shadows and not crowd stealth. Nobody said anything? (http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/3271062785?r=8271047016#8271047016) http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
ERN456
04-09-2008, 07:28 PM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ERN456:
[..]The game needs redesigning if its not being done yet since nobody has said anything it needs a good coop with no freaking bots that act like dummys and with SvM that is with lights and shadows and not crowd stealth. Nobody said anything? (http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/3271062785?r=8271047016#8271047016) http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
So there is going to be coop and 2 multiplayer modes lets hope one of those is SvM with customizable characters but for appearance and not gameplay because what would be the use for body armor for a merc a spy is not going to get an assault rifle and shoot the merc to death.
hobohunter23
04-11-2008, 09:28 AM
I havent beat DA, but seen forums and know what the storyline is like. I think DA storyling is good, but it would be lot better if it was light and shadow. ill probably end up getting SC:C anyway, but only because its splinter cell, not for the gameplay. Throwing chairs at armed cops? Cmon get realistic :P
DallasOConner
04-12-2008, 12:36 PM
Originally posted by Vth_F_Smith_:
The Newspaper Office, the second of the demoed missions, is what Dany refers to as an 'extreme situation'. Mercenaries have cleared a press office and are erasing files on computers and servers - these folks are armed to the teeth and are moving fast, so Sam is up against a fifteen minute time limit with four servers to hack and no crowd to vanish into. The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear.
Where'd you find this? It sounds interesting, although LOS is... a little more Double Agent style. But as long as they can't see you when you're hiding behind something unlike in DA, I'll be fine with it. Proves my point in the other thread that Jaid started, social stealth and traditional will probably be merged.
I was just annoyed on parts like blowing up the ice wall in DA, the last two mercs could see me even though I was hiding behind the snowmobiles, and in every mission hiding under a desk was pointless because obviously the AI code was written to automatically see you once you get under a desk, no matter if you're in pitch black environments.
LOS can be fun as long as Montreal doesn't screw it up like Shanghai, which they won't.
DallasOConner
04-12-2008, 01:35 PM
Originally posted by ERN456:
You obviously have never played any of the other games have you since the other ones like Chaos Theory prove what the game is about L&S not running around like a madman being chased by other madmen. Its not about working for two factions either. The game needs redesigning if its not being done yet since nobody has said anything it needs a good coop with no freaking bots that act like dummys and with SvM that is with lights and shadows and not crowd stealth.
How the heck did you take... one sentence he said and turn it into "obviously you've never played the other games."?
I totally agree and I can't wait to play this game
Your post doesn't even have any relevance to what he's saying. So he's excited about the new title, and somehow that means he's never played the other games before? Explain your logic, please! What's your age, anyway?
I'm excited about ConViction, and I've been around since the start.
LaurenIsSoMosh
04-12-2008, 04:57 PM
Originally posted by timmieboy2:
I've got the feeling you are redefining stealth instead of expanding. What we are seeing in movies is solve mistakes you made by alerting guards by doing some "cool moves."
That doesn't make sense at all, someone makes a mistake and you reward him by giving him the chance to do a "cool finishing move?" Gah, that doesn't even make sense. The original had an elbow strike. Combat move. I only used it when a guard managed to get right on top of me and start firing. Rewarding me for my mistake? No, just allowing me a chance to live. Chaos Theory took this terrible, terrible reward idea and allowed you to knock people out or stab them with a knife. Yet again, a very bad option to give to people in the case that they should need to defend themselves against an attacker standing beside them with a machine gun blazing. ConViction has taken this horrifying idea to a new level, allowing you to defend yourself with a brand new fighting style, Krav Maga. People should have to suffer their mistakes instead of being allowed to punch back. Terrible, absolutely terrible, and thank you, sarcasm, for being such a wonderful conversation tool.
