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mattotest
05-28-2005, 03:05 PM
hi there,
I proudly presents my latest masterpiece *jokingly* http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
ehm, yes the link:

Download Matto_3 (http://cryforce.butan240.server4you.de/CryForce%20Productions/Downloads/Matto3.exe)

Features of Matto_3:

-It is full a MOD
-Users friendly benchmark menu
-Possibility to load saved games out of the Farcry main menu
-New weapons: Glock17 with trippleshot and P99 tactical modified
-New objects: e.g. caves...
-Slow motion effect
-Typical Matto humor... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Visit fc-kartografen.de.vu (http://fc-kartografen.de.vu) for more informations

And don't forget to write comments and feedback... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


http://fc-kartografen.de.vu/mediac/loadscreen_matto_3.jpg

http://fc-kartografen.de.vu/mediac/1.JPG

http://fc-kartografen.de.vu/mediac/2.JPG

http://fc-kartografen.de.vu/mediac/3.JPG

http://fc-kartografen.de.vu/mediac/5.JPG

http://fc-kartografen.de.vu/mediac/6.JPG

http://fc-kartografen.de.vu/mediac/4.JPG

bjanga
05-28-2005, 09:20 PM
very very very nice. very nice.
The new weapons and the timedemo tool are very well done.

I run everything at low settings and this map did not give me framerate problems.

I thought it was actually a little too easy, the pistols are powerful, and weapons, health/armor and ammo are plentiful.

Great job, this blew me away http://forums.ubi.com/images/smilies/25.gif

mattotest
05-29-2005, 01:57 AM
I thought it was actually a little too easy, the pistols are powerful, and weapons, health/armor and ammo are plentiful.
yeah, that could be. but i thought better easy than to hard http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. Apart from that you can set a higher difficulty level. realistic is very cool! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

marts123
05-29-2005, 05:48 AM
Well done mod.I've only played it for 10 minutes and I can tell I'll be playin this over many times.

mattotest
05-29-2005, 06:34 AM
Thank you!
hope there will be some more comments...
Matto

Axeman89
05-29-2005, 08:36 AM
Huzzah! Huzzah! Matto's back, and with new weaponry!

BSR_Dude
05-29-2005, 11:46 AM
Nice job Matto, having a ball w/this! Check your PM's too. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Axeman89
05-29-2005, 12:46 PM
I think the pistols were a better choice then assault weapons. They seemed easier to use.
Is there any way I can use cheats? I want to explore the map better.
Oh, and the submarine blew me away!

mattotest
05-30-2005, 05:43 AM
@Axeman89:
you can use cheats: make a new shortcut with the farcry.exe. add to the shortcut: "....farcry.exe" -DEVMODE -MOD:Matto3
then you've enabled the devmode. with the F-buttons you can enable the flymode e.g..

or you download the *.cry file from my hompage. the link is added to the news.

Matto

dougjp
05-31-2005, 06:06 AM
Awesome mod, awesome! I think the difficulty is perfect, much like the original game. Challenging in many spots but not to the extent that it becomes an exercise in frustration rather than the game it is. For sure, like the original, it will be played multiple times, increasing difficulty levels.

Some unique touches, beautiful graphics, and love the homour here and there. I'm amazed that with all the detailed tunnel work, including moveable items too, that the frame rate is OK.

Many thanks!

jwill58
05-31-2005, 09:44 AM
Gamers , We are in the presence of GREATNESS ! ! !
This is well put together -I cant believe its an ametuer map. With work of this caliber I dont think the term "ametuer" is accurate. I was blown away by the special effects (slow-mo) and the music, especially at the end, was incredible. As long as mods and maps of this quality are being turned out, I dont see myself leaving this game anytime soon ! Thank you so much for this fine mod. You should be very proud of yourself.
John (jwill58)

mattotest
06-01-2005, 02:16 PM
Hehe, special thanks, jwill58 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
thats a comment! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Matto

HannahStorm
06-03-2005, 01:27 PM
Yes, this is the nicest thing to come out for Far Cry this year!

blauwbil
06-06-2005, 01:44 PM
Really nice mod, wub the glock http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.
Very nice effects in it as well....

