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IIZelgadisII
07-01-2007, 09:45 PM
Seriously, I will cry if they don't make new ones.

No offense, but Ubi REALLY screwed up with DA and I think they might screw this one too..

Double agent was alright, but it took me a day to beat, and those JBA headquarters side missions were stupid.

I LOVE the series up to DA, they really took a turn for the worse..

The Spy Vs. Merc was AWESOME in Pandora tomorrow, but for some reason they scrapped that :/

I really hope they remake the series with a different character after conviction with the same old story type:

Terrorist organization in foreign country trying to take over the world, you wear awesome spandex suits and high tec equipment to stop them.

Chaos theory was AWESOME single player, wasn't to hard, wasn't to easy.

Pandora tomorrow was a little to hard, and the first I don't really remember.

Please go back to your roots, ubisoft..

Stealth_chill
07-01-2007, 09:55 PM
AMEN! http://forums.ubi.com/images/smilies/11.gif

ROLNIK
07-01-2007, 10:03 PM
Seriously, I will cry if they don't make new ones.
believe me - they will.

Knot3D
07-01-2007, 10:15 PM
Better start crying now then ...

Because CROWD 24 hours per day is next gen's sophomore year flavour. Lap it up and wipe those tears away.

CROWD was boUrnE for massive sales. Word.

Ow btw.. Don't forget ya hoodie becuz you might lose street credibility with da kidz if you ain't wearing one. Blend in with da masses !

Seriously though . if Conviction gameplay & style is your thing ; good for you. For the ones who like vintage SC ; Conviction is a fair spin off game, at best.

MKCC14
07-02-2007, 06:13 AM
Im pretty sure there will be more sequels to come, they could possibly expand more on the crowd gameplay after this game.

Vth_F_Smith_
07-02-2007, 06:21 AM
I get the impression a lot of people think that SCC is going to be all about crowd gameplay (which is probably the reason for all the comparsions to AC) - but that's not entirely correct. The crowd gameplay + the hoodie is only one of many features, just like the knife or the inverted necksnap in Chaos Theory - it's only one gameplay mechanic out of many others.

The most interesting gameplay element will definitely be the improvisation because it gives the player much more freedom than in previous Splinter Cell games.

NuclearDragon
07-02-2007, 06:46 AM
hello mister smith can you name the other features then???thank you

Vth_F_Smith_
07-02-2007, 09:15 AM
Originally posted by NuclearDragon:
hello mister smith can you name the other features then???thank you As I said - improvisation is definitely another feature. And keep in mind the active stealth concept is more than just blending in with the crowd - I can't tell you more because otherwise an army of little white bunnies with plungers would attack me as soon as I'm alone. http://forums.ubi.com/images/smilies/shady.gif

insanity76
07-02-2007, 09:25 AM
Can you tell me where those bunnies are? I'll use their own plungers to beat the info about the other features out of them.http://forums.ubi.com/images/smilies/crackwhip.gif

Nah actually the fewer details about an upcoming game I know, the better. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

halo_99
07-02-2007, 10:28 AM
You won't cry...only if Splinter Cell turns out to be the next Mario.

aniket_nayak
07-02-2007, 12:41 PM
Please understand there are those who enjoy the original gameplay, and there are those who are into the story and care less about the mechanics and physics of the game, which to that I say, go watch a movie or read a book. I loved both, which means both has been terribly altered or is inconsistant. Meanwhile, those of us who are gamers and not story book keepers can keep the tissue companies profitable.

Playing a game and watching a movie are a tad bit different. Storyline alone can make for a great game.

Knot3D
07-02-2007, 04:16 PM
Originally posted by aniket_nayak:
Storyline alone can make for a great game.

..and it can ruin a game, Bigtime.

ROLNIK
07-02-2007, 05:00 PM
Originally posted by Halo_99:
You won't cry...only if Splinter Cell turns out to be the next Mario.
It already did

halo_99
07-02-2007, 05:27 PM
Shhhhhh. It's only the fifth game.

stavros_27
07-02-2007, 07:42 PM
Double agent was alright, but it took me a day to beat, and those JBA headquarters side missions were stupid.

