View Full Version : BUGS...BUGS...AND MORE BUGS...Post all yours here.
RedTerex
03-17-2005, 07:44 AM
1. Saved game in Career mode, loads up ok but crashes back to desktop as soon as you interact. Tried re-booting PC but does not fix it.
Tried running the saved Game 4 times, still crashes to desktop.
2.At 1024 speed when sub came under attack My PC locked out completly.
Had to pull the plug to re-start it.
3.The UZO and Bino "mist" is a real problem and renders them totaly useless when looking fore.
4. Cannot lock camera to U-boat in camera mode. Its a pain to keep "tracking" with the mouse.
I will post more bugs/problems as they arrise.
Monkeywho
03-17-2005, 02:57 PM
Have 1.1 Patch -
List of Bugs still in system:
1.) Totally crashed out of the game when heading back from 1st patrol - 1939, TYPE II, out of Wilhelm. Don't know why.
2.) TYPE II Problem - The Hydrophone wheel can not be moved with mouse. In the training missions with the type VII I could move the wheel with my mouse to turn it slowly. I really miss that. TYPE II seems to have a bug there.
3.) Camera spot was moved on TYPE II in the Aft position by the Captains Bed. It is too close to the bed now and you can see graphics tearing in the bed curtains.
4.) Sometimes watch crew doesn't change completely into rain gear. First time I went up top with an old only my 1st Watch Officer had a rain coat. . everybody else just got drenched. When I relieved the watch crew with a new one. . all had rain coats.
5.) I can't remember if this was type II or VII, but when I was going 10 knots. . the one speed dial in the command room was stuck on 5. . instead of 10. . every other speed dial was on the correct 10.
6.) Not a bug, but I request to have Dive, Surface and Message commands to be able to be also accessed via officer interaction. i.e. I click on my chief enigineer and click on a normal dive button, or periscode dive button, or surface. Or the Radio Man actually has an area where I can click to get to the messages. Not just "M".
That's about all I've found. . I'll post more as I find them.
Monkeywho
03-17-2005, 03:13 PM
7.) When I come to a complete stop and then order some forward motion. . whether 1/3 full or flank. . the engines won't kick in. (Type II) I have to reverse the engines and then put it into forward for the engines to kick in.
Shado2k2
03-17-2005, 03:45 PM
Just built a custom mission, sub vs carrier, ok torpedoed the carrier in shallow water and it listed and sat on the bottom still proud of the surface, understandable i decideded to get some gunnery practice in at the now stranded flattop and was picking off the swordfish on the deck, I blew one off the deck intact and to my amazement it took flight and started attacking me. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif (no i'm not on drugs)
Luder71082
03-17-2005, 04:56 PM
The sound in the intro movie skips badly for some reason. Video is playing smoothly but sound cuts in and out. Not a major problem, but it was annoying.
Forbidden1
03-17-2005, 05:24 PM
On my first Nav. training mission I was heading south through the channel on the map window. Suddenly all action stopped and it was strangely quiet. I knew she had frozen up like a popsicle. I tried everything and finally unplugged it. Restarted and it's been bug free every since. Downloaded the patch this morning and still bug free all day long. http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif
Monkeywho
03-17-2005, 05:28 PM
Ditto on the 8.) Skipping sound during the Intro Movie to SH3
hobnail
03-17-2005, 05:35 PM
#1 cannot install.
Other than that it is 100% bug free.
stevenwhiting
03-17-2005, 08:57 PM
Since new patch, repair crews don't repair.
stevenwhiting
03-17-2005, 08:59 PM
You turn to say course 68 so your guy says, but on the text it says 67. Turn to say course 120 so your guy says, on the text it says 119.
The numbers aren't matching what the guy is saying.
Chroniss
03-17-2005, 09:34 PM
The ready button! I HATE the ready button...
Luder71082
03-17-2005, 09:59 PM
In the convoy training mission the AI decided to turn on itself and the two escorts shelled eachother for quite awhile.
Shan_Hackett
03-18-2005, 06:42 AM
Intermittant sound storm spike (simular to the sound you get on a TV when theres no reception.)
Got latest sound drivers, still there. mainly happens when alot of sounds are playing at once.
