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View Full Version : REQ: A way to bypass bumpmapping w/o seting lights to low



coldyguy
03-27-2004, 03:39 PM
PLEASE either fix opengl support or add a way to force pixelshader 1.1 support so that we can skip out on the bumpmapping without having to set lightmap quality to low cause it makes everything look like crap. There are tons of ppl with the crappy FX series of geforce cards...we supported you by buying the game, now support us before you bother implementing pixel shader 3.0 when there arent even any freakin cards that support it at all yet.

coldyguy
03-27-2004, 03:39 PM
PLEASE either fix opengl support or add a way to force pixelshader 1.1 support so that we can skip out on the bumpmapping without having to set lightmap quality to low cause it makes everything look like crap. There are tons of ppl with the crappy FX series of geforce cards...we supported you by buying the game, now support us before you bother implementing pixel shader 3.0 when there arent even any freakin cards that support it at all yet.

shamefu11
03-28-2004, 02:51 PM
so get rid of ur crappy NVIDIA card and get an ati. game runs fine on my 9600xt256mb everything set to high FULL AF and AA and im only running it on a 1.9 ghz 4xagp! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif