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View Full Version : Are gunnery specialists additive?



paulhager
09-14-2011, 07:26 PM
For several patrols, I've had TWO of the Tin Can Crossover specialists available. One has the gunnery specialty and the other is part of the deck watch. Whenever I've engaged an enemy vessel, I've put both in the deck gun crew.

I initally only had one of the specialists and I think I observed some slight improvement in the hit percentage. When I added the second, I couldn't tell if there was an improvement or not.

Now in port, I've actually managed to promote two more crewmen to the specialty - that gives me FOUR. Will I receive any appreciable benefit from all of these specialists?

MWolfe1963
09-14-2011, 08:15 PM
If I remember correctly from having asked the question.

For the timed men you activate, two is the limit.

Certain other skilled men per compartment, two is the limit. A few one is the limit, such as torp specialist, deck gunners, etc..Some have a factor that speeds things up, that factor doesn't improve by stacking, simply you want notice your DG loading faster using 4 specialist over 1.

I think meds, moral, engines, you get more benefit with two. I'll try to find the complete list and post it.

LouLewis1967
09-15-2011, 05:46 AM
Although I tend to shy away from picking apart the "coding" of the game, what exactly does the Tin Can Crossover do to your gun performance to have an effect? The reason I ask is I have one now, but he has what I would consider mediocre Gun skill, and poor Watch skill based on my other available crew that I can put on the gun. From my experience, high watch skills perform better on guns. So, what am I gaining with the specialist, when I have to give up skill in another category?

paulhager
09-15-2011, 03:00 PM
Originally posted by LouLewis1967:
Although I tend to shy away from picking apart the "coding" of the game, what exactly does the Tin Can Crossover do to your gun performance to have an effect? The reason I ask is I have one now, but he has what I would consider mediocre Gun skill, and poor Watch skill based on my other available crew that I can put on the gun. From my experience, high watch skills perform better on guns. So, what am I gaining with the specialist, when I have to give up skill in another category?

The benefit is more accuracy. The high gun rating, as near as I can tell, only increases your rate-of-fire.

LouLewis1967
09-16-2011, 10:36 AM
From my experience, the Watch skill has a lot to do with accuracy as well.

Since I am usually manning the deck gun myself, I can see I do not get much boost from a Tin Can Crossover on the gun. I usually put guys with good Guns and Watch numbers on the AA guns while I handle the deck gun (in daylight situation) in case I get jumped by some AA cover.

paulhager
09-16-2011, 02:39 PM
Originally posted by LouLewis1967:
From my experience, the Watch skill has a lot to do with accuracy as well.

Since I am usually manning the deck gun myself, I can see I do not get much boost from a Tin Can Crossover on the gun. I usually put guys with good Guns and Watch numbers on the AA guns while I handle the deck gun (in daylight situation) in case I get jumped by some AA cover.

If you fire the gun yourself, you get no benefit from the specialist. I seldom fire the deck gun myself, preferring to allow the gun crew to do it while I maneuver the boat. About the only time I fire the gun myself is when the target is beyond visual range - normally in a rain/fog situation.