View Full Version : Are u all geting bored too early of the game?
Stormage09
10-25-2011, 02:39 AM
First of all i dont think the game its a total fail, i enjoyed the necro campaign , but after playing 3 days like a nerd lots of hours, i started to play only a few hours for several days and actually i dindt played the game anymore for another several days, i dont know why is it, maybe for the simplicity of the resources and skills, for the never ending battles in the campaign, or for the many bugs and town screens but im not getting fun anymore with this,some of you guys think the same?
Wintermist
10-25-2011, 02:44 AM
No, I still like the game. I just wait to play until they patch the bugs out. I can't play it when half of the skills just don't work.
Yargovish
10-25-2011, 02:54 AM
Yes, while the bugs and other unfinished stuff for the game don't help, I think the biggest problem is how repetitive the campaign maps are.
While the story is good, the maps themselves don't hold a candle to those in previous heroes games. They're generally way too big with no actual content other than neutrals guarding some random junk.
The worst I found so far is the last Inferno mission, where the enemy has a SINGLE town, which you can take early. Once you take it, you have to kill neutrals all over the map just to complete the quest, with no way to lose or be challenged whatsoever.
binmaze
10-25-2011, 03:13 AM
Yeah. Skill & strategy system is totally unbalanced and with no variety. Maps are meaninglessly large. Endless stream of neutral combats are horribly boring.
This is ridiculous.
Rei-V
10-25-2011, 03:36 AM
My overall impressions are still mostly positive. I am thoroughly enjoying the changes that they've made now that I've come to accept this as a *different* member of the series. I tend to at least partially agree with the theme of the thread though... I find this game a lot more repetitive than previous iterations to the series. It feels to me like the negative side of the "streamlining" process they seemed to focus on has come back to just make the game more same-same game after game, a lot less variety in outcome and gameplay once they removed the random and micro-management elements (whether you liked them or not, isn't my point here). Most games seem to play out the same now, and there is less evolution/enjoyment playing larger/gigantic maps as there was in previous games (IMHO).
I'm going to keep playing anyway, I am enjoying it none-the-less and I have optimistic hopes over what future patches/expansions might bring to alleviate these repetition qualms some of us are having.
alvin_the_elf
10-25-2011, 03:38 AM
Bored? I've not had this much fun from a single player game in a long time.
Sure the campaign maps are large. It is good for those who like battles after battles. Me- I only fight if I want to level up or if I want the treasure or mines they are guarding. The occasional quests are nice. And I notice more tactics from the AI heroes in the adventure map than Heroes V.
The bugs are annoying, yes, and I wish they fix them, but they are not game breaking. And I don't care about the town screens. I actually like the story, lore, skill system, visuals etc. I haven't even started skirmish or multiplayer yet. I'm having too much fun with the campaigns.
Valandryl
10-25-2011, 03:52 AM
Same as Alvin, I don't find H6 to be boring, maps are repetitive but that's mainly because skills are unbalanced and there's no more random in skills, so you quickly get what you want and then make easy wins on each battle with the same tactic. AI is stupid and always attacks the same units, even when it can't destroy a single creature (use reinforcements on dogs, AI will still attack the dogs).
Even AI heroes are always the same, same spells, same skills, same tactic, so yes this is what makes H6 repetitive.
For the rest, all the side quests are fun, and the gameplay is really usual, I've had more fun doing the campaigns on H6 than on H5, even if they are pretty easier on this new opus. So, not bored at all, I still enjoy playing!
alvin_the_elf
10-25-2011, 03:59 AM
Yes. If we had more spells and skills to choose from, I guess people would have had much less complaints. I guess that is something we'll get with expansions.
mcgslo
10-25-2011, 04:04 AM
actually i never finished any campaign in any heroes.... theyy were all boring. What gives heroes long years of play is multiplayer specially hotseat (for me ) and i am yet to start playing it with friends and girlfriend http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Hakkology
10-25-2011, 07:22 AM
Well i'd say its repetitive because of the whole skill system. You find yourself a valid spec, and keep playing it.
In the old heroes games you used to get new skills randomly with experience which made the game fun as you keep playing. I too am bored of the game already, im stuck at the first game of the necro campaign coz i spent too much time and i truly do not want to play all that again. Give the same skills, same stuff ...
Yargovish
10-25-2011, 08:00 AM
Originally posted by alvin_the_elf:
The bugs are annoying, yes, and I wish they fix them, but they are not game breaking.