Was a bit dissapointed about the end, its done very nice no point in that, its just "not satisfying".

I mean the thing that happens after the slowmo with the end, i get the credits after that so i presume that really is the end.

Except for that this is a GREAT mod, best ive seen yet!

R3spect !

AE-on
06-07-2005, 10:23 AM
Especially the mod part sounds very promissing, downloading http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

fabulouscoops
06-07-2005, 12:54 PM
Just finished. This is by far the best SP add-on for Far Cry I have seen. I will be playing again, and again. I liked the surprise ending, but can see how some might not.
There are not enough words to accurately praise this effort. Everything from music, to sounds, to skins, to gameplay, to savepoints, was outstanding and professionally done.
Bravo! Encore!

AE-on
06-07-2005, 03:14 PM
I really like the way you can pick your outdoor paths to get to the main bridge/camp. I started off playing the "left bay", and only later took the probably intended "right" bay path with the long cave trail. That alone makes the map outstanding: The huge outdoor area. Details everywhere, amazing.

I thought I had seen quite a few new models in the map, the e.g. the submarine, but in the mods/ folder "only" weapon objects seem to exist. Was I mistaken, and these models are actually already in the game?

Also amazing all the detail and the insane http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif work that went into the indoor areas.

If this map does not get you a first class ticket into the gaming industry, I don't know what will http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Wonderful to see where persistent (team) work will get a map, and it definitely raises the bar for the rest of us.

Thank you for the work and the fun! This map is exactly what I had been hoping for after having played Far Cry 4 times, a year ago.

mattotest
06-07-2005, 03:41 PM
Hi AO-on,
are you the designer of AE-Conyon?
i hardly remember the map, but i think it was one of the good levels!
it's a pity that you have not been developed more maps, or did i missed something?

well, there are a lot of new objects in matto_3, like caves, funny things and the submarine. but the files are all in levels\matto_3\ressources.pak. don't know why i packed the files there... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Matto

AE-on
06-07-2005, 06:16 PM
Originally posted by mattotest:
are you the designer of AE-Conyon?
Yep, that's me. Built it about a year ago http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


i hardly remember the map, but i think it was one of the good levels!
It was a "hike in an exotic landscape" kind of map, without any technical gimmics.


it's a pity that you have not been developed more maps, or did i missed something?
Alas I could no longer concentrate on mapping, burn-out, so I started doing something else. I did start to work on the 2nd 1/3rd of the map, but never finished that.

There are some nice beta 2 previews shots in the old thread, though: http://forums.ubi.com/eve/forums/a/tpc/f/273109392/m/722108865/p/5


well, there are a lot of new objects in matto_3, like caves, funny things and the submarine. but the files are all in levels\matto_3\ressources.pak. don't know why i packed the files there... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Ahh... well then http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


From time to time I am thinking of finishing off beta 2, but I would probably need some help with technical details, because Far Cry coding is simply beyond me.

bjanga
06-08-2005, 04:21 PM
Originally posted by fabulouscoops:
Just finished. This is by far the best SP add-on for Far Cry I have seen. I will be playing again, and again. I liked the surprise ending, but can see how some might not.
There are not enough words to accurately praise this effort. Everything from music, to sounds, to skins, to gameplay, to savepoints, was outstanding and professionally done.
Bravo! Encore!

What do you mean about the surprise?
I thought it wrapped up quickly, but not surprising . . .
Did I miss something?

Axeman89
06-11-2005, 08:27 AM
Hey! AE! You're still alive!

Axeman89
06-14-2005, 03:38 PM
Well, having explored everything (hopefully,) I think I can say that that is perhaps the best map/mod EVER! I have played countless maps, but everything from the pistols to the moveable objects, to the ending was incredible, although the outdoor beginning kind of bored me, and I didn't know what my mission was. It's what "awesome" meant before it applied to pizza.

fabulouscoops
06-15-2005, 10:34 AM
Originally posted by bjanga:

What do you mean about the surprise?
I thought it wrapped up quickly, but not surprising . . .
Did I miss something?