Good example is a torpedo hit on ships. The added sound files, along with sound already from player sub, ocean, etc. Sort of just causes the game to trip-out. Corrects itself after a moment or two, but that initial ear popping "Fizz" on cranked up speakers is very annoying...
JG26_Jabo_Fatz
03-18-2005, 07:51 AM
I fixed the sound problem by lowering the hardware acceleration in the sound settings.
You might want to try that!
cpljudd1
03-19-2005, 07:31 AM
Pausing, god **** pausing.
I start the game all fine the engine starts then goes straight into pause, i click unpause, the system renders 1 frame then pauses again!
after 30-40 unpauses i can see enougth, the command crew are all standing up with their arms out by their sides.
Now i have applied 1.1 and am running the 5.3 catalyst drivers for my card.
My system is an alienware and easily comply with min specs
3.0 Ghz P4 Canterwood
1 Gig Corsair XMS DDR 400 RAM
Sound Blaster Audigy 1
Radeon X800 256 MB Pro (Sapphire)
1 x 40gig (7200rpm)
1x 120gig (7200rpm) both with 6 gig free
All sitting in an Asus P4-c 800 -E Motherboard
Win XP Pro SP2
5.3 Catalyst Drivers
Any ideas??
Dominicrigg
03-19-2005, 11:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Shan_Hackett:
Intermittant sound storm spike (simular to the sound you get on a TV when theres no reception.)
Got latest sound drivers, still there. mainly happens when alot of sounds are playing at once.
Good example is a torpedo hit on ships. The added sound files, along with sound already from player sub, ocean, etc. Sort of just causes the game to trip-out. Corrects itself after a moment or two, but that initial ear popping "Fizz" on cranked up speakers is very annoying... <HR></BLOCKQUOTE>
Thats a driver issue. I had the same thing when i first installed the game, the drivers were the standard ones windows puts on when it detects your card. The sound worked but every so often would hiss and crackle just as you say. I installed the drivers on the disk for the soundcard and now its perfect.
If the newest drivers dont work install some older ones or the ones you got with the card. Also make sure you totally delete the old drivers before you put new ones on, otherwise the install can become a mixture of lots of types of sound driver. This is always bad!! Hope that helps man, i was gutted when i first got the screech (Aswell as deaf..) Let us know if it does! http://forums.ubi.com/images/smilies/25.gif
CrazyDyck
03-19-2005, 04:13 PM
1) (Priority for me) I'd like to see a sound delay for shells and torpedo impacts/secondary explosions on ships, depending on how far away the camera position is from the event. Its a little unreal to hear the boom and see the flash at the same time when the ship is 5000 meters away from the point of view (ie: bridge or free camera mode)
2) Training missions "complete/Incomplete" do not reflect what you've actually accomplished. I torped the large merchant and three small merchants, yet still showed incomplete. Exiting out and results showed success.
3) I also would like a camera lockon to an object. Set to 50 feet up and out, facing sub or target and if moving, to follow along from that "set" vantage point.
Shan_Hackett
03-19-2005, 04:21 PM
@ Dom;
Shuffled about with some sound drivers, seems to illiminated the "Fizz, hiss" effect...But now im getting a sort of muffled effect on the quarters when i rotate the camera view. (Internal and external)
nosferato1st
03-19-2005, 07:13 PM
manning the deckgun in a storm in MP
V1.1
will cause the error message "cannot man deckgun in storm to pop up" but is unclicable and after bout 30 secs crashes the game
snuke1955
03-19-2005, 08:24 PM
The crew will not carry out orders when using Watch officer->crew on deck->flak gun;then, watch officer->flak gun->whatever orders I give. I want to see the crew act on its own, not have to binoc->zoom->choose target for every target out there! This cropped up during the Flak gun tutorial and the subsequent exam. Had to personally select by binocs, zoom and select-target every plane in the air for crew. They wouldn't follow instructions like, 'Fire at Will', 'Fire on inbound planes', etc. Tedious.
CrazyDyck
03-19-2005, 11:13 PM
One more thing - the enemy ships that take on damage and have small fires should be able to put them out - was chasing a destroyer and 3 merchants and for 40 min playing catch-up watched them continue to have small fires on the destroyer and two of the merchants. And the destroyer was burning due to exchanging hits from her sister escort in the convoy training mission (BIG BUG here - but this has already been noted by others). After expending my last torp on the destroyer for 3 consecutive misses, quit, typed this out and now going to bed! (gonna have torpedo nightmares!) http://forums.ubi.com/images/smilies/cry.gif
hakentt
03-20-2005, 01:52 AM
Big problem!