Then you've been lucky, because game breaking bugs are plenty.
-You can get negative growth for creatures in town, dooming you to lose.
-Your skills can change when you reload, ruining your build.
-The game can simply lock up during the AI's turn, ruining your game entirely.
-My most memorable bug was when my friend's units started moving on their own during the AI's turn.
And these are just my personal experience, there are many more game breaking bugs being experienced by others as well.
binmaze
10-25-2011, 08:06 AM
Originally posted by Hakkology:
Well i'd say its repetitive because of the whole skill system. You find yourself a valid spec, and keep playing it.
In the old heroes games you used to get new skills randomly with experience which made the game fun as you keep playing. I too am bored of the game already, im stuck at the first game of the necro campaign coz i spent too much time and i truly do not want to play all that again. Give the same skills, same stuff ...
Randomness has nothing to do with it.
If there were multiple viable tech-trees, the selection system would be just fine.
But as of now, there are only a couple of godly skills and the useless rest.
Random system cannot save this crappy skill balance.
Hakkology
10-25-2011, 08:18 AM
Originally posted by binmaze:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hakkology:
Well i'd say its repetitive because of the whole skill system. You find yourself a valid spec, and keep playing it.
In the old heroes games you used to get new skills randomly with experience which made the game fun as you keep playing. I too am bored of the game already, im stuck at the first game of the necro campaign coz i spent too much time and i truly do not want to play all that again. Give the same skills, same stuff ...
Randomness has nothing to do with it.
If there were multiple viable tech-trees, the selection system would be just fine.
But as of now, there are only a couple of godly skills and the useless rest.
Random system cannot save this crappy skill balance. </div></BLOCKQUOTE>
Boredness of a game can't be because the skills in the game are unbalanced.
Even if you put more trees, you wouldn't change the fact that you still have to go for the same skill tree and the same tactics you "love" to do in your previous game, which i believe is a great reason to make the game boring in time.
Shortly, we all will prefer to use solid builds which work that are posted in the internet.
Randomizing may not solve the skill balance, i agree.However, It doesn't change the fact that my heart kept beating every time i opened a new chest for experience and live with my choices in the previous heroes games.
EasymodeX
10-25-2011, 09:00 AM
My only issue with H6 is this:
It's slow. Two main reasons being the campaign map design and the overal combat/animation speed.
1. Maps are large with a ****ton of tedious neutral camps. A bunch is fine, but there are a TON.
2. Each fight has to be micromanaged to avoid attrition (characteristic of the core game design). Quick combat is rather asinine in most cases.
3. Combat animations are slightly slow. This is because the unit turns, moves, turns, attacks. It's twice as bad for strike-and-return (HARPIES). Turn, fly, land, turn, attack, retaliation, turn, fly, land. It's like 15 seconds of animation for one attack. At 10 seconds per unit per turn, each battle easily lasts 5-10 minutes. Clearing a couple proximate neutrals takes half an hour.
I don't have any problems with the skill system as it stands. I think there's a bit of viable variety. There are some more common skills used to battle attrition, and then some more potent skills for various strategies. I think the main deficiency here is the value of direct damage magic abilities. They're all meh for the following tactical reasons:
1. You don't use nukes in easy battles. You use defensive / sustain skills to avoid creature loss (Reinforce, Life drain, heal, regen, summon elementals).
2. You don't use nukes in hard battles. You use hard tactical skills (summon elementals, puppet, purge) or skills that scale with a large army vs. large army (morale/luck buff/debuff, mass weakness, mass inner fire, mass stoneskin).
Nukes are simply never potent enough to avoid creature attrition in easy fights, and are never potent enough to use over major % spells like weakness or disables like puppet/terror.
My recommendations:
1. Map -- less neutral spam with 1 creep guarding a single node bull**** or a random stack of ore/gold. One slightly harder creature stack should guard a small clearing of ~3 interesting objects. E.g. reduce neutral creature spam by 50%.
2. Combat -- faster animations holy jesus. An easy interim fix would be a checkbox to flat-out accelerate movement/turning animations by 50%.
3. Skill trees -- buff direct damage; add relevant secondary effects to specific direct damage spells.
4. Reduce the relevance of anti-attrition (note: the map change will help a lot here).
5. Improve the Quick Combat option to give a slight bonus to the player so they can actually use the feature without getting owned by attrition.
