View Full Version : Reloading
FritzNietzsche
12-02-2004, 01:43 PM
Im mostly concerned about how fast characters will reload their weapons in the game. If you what carefully the E3 demo trailer (minute 8:50)you see a german soldier cocking his k98 (BOLT ACTION!!) like a bloody maniac. You also see that Baker(yourself) pulls the m1 garand clips like a magician from his sleeves...
I think this is a very unrealistic reload-****.
If you dont agree with me try a simple excercise: Put your hands behind or by your head and try to hit your "y" key as fast as you can ( you will notice you dont hit it 100% of the time), but now imagine you have to do the same precition action under mg fire or in a fierce close combat situation, you'll know what i mean by now...
FritzNietzsche
12-02-2004, 01:43 PM
Im mostly concerned about how fast characters will reload their weapons in the game. If you what carefully the E3 demo trailer (minute 8:50)you see a german soldier cocking his k98 (BOLT ACTION!!) like a bloody maniac. You also see that Baker(yourself) pulls the m1 garand clips like a magician from his sleeves...
I think this is a very unrealistic reload-****.
If you dont agree with me try a simple excercise: Put your hands behind or by your head and try to hit your "y" key as fast as you can ( you will notice you dont hit it 100% of the time), but now imagine you have to do the same precition action under mg fire or in a fierce close combat situation, you'll know what i mean by now...
WE_STAND_ALONE
12-02-2004, 02:15 PM
I will have to watch the video again.
I own and fire a 1943 K98 and it actually LIKES to have the action worked fast rather than slow.
wackojackoe
12-02-2004, 03:08 PM
wtf? i can put my hands behind my head and hit the Y key every single time. ANYWAYS, these guys were trained soldiers of the best fighting forces in the world. After years and years of training I think that they would be able to pick up a clip on the first try.
PresidentSkroob
12-02-2004, 03:35 PM
during a fire fight u would coc,k it like a maniack cuz your frantic
(why is **** bleeped?)
Cobrabw
12-04-2004, 04:03 AM
if you watch saving private ryan, you see a soldier reloading a garand, it takes him a while to find the clip from his chest pack, and it takes him a little while longer to put the clip in straight. When you under fire, your shaking and it aint that easy to reload something like a garand.
BUT if you make a game to realistic it gets anoying, make the reload time better than Call of Duty thats for sure, just dont go overboard.
TennesseeTitans
12-04-2004, 09:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> if you watch saving private ryan, you see a soldier reloading a garand, it takes him a while to find the clip from his chest pack, and it takes him a little while longer to put the clip in straight. <HR></BLOCKQUOTE>
That's Hollywood. Just because something happens in a movie, doesn't mean its right.
FritzNietzsche
12-04-2004, 10:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
That's Hollywood. Just because something happens in a movie, doesn't mean its right. <HR></BLOCKQUOTE>
It is a film alright, but i can assure you that is a very realistic one, and by the way, as it is a film the steady reloading should be even worse in real life, as actors know they wont die.
Many people in this forum actually have a weapon, try reloading yours while moving or runing in the same way as in the game.It should be near imposible, but then imagine doing that when bullets go past your ears...
TennesseeTitans
12-04-2004, 11:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> It is a film alright, but i can assure you that is a very realistic one <HR></BLOCKQUOTE>
So thats why the main character took about 9 shots before dying in the last scene of SPR? Bullets flying in your direction is really good incentive to reload quick. Adrenaline can enable people to do extraordinary things. As a Vietnam vet once told me, "There are two rules to war. One is that someone is going to die. Two is that it isn't going to be you." I don't think you should be able to reload in a second, but with adequate training, I am sure you could consistently reload a Garad in 10-20 seconds.
Bu11eTJuNkiE
12-04-2004, 12:06 PM
okay im gonna agree with the guy that has the K98, WE_STAND_ALONE. If he owns one im sure he knows more about it then you watching a movie or some film strip.
