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View Full Version : Splinter Cell.......hey, wher'd it go?



Aesron
06-29-2007, 04:52 PM
First off, let me say that I truly love(d) the series, at least the first three. Please keep it on track UBISOFT. Sam is a government agent, a splintercell. DA and now conviction seem like they are getting away from what the game is, or is supposed to be. Also, sorry guys, I don't think this one was really designed for multiplayer games. Please ubisoft, return to the Sam Fisher we (thought) we know (knew).

MKCC14
06-29-2007, 06:00 PM
Yes, we all loved the SC games, I mean, we wouldnt be here if we didnt right? They are just keeping on track with the story, so some sacrifices will have to be taken and they just changed the type of stealth we use to confront our missions. They wont be the same in this game, but it isnt bad to experiment a little.

ArrowDynamicsX
06-29-2007, 11:09 PM
Yes, and depending on the response to the game when it's released, they might even go back to shadow sneaking. It really all depends on how this works out. I'm glad they're trying something different, I can't wait to see how good or bad it is. And welcome to the forums. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

stavros_27
06-30-2007, 01:04 AM
If the game has good sales (which I assume will be a yes, since it will attract more average videogame fans along with SC fans wanting to see how it is), I don't see them going back to the original gameplay unless the story reverts to Sam going back by the end of Conviction.

BurningDeath.
06-30-2007, 01:14 AM
Originally posted by MKCC14:
Yes, we all loved the SC games, I mean, we wouldnt be here if we didnt right? They are just keeping on track with the story, so some sacrifices will have to be taken and they just changed the type of stealth we use to confront our missions. They wont be the same in this game, but it isnt bad to experiment a little.
I strongly doubt that they made the game following the story, I think they made the new gameplay and then some story around it.

Knot3D
06-30-2007, 12:58 PM
Originally posted by BurningDeath.:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MKCC14:
Yes, we all loved the SC games, I mean, we wouldnt be here if we didnt right? They are just keeping on track with the story, so some sacrifices will have to be taken and they just changed the type of stealth we use to confront our missions. They wont be the same in this game, but it isnt bad to experiment a little.
I strongly doubt that they made the game following the story, I think they made the new gameplay and then some story around it. </div></BLOCKQUOTE>

Indeed. How can people be so naive to NOT see that it's basically implementing Assassin's Creed expensive R & D mechanics.

Cold logic suggest that Ubi already planned it this way somewhere during SC DA development. They knew the new AC ip will feature expensive new tech ; thus the old ip helps to earn back costs.

Really. The story 'does not' follow Sam Fisher ; no, it follows the business marketing plan.

MKCC14
06-30-2007, 02:01 PM
Uh...yeah...in my mind just because 2 things do something similar doesnt mean they are going to be the same exact replica. Like I have said a lot of times. Arent all FPS similar? They are, but everyone still buys them and enjoys it. Im starting to wonder if you ever play other games that might be similar to others.

ArrowDynamicsX
06-30-2007, 04:51 PM
Assassins Creed: Walk around, climb stuff, kick the snot out of people in public, assassinate, pretend to be part of the crowd, run really fast to escape.

Splinter Cell: Walk around, pretend to be part of the crowd, try to avoid kicking the snot out of people in public, be part of the crowd, escape the same way you infiltrated.

Assassins creed is much less stealthy than Splinter Cell. Crowd Mechanics appear to work much differently too.

Knot3D
06-30-2007, 10:35 PM
The point still stands that it's based on the same technique and a pretty cheap efficient way to earn back development costs.

ArrowDynamicsX
06-30-2007, 10:56 PM
Yeah, I don't think that they're actually doing that. I like to believe that it is a coincidence. Besides, even if it is about the almighty dollar, there's nothing anyone can do about it, except maybe Bill Gates.

Knot3D
07-01-2007, 12:58 AM
^ With all due respect... but .. i have to say "talk about naive..."

Papa_Skull
07-01-2007, 01:22 AM
It is almost identically similar. It should be like the old days when it won some awards and everyone loved it except for the noobs.

BurningDeath.
07-01-2007, 03:58 AM
Originally posted by ArrowDynamicsX:
Yeah, I don't think that they're actually doing that. I like to believe that it is a coincidence. Besides, even if it is about the almighty dollar, there's nothing anyone can do about it, except maybe Bill Gates.
Just think about it, they had the decision of taking AC's crowd "engine" and port it to SCC, saving money, time and possibly making SC more appealing to mainstream OR creating the whole crowd thing a second time exclusively for SCC, wasting time and resources. I think you can guess what they did.

BlackCossack
07-01-2007, 09:51 AM
i hope they haven't just tried to make two games at once. and does anyone know what you're actuall objectives and gameplay will be like? cuz all i've seen is him running around and basicly getting into bar fights. its starting to look more like a wresteling game with all new wepons + a big crowd. any one prove me wrong (please may i be wrong)

rogue_hart
07-01-2007, 08:25 PM
I prefer new ideas. I've played the old versions and don't want to do the same old thing.

If they created the old steath game most people would find it boring if they except it or not.