These changes would make the game a lot smoother to play through tbh.
binmaze
10-25-2011, 09:16 AM
Originally posted by Hakkology:
Even if you put more trees, you wouldn't change the fact that you still have to go for the same skill tree and the same tactics
Huh? Why is that?
If there are multiple viable options, there is no obligation to play one specific option.
Try adding randomness to the current M&MH6, would it solve this boredom? Never it would.
People would still want at least one of nature, life, or necromancy. It's 3 schools and not really hard to get one of them even in random system. And in this current mess, people will keep spamming those staple skills all the way no matter what.
Other skills are useless to the oblivion, compared to those 3 schools. That is the problem.
And you can always reload the game.
Yeah, randomness may shed a new light for conservative/lazy players, when, only when the skills are balanced.
But as long as it is unbalanced, adding randomness would do nothing.
HEF2011
10-25-2011, 09:27 AM
Asking players of Might & Might Heroes VI "Are u all getting bored too early of the game?" is like asking chess players the same question.
At best, the game is a past-time for fantasy/strategy fans.
What do you expect players to do? Obsess over the game like a certain gaming company I know of that has thier fanboys believing that thier game is a sport? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
bloodraven43
10-25-2011, 09:38 AM
no the games alot of fun and no i dont play nerd hours like you,i have a busy life
alvin_the_elf
10-25-2011, 09:53 AM
Why the hell are people complaining about Neutrals? It's not like they hold a gun to your head and force you to fight Neutrals. Just ignore them! Kill if you want the treasure they are guarding.
Geez.
binmaze
10-25-2011, 10:00 AM
Originally posted by alvin_the_elf:
Why the hell are people complaining about Neutrals? It's not like they hold a gun to your head and force you to fight Neutrals. Just ignore them! Kill if you want the treasure they are guarding.
Geez.
Perhaps because you cannot level without them? Perhaps because it takes so many turns to build buildings and army without those resources? Perhaps because there is nothing else to do and you are passing by the area anyway? Perhaps because worried of failing future missions due to lack of main character progression? Perhaps because you want to fully experience the game worthy of every penny you spent? Perhaps because you don't want to recheck the map from head to toe for a missed quest part?
alvin_the_elf
10-25-2011, 10:20 AM
Perhaps because you cannot level without them? Perhaps because it takes so many turns to build buildings and army without those resources? Perhaps because there is nothing else to do and you are passing by the area anyway? Perhaps because worried of failing future missions due to lack of main character progression? Perhaps because you want to fully experience the game worthy of every penny you spent? Perhaps because you don't want to recheck the map from head to toe for a missed quest part?
You could level without doing battles in previous Heroes games? The resources are only good for maybe a couple of weeks. After that generally you get enough mines, so you don't have to worry about them. If you are passing the area and want to fight, or if you want to get your money's worth, then it is hardly the fault of the manufacturers. There are people who love fighting. For those who don't, there is a Quick Combat option.
EasymodeX
10-25-2011, 11:17 AM
You actually like fighting the Trivial battles that you auto-win in 1-4 turns using the exact same abilities with the exact same movement patterns over and over and over and over
and over and over and over and over
and over and over
and watching the harpy turn, fly, land, turn, attack, retaliate, turn, fly, land?
And Quick Combat does not work because the game makes me lose units, even though I would lose 0 when I micro them.
Brb I need to pass, reinforce - move deep, shoot their range, pass, sky and earth, shoot their range and the other range, pass, done, done, done, mass heroism, rage, attack, shoot, attack, attack, shoot, attack again.
HEF2011
10-25-2011, 11:46 AM
Originally posted by EasymodeX:
You actually like fighting the Trivial battles that you auto-win in 1-4 turns using the exact same abilities with the exact same movement patterns over and over and over and over
and over and over and over and over
and over and over
and watching the harpy turn, fly, land, turn, attack, retaliate, turn, fly, land?
And Quick Combat does not work because the game makes me lose units, even though I would lose 0 when I micro them.
Dude, no offense, but if you're asking questions like this and using terms like 'micro' to play Might & Magic Heroes VI, then you don't understand video games.