Second. I know this guy that does civil war reenactments and he owns a musket and he is FAST that thing takes longer than a K98 to reload and he is very fast.
Plus, wow its a few seconds off from the actual time to reload.
I have noticed ever since gearbox talked about how this game was real and authentic everyone has been complaining about the smallest things. Go play any other game the reload times are not any better. Look at Call of duty Terrible reload times, still very popular game. So in conclusion most people must not care to much about the reload time. Anyway this fast reloadcan give you a challenge.
I like a challenge.
halfdone
12-04-2004, 08:32 PM
It is very possible to reload as fast as shown especially for a trained soldier at the time, being in the heat of battle reloading can be debateable but I'm sure that they would try to reload even faster.
DaveTinNY
12-05-2004, 05:32 AM
The hardest part of reloading the Garand is pulling a clip from the bandolier and orienting it in the right direction prior to insertion.
The actually insertion of the clip (without the bolt slamming onto your thumb) only takes about one second. I'm sure in combat, shaking like a leaf, the job of loading that clip becomes a little more tasking. Then again, adrenaline can speed things up a bit too.
FritzNietzsche
12-05-2004, 07:35 AM
People are going to much about adrenaline. As far as i know the adrenaline hormone makes you stronger & tougher in panic situations(for a reduced time only), it doesnt make you an excellent piano player or improve your skills in minute movements <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The hardest part of reloading the Garand is pulling a clip from the bandolier and orienting it in the right direction prior to insertion. <HR></BLOCKQUOTE>
FritzNietzsche
12-05-2004, 07:54 AM
ok, i think this reloading issue is getting subjective, so i want you to see this reloads-bolt-**** in e3 videos:
-First E3 trailer: minute +1:00 (german soldier firing his rifle- notice the butt of the k98)
-E3 demo: minute +8:51 (german soldier firing his rifle and aiming)
minute: +11:40 (thompson reload- clip appeared like pulled out from
his sleeve)
minute:+10:22 (M1 reload in 2 seconds- try and beat it by yourself)
I dont have anything to object about the reloads of your men (best seen in E3 demo minute +5:30)
Watch that before anwsering this post
Bu11eTJuNkiE
12-05-2004, 08:43 AM
i watched the 11:40 one i think thats just a glitch or something. This demo was made a while back and they are still fixing things. I dont think it did this everytime either. Im just guessing it was glitched and when he clicked reload and it didnt finish he shot before he completed the reload and it just skipped it or something. Im sure they will fix that. There is no way they would leave that big of a glitch in it.
Capt.Miles
12-05-2004, 12:23 PM
As a 7 year ww2 reenactor i can tell you all
with my years of experience loading an m-1
under fire is no easy task,First of all you are not simply standing there.... you are most of the time lying down and have to roll over on your side
to get to your cartrige belt and it is riding high on your body and hard to get to
..You unsnap the pocket and with two finger tips insert them in two small cutaways in the end of the clip....The other problem is that
the clips fit very tight so you have to pull very hard to get one out and its hard on the fingers
when you finally get one out you have to then
insert the clip into the gun and thats the fast part.
I timed myself reloading with a mussett bag
m-1936 suspenders 1941 field jacket and mills cartrage belt....Lying down it took me 7 to 10 seconds depending how willing the cartrage belt was..Using a bandolier it is a bit faster
5-7 seconds but under fire,arty,wounds
i would say 10-20 seconds.
BakerCompany
12-05-2004, 12:49 PM
Baker doesn't reload so fast.
Ecaxtly 2 seconds... H's trained for it and it isnt sohard to put ur hand into a pocket and put it in the weapon.
The German soldier does recharge his 98K like a mania but he's trained.
FritzNietzsche
12-05-2004, 01:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BakerCompany:
Baker doesn't reload so fast.
Ecaxtly 2 seconds... H's trained for it and it isnt sohard to put ur hand into a pocket and put it in the weapon.
