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GoS_Ultima
10-24-2011, 04:54 PM
Chests, starting items & forts.

After the first 10 chests they stop being useful for experience, they need to be a % thing to make them useful after you have reached level 7-8.

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Also in the campign the start items are very poor. 1000 gold at the start or 3 wood and ore makes absolutly no diference to the game. I take the Tarrot cards just because it has a lasting effect.

Surely it should be 10,000 gold or 5+ destiny or 12 crystal. So its actually gona affect your style of play like everything else in the game, then i would give it some consideration as to what to take on my jouney.
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Why convert forts, they dont do anything diferently if they converted, only creature dwellings are needed to be converted.

Mist_Weaver
10-24-2011, 05:17 PM
A Converted Fort give you 500 Gold per day and allows you to recruit any creatures that there is a spawn building for within the Fort's control area, making it more than worthwhile especially in the early game where there is probably a Core building within its control area and you may not have advanced much past those units yet any way.

The default Dynasty bonuses might be uninspiring, but the ones you can buy at the Altar of Wishes certainly aren't.

Chests have always operated that way. While they might not be good for XP on a primary hero at high levels, they help you get to those high levels in the first place, and if you do not want the XP you can always use them to get your economy in gear.

GoS_Ultima
10-24-2011, 05:37 PM
You dont need to Convert the Forts to buy the creatures from Core buildings.

You can buy imperial forces from an ore Fort as long as you converted the Core building to your type so you get the creature type you want. And you get 250/gpd anyway if you dont convert.

Chests are great at start i wont complain, but now there is an ability to make all heros around about the same level and when they are high levels the experience isn't very good, i would definatly like for it to be a % at this point so there still worth collecting and so exploration isnt so boring later on in the game.

Zhjaeve
10-24-2011, 06:16 PM
You really think 5 wood and ore or a starting gold bonus doesn't matter? That could be the difference between you getting an additional creature generator in the first week or not, which will give you a better army to go creeping with, which can reduce losses and increase speed, allowing you to build better buildings even faster. It's a cascading effect and it can be even more visible on harder difficulties. The wood/ore dynasty bonus is even particularly useful on the 2nd Necro campaign mission.

Chests don't stop being useful. You just level slower anyway. There's nothing wrong with it diminishing in value. It shouldn't be just as easy to level from 17 to 18 as from 4 to 5. If you don't think the experience is worth it then take the gold. I have only rarely NOT been able to make use of more gold.

Why wouldn't you convert a fort? The increased income over time pays for the value of the resources spent on it. Do you refuse to upgrade a city from level 3 to 4? Because that's the same situation. All you get from that is more gold per turn.

GoS_Ultima
10-24-2011, 09:18 PM
Originally posted by Zhjaeve:
You really think 5 wood and ore or a starting gold bonus doesn't matter? That could be the difference between you getting an additional creature generator in the first week or not, which will give you a better army to go creeping with, which can reduce losses and increase speed, allowing you to build better buildings even faster. It's a cascading effect and it can be even more visible on harder difficulties. The wood/ore dynasty bonus is even particularly useful on the 2nd Necro campaign mission.

Chests don't stop being useful. You just level slower anyway. There's nothing wrong with it diminishing in value. It shouldn't be just as easy to level from 17 to 18 as from 4 to 5. If you don't think the experience is worth it then take the gold. I have only rarely NOT been able to make use of more gold.

Why wouldn't you convert a fort? The increased income over time pays for the value of the resources spent on it. Do you refuse to upgrade a city from level 3 to 4? Because that's the same situation. All you get from that is more gold per turn.

For the fort im saying 250 extra gold isnt very noticeable when my income is 15,000.

5 wood and ore is useless in campign, i havn't ever been short on them, its simply all about crystal if you explore enough like ive been doing. Usually have heavy surplus before the first week is ended.