Am playing carier game and on my second patrol all enemy ships are stationary and they don't attack me at all. When I sink them I don't get the credit for kill. This is very poor from ubisoft developers.
koma77
03-20-2005, 02:16 AM
I've had some total freezes even with patch 1.1.
Apart from that I also want what Crazydyck want:
A time delay between the flash and the boom of explosions...
Ziuwari
03-20-2005, 02:35 AM
Just to point towards another topic where MANY people brought up problems that might be caused by the game, see this topic:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=2881085392&m=8311037492
BartWilmink
03-20-2005, 04:11 AM
SH3 buglist / issues / nits
* Storm for 6 months in a row? Only with convinient pauses of about 8 hours, namely when comming close to own port (the latter I can understand, since stormy approach in uboat pen would rise issues, but still, when 'always bad weather' otherwise, this is not very realistic).
* Uboat cant aim / man guns if waves higher then 1inch, but small tugboat like vessel (very tiny), manages excellent shots over like 1.5km! Again, the 'storm' issue. It's NOT just a matter of text. Its a matter of better weather model (more change in weather).
* Sonarman doesnt listen to a word the captain says. If told to follow nearest, never reports. If told to sweep, just sits there.
* The 'automatic' crew assignment engine (for the marco commands like 'surface cruise') is an idiot. Without damage, it will easily assign like 5 tired men to the damage control party (no, the quarters aint full), stuff like that (for example, in cruisemode assign tired officer to torpedo-room) etc. etc. etc.
* When entering hydrophone for manual sweep / follow, the direction seems random (but never logical, also not 'last direction' when entered H. station, also not remotly in direction of nearest contact for example when having told sonar to track nearest.
* Had 2x that after 1024x time, found myself at surface at 1x time, all of a sudden with a destroyer at about 150metres! Surely, by then it would have destroyed me, and surely the 5 men on the tower would have spotted it earlier (visibility was good enough to spot at about 1.5km).
* After crash-dive command, sometimes setting a new depth has no result. (Workaround I use is giving surface command, followed by setting depth, then it works).
* Small armed trawler equiped with hyrdophone but not depthcarges? Cause it followed me around while submerged whenever I went if above 1/3rd speed order.
* Got depthcharged multiple times by a small 1 engine fighterplane! Was this a secret weapon of the UK? This happened twice.
* Being limited to 8 or 32x timecompression when near to 'harmless' vessels is tedious, this can make it take like 30 to 50 minutes of gameplay each time to get out of the way of some unarmed small coastal trawler (too small for torpedo, and gues what: CANT MAN THE DECKGUN again...).
* Speech not correct in relation to text feedback. For example: text="new course 180", speech: new course 179. Seems like a rounding difference in the floating point speed data to the text and speech systems.
* Could still enter / use all in conning tower interior while damage report said ist was heavility damaged and no repair while submerged (likely outdoor damage, but still seemed odd).
* Larger ships seem overly agile when they need to evade torpedo's (much more agile then the small uboat?) They seem to have like (surface)torpedoboat agility, even tankers etc.
* Sudden 'in reverse' by large ships (again, to agile) to prevent collision not very realistic.
* (used english speech only so far) Speech is not consitant in speed / tone / loudness etc when it's saying sentences. Especially when in 'whispering' mode (silent running etc.) this makes the crew often sound like ******s. SH1 was muchos better.
* The soundengine seems only directional, not very stereo. When standing on the bridge, looking forward you only hear waves. When looking at the stern, only the engine. The human ears are on the side, so this is not right. Additionally: sounds and soundengine are mediocre except for a few (deckgun, underwater motor, lightning). What makes that worse is the repetition! When diving, it's always excatly the same sounds, with not even the slightest variation. Same goes for squicky sounds (ships falling apart underwater etc). Some sounds are really good, but there should be at least like 5 versions, and select them random for each event.
* Using Nvidia FX5200, rain never shows, not even in heavy downpour (can hear it though), not a biggy to me.