Several things wrong there:
1. Allowing you to move fast.
2. Shooting something and it explodes.
3. Combat moves.
4. Blocking door, again you reward someone who did something wrong with something cool. 1. Moving fast is wrong? Really? Because I move fast a lot in the old games, quite easily. To the point that most of the time I don't even stop to sit in one shadow longer than a few seconds... Moving fast doesn't mean moving sloppy, you can still be stealthy while you're at it. Busting open doors is vaguely the same element. It's fast and sloppy, and when you walk in a door and a guard sees you, all you have to do is back up, shut the door, and wait for him to walk over suspiciously, and then you can slam it open on him and be rewarded for your mistake. But nobody complained when it was revealed in Chaos Theory that you can slam doors open. Also, it was just an option. You weren't forced to do it if you didn't want to. And even more, you could now open the door stealthily to get a nice peek before entering.
2. Refer to the oil rig mission in the first game. Check your OPSAT and you will find loads of information about oil containers and barrels that will explode if shot. And you can use these machines and containers and barrels to your advantage to take ten people out with one bullet, if you want to. You won't be forced to shoot the dang propane tanks if you don't like the idea. I'm not going to shoot them either.
3. Please see my above statement. Spies without combat training are like homes without roofs. They can work just fine as long as conditions stay nice, but when the weather gets rough or the thieves come knocking, having a roof would be nice.
4. Please... if they'd designed this ability in Chaos Theory, allowing you to push a desk in front of a door to stop pursuers, Ubisoft would have been praised left and right endlessly. Mistakes happen, even for the veterans of the league.
Vth_F_Smith_
04-12-2008, 06:00 PM
Originally posted by DallasOConner:
Where'd you find this? It's a part of an Xbox Conviction preview (http://www.computerandvideogames.com/article.php?id=165073) which CVG published last May. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Here's another interesting part of that interview:
'In' is a new system that allows Sam to hide in plain sight and utilise every part of his surroundings as a weapon or means of hiding. As a fugitive, Sam operates both night and day in public spaces where dressing up in rubber and squatting in a dark corner is frowned upon. Dressing down in a hoody and jeans, Sam is able to disappear into crowds and hang with the regular folk. On the "blocking doors" subject:
Blocking a door like Raphael Parent did in the early pre-alpha stage demo of SCC during the last Ubi Days, most likely won't stop your pursuers but rather slow them down. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
On the "shooting stuff which triggers an explosion" subject:
No offense but that's why the genre is called Stealth-Action. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
DallasOConner
04-12-2008, 06:19 PM
Thank you very much.
And, I think the point Lauren was trying to make was that, regardless of slowing or completely stopping the pursuers, blocking doors is a useful way to either fix the mistake of being caught or even to prevent being seen in the first place if you aren't even being pursued.
In a sense, you could say that these combat moves and new abilities to cause distractions and use the environment in your favor really are rewards for mistakes.
But what is the ability to take a mistake, overcome it, and come out on top? That is improvisation.
If Ubisoft isn't going to equip you with the ability to improvise when you make a mistake, that wouldn't be much of a game. We all complained about the trial system of the originals where one mistake cost you all progress you've made and you would either have to go back to the last checkpoint or the last save. People got tired of it. I got tired of it. Now mistakes can be turned into progress. Isn't that the better game?
scworld
04-13-2008, 03:32 AM
I don't know anything where mistakes are transformed into progress.
When I fail a test, I have to redo it. If I don't watch out I get overrun by cars. In daily life there's no such thing as mistake->progress. Unless you can give me a good example of course.
LaurenIsSoMosh
04-13-2008, 04:08 AM
Well then I guess we can give the wonderful trial and error system another go, after four games of brilliant success, it makes it into another Splinter Cell title to make people constantly stop and reload the last checkpoint when a simple mistake has been made. That never got old. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Making the mistakes more forgiving does not at all mean it compensates difficulty. If you're not careful when you use combat, you could only make the situation worse, like choosing to engage four cops who are shoot to kill, when you could just try and lose them in the crowd. And if Raphael had been caught by a cop while putting that cabinet down across the door, that would have been an instant alert. He's just trapped himself in a tight corner with nowhere to go, and there are lots more cops around the corner.