The German soldier does recharge his 98K like a mania but he's trained. <HR></BLOCKQUOTE>
One thing is training and experience, surreal actions are something different. Notice in the first E3 trailer the butt of the k98 the german soldier had ... It jumps back to his shoulder like it's alive, if you have a bolt action rifle yourself you will realise it is imposible to act so fast.
If you watch the video with windows media player try slowing the speed to 0.5 and even then you will see it doesnt look very right(the funniest thing is to watch it in 2.0 speed http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif)
I dont have anything against this game, i have already preordered it via amazon. I just think that such detailed maps, eviroments & weapons are making a big contrast with the basic things...
Colin_Campbell
12-05-2004, 01:51 PM
Brothers in Arms is a realistic and authentic game, its not to be confused with a simulation. The point of Brothers in Arms is be as realistic as possible without frustrating the hell out of a user. People expect their person to do as they tell them to, when a user presses the reload key, he expects Baker to reload, and reload **** fast. Having things like dirty cartridges, magazines falling, having them grab them out of pockets, and other similar situations sound rosy on paper, but as soon as you look at the practical applications within a game, its not so fun. I know that if I told Baker to reload and suddenly I hear him cussing "Oh c***, I dropped my magazine on the ground!" I'm going to go "wtf, I told you to reload you dolt!" not respond with a "well, if I was in this situation, I might expect to drop the magazine because there is an MG42 firing on me and 2 krauts across the way laying fire on me. Its understandable that something like this could occur." Reload times might be a tad quick, but when I'm in a firefight in the game, I don't want Baker there fumbling with stuff getting it reloaded, I want it in, out, and him to start firing as soon as possible.
Your expectations are compeltely out-of-range with what technology can offer today. This isn't a film, this isn't some TV show simulating everything that actually happened on the battlefield down to the very last detail. Brothers in Arms is a game that needs to run on low end systems, it needs to be fun, it needs to get the user's attention, and it can't frustrate people, or they won't buy/play it. Practicality and functionality come first in my opinion.
FritzNietzsche
12-05-2004, 02:43 PM
You have a hell of an imagination Colin"<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>...I dropped my magazine on the ground!" I'm going to go "wtf, I told you ... <HR></BLOCKQUOTE>(by the way im not saying that Baker should be modeled as a clumsy clown, just as a human being)
I thought BiA whas going to be some sort of revolution in realism,something that was going to show the true face of war, if such basic things are going to left like that (as seen in the trailers to date)the it obviously is not ...(my personal opinion)
There could at least be the posibility of having diferent reload rates in difficulty settings right?
DaveTinNY
12-05-2004, 03:23 PM
I agree with Capt Miles; I've got all the reenactor gear, too, and can agree that pulling those clips out of the cartridge belt is not easy. Getting shot at and doing it is even worse when prone.
Colin_Campbell
12-05-2004, 03:35 PM
Revolution in realism? Its as realistic to history as anyone is going to try and be with WWII, as far as I can tell.
Again, people in the public are going through the released videos with a fine-toothed comb and expecting everything to be exactly true to life. The E3 demo was an pre-alpha build of the game and some of the guns shown hadn't even been in games a couple days before showtime. Yes, it is the most realistic game to date, and yes, it will probably remain that way for a long time. The line between interactive entertainment and real history has been drawn by this game, but I think what some people are failing to remember is that the game needs to be fun, therefore some things will be sacrificed (gamisms as they've been coined) so that the game will be playable and enjoyable to the mass public. What you want, FritzNietzsche, is a simulation. You're not going to get that with BiA. Its tactical, its authentic, but you can expect and will see some things that won't hold completely to life because after all, it is a game. Asking for 5-10 second reload times is asking for the vast majority of people who play this game to get pissed off.
If you don't think this game will show the truest face of war, I have no idea how someone like you will ever be satisfied with anything.
