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arborg
12-07-2010, 02:36 PM
When I play and I notice that I have a pursuer after me, but the pursuer can jump and kill me from a very long distance! This is almost like "Commando" in Call Of Duty, and we don't want to compare ACB with COD?!

The range of the assassination kill in multiplayer is to long...Do you agree?

Munktor
12-07-2010, 02:41 PM
Yes, i've brought this up before but due to various animations from the various characters the size is needed to accomodate all the kill animations available.

Summary = it was coded stupidly =)

o0 DaGnOmE 0o
12-07-2010, 02:43 PM
Your the only one comparing AC:B to CoD.

The range of the (x) button is much farther than you think. Once your in range they can lunge to kill you, they could also have chase expert on which allows them to catch up to you quicker.

Can we use the search function?

sw4ggerd4gger
12-07-2010, 02:49 PM
Agreed.

Munktor
12-07-2010, 02:58 PM
Originally posted by Kaz_Lezar:
Your the only one comparing AC:B to CoD.

The range of the (x) button is much farther than you think. Once your in range they can lunge to kill you, they could also have chase expert on which allows them to catch up to you quicker.

Can we use the search function?

Yes...it is "much farther" than he thinks or imagines it SHOULD be is what his post is suggesting lol. Chase expert has nothing to do with his post. Chase expert merely allows for a faster run while in a chase. Once you hit the edge of the kill radius and are spamming the kill button (for you xbox types X / ps3 types square) you will freeze your opponent and begin kill animation.

It's down right silly at times with a person running directly away from a pursuer who just hits the kill button and the contract gets frozen in place or pulled in by magical force for the kill animation to take place.

Plus, who cares whether or not he searched to see if this had been brought up before - there are like 10 regular posters here and the board is all but dead lol.

Spartiates_Monk
12-07-2010, 03:18 PM
Yes, the kill range is WAYYY too long.

At the very least, you should be able to "break" animation by countering (which as far as I can tell is impossible once the animation has started), that would allow for those massive leaps, but allow you to dash or counter if the target notices them pretty early.

Jollydevil
12-07-2010, 03:34 PM
People need to stop complaining. If youve noticed, the range is not that far. First off, you can only Jump kill when running or on a roof. Second off, it doesnt have that far range. If it had any less, it would be impossible to catch a running opponent.

Spartiates_Monk
12-07-2010, 03:44 PM
Should probably be a variable range that changes based speed, elongating when the player is moving/running, and being "arms reach" when the player is stationary.

They can, in fact, program these things.

Munktor
12-07-2010, 03:46 PM
Originally posted by Jollydevil:
First off, you can only Jump kill when running or on a roof. Second off, it doesnt have that far range. If it had any less, it would be impossible to catch a running opponent.

Wrong.

You can jump kill by simply pressing towards the opponent on the analog stick plus high-profile and assasinate button (still keeping bonus' due to no chase being initiated).

They could make the assasinations the same range as the poison and it'd be fine imho. Far too often one can see their pursuer being obvious and try to move away but get stopped in their tracks and assasinated due to the distance.

People here act like they don't use it to their advantage when i'm willing to bet most of us do. We all spam the assinate button knowing it's range is pretty darn good.

Yet notice when people use poison they're forced to be super incognito or it'll fail consistently. If your target is even slightly moving in the opposite direction it'll miss everytime. They coded the poison pretty well if you ask me and made the assinations a TAD too over the top.

monkeyuncle8
12-07-2010, 03:53 PM
Originally posted by arborg:
When I play and I notice that I have a pursuer after me, but the pursuer can jump and kill me from a very long distance! This is almost like "Commando" in Call Of Duty, and we don't want to compare ACB with COD?!

The range of the assassination kill in multiplayer is to long...Do you agree?
you fail way before the hunter gets close to you, that is just the result, you have to be able to notice they are there and do something about it before they get too close

Spartiates_Monk
12-07-2010, 03:59 PM
Originally posted by monkeyuncle8:
you fail way before the hunter gets close to you, that is just the result, you have to be able to notice they are there and do something about it before they get too close

Wrong. "Too close" should not across the room with a dozen NPC between you.

I'm going to play tonight, I have to feeling I could pretty much just start hitting the high-profile+ assassinate command as soon as I have any line-of-sight and get a kill.

Romanfighter
12-07-2010, 05:16 PM
Originally posted by arborg:
When I play and I notice that I have a pursuer after me, but the pursuer can jump and kill me from a very long distance! This is almost like "Commando" in Call Of Duty, and we don't want to compare ACB with COD?!

The range of the assassination kill in multiplayer is to long...Do you agree?