The trial-and-error system was one of the most complained about problems of every single Splinter Cell game, and now that they're doing away with it, we're giving them a hard time? We don't want it back. Like I said, if they'd put in this ability while we were still in light and shadow, they would have been praised endlessly for making a new feature that eliminates the need to reload so much, but now that we're in a new environment, any progressive development they make is all of a sudden just a way to let kids off the hook for failing the test.
And in the context it was used at the presentation, it wasn't even to turn a mistake into progress. Raphael pushed it over to prevent anyone from following, not to stop anyone hard on his heels and already trying to bust down the door on him. That, my friend, is taking advantage of what you've been given to prevent a mistake in the first place.
Splitted_Cell
04-13-2008, 05:22 AM
I'll stay with Ubi and SC all the way but the only and I repeat ONLY problem I have is the rumor of it being X-box and PC exclusive...some people find it a serious problem even if Ubi doesn't. I have Playstation and am a fan of it...just got it too. It took me since the PS2 came out to persuade them to buy it for me and now I hear that Splinter Cell might be dieing on the Sony Console... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gifI am not going to be happy to have to try pressure my parents to allow me to get a second console so soon after my first when they were even unsure about getting me the first one. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gifso for me it might be a case of I'd buy it if I had the right console but thanks to Ubi I don't. http://forums.ubi.com/images/smilies/sadeyes.gif that is my only plea to you ubi. You will sell many more copies of Splinter Cell Conviction if it comes out on a bunch of consoles and you will make those of us who really are looking forward to the game but have the Playstation much happier fans.
LaurenIsSoMosh
04-13-2008, 09:23 AM
Well it wasn't that it's dying on Playstation, it's just that Microsoft offered a lot of money to make it an exclusive.
If you wait a year, it might be coming out for PS3 eventually, but as for now it's exclusive to the 360 and PC.
I'm a hardcore fan too and I'd follow them anywhere they take Sam, and if they wanna fix issues like trial-and-error along the way, I'm not going to complain. All the better for me.
DallasOConner
04-13-2008, 11:30 PM
Originally posted by scworld:
In daily life there's no such thing as mistake->progress. Unless you can give me a good example of course.
Examples... Alright, and I'll limit myself to tactical- and combat-based examples, because these are the kinds of situations related to what Sam will be finding himself in.
The fight style (I wanna say karate but I could be wrong) that takes your opponent's momentum and uses it against him, like when someone is charging at you and you grapple him, fall on your back and kick him over your head:
That is taking something that could severely injure you or even kill you depending on your attacker's intentions, overcoming it, and putting the situation in your favor.
Okay, and another...
Have you ever seen the movie Breach, about the FBI agent Robert Hanssen and agent-to-be Eric O'Neill? In the movie, Eric makes tons of mistakes that Hanssen notices, but Eric quickly comes up with an excuse that keeps his cover, turns the situation around, and puts Eric back on his feet so to say. For example when the intelligence team was searching Hanssen's car and needed Eric to buy them time, Hanssen was going to walk right in on it if Eric didn't come up with an excuse to get him to get back in the SUV, and he did.
That was a total mistake on Eric's part, but he turned it around and made it work.
And, if those weren't satisfying examples, take a look at ambush survival tactics. Both situations with small groups of people getting pinned by a large group and also large scale conflicts where entire armies walk into a trap and walk out the other side alive. Those no doubt are mistake to progress.
A field operative's mind is one of the most useful tools in his entire arsenal. Improvisation, resourcefulness, quick wits and a quick reaction, these things are more important to him than even his weapons and gadgets, and to not take advantage of these abilities in a tight situation would be the real mistake.
Splitted_Cell
04-14-2008, 05:59 AM
...