Click the link in my signature, thats Gearbox's (the developer's) forums. Post about this there, and maybe they'll rethink having the reload times as unrealistically short as they are now (I still can't see how someone like you could live with Call of Duty and the like, if you're making this much of a fuss over BiA, I can only imagine how much of a fuss someone would throw over Call of Duty if it went through the same, rigorous standards as you are putting BiA through).
mn9500
12-05-2004, 03:57 PM
you dont want to take 20 seconds to reload in a game do you, because i dont. If it took you 20 seconds to reload in a game, the game would take too long and end up being really boring. Thats why they skipped the downtime of stripping weapons in BIA.
FritzNietzsche
12-05-2004, 05:06 PM
Could you give me a sample of a reload as its going to be modeled in the final thing?-Just to make sure what we're discussing.
I understand what you said about the gameplay, but I just dont get it: why did the developers spend so much time modeling maps, characters and such small details and then fail to aunthentically recreate something as simple as reloading a weapon?
I'm pretty sure Mr Rambo would be pissed off, but Mr Rambo could go look somewhere else,a typical unrealistic shoot 'em up mp silly game perhaps. I personally think that in this genre (if you can place bia in any genre) fun comes through realism, making surreal stimulation may attract some people but it will surely disuade others.
What you said about me hating Call of Duty, you got that **** right. That is the culmination of making things right up,(blowing stuff by nearly looking at it,killing germans as if they were brainless orcs and a continous ingame marathon)From the realism side Call of Duty makes me laugh.On the marketing side, I personally dont see as much fun in that as in something realistic and authentic, I just feel I'm waisting my life in front of a box with that.
I'm a good fun of simulators,(I'm waiting for Silent Hunter III too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)but I dont think asking for posibly the first realistic reload in a fps-tactical shooter is too much(AA is mostly ok for me and there are over 4 million people registered).As it has been writen before, the game is not going to recreate inactive periods of the campaing and I know it's not a simulation, but i don't thing I'm asking for too much. I'll say my easy solution again: You could make reloads realistic in a higher difficulty setting, and so everybody is happy, even Mr Rambo...
It's not my intention to take the fun out of bia, I'm just giving my opinion about what I think would be best(giving proper arguments, of course)...I must say it is a great job and it's something i have never seen before,
rbjuhr
12-19-2004, 09:15 AM
JESUS CHRIST GUYS, ITS JUST A RELOD TO A GAME, DONT GET STUCK ON A LITTLE THING LIKE THAT, YOU GUYS HAVE FAR TO MANY DEMANDS, GET A HOLD OF YOUR SELF http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/images/smilies/icon_twisted.gif http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/35.gif
HalfDigested
12-19-2004, 09:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by rbjuhr:
JESUS CHRIST GUYS, ITS JUST A RELOD TO A GAME, DONT GET STUCK ON A LITTLE THING LIKE THAT, YOU GUYS HAVE FAR TO MANY DEMANDS, GET A HOLD OF YOUR SELF http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/images/smilies/icon_twisted.gif http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/35.gif <HR></BLOCKQUOTE>
i totally agree...if they went this far in the making of the game, you'l all be *****ing about how you cant complete a mission cus wen you go to reload you drop the clip and get shot....games may be realistic, but they will NEVER be as realistic as rael life
jin_123
12-19-2004, 10:02 PM
may be a well trained soldier can reload a kar98 as quickly as we have seen on the demo,but after reloaded a weapon,we have to aim at the enemy,this take a long time.it seemed that the german in the game hadn't taken a little time to aim at his target.