I did not want to give away the ending, which to me, was a big surprise. Once the mod has been out for a while, it might be OK to talk about it. PM me if you want to discuss.
Coops

PJLE30
06-24-2005, 08:10 AM
First let me say that I finished this MOD last night and it was amazing. Simply the best SP mod out there hands down. Framerates were smooth throughout and the gameplay and AI were exceptional.

In short: I loved it and am starting it over again tonight http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


SPOILER BELOW CONTINUE AT YOUR OWN RISK


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What was the story behind the ending? I thought it was really creative, but I mean...I don't get it. Should I play Matto v.1 and v.2 to get a better idea of what was behind the ending? I'm just curious becuase I feel lost LOL.

Oh and for me the best way through the slow-motion part was to use the scoped pistol (sweetest addition to this game ever!) and get headshots on all the guys. The rest is history...

mattotest
06-24-2005, 08:57 AM
What was the story behind the ending? I thought it was really creative, but I mean...I don't get it. Should I play Matto v.1 and v.2 to get a better idea of what was behind the ending? I'm just curious becuase I feel lost LOL.

well, matto 1 or 2 have nothing to do with matto_3, but you should have played matto_2 though http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

the story in matto_3 isn't finished yet, "Maybe" there will be matto_4 or something where the story goes on, and i don't know... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

you'll see http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Matto

ps: thanks to all other comments http://forums.ubi.com/images/smilies/25.gif

PJLE30
06-24-2005, 09:52 AM
Can you release it now please http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
j/k of course.

Thanks for the reply. I will DL and play Matto 2 next then while I wait for Matto4... http://forums.ubi.com/images/smilies/11.gif

brimlad
06-27-2005, 12:13 AM
must agree with all the praise, an excellent mod; the scoped pistol was a great addition and the ending was a real treat; haven't ventured to far into the cave yet, but am looking forward to it. did I mention the music...just great.
cheers from the land of oz!

bjanga
06-29-2005, 09:45 PM
I read on crymod that, well, something happened to Jack at the end of Matto3. All that happened was the screen faded black as I walked out of the elevator and towards the corridor, then exited to the main FC menu. Anyone care to enlighten me about any further developments? Did I miss the final battle?
-------------------------
No edit here. Sorry, I hit the wrong key. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif See reply below.

jwill58
06-30-2005, 06:07 AM
Originally posted by bjanga:
I read on crymod that, well, something happened to Jack at the end of Matto3. All that happened was the screen faded black as I walked out of the elevator and towards the corridor, then exited to the main FC menu. Anyone care to enlighten me about any further developments? Did I miss the final battle?
POSSIBLE SPOILER !!!!
YES ! Your PC must have OD'd cause that is where the "slow-mo" scene started.You arent missing a lot, but it is the end so you dont want to miss it.After the slow mo scene , you walk a short distance and another cut-scene takes you to the end. Its one of the most professional looking mods I've seen to date. OOPS !Well I guess you've read something about it in this forum....but it is real close to the end . I dont know what your specs are so I cant tell if your PC is overloading or if your file is just corrupted. You might want to uninstall your Matto 3 and find another place to d/l another file. Also make sure you have the latest drivers for your graphics card. You may know all this already, I cant think of anything else. Maybe someone else has an answer for you.
Hope this helps,
jwill58

fabulouscoops
06-30-2005, 06:26 AM
The final battle from the elevator on is in ultra slowmo. When you are victorious, there is a cutscene. And something happens to Jack.

******Spoiler***** Highlight the text to see.

<span class="ev_code_BLACK">Jack is shot by a HL2-Gman/Matrix-Mr Smith type character. Hes not dead yet and reaches for his gun. The man unloads a clip into his chest. Jack Carver has more holes in him than Vito Corleone and is presumed dead. But I have heard there will be a Matto4 so who knows.</span>

jwill58
06-30-2005, 09:12 AM
Originally posted by Axeman89:
Well, having explored everything (hopefully,) I think I can say that that is perhaps the best map/mod EVER! I have played countless maps, but everything from the pistols to the moveable objects, to the ending was incredible, although the outdoor beginning kind of bored me, and I didn't know what my mission was. It's what "awesome" meant before it applied to pizza.