Have you ever seen the movie Breach, about the FBI agent Robert Hanssen and agent-to-be Eric O'Neill? In the movie, Eric makes tons of mistakes that Hanssen notices, but Eric quickly comes up with an excuse that keeps his cover, turns the situation around, and puts Eric back on his feet so to say. For example when the intelligence team was searching Hanssen's car and needed Eric to buy them time, Hanssen was going to walk right in on it if Eric didn't come up with an excuse to get him to get back in the SUV, and he did.
That was a total mistake on Eric's part, but he turned it around and made it work...
I just watched that movie the other night...very good story but it was quite slow and I almost fell asleep. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/images/smilies/sleepzzz.gif
scworld
04-14-2008, 06:12 AM
A tactic isn't a mistake by default. It's called Judo btw.
A movie is just that... a movie.
I don't fully understand your ambush survival tactics, because the way you wrote them doesn't make any sense to me.
Basically the only way a mistake->progress is getting captured, being transferred to somewhere else, and then escaping and finding out you're close to your goal. However, those situations are not in urban situations, unless you want to infiltrate the local policestation or something.
S_A_S
04-14-2008, 07:32 AM
Orph3O
Please tell us, how much time we have to wate the game relese, I have pass all precedent games and I can wate enny more, I understand that your team is working hard, but your team must understand us that we are waiting "HARD" http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Thank you
Love and Kisses http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
DallasOConner
04-14-2008, 09:24 AM
Originally posted by scworld:
A tactic isn't a mistake by default. And combat isn't a mistake by default. I was giving tactical- and combat-based examples of how to get out of a mistake, not examples of tactical and combat mistakes.
A movie is just that... a movie. I know, that's why I said "in the movie." Still an example though, because although that probably didn't really happen to Eric, it's still happened to some people.
I don't fully understand your ambush survival tactics, because the way you wrote them doesn't make any sense to me. Yeah, that happens to me a lot. I'm bad at explaining. There've been several historic battles where armies have walked into ambushes, overcome them, and used the situation at hand to their advantage to put pressure on the enemy. I can't come up with any to name off the top of my head, but I'm still thinking.
Basically the only way is getting captured, being transferred to somewhere else, and then escaping and finding out you're close to your goal. The context I was talking about was a little hard to understand, again my fault for being bad at explaining my point. I didn't feel like going back and trying to explain my original statement because it was like two in the morning.
Basically, what I meant was improvisation and overcoming the situation at hand. You don't have to accomplish an objective while you're at it because just overcoming the mistake is the progress. That's what I meant, overcoming the mistake is the progress.
But no matter how many examples I give you, if you don't like the idea anyway it's not going to convince you.
Back to trial and error, it's a painful, redundant system. The classics were do or die, and eventually you got past the hard parts by learning step by step what the code is going to do when you shoot out the lights, you're going to learn where they're mapped to walk and investigate, and until you get the formula right it's a very unforgiving and extremely redundant experience. The goal is to make a fun game, not make gamers memorize an enemy mapping code or solve a puzzle complex.
scworld
04-14-2008, 11:28 AM
Needing to plan ahead vs improvising.
If improvising means I can just walk up to any guard, "improvise" with the environment and beat his behind off and then continue, I am not really impressed.
I prefer finding that window of 3 seconds to sneak by an enemy. Bit like Mission Impossible. So more MI's planning, less Bourne's on-the-fly escaping and damage control. There shouldn't be any damage to begin with. I don't want to be 'praised' for failing.
DallasOConner
04-14-2008, 12:42 PM
I really see what you're saying and I totally agree with it.
I love planning. It makes getting past the enemies so much more satisfying, and it makes me feel like a genius.
In Assassin's Creed I complete all the investigations so I can have the locations of guard posts and patrols, information about everything, and letters to other bad guys explaining why my targets are so evil. Planning your assassination is a lot more satisfying than just running in and stabbing everything in sight.