I LOVE the series up to DA, they really took a turn for the worse..

I could beat Chaos Theory in a day. Except I'd realize that it would be a waste of money to play through the entire singleplayer in one day. You played the game too much - did you expect an infinite amount of levels when you bought the game? It's not our fault that you finished it in a day.

Also you mention how DA took a turn for the worse - how? why? The game looked better, added more features, unlockables, and some amazing new outdoor levels. The story had great potential but fell short, though still good. But the story was still much better, more exciting, more dramatic, and easier to understand than any of the previous 3 game stories. The 'choice' moments were well done and added more excitement and replay value to the game than the previous ones. Yet it wasn't as good as the previous games?

Vth_F_Smith_
07-03-2007, 12:27 AM
Originally posted by LoneInTheDark:
Please understand there are those who enjoy the original gameplay, and there are those who are into the story and care less about the mechanics and physics of the game, which to that I say, go watch a movie or read a book. I loved both, which means both has been terribly altered or is inconsistant. Meanwhile, those of us who are gamers and not story book keepers can keep the tissue companies profitable. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Oh I perfectly understand and respect this, don't have doubts on that! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

However there is also a 3rd group who loved the classic SC games but also believes in Conviction (that's the one I belong to)! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I've always been looking at Sam as a character and a man who's fighting for his principles. I didn't care about his image as "the cool guy with multivision goggles & super duper uber high tech gadgets" and I was always hoping that the devs would begin to explore the character more. For example, when do you actually see what Sam believes in or what keeps him motivated? I think the most memorable moments were in the original SC. Remember the blackout when Sam's first reaction was "I gotta see Sarah" or Chaos Theory when Shetland offered him a post at Displace International and Sam refused? Another moment that actually told us more about him was in Double Agent (Xbox/Xbox360/PC) at the beginning (when Sam learns that Sarah died due to a car accident) and at the end of the Xbox version (still my favourite SCDA version). You even understand Sam's reaction if you recall that he previously said that Enrica would remind him of Sarah. That's what kept him going, that's why he decided to move on - he saw Enrica and believed that trough her he'd get a second chance to live with his daughter.

In my opinion THESE were Sam Fisher's strongest moments as a videogame character because right at these moments you see him as a father, as someone with principles and as a man who fell in love with someone - that's what makes a character believable in my opinion.

Sure, the goggles were his trademark and they are important for the character BUT more important / interesting / fascinating - IMO - is the man below the goggles and I believe/hope that, now that he'll have to live/act without these in SCC we'll finally learn more about the man behind the "mask".

Oh and I'm also excited about the new gameplay idea of an 100% interactive environment, because that's something I always wanted to see in videogames since it creates more tension and believability / realism! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

However, I do see some risks meaning I'm not totally convinced yet but I'm at least willing to give Montreal a chance because I see the game's potential and who knows, maybe even some of the sceptics will change their opinion about the game, as soon as we revealed more info about it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

aniket_nayak
07-03-2007, 12:33 AM
http://forums.ubi.com/images/smilies/agreepost.gif


Originally posted by Knot3d:
..and it can ruin a game, Bigtime.

Only a bad storyline will.

Vth_F_Smith_
07-03-2007, 12:42 AM
Originally posted by Halo_99:
You won't cry...only if Splinter Cell turns out to be the next Mario. Believe me, I'd be the first one that would really cry.


........I mean Sam with a mustache and plumbner clothing? C'mon! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

aniket_nayak
07-03-2007, 12:52 AM
........I mean Sam with a mustache and plumbner clothing? C'mon!

Ahem, so everyone with a moustache and plumber clothing is mario. Makes perfect sense....NOT.

Vth_F_Smith_
07-03-2007, 01:01 AM
Originally posted by aniket_nayak:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">........I mean Sam with a mustache and plumbner clothing? C'mon!