Could go on and on and on and on.... but tired of typing now. Great game, but it's definatly in its infant stage, needing to mature.
El_OSO
03-20-2005, 05:38 AM
When ever I save a career mode game submerged and come back to it later the engine thinks I'm starting in port. (I haven't verified if it is like this in single mission mode).
The bridge is manned even though the sub is under the water and I can access it through the keyboard shortcuts and the menu on the left. Furthermore, the crew management page won't let me remove the sailors on the bridge.
The only solution is to issue the surface command, wait and then re-submerge.
Pfauter
03-20-2005, 05:50 AM
Patrol CG 67 (or something like that). Yep, I would but it's in the middle of the frikking Spain! Or can I get a truck to get my sub there?
Deerslayer2005
03-20-2005, 07:43 AM
Night only so far - Large square panel on the horizon with obnoxious huge white ball in it. Other players reporting also.
Windows XP SP2, ATI 9600XT, 512K RAM
BartWilmink
03-20-2005, 03:09 PM
Grrr, for 3rd time, had a carreer end in death because of going from 1024x to 1x with a destroyer at less then 200m. Last time this happened, after the 'ship spotted' msg, I pressed f4, only to just in time to see the destroyer ram the conning tower.
After just navigating from kiel to ireland (1 hour of 'gameplay'), this tends to make one scream.
BONFLECK
03-20-2005, 10:15 PM
From the sounds of it, I guess i'm glad I didn't charge a new (overpriced) hotrod pc just to play SHIII. (Although I'd love to have a smoother running IL2/Pacific Fighters.) Hopefully a patch or 2 down the road (Like, Hopefully by next Friday for everyone's sake) will clean up all this @#(%! I've heard a lot of people take shots at machines like X-box and PSII, but it's funny how you never hear about bugs and crashes with games for those machines. I'd have waited another six months if I didn't have to read about the discouraging problems a lot of folks are having. SINCERE APOLOGIES TO ANYONE I MIGHT BE OFFENDING BY SPOUTING OFF HERE! But I'd like to know if anyone disagrees with me that a "NEW" game filled with flaws is total BS!
karamazov
03-21-2005, 08:49 AM
After 9 patrols, I can vouch for nearly all of these--as well as having my bridge crew on deck after having submerged to 75 meters.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BartWilmink:
SH3 buglist / issues / nits
* Storm for 6 months in a row? Only with convinient pauses of about 8 hours, namely when comming close to own port (the latter I can understand, since stormy approach in uboat pen would rise issues, but still, when 'always bad weather' otherwise, this is not very realistic).
* Uboat cant aim / man guns if waves higher then 1inch, but small tugboat like vessel (very tiny), manages excellent shots over like 1.5km! Again, the 'storm' issue. It's NOT just a matter of text. Its a matter of better weather model (more change in weather).
* Sonarman doesnt listen to a word the captain says. If told to follow nearest, never reports. If told to sweep, just sits there.
* The 'automatic' crew assignment engine (for the marco commands like 'surface cruise') is an idiot. Without damage, it will easily assign like 5 tired men to the damage control party (no, the quarters aint full), stuff like that (for example, in cruisemode assign tired officer to torpedo-room) etc. etc. etc.
* When entering hydrophone for manual sweep / follow, the direction seems random (but never logical, also not 'last direction' when entered H. station, also not remotly in direction of nearest contact for example when having told sonar to track nearest.
* Had 2x that after 1024x time, found myself at surface at 1x time, all of a sudden with a destroyer at about 150metres! Surely, by then it would have destroyed me, and surely the 5 men on the tower would have spotted it earlier (visibility was good enough to spot at about 1.5km).
* After crash-dive command, sometimes setting a new depth has no result. (Workaround I use is giving surface command, followed by setting depth, then it works).
* Small armed trawler equiped with hyrdophone but not depthcarges? Cause it followed me around while submerged whenever I went if above 1/3rd speed order.
* Got depthcharged multiple times by a small 1 engine fighterplane! Was this a secret weapon of the UK? This happened twice.
* Being limited to 8 or 32x timecompression when near to 'harmless' vessels is tedious, this can make it take like 30 to 50 minutes of gameplay each time to get out of the way of some unarmed small coastal trawler (too small for torpedo, and gues what: CANT MAN THE DECKGUN again...).