And chests, no i dont think it should be as easy to level to higher levels but when it takes 60+ chests to get a level up and there is only 40 on the entire map it really puts it in perspective how tiny the amount of exp you get from them later on. The battle expience goes up, later in the game you get 40,000 from a battle but chests still only give 2000. Plus 1000 gold from a chest is nothing when your getting 15000 gold per day from your towns.

After the first campign level there isnt any point picking up chests for exp which sucks!

Zhjaeve
10-25-2011, 01:03 PM
Originally posted by GoS_Ultima:
5 wood and ore is useless in campign, i havn't ever been short on them, its simply all about crystal if you explore enough like ive been doing. Usually have heavy surplus before the first week is ended.

No? Do you play on easy? On normal you only start with 5 and 5. On hard you start with nothing. So you can't even build anything the first turn unless you can pick up both wood and ore deposits the first day.

I have *frequently* been limited by all 4 types of income as to what I can build or buy early on.


it really puts it in perspective how tiny the amount of exp you get from them later on.

And this doesn't put into perspective just how valuable they are early on, where a single chest can gain you an entire level? PLUS at this point they are also highly valuable for the gold amount which can fund faster building, which can make the choice tough. I'm still not seeing the point of this argument, why is the fact that they diminish in value a problem? By this point in the game you should be focused on the winning objective, not clearing out every random chest left on the map.


1000 gold from a chest is nothing when your getting 15000 gold per day from your towns.

I still disagree, with the creature growth rates combined with trying to build up multiple castles at once, I have only rarely NOT been able to put ANY amount of extra gold to good use.


After the first campign level there isnt any point picking up chests for exp which sucks!

Sure there is. You get a cumulative effect. Just because you aren't thinking long-term and don't get the OMG LEVEL UP every time you touch one doesn't mean they aren't effectively contributing. /Shrug

General_Masters
10-25-2011, 11:26 PM
I always take XP from chests, however I don't care if it takes a while for me to get all my buildings in place. Where I find them useless is when you've hit a scenario's level cap, since I have no real reason to send a secondary hero around to collect them at that point as I will get vastly more Weapon/Dynasty XP than that from the creatures I haven't killed yet (and there are always some creatures I haven't killed yet at that point).

Regardless of difficulty, I have never had a shortage of anything other than Crystals, and not always then, either. Even if I do, I tend to be able to trade in excess of the other resources to get more if need be, especially gold since it's lying around all over the place in large quantities. Then again, I don't buy the Hall of Heroes and then 2-3 secondaries right off the bat (I probably should do so more often, though), so I tend to have some gold reserves from the start.

That said, I could see popping an early chest or two for cash if playing on Hard, since you start with essentially nothing and can use the boost.

kidalt1
10-26-2011, 12:32 AM
generally i agree with zhjeave:

at the start that 5 ore and wood is very useful at hard because at the start u need all u can get since u start with practically nothing

and yes the chest do contain a fixed ( ish) amount and it looks like low at the higher lvls but that's how it should be.. the higher u go the harder it'll be to get even more high. that's just logic and if u don't want the exp u can always get the gold.. more money can never hurt.

and if u stand on a situation of getting 15k gold from town u should already focus on beating the crap out of your opponent.. .not chests and such

Aiax2010
10-26-2011, 01:14 AM
I think you're all missing the point of the first commenter. Sure 3 ore and wood are better than ZERO ore and wood, but the point is it's still a pitiful bonus.

The same goes for many other pointless bonuses, especially morale, luck and movement. I mean you collect on your dynasty weapon like 3 milion xp and you get +5 to morale or luck? Or enemy gets -5 morale penalty? If it's a joke then I'm not laughing.

Or a shoes that give you +1 movement. Again for those who are tempted to say "yeah but it can make a difference!" - sure it can but it would make even more difference if the weakest movements shoes were at least +5. I think there are some shoes that give you +8 and THAT can make a difference indeed. But they're the most expensive and rare ones.

Also the abilities - you can boost some of your primary attributes by 3 with each ability point which is great (I think it's magic power and elemental magic powers). But most attributes get just +1 boost with each ability point (magic defense, might defense, might attack) which in the grand scheme of things, where you have like 40+ of might/magic defense/attack at the end of the campaign, is negligible. Especially when you have only 30 ability points in total.