Ahem, so everyone with a moustache and plumber clothing is mario. Makes perfect sense....NOT. </div></BLOCKQUOTE>I was kidding, man! http://forums.ubi.com/images/smilies/shady.gif

aniket_nayak
07-03-2007, 01:14 AM
In that case...Sorry. I just mistakened you for the other guys who are bashing every little aspect about this game because its not as per their liking. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

aniket_nayak
07-03-2007, 01:47 AM
Story adds to the experience. You cannot deny that.

marinius
07-03-2007, 03:29 AM
Originally posted by LoneInTheDark:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
You even understand Sam's reaction if you recall that he previously said that Enrica would remind him of Sarah. That's what kept him going, that's why he decided to move on - he saw Enrica and believed that trough her he'd get a second chance to live with his daughter.

In my opinion THESE were Sam Fisher's strongest moments as a videogame character because right at these moments you see him as a father, as someone with principles and as a man who fell in love with someone - that's what makes a character believable in my opinion.


From a psychologist point of view (which I am) this is very dangerous ground. Enrika reminded him of Sarah, he "had" Enrica...think about it. This is where the writer/s really messed up. This could be classified as borderline psychotic. </div></BLOCKQUOTE>

I would think so Lone, that explanation given by mr. Smith is sort of unsettling...

Anyways, how different people are! My most memorable Sam-moment has got to be in the Presidential Palace where Sam has to freeze in front of Christavi's elite soldiers and we're told there's gonna be a black out in 5 secs. Playing thru that for the first time was pure unadulterated gaming extasy. I guess this underscores the fact that I am far less concerned with Sam as a character than how he functions as a device for the gameplay I enjoy.

Vth_F_Smith_
07-03-2007, 03:55 AM
Originally posted by marinius:
I would think so Lone, that explanation given by mr. Smith is sort of unsettling... Why that? There are 2 totally different versions of the game. http://forums.ubi.com/images/smilies/blink.gif

@LoneInTheDark

What I meant is that some people who recently lost a close family member (which would be Sarah in this case) and had no chance to say goodbye, often tend to project their feelings onto a person which is looking similar or begin to halluciante that the person is still there.

In Fisher's case Sam obviously projected these feelings onto Enrica.

And about the "he *had* Enrica"...Sam is not a perv. We don't see that in the Xbox version, only in the 360 version (in which Sam doesn't mention that Enrica reminds him of Sarah). In the XBox Version we only notice that Sam seems to have an interest in Enrica's health - while in the Xbox 360 version, the emotion is much more intense.

In short:

Xbox = Sam mentions that Enrica would remind him of Sarah -> they don't have a romance but Fisher definitely cares about Enrica's health (maybe because he wasn't there to help Sarah when she needed him most).

Xbox360 = Sam doesn't mention that Enrica reminds him of Sarah instead he simply fell in love with her (Sam has no family members left and at the moment even his friends believe that he's gone rogue since he also lost his daughter, he desperately needs someone that replaces the empty part in his heart where formally his wife and after her death Sarah has been)

So, basically while one team (Shanghai) tried to create a love interest for Sam, the other team (Montreal) simply replaced Sarah with Enrica as a daughter-like character.

Boy, this is really getting confusing. http://forums.ubi.com/images/smilies/53.gif

marinius
07-03-2007, 04:19 AM
Originally posted by Vth_F_Smith_:
Boy, this is really getting confusing. http://forums.ubi.com/images/smilies/53.gif

Yes, I suppose it is http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I own and have played both versions of DA, but I guess the thing that stuck as regards Enrica was the love interest theme, hence the disturbing thing about Sam replacing his daughter with someone he makes out with (in the 360 version)...

Vth_F_Smith_
07-03-2007, 04:25 AM
Originally posted by marinius:
I own and have played both versions of DA,(..) same here.
(..)but I guess the thing that stuck as regards Enrica was the love interest theme, hence the disturbing thing about Sam replacing his daughter with someone he makes out with (in the 360 version)... Of course you're right about that. However that's really strange.....I wonder if none else noticed that part of the story.

DarkSabor27
07-15-2007, 06:12 PM
im so mad about double agent i cant even play it from what i have fond there is still no 8800 GTX support what a wast of money in its current condition Double Agent looks like **** on my computer i just hope that they dont screw the pooch with conviction ...............................................