* Speech not correct in relation to text feedback. For example: text="new course 180", speech: new course 179. Seems like a rounding difference in the floating point speed data to the text and speech systems.
* Could still enter / use all in conning tower interior while damage report said ist was heavility damaged and no repair while submerged (likely outdoor damage, but still seemed odd).
* Larger ships seem overly agile when they need to evade torpedo's (much more agile then the small uboat?) They seem to have like (surface)torpedoboat agility, even tankers etc.
* Sudden 'in reverse' by large ships (again, to agile) to prevent collision not very realistic.
* (used english speech only so far) Speech is not consitant in speed / tone / loudness etc when it's saying sentences. Especially when in 'whispering' mode (silent running etc.) this makes the crew often sound like ******s. SH1 was muchos better.
* The soundengine seems only directional, not very stereo. When standing on the bridge, looking forward you only hear waves. When looking at the stern, only the engine. The human ears are on the side, so this is not right. Additionally: sounds and soundengine are mediocre except for a few (deckgun, underwater motor, lightning). What makes that worse is the repetition! When diving, it's always excatly the same sounds, with not even the slightest variation. Same goes for squicky sounds (ships falling apart underwater etc). Some sounds are really good, but there should be at least like 5 versions, and select them random for each event.
* Using Nvidia FX5200, rain never shows, not even in heavy downpour (can hear it though), not a biggy to me.
Could go on and on and on and on.... but tired of typing now. Great game, but it's definatly in its infant stage, needing to mature. <HR></BLOCKQUOTE>
BartWilmink
03-21-2005, 10:24 AM
1st of all, great game http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif, but there’s plenty of work to be done http://forums.ubi.com/images/smilies/51.gif. This isn’t to slam the developers, but to help them by supplying issues/buglists http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif.
To add to the already astonishingly long list http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif… Some of these I’ve already seen in other peoples posts as well.
* Type II boats, watchmen on deck has some polygons sticking into the conning tower (need to look ‘down’ a bit to notice on the bridge).
* Random crashes to desktop / freezes (both) since version 1.1 (V1.0, never had it once in 35+ hrs of gameplay) http://forums.ubi.com/images/smilies/1072.gif.
* Can still acces all orders for deckgun / flak on types that don’t have em (no biggy, but why?) http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
* http://forums.ubi.com/images/smilies/34.gifSeagulls flying through walls in Uboat pen.
* Colors of bow-wave in dusk/dawn often much darker then wake color (blue instead of white), no biggy, but looks odd
* AGAIN went from 1024x to 1x with a ship at collision distance (<50m this time…)http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif.
* UZO patch. Does work, but the keycombo only works when NOT at UZO station. This bugs me, since I want the particle effects ON all the time EXCEPT when at UZO station.
* Sometimes after using ‘accelerate camera’ function, the camera keeps moving forward even when no more keys pressed. Goes away by random fiddling with arrowkeys/control key.
* The 10 to 20minute wait while in transit becomes tedious http://forums.ubi.com/images/smilies/53.gif. Why not give some option to start in the patrolzone. Yes, the Uboats pens are modeled nice etc. But we don’t always have the time to play for 3 hours in a row.
* http://forums.ubi.com/images/smilies/mockface.gifEscorts shelling eachother.
* Still highly annoyed by the weather. It’s consistently bad, except close to port like magic. This is a major annoyance http://forums.ubi.com/images/smilies/cry.gif.
There’s another 20 or 30 http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif, but don’t pop to mind right now. Thinking of placing a notepad next to the keyboard, just to write down the bugs / gameplayissues. (hopefully, I’ve got enough paper around).
p.s.: this forum is tediously slow quite often…
p.s.2: yes, I found out the smileys http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
wazooda
03-21-2005, 06:37 PM
Did a thread on this in General Forum... but it is now gone...
Merchant ships accelerate at a ridiculous rate.
Coastal Merchant in Academy Training goes from 0 to 3 knots instantly and from 0 to 7 knots in 11 seconds.
Big one re: gameplay IMHO...
Wazoo
Lost_Lamb
03-22-2005, 05:07 AM
I get an intermittent problem where I will save a career, then exit, but when I come back to play I can access the save game screen but there are no save games in the list.