And last, most mana regeneration are also useless although I rarely have problems with mana. I mean if your magic hero has like 700 or 800 total mana and some spells cost 45 mana, then +2/day regeneration rate isn't make much difference. And the +2% regen bonus is better only for most advanced heroes.

Mind you, it's not ranting, more of a list of things that could be fixed/buffed/nerfed.

molinaro
10-26-2011, 01:19 AM
Also the abilities - you can boost some of your primary attributes by 3 with each ability point which is great (I think it's magic power and elemental magic powers). But most attributes get just +1 boost with each ability point (magic defense, might defense, might attack) which in the grand scheme of things, where you have like 40+ of might/magic defense/attack at the end of the campaign, is negligible. Especially when you have only 30 ability points in total.

You are ignoring the fact that as your tears rep goes up in ranks the Might Defense bonuses go up as well. And the Might Attack goes up with blood. They become +2 and +3 boosts per skill point. The same is true with some of the other skills you've listed.

Colderslave
10-26-2011, 01:36 AM
I think there is a couple different kinds of people playing this game...

-The ones actually playing it and enjoying it. (me!!)
-The (poor) ones for who it's still bugged and not working.
-The (even worse) ones who complain about EVERY SINGLE THING about the game that they find SLIGHTLY annoying...

I think you guys need to play and stop complaining, those tweaks (some of them at least) you're whining for will come eventually, since smart people actually report them instead of whining about it in completely random threads... and why the hell would they change chests? They've always worked that way and it's always been a nice thing ^^

Anyway, have fun!

Mouhappai
10-26-2011, 01:54 AM
No excuse for those +1 movement shoes; if there's going to be a rare and expensive +8 shoe, then there has to be a weaker and more common/cheap version. And since the rare ones are as its name says, rare, it may not even appear for you to pick up or it may get picked up by your opponents. Anyway, even one extra movement point a day can add up to a whole lot in the long run.

And I don't think we're the one who is missing the point. 3 ore and wood we probably don't really care either if we're into late game and have plenty of surplus. What we are concerned about is the beginning of the map, when everyone only starts with 0-5 or so. That extra bit could let you build whatever structure you need earlier than others who didn't not pick the bonus. This is especially true for small maps as even a short delay in building your army can have dire results.

Shop4B3B6B83D
10-26-2011, 01:55 AM
Really don't know on what tangent you are going on here.

First off, chests - Whoever claims that resource management does not exist in this game is not managing their resources - that is why gold or XP is still a awesome thing to have - surely, the XP is not great anymore after you ding lvl 8, but then again you fight so big battles in the end of the long maps that any Dynasty weapon and or your heros level is designed to follow it - so pretty much no point in changing it. Beyond that, i'd say up to 2000 gold from a chest is FAR from useless - that's a nice nudge of gold - for free - or a non-casualties fight 99% of the time.

Start items being poor? Even the very standard ones are still very nice thing to have - it can make you min-max to a very nice degree - and beyond that point, it's not the numbers you have given - it's either 2500 gold or 5 ore and 5 wood - so i don't know what you are talking about.

It being 10.000 gold - why? That would literally almost remove any sort of resource management just so you can blast off a capitol in round 4 or something, with a bit of luck on chests and resources, and voila - gold for everyone - i think that would be a TAD too silly. 12 crystals - do you understand how much 12 crystal is? 12 Crystal in this game, is a lot. I mean, if you reduce the cost of a building with a dynasty trait, AND have 12 crystal , you can afford what, 2-3 upgrade buildings on core creatures WITHOUT any other source of crystal? Absurd.

Forts don't give you a gold income if they are not converted. And you can say whatever you want of them, but seeing how you don't seem to manage resources to begin with, i doubt it would matter very much to bring up the argument of that having a gold income is important. Control 4 forts and you have a city for about as good as it'll get assuming you already have Capitol.