Lmao i noticed that i call it " being commando killed" it mostly happens when your chasing a target, its not terrible but it could use a little revising.

Wile E Coyoteee
12-07-2010, 06:12 PM
Originally posted by Spartiates_Monk:
Wrong. "Too close" should not across the room with a dozen NPC between you.

I'm going to play tonight, I have to feeling I could pretty much just start hitting the high-profile+ assassinate command as soon as I have any line-of-sight and get a kill.

You could, but you'd come in 6th (at best) through 8th (last).

It's fine the way it is imo. Any closer and nobody would ever have a need to stop running, and you'd have to run to get in range of your target even if he was running at you but was 3 steps away, which means getting an incognito kill would realistically happen only about once a match, twice if you're a little lucky. Plus, hidden bonuses would be a mythical tale of times past.

Not to mention everyone runs off somewhere immediately after a kill (myself included), and now we have to wait for our target to finish their kill animation before we can kill them, which means this is either always going to result in a chase (which will go on for at least a minute each if you have practically bump into your target even when you cut them off), or it's going to take you an extra minute to kill your target because you have to re-track him down again, when you already had done that and had him killed theoretically, but had to wait for his kill animation to finish, and now you couldn't get him because you had to be humping his *** while waiting for it to finish.. Which, most smart players aren't gonna do because they know it paints a big target on their back for THEIR pursuer.

And, 1 minute longer for each kill in a game that only only goes for 10 minutes, where a good number of games a person in the top 3 might only have 3 kills (but good ones) as it is, idk.. I just think that'd be very taxing, personally.

Not to mention, there's people like me who are already really good at getting away from pursuers even when we don't use smoke bomb/firecrackers/mute/sprint, especially given that we have an audible cue that our pursuer is near. That's enough for me to watch my *** or run as it is, and I'm usually pretty confident that I'll get away even without triggering a chase, if I'm not going for a stun. I'd like to at least be a LITTLE afraid of my pursuer, and lowering the kill range would honestly not even make me worry much at all when I heard the whispering audible cue even. At least when I hear that I have to be cautious! (cause I know I could get pounced on from alot of different places if I'm not being careful)

monkeyuncle8
12-07-2010, 06:39 PM
Originally posted by Spartiates_Monk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by monkeyuncle8:
you fail way before the hunter gets close to you, that is just the result, you have to be able to notice they are there and do something about it before they get too close

Wrong. "Too close" should not across the room with a dozen NPC between you.

I'm going to play tonight, I have to feeling I could pretty much just start hitting the high-profile+ assassinate command as soon as I have any line-of-sight and get a kill. </div></BLOCKQUOTE>
yeh then you get 100 points for potentially could be a 900 point kill. There are plenty of tactics to tell who your pursuer is an avoid them. Like using the morph in a crowd. If anyone walks in a straight line towards you, it is a hunter. If you know your hunter then just run straight into them and punch them. The game is about figuring out who you pursuer is and reacting.

obliviondoll
12-07-2010, 07:05 PM
The only reason you'd be getting consistently killed from ranges bad enough that we're all disbelieving is lag.

And if it's happening all the time, it's your connection.

Fix it, and the problem will magically become less severe.

Yes, the assassination range sometimes feels slightly too long, but usually it's because they were a lot closer according to their screen than yours.

They get close, but your comp hasn't shown them close yet. They make a 4 foot jump onto you (not too ridiculous) but your screen shows them leaping from a not-so-nearby rooftop because your comp hasn't seen them jump down yet... Or it shows them leaping 20 feet through a crowd at you when they saw themselves standing the same group as you before hitting the assassinate button.

It happens. If it happens ALL the time, then you need to work out what your ISP is doing wrong, because it's not the other player's fault, or the game's.

What IS the game's fault are the matchmaking issues the new patch just made worse.

Spartiates_Monk
12-08-2010, 08:09 AM
The new patch does feel worse.

Last night nearly every kill I got the server error message and lag.

RobertSlover
12-08-2010, 10:42 PM
Congrats on experiencing lag. Yes, it's annoying when you run past an alleyway with a hunter (walking) 15+m away then suddenly they are killing you. As well as running directly past some one, getting 10+m away, then suddenly they have spun around and killing you. The 'Kill' range isn't that far, though sometimes it seems like it's farther than other times. I've killed people from a 3rd story roof, but can't from the top of a stall (about a half story) with my target only about 5-7m away. :s

JustDaveMan
12-10-2010, 02:18 AM
Yeh you should use the search function. Already talked about this in the Pursuit thread.

Black_Widow9
12-10-2010, 01:42 PM
Please post in this Thread-
Pursuit. (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/4921069698)
Thanks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

<span class="ev_code_RED">Topic Closed</span>