Gaffa9977
12-20-2004, 07:54 AM
Maybe ther devs should take a leaf outta AASF's book,that game is pritty solid,both realistic and fun!!!
delsworth
12-20-2004, 08:42 AM
You have all got too high exspectations of what the game is going to be it isnt some simulator you wanna know what war is like go join the army and go to iraq for the ppl who want to have fun playing a game that you know you can rely on when ur reloading then ply it on the pc....this thread has spriled outn of control cos some sad guys tht are too woosey to join the army need to play it on the pc
flyboyf16c
12-24-2004, 08:15 AM
ok guys it takes time to reload all weapons take time to reload but you are not the only person on that battlefield you run from cover to cover giving covering an suppressing fire and the other men on the field do the same when you need to reload you are able to reload safely behind an obstacle of some sort you are not reloading your weapon in the open field with people shooting at you that's just plain stupid you look for cover go to it with covering fire and from that position you give suppressing fire for others to get to a safe place
it takes a couple of seconds but you aren't in an open field
FritzNietzsche
12-24-2004, 01:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FritzNietzsche:
ok, i think this reloading issue is getting subjective, so i want you to see this reloads-bolt-**** in e3 videos:
-First E3 trailer: minute +1:00 (german soldier firing his rifle- notice the butt of the k98)
-E3 demo: minute +8:51 (german soldier firing his rifle and aiming)
minute: +11:40 (thompson reload- clip appeared like pulled out from
his sleeve)
minute:+10:22 (M1 reload in 2 seconds- try and beat it by yourself)
I dont have anything to object about the reloads of your men (best seen in E3 demo minute +5:30)
Watch that before anwsering this post <HR></BLOCKQUOTE>
people should really read the whole thing.
give your opinios after watching the "final thing"(i hope it is not).
So you find that fun huh?
jUsTiNcReDiBLe0
12-24-2004, 01:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TennesseeTitans:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> It is a film alright, but i can assure you that is a very realistic one <HR></BLOCKQUOTE>
So thats why the main character took about 9 shots before dying in the last scene of SPR? Bullets flying in your direction is really good incentive to reload quick. Adrenaline can enable people to do extraordinary things. As a Vietnam vet once told me, "There are two rules to war. One is that someone is going to die. Two is that it isn't going to be you." I don't think you should be able to reload in a second, but with adequate training, I am sure you could consistently reload a Garad in 10-20 seconds. <HR></BLOCKQUOTE>
Tom Hanks character got shot once, then died shortly after. And if you are talking about SGt horvach..then you are still wrong. He got shot in the leg and then the chest, and died shortly after.
TennesseeTitans
12-24-2004, 02:05 PM
I'm talking about Tom Hanks. I'm pretty sure he took more than one shot, but I used the number 9 as a hyperbole to make a point. The last battle scene of SPR was pure, 100% Hollywood, however the beginning was very well done.
jUsTiNcReDiBLe0
12-24-2004, 02:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TennesseeTitans:
I'm talking about Tom Hanks. I'm pretty sure he took more than one shot, but I used the number 9 as a hyperbole to make a point. The last battle scene of SPR was pure, 100% Hollywood, however the beginning was very well done. <HR></BLOCKQUOTE>
ummm...ok But he got shot only once. Are you sure you watched Saving Private Ryan?
TennesseeTitans
12-24-2004, 02:12 PM
I had just seen it for the third time before posting that. I don't have the video with me, but I remember him taking multiple shots. If the movie was accurate, that squad would ofhad to fight hedgerows to hedgerow for a couple of weeks before it would be logical to send them on a mission like that. They would have never made it that far.
jUsTiNcReDiBLe0
12-24-2004, 02:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TennesseeTitans:
I had just seen it for the third time before posting that. I don't have the video with me, but I remember him taking multiple shots. If the movie was accurate, that squad would ofhad to fight hedgerows to hedgerow for a couple of weeks before it would be logical to send them on a mission like that. They would have never made it that far. <HR></BLOCKQUOTE>
oh ok. Maybe you should go watch it again and make sure, cause you're wrong.
But yeah most of the movie is hollywood bs. But still better than most WWII movies.