Yes , Im slow....which "movable objects" ? I feel like I need to do more exploring.I dont remember specificly , all the objects I came in contact with....I've played through three times and almost double that where I just made it part of the way through. I think I would like to see what everyone thought was special in this mod that we dont see in any of the others. This Mod is far ahead of the pack. I hope to see a lot more from this fellow.
jwill58

bjanga
06-30-2005, 02:25 PM
Yeah, my laptop just crapped out after the slomo bit.

Thanks for the spoiler . . . maybe Jack will return as mini jack and have dual pistols? You know, those mini jacks (and val I think too) bleed when u shoot em http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Maybe Matto4 will be a mini-mod . . . pun intended

LordsWarrior
07-04-2005, 06:05 PM
Kool

Downloaded, Played, Finished.

Good mod!

Scoped pistol is kool..I never really used the glock.
The end was kool.
Nice animation going on there in the end sequence.

Thanks for the map

-LW

marts123
07-05-2005, 12:30 AM
You got them where you want them now Matto.Two dollar charge for the next one. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

jwill58
07-05-2005, 05:52 AM
Originally posted by marts123:
You got them where you want them now Matto.Two dollar charge for the next one. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Id pay with eager anticipation, and with a big smile on my face !


jwill58


PS... Its amazing how much we get for free on this game, when you consider how much work goes into the making of a mod/map of this caliber !

marts123
07-05-2005, 09:59 AM
Depending on your likes and dislikes and you have the time,it can very much be a fun time killer using editer's to create stuff.Also depending on who you are,you may be fine with giving to other's.

mattotest
07-08-2005, 02:39 PM
Hi guys,
I am glad to know that you would pay for my work, but i don't realy need your money http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (OKOK this is a lie... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif).
but if you want to do something for me, than just make advertising for my work. write comments...

thank you realy,
Matto

Pl-Destroy
07-18-2005, 10:17 AM
By far best SP map I've played to date. Fantastic work. You need to be hired by some FPS game maker.

Loved the ending too. Very dramatic and WTF. Awesome humor and details ike the Sam Fisher dude and video game screen. Here's hoping you brush up on the story more in Matto4.

I'm currently playing through Matto2 and its just as good. I've just entered the building where you 'crash open' the door. Rather difficult with the many baddies in that building; getting my a$$ handed to me. heh

Kuoster
07-23-2005, 09:37 PM
Sorry to bump this thread back up again, But I just downloaded this map today eversince I upgraded my comp (playing with Everything maxed out plus [B]HDR & SM3[b] wooot!) and it sure as heck is great.

One thing though. IT doesnt save the Savepoints! I play the map, and I make it to all the savepoints, and it actually says "Game Saved," yet if I die, and try loading up the most recent savepoint, none are listed!

The box is just blank!

This is very frustrating, as I need to replay it EVERY time I simply die. Any ideas?

Stringed_Evil
07-24-2005, 05:12 AM
* This thread deserves to be bumped imo http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Yeah the save point thing... perhaps you could enable devmode and use f2 to skip points? ( as pointed out by someone else on a different thread here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)

PJLE30
07-25-2005, 10:32 AM
I've not heard of anyone else having problems with the save points. This leads me to believe that you might have a corrupted install.

One thing to try is to create a new user profile for the mod. That is what I did. That might help.

Good luck.

mattotest
07-25-2005, 11:15 AM
Hello,
I heard this problem from guys, who don't have patch 1.3(+)

check this out.

Matto

Kuoster
07-26-2005, 01:48 PM
I have the latest patch. I guess I'll try a re-download.

BTW, anyone esle getting exceptionally long load times? I mean I need to wait for about 7 minutes for the first load-up. Usually for the default SP, it took a few seconds.