Patience and planning are key elements to me, but I've had my fair share of times when my amazing, untouchable plans have gone horribly, horribly wrong, and it would be nice to be able to at least patch up my mistakes instead of having to start over, if I want to. It's there if you need it, if things don't go the way you planned. It's just another option.
If anything, these things are punishments instead of rewards. Beating up guards does fix the problem at hand, but your cover is still blown. Choose to go on with one more mark against you or go back and try again to perfect it, you should at least be allowed to choose instead of being forced to go back. Some people don't mind going back. I don't mind either, to an extent. But other people would at least like to decide for themselves.
There's still going to be a lot of emphasis on planning and patience. Go around mindlessly stealing things and blowing stuff up without any thought of where to go or what to do after the guards check it out and you might as well be begging to get caught. Improvisation only helps those who help themselves, and it works best with a plan http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
scworld
04-14-2008, 11:20 PM
What's so bad about going back, then adjusting your timing and then finally making it through? That always gives me a feeling of accomplishment, even if it went wrong 5 times. I wouldn't have that if I could just "improvise" to cover up my mistakes and continue just like nothing really happened.
DallasOConner
04-15-2008, 12:45 AM
Well as I said, I agree with you, but some people don't, simple as that.
Everyone has a different sense of satisfaction in Splinter Cell, and for some people it's the ability to survive and keep going without dying or going back.
And to deny them the option is a little bit purist, our way or the highway, do or die.
It would suck if it had been the other way around all along with us saying we want a slower, more unforgiving game and the improvisational speed purists denying us the option. Right?
scworld
04-15-2008, 05:44 AM
That's basically happening now... Unless I see a slower-paced option of the level, it's all stupid "improvization" to me.
And 100% stealth doesn't mean slow (well, mostly it is...). If your timing is perfect or semi-perfect, like mine, you're usually faster than stopping to create a distraction.
Ahytys
04-15-2008, 05:52 AM
Why the hell is there all this silence!!
I'm getting mad, I bought 360 for this game... in september!!!
The last blog's update is in november, Thomas said he would have stopped writing for "some time"... how much time is "some"???
AAAahhhhhrgh
ERN456
04-15-2008, 06:02 AM
Unfortunately some time means almost an year or 11 months.
Release_15
04-20-2008, 06:44 AM
Give us some info, Ubi. It'll help distract people from this eternal back-and-forth about "OMG no light and shadow!" and social stealth, coupled with the <span class="ev_code_RED">*EDIT*</span>about bumfights and casual gameplay. No wonder I seldom post here. It's a warzone. No offense to people with constructive posts.
gameIarry9
04-20-2008, 07:42 AM
yeah, we need info! what does sam use to groom his beard? a comb or a brush!?
Release_15
04-20-2008, 10:49 AM
I wouldn't mind Ubi Montréal coming on for a minute just to dispel the lame rumors that they've gone back to the drawing board on this game. Guess I'll have to wait for UbiDays to get some Conviction news.
LaurenIsSoMosh
04-20-2008, 01:04 PM
I quoted Jackie in the other thread "i think ubisoft redoing evrything,"
I quoted her from her original post in the "Ubi Does What Ubi Wants" thread, where she basically confirmed that it's all untrue.
Just rumors, started by fans, because that's what the fans wanted to tell themselves so that apparently it would either pressure Ubisoft into really redoing it or just to convince themselves that that was really the truth, starting over.
LaurenIsSoMosh
04-20-2008, 02:04 PM
Originally posted by DallasOConner:
And, I think the point Lauren was trying to make was that, regardless of slowing or completely stopping the pursuers, blocking doors is a useful way to either fix the mistake of being caught or even to prevent being seen in the first place if you aren't even being pursued.
Yeah, that's the basic idea.
