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acana79
02-17-2006, 01:23 AM
I have a problem. I keep getting a white screen right after the Rainbow Six logo when starting the game. The sound is perfect but the picture is all white? Anybody got a clue?

I've updated all my software. Is my GeForce3 Ti200 out of date? It's on the supported card list and it does support Pixel and Vertex shaders...

This is what the log says.
I get the same message and result from both full version and demo version.

Any ideas?

Thanks

/A


HandleMain-after IkeGameMgr::create Current PerfTime: 5550796i
[ERROR | RSDisplayMgr::CreateGameWindow | 853] Creating a 1280x1024 window at 0,0 on monitor Default Monitor attached to NVIDIA GeForce3 Ti 200
[ERROR | RSDisplayMgr::CreateGameWindow | 877] Game running on primary display Default Monitor attached to NVIDIA GeForce3 Ti 200
RSDirect3DRenderer::RSDirect3DRenderer Current PerfTime: 5565733i
RSDirect3DRenderer::Initialize Current PerfTime: 5566671i
[ERROR | IkeEffectsMgr::FindEffectIndex | 2467] General effect not found explosion_water1
Texture Not Found : merc_pda.rsb
[ERROR | RSLCDMgr::Init | 84] Initializing LCD...
[ERROR | CLCDOutput::Initialize | 98] WARNING: lgLcdInit failed
[ERROR | CEzLcd::Init | 558] ERROR: LCD SDK initialization failed
[ERROR | RSLCDMgr::Init | 94] init failed
HandleMain-after game->init Current PerfTime: 5578515i
HandleMain-before game->setup Current PerfTime: 5578515i
HandleMain-after game->setup Current PerfTime: 5578577i
HandleMain-before game->start Current PerfTime: 5578577i
HandleMain-after game->start Current PerfTime: 5578577i
[ERROR | RSGameStateMgr::HandleChangeGameStates | 1306] duplicate state change request
[ERROR | RSGameStateMgr::HandleChangeGameStates | 1306] duplicate state change request

acana79
02-17-2006, 01:23 AM
I have a problem. I keep getting a white screen right after the Rainbow Six logo when starting the game. The sound is perfect but the picture is all white? Anybody got a clue?

I've updated all my software. Is my GeForce3 Ti200 out of date? It's on the supported card list and it does support Pixel and Vertex shaders...

This is what the log says.
I get the same message and result from both full version and demo version.

Any ideas?

Thanks

/A


HandleMain-after IkeGameMgr::create Current PerfTime: 5550796i
[ERROR | RSDisplayMgr::CreateGameWindow | 853] Creating a 1280x1024 window at 0,0 on monitor Default Monitor attached to NVIDIA GeForce3 Ti 200
[ERROR | RSDisplayMgr::CreateGameWindow | 877] Game running on primary display Default Monitor attached to NVIDIA GeForce3 Ti 200
RSDirect3DRenderer::RSDirect3DRenderer Current PerfTime: 5565733i
RSDirect3DRenderer::Initialize Current PerfTime: 5566671i
[ERROR | IkeEffectsMgr::FindEffectIndex | 2467] General effect not found explosion_water1
Texture Not Found : merc_pda.rsb
[ERROR | RSLCDMgr::Init | 84] Initializing LCD...
[ERROR | CLCDOutput::Initialize | 98] WARNING: lgLcdInit failed
[ERROR | CEzLcd::Init | 558] ERROR: LCD SDK initialization failed
[ERROR | RSLCDMgr::Init | 94] init failed
HandleMain-after game->init Current PerfTime: 5578515i
HandleMain-before game->setup Current PerfTime: 5578515i
HandleMain-after game->setup Current PerfTime: 5578577i
HandleMain-before game->start Current PerfTime: 5578577i
HandleMain-after game->start Current PerfTime: 5578577i
[ERROR | RSGameStateMgr::HandleChangeGameStates | 1306] duplicate state change request
[ERROR | RSGameStateMgr::HandleChangeGameStates | 1306] duplicate state change request