Chinese_Bookey
07-16-2007, 02:10 AM
Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LoneInTheDark:
Please understand there are those who enjoy the original gameplay, and there are those who are into the story and care less about the mechanics and physics of the game, which to that I say, go watch a movie or read a book. I loved both, which means both has been terribly altered or is inconsistant. Meanwhile, those of us who are gamers and not story book keepers can keep the tissue companies profitable. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Oh I perfectly understand and respect this, don't have doubts on that! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

However there is also a 3rd group who loved the classic SC games but also believes in Conviction (that's the one I belong to)! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I've always been looking at Sam as a character and a man who's fighting for his principles. I didn't care about his image as "the cool guy with multivision goggles & super duper uber high tech gadgets" and I was always hoping that the devs would begin to explore the character more. For example, when do you actually see what Sam believes in or what keeps him motivated? I think the most memorable moments were in the original SC. Remember the blackout when Sam's first reaction was "I gotta see Sarah" or Chaos Theory when Shetland offered him a post at Displace International and Sam refused? Another moment that actually told us more about him was in Double Agent (Xbox/Xbox360/PC) at the beginning (when Sam learns that Sarah died due to a car accident) and at the end of the Xbox version (still my favourite SCDA version). You even understand Sam's reaction if you recall that he previously said that Enrica would remind him of Sarah. That's what kept him going, that's why he decided to move on - he saw Enrica and believed that trough her he'd get a second chance to live with his daughter.

In my opinion THESE were Sam Fisher's strongest moments as a videogame character because right at these moments you see him as a father, as someone with principles and as a man who fell in love with someone - that's what makes a character believable in my opinion.

Sure, the goggles were his trademark and they are important for the character BUT more important / interesting / fascinating - IMO - is the man below the goggles and I believe/hope that, now that he'll have to live/act without these in SCC we'll finally learn more about the man behind the "mask".

Oh and I'm also excited about the new gameplay idea of an 100% interactive environment, because that's something I always wanted to see in videogames since it creates more tension and believability / realism! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

However, I do see some risks meaning I'm not totally convinced yet but I'm at least willing to give Montreal a chance because I see the game's potential and who knows, maybe even some of the sceptics will change their opinion about the game, as soon as we revealed more info about it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Some solid points there. However, I hope this "character study" only lasts for one game: SCC can be then considered a SC spin-off filler game -- an experimental break, if you will, a chance for us to catch our breath while we drown into the dark abyss that is Sam Fisher's mind. Therefore, as long as they won't abandon the shadows in the future titles, I can deal with having one game in the middle with Sam playing cat and hobo with the authorities and exploring his brain while fighting for what's right.

EskimoBob32
07-16-2007, 03:36 AM
Originally posted by Chinese_Bookey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LoneInTheDark:
Please understand there are those who enjoy the original gameplay, and there are those who are into the story and care less about the mechanics and physics of the game, which to that I say, go watch a movie or read a book. I loved both, which means both has been terribly altered or is inconsistant. Meanwhile, those of us who are gamers and not story book keepers can keep the tissue companies profitable. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Oh I perfectly understand and respect this, don't have doubts on that! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

However there is also a 3rd group who loved the classic SC games but also believes in Conviction (that's the one I belong to)! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I've always been looking at Sam as a character and a man who's fighting for his principles. I didn't care about his image as "the cool guy with multivision goggles & super duper uber high tech gadgets" and I was always hoping that the devs would begin to explore the character more. For example, when do you actually see what Sam believes in or what keeps him motivated? I think the most memorable moments were in the original SC. Remember the blackout when Sam's first reaction was "I gotta see Sarah" or Chaos Theory when Shetland offered him a post at Displace International and Sam refused? Another moment that actually told us more about him was in Double Agent (Xbox/Xbox360/PC) at the beginning (when Sam learns that Sarah died due to a car accident) and at the end of the Xbox version (still my favourite SCDA version). You even understand Sam's reaction if you recall that he previously said that Enrica would remind him of Sarah. That's what kept him going, that's why he decided to move on - he saw Enrica and believed that trough her he'd get a second chance to live with his daughter.