This object interaction is not just going to be for quick patches to fix the leak in the sink, they're not just going to be for escaping on a dime, they're going to be for stealth, completing objectives, hiding, and escaping, among several other possibilities. For example, on the public tour where Sam had taken the computer and broken it, what if he had just stolen it and ran away, instead of breaking it? That computer had information the guide was using to direct the tour, it could have had a complete and extremely detailed map of the area, it could have had a list of restricted access points, because you can't carry a public tour in a restricted area, and it could have even had a list of monument locations that would, for one, tip you off where large crowd pools would be standing at to admire those monuments and, for another, where police presence might be heavy to prevent monument vandalism.
If Sam had simply stolen it, not only would it have not made such a distraction because, although stealing is no small deal, the guide most likely would have run after Sam instead of getting the attention of a guard. And if he'd obtained that information instead of destroying it, he would be a lot more prepared for the objectives.
And a final example, while he still has the computer in his pack, he could sit on a park bench and use it to create a more subtle distraction instead of something over the top like an explosion. Something that he can do fifty yards away and watch. That way, he won't be in the middle of the distraction when the guards come in to check it out, and he can slip right by them.
There are countless things you could do with any given item as long as you're creative. Why throw a chair at someone when you can put it on top of a table and then climb on top of it to get into the vents? What will you be able to do with those flying cups, aggressively, normally, and stealthily? What will you be able to do with a printer stealthily, for that matter?
Originally posted by scworld:
I don't know anything where mistakes are transformed into progress. When I fail a test, I have to redo it. If I don't watch out I get overrun by cars.
Same thing happens in the game. If you fail to remain stealthy, you will ultimately fail and agents will be called in on you. If you don't watch and pay attention, those cool finishing moves will not save you from fifteen cops at the same time.
Originally posted by DallasOConner:
A field operative's mind is one of the most useful tools in his entire arsenal. Improvisation, resourcefulness, quick wits and a quick reaction, these things are more important to him than even his weapons and gadgets, and to not take advantage of these abilities in a tight situation would be the real mistake.
That's a really good point. Take advantage of all the items around you, plan, prepare, and improvise when needed. If you're extremely talented, you could use violent measures or even stealth elements to funnel police away from you in an escape plan. Find an escape route where guards chasing you would have to follow you on a destruction path of cars and propane tanks, wait until you run past them, and then blow them up, causing police to be deterred or slowed down. Or, if you don't like those violent measures, find a path that you can follow where you can constantly burst through doors, barricade them on the other side, and keep blocking the path as you move. It's complex, but it is possible, and it's all up to you.
Originally posted by scworld:
Needing to plan ahead vs improvising.
If improvising means I can just walk up to any guard, "improvise" with the environment and beat his behind off and then continue, I am not really impressed.
I prefer finding that window of 3 seconds to sneak by an enemy. Bit like Mission Impossible. So more MI's planning, less Bourne's on-the-fly escaping and damage control. There shouldn't be any damage to begin with. I don't want to be 'praised' for failing.
There will be lots of times where you'll need to improvise an object in order to progress quietly. Like I said, steal the computer, don't break it. The information you obtain would give you lots of ways to progress patiently and preparedly. Why do you think they made a stealth button? They didn't put it there without a reason. No, you'll need to use it more often than you'd expect. There will be times when we can use the aggressive action and times when we can use the stealth one.
Where are you guys?...We want a Splinter Cell,not a GTA or Hitman or Assassin'S Creed parody,remember that.
Release_15
04-20-2008, 02:36 PM
Just rumors, started by fans, because that's what the fans wanted to tell themselves so that apparently it would either pressure Ubisoft into really redoing it or just to convince themselves that that was really the truth, starting over.
Amen. Tiring stuff. And I've seen my share of console wars. Remember "MGS4 on 360"? That one spawned hate topics in a timing that would've made rabbits jealous. I wouldn't peg Ubi as the kinda guys that fear fanboy retaliation, so I'm not worried.