I have not been able to reliably reproduce this problem so I don't know if there are any common factors. It is just random.
It happens both when I leave the game and come back, shutdown and come back, or even if I just go back to the menu and try to reload.
At present I am trying to see if switching to desktop and manually backing up the save game files in My Documents\Sh3 will help provide recovery files. I then switch back to SH3, save it again and back this new save up as well, just in case. Fingers crossed.
DeathMeat
03-22-2005, 05:58 AM
1) in career mode the ships a stationary and when i shoot them nothing happens until i save and exit and then load again, then i can watch them sink.
2) in career mode when i get a mission like reach section ... when i get there it still says mission incomplete until i save and exit and then load again and then i sail out of the section and back in again.
3) the max depth of the XXI is 275m but i once sank to 505m and didnt die.
4) in career mode it says i cant man the deck gun in storms even when the water is allmost flat.
misfit74
03-22-2005, 06:39 AM
I have started experiencing a not-so-random crashing problem.
While on patrol, I found myself in the situation where I had just sent yet another hapless merch to the briny deep and was preparing to move on. I give the order to the navigator to return to course. I then move to the crew management screen and select the surface attack mode (I needed to move some more men into the bow torp room to facilitate reloading the tubes I just used. But...as soon as I click the surface attack button the game crashes and I get kicked back out to the desktop. This happened to me 2 twice last night before I became extremely frustrated and gave up for the night.
I am playing the US DVD version and I have the patch installed. Up until now I have not really experienced any significant bugs or issues other than the known NVidia graphics issues.
Trainspot
03-22-2005, 06:56 AM
I've got the same problems :
Crash to desktop (every 2 hours mean)
Problem with uzo impossible to use at certain bearing
Erased all saved game in career mode
Sonarman is a newbie
BartWilmink
03-22-2005, 07:32 AM
New / repeated bugs today:
* AI trouble: armed trawler not responsing in any way when shot at with deck gun from 4km. Not even after being hit. Should have zigged and come at me with its guns.
(note: FINALLY, after 60+ hrs of gameplay: a day that there wasnt storm!, although i'm getting the feeling the weahter will be good for another 6 months (just like the storm...)
* Minor nit: This game is on a DVD and there's no room for a speech weather report???
* Now only used 256x compression, hopefully to prevent 'in collision distance of destroyer' phenomena. This to no avail: again got that.
* Again got depthcharged by fighter aircraft too small to carry any. Note this was combined with going from 256 to 1x compression too late: depth charges already exploding immediatly when came to 1x.
* getting more and more annoyed by stupid helper/auto-allocation of personell. Keeps assigning tired men to stations while plenty of rested in quarters.
*sigh*
Otherwise: still great game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif finally had an hour or 3 of gameplay without CTD's. The CTD/freeze phenomena seem hit and miss. Note that my sys is stable otherwise (outside this game).
Hopefully, the devs are frantically working on 1.2 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/images/smilies/25.gif
wazooda
03-22-2005, 08:49 AM
* U-boat must be stationary for accurate Notepad Speed calculations.
I had suspected, contrary to some of the threads I have read, that in order to get accurate speed observations, my U-boat must not be moving.
So this is how I tested that theory:
Manual TDC setting in the torpedoe Academy training mission.
I lock up the C2 Cargo ship and start a roughly parallel path at 6 knots.
I then pull up the WO to give me a solution. He gives me all the relevant stats and puts the C2's speed at 1 knot.
I check to see that his AOB and range estimates are in the TDC... which they are.
I then click on speed and do a 15 second manual timing based upon his AOB and range. MY speed readings show the C2 is doing 11 knots! I repeated a few times to confirm.
I then order all stop and emergency back until an F12 view confirms I am not moving.
I then have the WO give fresh AOB and Range and speed. He still gets 1 knot. I then run the time for 15 seconds to check speed and THIS time, while standing still, I *also* get 1 knot.
Wazoo
Cheetoes
03-22-2005, 01:12 PM
@Wazoo
Good test. I had a feeling these were off. Either the devs implemented the wrong formula or they implemeted the right formula, but the variables are fubar. Either way, the speed calculation is not adjusting for our own speed and bearing to the target.