In my opinion THESE were Sam Fisher's strongest moments as a videogame character because right at these moments you see him as a father, as someone with principles and as a man who fell in love with someone - that's what makes a character believable in my opinion.

Sure, the goggles were his trademark and they are important for the character BUT more important / interesting / fascinating - IMO - is the man below the goggles and I believe/hope that, now that he'll have to live/act without these in SCC we'll finally learn more about the man behind the "mask".

Oh and I'm also excited about the new gameplay idea of an 100% interactive environment, because that's something I always wanted to see in videogames since it creates more tension and believability / realism! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

However, I do see some risks meaning I'm not totally convinced yet but I'm at least willing to give Montreal a chance because I see the game's potential and who knows, maybe even some of the sceptics will change their opinion about the game, as soon as we revealed more info about it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Some solid points there. However, I hope this "character study" only lasts for one game: SCC can be then considered a SC spin-off filler game -- an experimental break, if you will, a chance for us to catch our breath while we drown into the dark abyss that is Sam Fisher's mind. Therefore, as long as they won't abandon the shadows in the future titles, I can deal with having one game in the middle with Sam playing cat and hobo with the authorities and exploring his brain while fighting for what's right. </div></BLOCKQUOTE>
Yes, I can agree with that. I've learned not to be too optimistic when it comes to the SC franchise, though...

XBfreak_101
07-16-2007, 04:12 PM
Originally posted by LoneInTheDark:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aniket_nayak:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Please understand there are those who enjoy the original gameplay, and there are those who are into the story and care less about the mechanics and physics of the game, which to that I say, go watch a movie or read a book. I loved both, which means both has been terribly altered or is inconsistant. Meanwhile, those of us who are gamers and not story book keepers can keep the tissue companies profitable.

Playing a game and watching a movie are a tad bit different. Storyline alone can make for a great game. </div></BLOCKQUOTE>

What I mean are those who only purchase the game for the story and doesn't care about the game as a whole. Meaning they care less about the mechanics. If all they want is a story, then watch a movie or read a book, but don't yeehaw a game just because there is a story in there somewhere and dismiss the actual gaming experience. I'm a gamer, the story is an added quality and Sam just makes it all delicious. My mistake in not making my previous post clear. </div></BLOCKQUOTE>

Eww, did you just Sam makes the game delicious? Are you a homo or somethin?

Chris_448
07-16-2007, 04:17 PM
IT would be cool if Ubisoft combined the social stealth and active stealth into the next Splinter Cell. But it should primarily be like the old Splinter Cell.

StealthShottz
07-16-2007, 05:20 PM
Eww, did you just Sam makes the game delicious? Are you a homo or somethin?


Dude, she is a girl and a fisherist ( those obsessed with sam )

EskimoBob32
07-16-2007, 11:42 PM
Originally posted by aniket_nayak:
Story adds to the experience. You cannot deny that.
It adds to the experience, I entirely agree with that. It should NOT be the primary focus of the game. I don't want a new gameplay style so they can focus on Sam's personality. If they made Splinter Cell a generic puzzle game with a great story where all the characters expressed deep emotion would you be satisfied?

Tidenburg
07-17-2007, 09:35 AM
Well. Lets get back on topic. There are only two distinct options for the end of SC:C.

1~ 3E kill Sam. End of series.
2~ 3E come around and realise he was doing good. Back to L&S.

EskimoBob32
07-17-2007, 09:56 PM
Originally posted by Tidenburg:
Well. Lets get back on topic. There are only two distinct options for the end of SC:C.

1~ 3E kill Sam. End of series.
2~ 3E come around and realise he was doing good. Back to L&S.
Yes, I have thought of that. What will Ubi do if this is a wild success? Are seriously going to change 3E's tactics for covert ops? Or will Sam just remain a fugitive forever?