Stringed_Evil
07-26-2005, 02:00 PM
Kuoster - I get long load times too... I think it's because there is many more objects (Custom?) in matto_3 than a standard crytek map http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

bjanga
07-26-2005, 05:36 PM
7 minutes is crazy! I think the first load takes me about a minute or two, and I am on a (defragged and recently reformatted) shi*** laptop.

clec
07-28-2005, 03:23 PM
Matto3 is a classic mod. Still playing and this is a great project.
Thanks to mod community for great mods, the FPS market is slow at this time...

MoBass
08-08-2005, 07:56 PM
What time is it??? WTF 4:40??... http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
First of all: more http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif to Matto than can fit on this page! Awesome map/mod!! http://forums.ubi.com/images/smilies/25.gif I loved playing it. It looks absolutely beautifull and it has many funny little things. Even the merc radio stations have improved! It's worth exploring the map because there are several ways to reach the checkpoints. Also I like the silenced scoped pistol very much.

One thing I have to say it that in a couple of situations it was too easy to setup a choke point and let the mercs walk into a trap. I played on Challenging, going to try again on Realistic to see if that makes a difference.

I think the graphics are a little better than the standard Far Cry graphics. That is a big compliment as the original graphics are already very very good. I noticed only one problem, one of the wooden houses has disapearing walls when going inside it.

I have 1 Gb of memory and can play the stock Far Cry sp maps without enabling a swap file. That is a no no with this map, so it does use more memory than stock FC maps. When playing I get no slowdowns, it all runs smooth. (Amd 3000+, 800xt, 1600*1200, very high, 4AA, 8AF).

I'm waiting for Matto 4 that's for sure!

PS. Also many thanks to the people that helped Matto create this mod. Please everybody watch the credits at the end. Very well done. I liked the pool table http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Six_Gun
08-08-2005, 11:25 PM
Absolutely marvelous work Matto, impeccable quality and gameplay! I did not get around to using the Glock or exploring some of the alternate routes, so although I played the first time through on Realistic, there is much left to do.

To anyone that thought this was too easy to play, try Realistic if you aren't already on that mode, and try more challenging routes, as one of the great things about this map is it's vaiety of pathways.

You were not joking Matto, this IS indeed a masterpiece, and you should be very proud. I would be willing to bet this outdoes anything in the Ubi FC expansion by far. It even exceeds most if not all of the Crytek original game's maps.

Wise to not include the CryVision goggles, or did I just miss them? Anyway, more challenging without them.

Loved the humor, as always, and so glad I explored different paths in the basement, which opened my eyes to that first "hot steam" valve, and the cute little video.

My system ran this very well first time through, with everything Very High, except two even higher "Custom" settings, and 2xAA, 4xAF. Not a hitch in the loading, or slo mo, or anything else.

Thanks again Matt, and thanks to all your crew. I can only imagine what thrills you have in store for us with Matto 4. http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/25.gifTRULY AWESOME!!!

MoBass
08-09-2005, 04:13 PM
I played it again on realistic. Great fun but the choke points still worked. Although now sometimes one of the Mercs stayed behind and surprised me. I got shot up quite a few times but because of a little too much armour lying around it never really hurt. Now I'm sure that many people like it this way so they can have fun without replaying the same part 100 times over and over again like on some stock maps.

This time I used the alternate fire mode of the Glock, it is actually quite effective. Oh and I watched a couple of Mercs play cards, didn't want to disturb them so I chose another way. Got shot and needed the armour they were guarding. Went back and saw one of them cheating so I shot him first http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Six_Gun
08-09-2005, 05:47 PM
I played it again on realistic. Great fun but the choke points still worked.
I agree with what someone else said that the difficulty is on par with the stock game, in both playablity, and AI used. The many pathways, beautiful layout, and classic Matto humor are just icing on the cake.

You have to understand if you are using choke points, it's based on the way the Crytek AI works, and also a sign that you are an intelligent player.

I still think when you compare the Crytek AI to most, it's superior in many ways. The enemy will be suppressed, or rallied to charge, depending on the situation.

The dialouge of Far Cry, as humorous as it is, is also a fairly realistic view of the cross section of the types of people that take jobs as mercs. Some are very skilled and cunning, others rather foolish to rush in to a situation.