ShockWave_942
07-01-2007, 08:49 PM
Originally posted by rogue_hart:
I prefer new ideas. I've played the old versions and don't want to do the same old thing.

If they created the old steath game most people would find it boring if they except it or not. http://forums.ubi.com/images/smilies/agreepost.gif

Assassin_Elite
07-06-2007, 02:40 PM
Originally posted by BlackCossack:
i hope they haven't just tried to make two games at once. and does anyone know what you're actuall objectives and gameplay will be like? cuz all i've seen is him running around and basicly getting into bar fights. its starting to look more like a wresteling game with all new wepons + a big crowd. any one prove me wrong (please may i be wrong)

I've done the same thing in 4 Hitman games, still love it with a passion.

I've done the same thing in 5 Jedi Knight games (Dark Forces-Jedi Academy), still love it with a passion.

I've done the same thing in 3 GTA games, still love it with a passion.

I play Splinter Cell because I want to play Splinter Cell, if I wanted to play something else, I'd play something else.

forsaken2shadow
07-08-2007, 11:06 AM
http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/11.gif

TopMilenko
07-09-2007, 02:24 PM
Somone just said "we love splinter cell or we wouldn't be here"

Urm... Not the case

I'm a "noob" Just bought Splinter Cell Chaos Theory yesterday (born yesterday? Ha ha)
But I've been gaming since Pong in '78 had the atari (still do) had the Nintendo, play station, now PC gaming every single day and it just keeps getting better every time I do it. Gamer to the end!!!

Okay, just hadda get it out of the way. Is there SOMEONE here who can tell me something about this game that makes it "good", am I missing something??? Is there anywhere on these boards that can help make this game into something else, cause I ain't "feelin' it" It's got on my last nerve and I'm about to throw it out into the yard with the 286 and and the Yugo.

Someone has mentioned everyone is "hating" the new title? Well! If it's NOTHING like this... Then I shall CERTAINLY buy it!

But the original question... How do I cause and/or make splinter cell chaos theory something as cool or playable as a video game?

SpiderFreak
07-09-2007, 06:16 PM
Yes, it's sad that we may not see another "true" SC game again. And if this game didn't look so darn cool, I'd probably be pretty upset.

But this game looks MAD SWEET.

EskimoBob32
07-09-2007, 08:13 PM
Originally posted by ArrowDynamicsX:
Yeah, I don't think that they're actually doing that. I like to believe that it is a coincidence. Besides, even if it is about the almighty dollar, there's nothing anyone can do about it, except maybe Bill Gates.
If it is just a coincidence, then that means they remade an engine which already exists in Assassin's Creed (which is made by the same studio) plus/minus its differences, then stood back and said "Oops! We could have just copied the engine from AC and saved money!"

Or, far more likely, they saw that copying the AC engine would save time and money, so they did that.

Georg_Maximus
07-10-2007, 12:19 AM
Originally posted by TopMilenko:Is there SOMEONE here who can tell me something about this game that makes it "good", am I missing something???

If you don't like it, don't play it. No shame in that. I feel the same way about Half-Life. I can enjoy a FPS anytime, but Half-Life was just simply boring, no matter how celestial the reviews were. I personally like SC because it's light/shadow-based gameplay give a unique gaming experience full of suspense and thrill. It's actually a game of hide and seek withing a spy setting and with hi-tech gadgets. I admit that it had to grow on me at first because I was used to much more fast-paced games, but once it had, I truly learned to appreciated it.

Georg_Maximus
07-10-2007, 12:36 AM
Originally posted by ArrowDynamicsX:
Assassins Creed: Walk around, climb stuff, kick the snot out of people in public, assassinate, pretend to be part of the crowd, run really fast to escape.

Splinter Cell: Walk around, pretend to be part of the crowd, try to avoid kicking the snot out of people in public, be part of the crowd, escape the same way you infiltrated.

Assassins creed is much less stealthy than Splinter Cell. Crowd Mechanics appear to work much differently too.

But the engine and mechanics are all the same. You have a crowd, you have social stealth and you have close-combat. You may use it somewhat differently, true, but what we know so far about both games, it's pretty obvious that a lot of code is simply copied and pasted.

simulacra
07-10-2007, 01:15 AM
So... If they took the AC engine why isn't the game dev:Ed for the PS3?
I dont think that ms can afford to pay back lost revenue for an entire platform (although I know how popular "ms buys everything" arguments are in these forums)

Vth_F_Smith_
07-10-2007, 02:01 AM
Originally posted by Georg_Maximus:
But the engine and mechanics are all the same. I'm not sure about the engine, but the mechanics are definitely not all the same and maybe you'll realize that once more infos are available! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

About Assassins...let Jade do the talking (http://media.xbox360.ign.com/media/834/834724/vid_2000615.html) (time code 3:36)! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Georg_Maximus
07-10-2007, 02:04 AM
There's been several "exclusives" lately that wasn't so exclusive at all after a while. We'll just have to wait and see. I don't say that there are no modifications to the core code, but it's too coincidential that two games with similar gameplay is being developed under the same roof without any contact between the two dev teams.