And LoneInTheDark, I was going to mention that but I thought it would be too much detail for just an example, lol

pietjevlip
07-25-2007, 09:03 AM
3~ 3E fails to kill Sam... in SC6 you are a Splinter Cell hunting for wanted criminals(AC-style lol)... and what will be one of the names on your to-do list? some guy named Sam Fisher...

4~ Sam discovers a secret from inside 3E he didn't know about, which is: Sarah didn't die in the car accident, but went working undercover, which Lambert used to make Sam have that "mental crash", so he could exploit Sams skills...

Just examples, I don't have dev insiders info or something... Just stating how a plot can change... there are at least thousands of other options...

AgentXVII
07-27-2007, 03:35 AM
Originally posted by Vth_F_Smith: However there is also a 3rd group who loved the classic SC games but also believes in Conviction (that's the one I belong to)! Smile

Me too!

I always got the impression that this was always about protecting the lives of innocents like his daughter, that for him the military and political sides to what he does are almost a distasteful part of his job. I get that impression from some of the stuff he says, particularly in Pandora Tomorrow.

AgentXVII
07-27-2007, 03:46 AM
4~ Sam discovers a secret from inside 3E he didn't know about, which is: Sarah didn't die in the car accident, but went working undercover, which Lambert used to make Sam have that "mental crash", so he could exploit Sams skills...

Sarah went undercover? I mean I know its just an idea, but seriously, what? And do you really think Lambert would pretend Sarah was dead just to get Sam to do this?

5~ Sam retires, and we get to follow a new Splinter Cell agent, perhaps with a mission mix between the new style of Active Stealth, and the old L&S play. That would be pretty cool. Some night missions, infiltrate this in your suit. Some crowd missions, we need you to access something in daylight in a public area.

Jackie Fiest
07-27-2007, 12:21 PM
The only problem with the retirement idea is Ubisoft recently made the decision to stop aging Sam. They were worried he would get too old to continue the series, so the games will no longer be dated. So age and whatnot aren't really a factor.

One thing I do agree with, however, is that if the gaming community as a whole likes the new gameplay, and Ubi still feels the old L&S gameplay is a market they want to continue, a SC spin off would be awesome. Similar to the way GRAW sprung off of Ghost Recon.

Ghost Dog 3
07-28-2007, 07:39 PM
Originally posted by TFS_Jackie:
The only problem with the retirement idea is Ubisoft recently made the decision to stop aging Sam. They were worried he would get too old to continue the series, so the games will no longer be dated. So age and whatnot aren't really a factor.

I'm one of those who enjoyed playing Splinter Cell because of its story. Even if Sam died I would understand cause he his getting old and
its time for him to retire.

I always thought the Splinter Cell in training from Chaos Theory would off replaced him. The one Sam Fisher helps or save.

In Rainbow Six we play whit a new main character. Should be the same whit Sam. Make Sam replace Lambert or die!

The story "3rd Echelon" must go on.

Jackie Fiest
07-29-2007, 12:21 AM
Considering that Ubisoft stopped dating the games/aging Sam so he wouldn't get too old to continue the series, wouldn't it just defeat the purpose to have him retire....?

BurningDeath.
07-29-2007, 01:41 AM
Originally posted by TFS_Jackie:
Considering that Ubisoft stopped dating the games/aging Sam so he wouldn't get too old to continue the series, wouldn't it just defeat the purpose to have him retire....?
Meh...it's not like there is an anti-aging law - they could just screw that and make him retire. No big deal.

Jackie Fiest
07-29-2007, 09:48 AM
I think its more a matter of intention. They had an intent for doing that.

marinius
07-29-2007, 09:49 AM
@BurningDeath: I agree. Retire Sam and let's start fresh with a brand new splinter cell in training. Forget this cliché fugitive story line...

AgentXVII
07-29-2007, 01:26 PM
If they do retire or kill of Sam, that has to be the end of the series, IMHO. I don't think just having a new Splinter Cell would work.

It would just be like all that nonsense with Raiden in MGS2. Everyone wanted to play Solid Snake again, but then after a short introductory mission, suddenly your this wet-piece, Raiden.