LaurenIsSoMosh
04-21-2008, 01:38 PM
Originally posted by S.V.G.:
Where are you guys?... We want a Splinter Cell, not a Grand Theft Auto or Hitman or Assassin's Creed parody, remember that.
No. Just no.
Grand Theft Auto is mindless action and killing people. And you play the bad guy. Sam is not the bad guy, he will not perform actions mindlessly, and he will not even be able to kill people, the good guys and innocents anyway. Aim your weapon at a civilian or cop and Sam will automatically shoot over their head to cause a panic. And if you disagree with me and say that it actually will be mindless action... As I and a few others have said, when you buy it, play it like a run and gun. Shoot at everything. Blow stuff up. And when fifteen cops come running at you with guns blazing, try your mindless action on them. It won't work. It's still meant to be played as a stealth game, and playing it as anything else will get you caught so quickly.
As for Hitman, I'm not even going to begin with the massive amount of differences. They aren't the same, not the same idea, not the same mechanics, not the same feel. They have nothing in common.
Assassin's Creed: Yeah, good luck pushing the rumor that ConViction steals mechanics from Creed. Splinter Cell started development beforehand, Creed just beat them to the punch. And even if you don't care which one got started first, it doesn't matter, they're not going to be the same. The crowd mechanics of ConViction are not even close to those of Creed, not by a long shot. The mechanics are way different and way more advanced in ConViction. Nothing will have the same effect here as it did there. Guards and civilians didn't mind your presence as long as you behaved and followed the standards they set. "Don't bump into people, and don't kill people. Amen." ConViction's standards are higher, and the guards' tolerance of you lower.
It's going to be a game of its own, nowhere close to being a parody of anything else.
ERN456
04-21-2008, 04:04 PM
Yeah but the concept of running around waving guns and shooting like a madman is something similar to GTA and just the idea of shooting hotdog stands as a diversion spooks me. Yeah i know that was the non stealthy way but crowd stealth is not cool in assasins creed the AI was dumb. I really hope that ConViction doesnt turn out to be like this also who wants Crowd SvM thats just wrong and imagine Coop crowd stealth or Sam shooting an AK 47 like a madman. That would be disturbing.
LaurenIsSoMosh
04-21-2008, 06:55 PM
...Um.
ConViction doesn't have the concept of running around waving guns and shooting like a madman.
That's why I said try doing it. It won't work. That means: that is not the concept.
Just because you can do it doesn't mean it's the concept. In Call of Duty, you can throw grenades at your feet. Is that the concept? No. In Halo, you can kill your allies. Is that the concept? No. In Nintendogs, you can starve your dog. Is that the concept? No. In ConViction, you can try, but you won't succeed, to run around with guns blazing. Is that the concept? Absolutely no.
Throwing grenades at your feet means instant suicide. Killing your allies means they'll label you insane and kill you. Starving your dog means you shouldn't try owning a real pet. And finally, running around with guns blazing in ConViction will get you killed.
Ah... don't take me as angry. I just try to make a strong point. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
ERN456
04-21-2008, 07:20 PM
But what if you are being chased by mercenaries and you have no other choice but to shoot them and then running around shooting mercenaries.
LaurenIsSoMosh
04-21-2008, 07:44 PM
Maybe you should hide and let the mercenaries run right by.
ERN456
04-21-2008, 08:25 PM
I said there was no option like an example would be that there was no crowd because everyone ran away and the Mercs found you unless there was any shadows to hide in they would start and endless search for Sam so he is forced to start shooting like a madman and later on the police would arrive but maybe thats a good thing because the the police would be fighting the mercs provind a window of opportunity to escape. So shooting like a madmand might actually create a diversion to keep two enemies fighting each other.
LaurenIsSoMosh
04-21-2008, 08:39 PM
No place to hide? In Splinter Cell?
Run up to a hotdog stand and press the stealth button. Maybe Sam will dump the dogs out and get inside.
Modern hay stack.