ACMELtd
10-25-2011, 11:50 AM
well.. i played through the necro and haven campaign. i won't say that i got bored, but after playing for about 1 week about 5-10 hours a day (which i haven't done in any game for the last few years) i got a bit bored. but thats just my personal problem because i normaly can't play that much at once. i love/loved the game, but i need a small break now. playing that much at once is just tooo much for me xD
besides that the game is fantastic, despite all its bugs and other smaller negative aspects. once the bugs are all sorted out and maybe some other small thing like the town windows which are acceptable, but bad, the game could be nearly as good as heroes 3. it actually is the second best heroes i'Ve ever played right now http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif but to get to the quality of heroes 3, it needs heavy rework of some aspects and fixing most bugs
/e: but i agree with some of you, that most battles are exactly the same. i played nearly all battles with the same sheme as it was best for zero casualties. starting a battle with one of about 3-4 skills/spells, then trying to minimize the enemies units with ranged units and after minimizing it, finishing the enemy with my strongest melee units. unfortunately its always the same. just differs a bit if you play a magic or might hero. with a magic hero its way easier and most battles are faster done with zero casualties. with a might hero you have to plan a bit. with a magic hero most battles are won without really planning strategicly (at least without planning further than what i wrote ^^). i played everyting on normal and it was way too easy
EasymodeX
10-25-2011, 12:06 PM
Dude, no offense, but if you're asking questions like this and using terms like 'micro' to play Might & Magic Heroes VI, then you don't understand video games.
So, you think that executing an entire trivial battle manually is not micromanagement, when a quick battle option is the equivalent of macromanagement?
Perhaps you don't understand the english language?
Valandryl
10-25-2011, 12:35 PM
Originally posted by alvin_the_elf:
You could level without doing battles in previous Heroes games?
The difference with H3 for instance is the experience needed to lvl up. On H6 it is ridiculously high, and you get as many XP as on H3 (1XP per HP killed as it seems). So, definitely yes reaching lvl 30 demands to kill a tremendous amount of monsters, which was less the case previously.
It isn't a problem as army size on H6 is bigger than on H3 (don't forget that core units on H6 equal tier 3 units on H3), but makes fights more frequents and against big stacks.
Yargovish
10-25-2011, 01:10 PM
Originally posted by EasymodeX:
2. Combat -- faster animations holy jesus. An easy interim fix would be a checkbox to flat-out accelerate movement/turning animations by 50%.
There's already an option for that. Look for "Unit Movement Speed" slider in Gameplay Options.
EasymodeX
10-25-2011, 02:01 PM
Ah, I thought that was for movement on the world map. Thanks for the reminder; I'll check it out tonight.
Wintermist
10-25-2011, 02:33 PM
Originally posted by EasymodeX:
Ah, I thought that was for movement on the world map. Thanks for the reminder; I'll check it out tonight.
Just be aware, the faster you set movement speed in battles, the faster unit voices will go. In my game they all sound like smurfs.
sv398
10-25-2011, 02:41 PM
Originally posted by binmaze:
Maps are meaninglessly large. Endless stream of neutral combats are horribly boring.
This is ridiculous.
Are you new to the series????
sv398
10-25-2011, 02:45 PM
Originally posted by Yargovish:
-The game can simply lock up during the AI's turn, ruining your game entirely.
-My most memorable bug was when my friend's units started moving on their own during the AI's turn.
And these are just my personal experience, there are many more game breaking bugs being experienced by others as well.
LOL guys, please DO check the Bug List thread.
The (temporary) solution to this is to "use up all your movement BEFORE you pass your turn".
Try it, it works (stops the AI from moving your heros and resolves the game getting stuck to processing the AI turn).
ludd_gang
10-25-2011, 05:56 PM
I've logged about 400 hours on Civ 5. I still enjoy the game.
Between my son and I, we are at 35 hours of M&M. I've probably put in about 10 hours, and it already feels very wash rinse repeat.
I wandered away midway through my second campaign.
dchalfont
10-25-2011, 06:06 PM
I have stopped playing it already.
I won't play it again until there is a massive patch.
I also think that it takes waaaaaaaaaaay too long to get the champion dwellings.
The fact that you only get two generic heroes in offline also makes it boring. You should be able to pick any of the heroes you can buy from the tavern.
I want to get my +2 ghoul movement on...
piranha000
10-25-2011, 06:21 PM
About 20 hours of campaign and skirmish play and definately bored.
Feels like i killed more creatures in that 20 hours than during 3 years homm V.
Beside that, game mechanics are dumbed down, there is simply nothing left to surprise me.
Missing that feeling, "Now i know how it works, lets restart and do it better this time", just to realize another unknown feature a few hours later.
jeyjack
10-25-2011, 06:52 PM
In my opinion the game is very funny, the only two things missing that would make it a really great game are: more orders avaible or new units and a random map generator.