The more you play Far Cry, the more you see how the AI kicks in with a certain amount of random results, meaning the enemy does not always follow the same path, or react the same way, which serves to example that wide cross section I was refering to.

Stringed_Evil
08-09-2005, 07:38 PM
I just ran through matto_3 again tonight and for the first time on my 6800GT.

I've gotta say there is a world of difference between:
- struggling with my 5900xt o/c, trying to squeeze every last frame per second whilst maintaining an optimum level of visual confectionary.

and

throwing 6800 into the agp slot, loading up FC on very high gfx and getting unstutteringly good Fps.

Yeah, I had an excellent game this eve - taking the left route on medium. (wanted to charge in alot without thinking)

Theres so many details in this map that i'm only just discovering, and I Beta tested this mod! lol. The load time seems to be faster too, which doesn't make alot of sense to me.. (1 min?)

anyway - i'll have to do a matto benchmark now and compare to the creators results http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

MoBass
08-10-2005, 06:13 AM
Originally posted by Six_Gun:
I still think when you compare the Crytek AI to most, it's superior in many ways. The enemy will be suppressed, or rallied to charge, depending on the situation.
Oh yes, the AI is great as it is now. And there are numerous places in Matto 3 where it works well and I got surprised. And yes, I guess some of the mercs are just plain stupid http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

--- spoiler alert ---
One of the smart AI moves (or maybe he just got lucky)...: (Highlight text to read)
<span class="ev_code_BLACK">In the cave you have to flood a section to get acros. Now I just new there would be a merc waiting on the other side so I threw some rocks to lure him out. Sure enough, no reaction. Me thinks it's safe so I went in the water... That's when the merc decides it is a good time to start shooting at me since I can't shoot back from the water. Bastard!</span>

mattotest
08-10-2005, 12:40 PM
Yeah yeah... talking about my AI's http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Just my opinion about difficulty of AI.
I tryed a few days ago the new map sp_cayon from Jie Chen. And this map IS FAR TO HARD. I played it only up to the mountain-top where the snipers shot me... then I lost my fun and just closed the map.
I just hate that and thats the reason why Matto3 is not very difficult on medium-AI.

Matto

dougjp
08-10-2005, 01:40 PM
Originally posted by mattotest:
Yeah yeah... talking about my AI's http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Just my opinion about difficulty of AI.
I tryed a few days ago the new map sp_cayon from Jie Chen. And this map IS FAR TO HARD. I played it only up to the mountain-top where the snipers shot me... then I lost my fun and just closed the map.
I just hate that and thats the reason why Matto3 is not very difficult on medium-AI.

Matto

Exactly! Right on! Some mappers seem to get carried away and forget to design a 'game'. Instead they decide to effectively eliminate the difficulty choice range as in the original game, thinking somehow extreme difficulty will impress...? This makes no sense to me at all.

Well, with the exception of the occasional bravado-type posts, I'm certain it does the opposite for the majority of SP players, who also seldom bother to post and complain because they moved on elsewhere.

Six_Gun
08-10-2005, 02:15 PM
I tryed a few days ago the new map sp_cayon from Jie Chen. And this map IS FAR TO HARD. I played it only up to the mountain-top where the snipers shot me... then I lost my fun and just closed the map.
I just hate that and thats the reason why Matto3 is not very difficult on medium-AI Some of that map had me pissed at first too, then I realized I just wasn't heading the right direction to evade the chopper after blowing the first reactor. What actually was most annoying I thought was the ridiculous plank jumping puzzle to try and descend into the duct without much damage. There's also lots of lag if you don't take out the shield mercs before the next wave spawns. Overall, I thought it was still an above average map, and wished it had lasted longer, not knowing if it was unfinished. It seemed to end abruptly not being able to get into the building after the outpost you come to.

Your map is not totally easy Matto, it has some good challenges too, like the two elavator surprises. Trying to do the basement duct sneek without killing isn't a piece of cake either. In that sense, you offered something to please everyone.

