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talgalili
09-05-2005, 02:57 AM
What do you think will happen ?

In all the previous HOMM (I know of), the plot was alweys linear.
But on other games, like AoW or C&C - You have a Bis strategic MAP where you can make MACRO desicions (transleting on which mission to take on next - when one mission affects the next one).

Do you think there will be (or should) be such Game-play at HOMM V ??

With regards,
Tal.

Dregonar
09-05-2005, 03:15 AM
I wish there would be, but I doubt it. I at least hope they make it more like Heroes III, not IV.

kalakuend
09-05-2005, 03:43 AM
I liked the HoMM3 linearity http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)
But if they implement sth new i bet it's gonna be good

Aseved
09-05-2005, 04:27 AM
Heroes II did have some options in the campaign (you could even "jump" from the good campaign to the evil campaign and vice-versa in scenario 5, iirc)

I would welcome to have optional missions for a reward like in Heroes II.

KyleSeton
09-05-2005, 05:43 AM
The Heroes 2 setup was the best allowing you to choose if you wanted to save the poor victim or smash there skulls in to a thousand pieces. the allternate options with the rewards.

stevenlynch
09-05-2005, 07:31 AM
Originally posted by Aseved:
Heroes II did have some options in the campaign (you could even "jump" from the good campaign to the evil campaign and vice-versa in scenario 5, iirc)

I would welcome to have optional missions for a reward like in Heroes II.

Yes, branching campaigns (http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/3331053333/r/5091029533#5091029533) and sometimes even choosing between scenarios that bring different possible rewards (a necromancer ally or a dwarf-bane and ogre alliance for example) - you can't have everything and there is some notion of real time passing with game time, which happens rarely in H3. HOMM2 had a superbly designed group of campaigns in original and then the more difficult expansion campaigns for those familiar with the game, and IMHO Ubisoft/Nival would do well to learn and draw from HOMM2's campaign successes. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif =)

Even if a new expansion or Heroes game chooses to follow a certain story path (like H3's campaign continuing after Roland wins The Succession Wars), that does not preclude having multiple endings for each Heroes game/expansion. A good thing, IMHO.

Alderbranchh
09-05-2005, 08:10 AM
Originally posted by KyleSeton:
The Heroes 2 setup was the best allowing you to choose if you wanted to save the poor victim or smash there skulls in to a thousand pieces. the allternate options with the rewards.

I agree... also there was the option of swapping sides too during that campaign... more of such things is really required to make it a great SP-experience... although the stories in H3 were very good anyway even though they were linear.