View Full Version : R6V multiplayer similar to CounterStrike?
06-22-2007, 02:06 PM
I've been playing R6V multiplayer a while and I can't help but notice many similarities to CounterStrike. Is it just me, or do you guys agree?
06-22-2007, 03:20 PM
I definately agree.
Attack and Defend is basically a CS clone with the added objective of retrieving intel in some levels.
I have said from the beginning that Vegas is a lot like a combination of CS/CSS and Halo with a name of Rainbow Six thrown on.
06-22-2007, 08:53 PM
06-24-2007, 06:02 PM
lol except in counter strike when i fired the bullets LANDED immediately instead of the friggen 2 second delay after the muzzle flash.
But this is the Unreal Engine 3 problem. Not something of the developers accord.
06-24-2007, 06:46 PM
Do your bullets actually take 2 seconds to reach their targets? Or you being ignorant and exaggerating?
06-24-2007, 08:32 PM
hes exagerating they only take about 1 1/2 seconds to join.