I don't see why anyone is going to want to play some newbie Splinter Cell, either a young one just out of training or even an older one like Sam was when he joined. I know I'd just keep thinking, but he's not Sam. Meh, maybe that's just me.

Jackie Fiest
07-29-2007, 01:52 PM
No it's not just you. I agree.

People started saying Sam should be replaced after CT. Now it's because the change in gameplay has been linked to Sams storyline. I can't say if that is true or not. But people are thinking that if Ubi replaces Sam, the old L&S gameplay will be returned.

But Ubi has made their intentions with the new gameplay clear, as well with their intention to keep Sam around by not dating the games.

So you are in no danger of losing Sam.

Tidenburg
07-29-2007, 03:01 PM
Sam needs to retire. He was soo agile in CT. Did anyone notice how slow he moved in DA? Especially along rails.

marinius
07-29-2007, 03:48 PM
Yeah, he did sem to be a bit on the slow side. I say let him enjoy his peace after SCC and let's start from scratch as a fresh young rookie. Sam can hover in the background as a legendary figure to every aspiring splinter cell...

AgentXVII
07-29-2007, 03:57 PM
To be honest I was pretty sure he was going to be killed at the end of CT. All through that game, there were so many references to how old he was, how he was slowing down. I was certain they were working towards a Sam's death, conclusion.

Jackie: I can see that Ubi are set in their decision to stick with Sam and his story for the series, but the end to dating the games can only really work as a temporary solution, or they risk losing any sense of progression or character development. I really like that fact that the SC games have a pretty old guy as the star, but I think to just keep putting out games where Sam is 'pretty old' but not too old yet, will get a bit silly after a few.

pietjevlip
07-29-2007, 05:09 PM
...do you really think Lambert would pretend Sarah was dead just to get Sam to do this?

No, but it's possible... It is a TC-Universe... I don't know how many of the TC-books you have read, but there are a lot of strange things happening... Character development has always been an important element, and much of the "extreme" class... Jack Ryan became President of the US, for example, in the OC-Series, there is at least one death in the organisation for every book, and we get extreme changes in family-relationship: Hood divorces, his daughter gets post-traumatic trouble from being a hostage... another important aspect is that of betrayal... so you can't trust nobody, not even Lambert. I'm not saying I'm counting on this to happen, but this kind of "awful things" happen in that area... This also includes thew possibility of having Sam dying/retiring... Wouldn't like it, but it's not impossible...

Ghost Dog 3
07-29-2007, 09:07 PM
Originally posted by TFS_Jackie:
No it's not just you. I agree.

People started saying Sam should be replaced after CT. Now it's because the change in gameplay has been linked to Sams storyline. I can't say if that is true or not. But people are thinking that if Ubi replaces Sam, the old L&S gameplay will be returned.

But Ubi has made their intentions with the new gameplay clear, as well with their intention to keep Sam around by not dating the games.

So you are in no danger of losing Sam.

I don't mind at all where the story heads. I like it the way it is. In my opinion if people want the game to go back the it was, they will have to accept playing whit a different character.

Sam has a great story and I have accepted the game direction cause it follows properly to the story.

RowdySpy1990
07-29-2007, 09:18 PM
http://forums.ubi.com/images/smilies/agreepost.gif As sam moves around with his life, the gameplay has gotta change. Sam cant be staying on the same chapter game after game. (that doesn't mean I don't miss the L&S style of gameplay, it just means that they can toy around with it to fit the storyline)

EskimoBob32
07-29-2007, 11:27 PM
I don't think retiring Sam is going to change to way Ubi makes the game. Sam, and the plot itself, are incidental to the gameplay. There is no reason for Ubi to retire him; if they want to bring back L&S gameplay, they'd put him back in 3E. Remember, it isn't as if Ubi is working off a spin-off storyline, ala Star Wars games which have to fit in to a certain idea. If Ubi wants to do something with the story, I think they'd use Sam, even if it meant retconning the game or putting in a ridiculous twist like he has a long lost brother. After all, if Ubi did kill off Sam, some people wouldn't be interested in the games anymore. So it makes sense for them to keep him, seeing as there is no harm in it from their point of view.