Grzelich
06-26-2009, 02:54 AM
There was a discussion about the Infantry, but it was dominated by COH, so I will try to arrange a new a one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I think that the infantry should have a bigger impact on the game.
Main features of infantry?
1) Capable of crossing rivers without bridges
2) Can cross swamps, mountains, tank barriers
3) Hareder to detect when cravling
4) Can enter forests/ditches/houses etc for cover
5) Can create fox holles or bunkers (eng)
6) Can specialize in many arms: MGs, Mortars, AT rifles and launchers, sniper rifles, grenades, mines, flamethrowers, etc
7) Best manuverability (can change directions instantly) but not the fastest
8) Can burst into sprint - short term fast run 200% norm (good for aproaching MG nest, tanks)
9)duck&cover runn - makes them go 150% speed and deal less damage, but also take less damage
10) Can acutally hide under tanks to plant explosives (commando units, guerilla units)
11) Binoculars - can spot enemyes from distance in a long but narrow range, even through radio silence
11) Can create booby traps (eg. mined car on the road) and road blocks
12) Place tracers for the airforce for attacks/paradrops/supplydrops, that are more accurate, than the normal ones
And lots of more ideas...
Also the infantry should be divided in to 6 main groups:
1) GI - General Infantry, can do most of the specified actions above - comes in groups of 25, in each gropu there are 2 MG, 2 snipers and 2 AT units, 3 commanders and 16 rifleman.
2) MI - Mechanized infantry, specialized in fast rides, uses motorbikes/trucks/armored trucks to transport, acts like a normal GI on the battle field, but can use a support weapon from their wechicle - comes in groups of 9 - 3 bikes or 1 truck - includes 1 MG, 1 Sniper, 1 AT and 5 rifleman and a commander.
3) Engineers - they do the dirty work, repair bridges, build new ones, arm and disarm mines etc, comes in groups of 10 - 2 jeeps or 1 truck, 80% fighting skill of GI, but 150% against armored
4) Airborn - the juice stuff http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Comes in groups of 12 - 1 Mg, 1 sniper, 1 AT, 1 commander, 9 riffleman. Has a 150% fighing skill of GI, can paradrop or paraglide on the battlefield, has bigger engineereing skils than the GI, but it's not as good as guerillas or eng
5) Guerilla - the forgoten ones http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Comes in groups of 10 - 1 commander, 1 MG, 1 Sniper, 1 AT, 6 riffleman. Has a figheing skill of 90% of a GI, but has the second best eng skill after engineers, can do a lot of crazy stuff such as planting explosives under bridges/roads/trucks/tanks, asasinations etc.
6) Commando - the elit, has a 200% fighting skill of a GI, comes in groups of 6, includeing 1 comm, 1 at, 1 mg, 1 snip and 2 riffleman. Has an eng skill as the airborn, can paradrop and do some parts of the guerilla tacits. Also great deteciton skills and very low profile (extremly difficult to detect)
Well this are my general ideas for infantry...
I think, that it should be made in groups, and each gropu should be effective, if propper orderes would be made, and propper cover found.
The supply cost of infantry should be lower than tanks, and the creation time much faster. I think that it would be the best, if in each army for 1 tank would be 4 infantry groups
What's your opinion?
I think that the infantry should have a bigger impact on the game.
Main features of infantry?
1) Capable of crossing rivers without bridges
2) Can cross swamps, mountains, tank barriers
3) Hareder to detect when cravling
4) Can enter forests/ditches/houses etc for cover
5) Can create fox holles or bunkers (eng)
6) Can specialize in many arms: MGs, Mortars, AT rifles and launchers, sniper rifles, grenades, mines, flamethrowers, etc
7) Best manuverability (can change directions instantly) but not the fastest
8) Can burst into sprint - short term fast run 200% norm (good for aproaching MG nest, tanks)
9)duck&cover runn - makes them go 150% speed and deal less damage, but also take less damage
10) Can acutally hide under tanks to plant explosives (commando units, guerilla units)
11) Binoculars - can spot enemyes from distance in a long but narrow range, even through radio silence
11) Can create booby traps (eg. mined car on the road) and road blocks
12) Place tracers for the airforce for attacks/paradrops/supplydrops, that are more accurate, than the normal ones
And lots of more ideas...
Also the infantry should be divided in to 6 main groups:
1) GI - General Infantry, can do most of the specified actions above - comes in groups of 25, in each gropu there are 2 MG, 2 snipers and 2 AT units, 3 commanders and 16 rifleman.
2) MI - Mechanized infantry, specialized in fast rides, uses motorbikes/trucks/armored trucks to transport, acts like a normal GI on the battle field, but can use a support weapon from their wechicle - comes in groups of 9 - 3 bikes or 1 truck - includes 1 MG, 1 Sniper, 1 AT and 5 rifleman and a commander.
3) Engineers - they do the dirty work, repair bridges, build new ones, arm and disarm mines etc, comes in groups of 10 - 2 jeeps or 1 truck, 80% fighting skill of GI, but 150% against armored
4) Airborn - the juice stuff http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Comes in groups of 12 - 1 Mg, 1 sniper, 1 AT, 1 commander, 9 riffleman. Has a 150% fighing skill of GI, can paradrop or paraglide on the battlefield, has bigger engineereing skils than the GI, but it's not as good as guerillas or eng
5) Guerilla - the forgoten ones http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Comes in groups of 10 - 1 commander, 1 MG, 1 Sniper, 1 AT, 6 riffleman. Has a figheing skill of 90% of a GI, but has the second best eng skill after engineers, can do a lot of crazy stuff such as planting explosives under bridges/roads/trucks/tanks, asasinations etc.
6) Commando - the elit, has a 200% fighting skill of a GI, comes in groups of 6, includeing 1 comm, 1 at, 1 mg, 1 snip and 2 riffleman. Has an eng skill as the airborn, can paradrop and do some parts of the guerilla tacits. Also great deteciton skills and very low profile (extremly difficult to detect)
Well this are my general ideas for infantry...
I think, that it should be made in groups, and each gropu should be effective, if propper orderes would be made, and propper cover found.
The supply cost of infantry should be lower than tanks, and the creation time much faster. I think that it would be the best, if in each army for 1 tank would be 4 infantry groups
What's your opinion?