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Grzelich
06-26-2009, 02:54 AM
There was a discussion about the Infantry, but it was dominated by COH, so I will try to arrange a new a one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I think that the infantry should have a bigger impact on the game.
Main features of infantry?
1) Capable of crossing rivers without bridges
2) Can cross swamps, mountains, tank barriers
3) Hareder to detect when cravling
4) Can enter forests/ditches/houses etc for cover
5) Can create fox holles or bunkers (eng)
6) Can specialize in many arms: MGs, Mortars, AT rifles and launchers, sniper rifles, grenades, mines, flamethrowers, etc
7) Best manuverability (can change directions instantly) but not the fastest
8) Can burst into sprint - short term fast run 200% norm (good for aproaching MG nest, tanks)
9)duck&cover runn - makes them go 150% speed and deal less damage, but also take less damage
10) Can acutally hide under tanks to plant explosives (commando units, guerilla units)
11) Binoculars - can spot enemyes from distance in a long but narrow range, even through radio silence
11) Can create booby traps (eg. mined car on the road) and road blocks
12) Place tracers for the airforce for attacks/paradrops/supplydrops, that are more accurate, than the normal ones

And lots of more ideas...

Also the infantry should be divided in to 6 main groups:
1) GI - General Infantry, can do most of the specified actions above - comes in groups of 25, in each gropu there are 2 MG, 2 snipers and 2 AT units, 3 commanders and 16 rifleman.
2) MI - Mechanized infantry, specialized in fast rides, uses motorbikes/trucks/armored trucks to transport, acts like a normal GI on the battle field, but can use a support weapon from their wechicle - comes in groups of 9 - 3 bikes or 1 truck - includes 1 MG, 1 Sniper, 1 AT and 5 rifleman and a commander.
3) Engineers - they do the dirty work, repair bridges, build new ones, arm and disarm mines etc, comes in groups of 10 - 2 jeeps or 1 truck, 80% fighting skill of GI, but 150% against armored
4) Airborn - the juice stuff http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Comes in groups of 12 - 1 Mg, 1 sniper, 1 AT, 1 commander, 9 riffleman. Has a 150% fighing skill of GI, can paradrop or paraglide on the battlefield, has bigger engineereing skils than the GI, but it's not as good as guerillas or eng
5) Guerilla - the forgoten ones http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Comes in groups of 10 - 1 commander, 1 MG, 1 Sniper, 1 AT, 6 riffleman. Has a figheing skill of 90% of a GI, but has the second best eng skill after engineers, can do a lot of crazy stuff such as planting explosives under bridges/roads/trucks/tanks, asasinations etc.
6) Commando - the elit, has a 200% fighting skill of a GI, comes in groups of 6, includeing 1 comm, 1 at, 1 mg, 1 snip and 2 riffleman. Has an eng skill as the airborn, can paradrop and do some parts of the guerilla tacits. Also great deteciton skills and very low profile (extremly difficult to detect)

Well this are my general ideas for infantry...

I think, that it should be made in groups, and each gropu should be effective, if propper orderes would be made, and propper cover found.

The supply cost of infantry should be lower than tanks, and the creation time much faster. I think that it would be the best, if in each army for 1 tank would be 4 infantry groups

What's your opinion?

KZarr
06-26-2009, 05:42 AM
How are you going to balance that with armor?

Also who the hell would use guerilla's in the 2nd WW?

bruce57
06-26-2009, 06:23 AM
garrisoning in buildings is a must

Grzelich
06-26-2009, 06:33 AM
Originally posted by KZarr:
How are you going to balance that with armor?

Also who the hell would use guerilla's in the 2nd WW?

1) Simple - a soldier dies when hit by a tank shell/greande/mortar/machinegun fire... if he's lucky, then he can take 1-2 hits before he becomes inoperational. So simple create a "dodge" parameter instead of armour, which will give a chance to dodge explosives, support fire or avoid concetrated fire of other marksman. This parameter would grow, if the troops would change formation (spread, cover etc) and also when the squad would shrink (it's harder to shoot fever men on larger ground). However, when men die, the moral goes down, and with it, the "dodge" goes down as well.
So simply: evry man has 2 hp - when he reaches 0 he lies down incapable of combat, when he goes below 0 he dies. During WWII GI didn't use flackvest, so it's realistic and puts a greater focus for finding and using cover.

2) Well... whole actions in Poland by the National Army (AK - polish underground guerilla forces concerned of ex-soldiers, police man and volountiers) since december 1939 till spring of 1945, the communist guerilla in the balkans, especially in the Jugoslavia, French resistance during the late 1943 till liberation of Paris, Japanes troops on pacific islands durign McArthurs invasion, Chinees troops in China-Japan war from 1937 till 1945... and a lot more... These where the guerillas, that took a major impact on destroing supply routs, communication devices, stealling plans and attacking garnisoned troops.

You can learn about the scale of the guerillas in Poland by takeing a look at the bigest guerilla action i Europe duroing WWII - the Warsaw Uprising on http://www.warsawuprising.com/

Enjoy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Grzelich
06-26-2009, 06:37 AM
Originally posted by bruce57:
garrisoning in buildings is a must

Agreed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif If ther will be GI and buildins, than garrison in them is the only logical possibilty http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif And it could also be enchaced by different garrison modes (Fire on Sight, Hide, Watch out for enemy but dont engage in combat etc)

bruce57
06-28-2009, 03:56 PM
sounds complicated http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

N3V30
06-28-2009, 04:14 PM
N0000OOOOO


Imfantaries muzt be canonz fodd3r!!!!

bruce57
06-28-2009, 07:59 PM
http://forums.ubi.com/images/smilies/51.gif

Wizeacre621
07-16-2009, 02:28 PM
One man can change the face of a war without a tin can.

peakfs_HUN
07-16-2009, 03:19 PM
balancing infantry is simple, you simply arm them with sticky bombs, magnetic mines, bazooka
you can give them mine detectors, a dinghy to cross rivers or lakes, camouflage suits
or simply they have the ability to dig in, so they strike first and they have a considerable defense
give them binoculars so they see further
there are many options, maybe they can capture unmanned vehicles, like jeeps, trucks, at guns, halftracks, etc ...
it's all about creativity http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wizeacre621
07-17-2009, 11:31 AM
War was first sued with infantry and it will end with infantry...eliminating the speed and creativity of a man with a rifle will cripple any means army