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View Full Version : i need help for paint sheme my me163b!



leclerc2h1
01-13-2006, 11:55 AM
hi any, i been a 3d modder, and so i have create a most of 3d model, but i don't have can create the paint sheme for my model can't you me help to create the paint sheme for the Me163b fighter?

i have would follow many tutorial, but the most picture link, is out!

so this is the paint sheme what i would use for my model!
http://img189.imageshack.us/img189/1402/commeici8jf.th.jpg (http://img189.imageshack.us/my.php?image=commeici8jf.jpg)

but i don't understand the process for blueprint, why this is my original uvmap from model!
http://img350.imageshack.us/img350/8673/me163ba3bcopier4af.th.jpg (http://img350.imageshack.us/my.php?image=me163ba3bcopier4af.jpg)

so can't you me say, what i must make in first time, must i color the uvmap, or what must i make it?
and we must i organise the layer?

many thank's!!!!

leclerc2h1
01-13-2006, 11:55 AM
hi any, i been a 3d modder, and so i have create a most of 3d model, but i don't have can create the paint sheme for my model can't you me help to create the paint sheme for the Me163b fighter?

i have would follow many tutorial, but the most picture link, is out!

so this is the paint sheme what i would use for my model!
http://img189.imageshack.us/img189/1402/commeici8jf.th.jpg (http://img189.imageshack.us/my.php?image=commeici8jf.jpg)

but i don't understand the process for blueprint, why this is my original uvmap from model!
http://img350.imageshack.us/img350/8673/me163ba3bcopier4af.th.jpg (http://img350.imageshack.us/my.php?image=me163ba3bcopier4af.jpg)

so can't you me say, what i must make in first time, must i color the uvmap, or what must i make it?
and we must i organise the layer?

many thank's!!!!

Friendly_flyer
01-13-2006, 12:49 PM
Well, put in panel lines and put all the paint and wear below it?

leclerc2h1
01-13-2006, 01:21 PM
hi friendly flyer, what i must insert in panel line?

speak you add "new layer"? and so i must it name the different part for colors and rest?

Taylortony
01-13-2006, 03:44 PM
we use photoshop or similar... in the game ones where we have a void layer as found in the game paint schemes folder this has the panel lines etc on a white background, we add a white layer over the 3d model then use a plugin called remove white to make the void layer transparent ( see through) and put that ABOVE /ON TOP of the white layer. so only the panel lines remain, but because a white layer is under it you can still see the panel lines... then any colour or camo added between the white layer and the panel line layer on a new layer(s) build the paint scheme and allows the lines to be seen on the top

ku101_Star-C
01-14-2006, 08:42 AM
Skyraider has a solid tutorial on "unwrapping" and "skinning" 3D models here:

http://home.wanadoo.nl/r.j.o/skyraider/tut_texturemapping.htm

It was a big help to me when I started building them. I also reccomend you check the tutorial section in the forum for a plethora of additional hints, tips, and tutorials.

leclerc2h1
01-21-2006, 05:06 AM
oh many thnx ku101!!!

anasteksi
01-21-2006, 05:20 AM
http://www.simmerspaintshop.com/ ou should visit this site too. there's many good tutorials which are worth looking at.