I think it would be cool if the top map builders would get together and do a 3 map series or something. I can't take anything away from any of you, you're all PC brainiacs compared to me, and I consider it a priveledge to enjoy any of your work. http://forums.ubi.com/images/smilies/11.gif

bjanga
08-10-2005, 03:52 PM
Yes, canyon was rediculously hard.

I would be interested doing some mapping with someone else . . . PM me I guess. I have started something of my own, but I have a problem with budgeting my time, so progress is sporadic.

SPOILER
Matto, I think your AI was well done. Besides the elevator parts, it is a bit tricky coming out of the right cave to the bridge, and the fight where you can climb into the floating container was tricky, too. I said earlier that your map seemed easy because the pistols felt too powerful. The tripleshot is arguably better than the shotgun, and ammo was plentiful. The pistols are a lot of fun being so powerful. Just wanted to clarify calling your map 'easy'.

mattotest
08-14-2005, 05:22 PM
Question to you guys.
Tell me what you think, is this short strange movie when jack leaves the submarine?
I didn't though enough about understanding what exactly happens there. And shortly after the release I thought that this movie isnt understandable. So I just what to know what you think is that.
If there are some answers I will tell you what this short movie should mean, and also why the hell a new completed objective ("Talk with Mr. X about the difficulties and your chances in this mission!") is in the missions table is.

Matto

dougjp
08-14-2005, 05:36 PM
I remember now that you mention it, I couldn't understand however just wanted to get at the action, and thought no more about it.

Six_Gun
08-14-2005, 05:39 PM
Tell me what you think, is this short strange movie when jack leaves the submarine?
I don't have a problem with your cutscenes, because you don't overdo them, and they are fairly short, as you said.

If you play the map Outpost22, for example, although it's an excellent map, the cutscenes are overdone. The cutscenes are very nice looking, and well made, but there are too many of them, and some actually script in part of the gameplay for you.

The first scene tells you if you shoot the fuel tank across the water, the mercs guarding the nearby beach will go to investigate, leaving your path across the beach unobstructed.

The other things wrong with that were the shooting of the tank had to be from right where the cutscene placed you when it ended, or the mercs would just stand there.

Please don't use cutscenes like that, yours are fine the way they are. They are minimal and add art and immersion to the map, without scripting the gameplay for you.

Your maps are very good in route and gameplay options, can't wait for Matto 4. Any rough idea on a release date yet?

bjanga
08-14-2005, 08:46 PM
Six_Gun, you do not have to shoot the tank on Outpost 22 . . . :^)

Matto, I did not understand that cutscene, but it was a nice 'pump up'. I remember reading somewhere that you had a change of mind halfway through the map. It did not really take away from the map at all, by the way.

MoBass
08-15-2005, 07:11 PM
Originally posted by mattotest:
If there are some answers I will tell you what this short movie should mean, and also why the hell a new completed objective ("Talk with Mr. X about the difficulties and your chances in this mission!") is in the missions table is.

I did't understand that movie but still liked it. After playing the map I think the movie is about Mr. X telling you about your chances, and basicly predicting what will happen. Or I could be completely wrong http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

mattotest
08-16-2005, 07:21 AM
All right, I'll tell you.
The movie is a blackout from Jack. The mission was, that Jack goes to Mr X befor leaving the submarine. He should tell Jack about the chances and so on... Obviously the chances are not good for Jack... if you take a closer look at the movie, you see parts of the final cutscene where Jack gets shot.
So Jack doesn't know anything about the mission difficulties but he makes the job though.
Maybe through Jacks coolnes, he knows that he will survive http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Matto

bagpuss121
08-16-2005, 03:38 PM
Well ive played it and finished it. Execelent work nice mapping i enjoyed every second off the mission i really liked the slow motion scenes reminded me off max payne (bullettime) excelent work . My only remark is when will there be a matto4. And i hope it will be as good as matto3. Keep up the Execelent work http://forums.ubi.com/images/smilies/25.gif

MoBass
08-16-2005, 05:18 PM
Originally posted by mattotest:
... if you take a closer look at the movie, you see parts of the final cutscene where Jack gets shot ...
That's what I meant by "predicting what will happen" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.