Um, but seriously, there will always be a place to hide. Like I said, the last thing I need to see to prove to myself that this game has a good stealth mechanic is the ability to follow what is the norm, run away with the crowd and pretend to be yet another helpless victim fleeing for your life. If they're chasing you, chances are you'll be able to lose them in the crowds.
Ubisoft isn't going to take away the shadows and then make the crowds cheap.
ERN456
04-21-2008, 08:55 PM
Who knows maybe this time we might get shadows and even more options like I said you start a gun fight then the police comes and start to fight with the mercenaries then you run away like if nothing happened.
LaurenIsSoMosh
04-21-2008, 10:09 PM
I dunno, I doubt it.
But if mercs are chasing you, it's probably a result of tactical failure to stay hidden in the first place.
Probably because people are taking my bad advice and shooting things.
Don't listen to me, you'll last longer that way.
ERIpoK501
05-15-2008, 03:20 PM
I am so excited for Splinter Cell Conviction. I totally support the new gameplay mechanics and attracting new fans. I think that this game will be an instant hit. Splinter Cell with Sam Fisher might be done with after this game, but I do believe they should continue the Splinter Cell series with perhaps a new character like one of the coop splinter cells or something. Maybe Sam could be the new "Lambert". It's too early to give up the series when all of the next gen consules are out...
ERN456
05-15-2008, 03:25 PM
Do you even know if Lambert is dead. Hes not and I know it.
ERIpoK501
05-15-2008, 08:33 PM
I never said he was dead... He might be he might not be. We'll find out later this year.
Bobfish_Almight
05-16-2008, 09:20 AM
That's a good question, especially if you've played the Wii version
shaitanpt
05-19-2008, 04:25 PM
well, acording to the gameplay video, "hide in the shadows" is still somehow present... the first guy he tackles neves knew what hit him, as Sam came out from under the table...
It should be fun... we shall see...
shaitanpt
05-19-2008, 06:30 PM
btw, that xbox preview sucks... it keeps contradicting:
" You liked having dozens at your disposal on every mission. Well, they're out too." -> " For the first, he remotely hacks the server from beneath a table while the mercenaries search for him. For the next, he drops his remote modem beside the server" You have no gadgets but you can remotely hack a computer? huum
"Like, shadows. You liked hiding in them during previous Splinter Cells, right? Bad luck - they're gone. All of them." -> "The level requires old-fashioned stealth to get by - ducking behind walls and dashing past when the coast is clear." Ok, this also may mean "line-of-sight-stealth", but it's still stealth!
I think LaurenIsSoMosh is right... or at least i hope so...
Bobfish_Almight
05-20-2008, 02:04 PM
This is why I always advise people never to listen to anything written by, or on behalf of Microsoft
Toniosnipes
05-27-2008, 07:50 PM
This guy is surely a dev(bold title, and mods would have deleted this). Thanks, this comforts me to know you guys are working hard on sam http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
Any game with Sam is a awesome game for me, hardcore fan btw!!! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
Keep up the great work!!!!!! http://forums.ubi.com/images/smilies/typing.gif
ERN456
05-27-2008, 07:52 PM
There is no point in doing that unfortunately devs decided a long time ago to stop communicating. They havent talked for an year and SCC is not going to be in Ubidays and for that reason I believe SCC is dead. Im sorry if my tone is not appropiate but it is whats happened in this forum for an year.
Let's hope to find another SC day.. http://forums.ubi.com/images/smilies/1072.gif, night http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
mattborges
05-28-2008, 07:20 PM
I think the new gameplay is a great idea!! Inovate UBI!!!
Making Sam a fugitive and force him to "Survive" the way he can and hide among crowd his way too creative, this would change everything and I'm up for a new chalenge!
I think that they should keep up with that!!
But just give us some news UBI!!!!
M@TT
ERN456
05-28-2008, 09:24 PM
No point the games dead you wont get any news.