FritzNietzsche
12-24-2004, 03:30 PM
http://forums.ubi.com/images/smilies/353.gif
Watch all these:
-First E3 trailer: minute +1:00 (german soldier firing his rifle- notice the butt of the k98)
-E3 demo: minute +8:51 (german soldier firing his rifle and aiming)
minute: +11:40 (thompson reload- clip appeared like pulled out from
his sleeve)
minute:+10:22 (M1 reload in 2 seconds- try and beat it yourself)
I dont have anything to object about the reloads of your men (best seen in E3 demo minute +5:30)
STOP GOING ON ABOUT SAVING PRIVATE RYAN and watch these reload examples... I may also add that it takes about 4-5 seconds in America's Army to reload an assault rifle and there are 4 million players registered. Do u people really think that waiting 4 seconds is going to put everyone off playin BiA? Because it works right the opposite on me. If the game promises to be realistic then what the hell is that for a combat simulation? I'll say again WATCH THE VIDEO EXAMPLES!!!
o0MattE0o
12-25-2004, 06:33 AM
the SAS where and still are the best firghting force in the world, and dont forget that most guns during WW2 jammed allot so reloading was not a very fast thing and like ppl said above Bolt action guns are very slow but are allot more powerful (the german guns are more stringer than the american guns and british guns)
Akfierate
12-25-2004, 07:07 AM
So was more soldiers killed while reloading the m1 during the war ? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
XOskeletal
12-27-2004, 05:04 PM
http://forums.ubi.com/images/smilies/784.gifBlah, Blah, Blah...am I the only one who thinks people are getting a little picky about the developement of this game? Who cares at what speed the clip is being loaded in the f@#king gun, just be happy there is an animation showing it at all. Happy new year by the way, hehhe. http://forums.ubi.com/images/smilies/icon_twisted.gif
jUsTiNcReDiBLe0
12-27-2004, 06:21 PM
I'm starting to hate alot of people in this forum.
Hey BIA should make you strip down your weapon and clean it!!!!! blah blah blah blah blah!!!!!!!@#@$@$
mn9500
12-27-2004, 09:05 PM
i dont really care about how fast he reloads, the faster the better, so i can shoot more rounds off at germans.
FritzNietzsche
12-28-2004, 01:03 PM
Some of u guys are unbelieveable. You think realistic reloads is something from other worlds? something impossible with nowadays technology? well, here is the future then...http://www.americasarmy.com/intel/m16a2.php(check the reload time) If you go through the forums i doubt that u will find anyone compaining about the reload time.
I'm not getting picky nor have i the intention to annoy gearbox, but this game promised to be as realistic as possible while still being fun. My point is that the current reload animation we have is not only unrealistic but it spoils all the time they took on recreating and researching everything the right way...
wackojackoe
12-28-2004, 02:37 PM
-clears throat-
...who cares?
You will be able to find flaws in almost anything in a game if you compare it to reality. If you need EVERYTHING to be exact down to how many times out of 100 johnson drops the clip, or how many steps it takes for him to cover 100 yards then join the god**** army.
A_J_C_N
12-28-2004, 08:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FritzNietzsche:
Im mostly concerned about how fast characters will reload their weapons in the game. If you what carefully the E3 demo trailer (minute 8:50)you see a german soldier cocking his k98 (BOLT ACTION!!) like a bloody maniac. You also see that Baker(yourself) pulls the m1 garand clips like a magician from his sleeves...
I think this is a very unrealistic reload-****.
If you dont agree with me try a simple excercise: Put your hands behind or by your head and try to hit your "y" key as fast as you can ( you will notice you dont hit it 100% of the time), but now imagine you have to do the same precition action under mg fire or in a fierce close combat situation, you'll know what i mean by now... <HR></BLOCKQUOTE>
his right its just like call of duty when u see baker reloading it should take a few seconds to reload i think coz baker has to go into his ammo pocket etc
A_J_C_N
12-28-2004, 08:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wackojackoe:
-clears throat-
...who cares?
You will be able to find flaws in almost anything in a game if you compare it to reality. If you need EVERYTHING to be exact down to how many times out of 100 johnson drops the clip, or how many steps it takes for him to cover 100 yards then join the god**** army. <HR></BLOCKQUOTE>
it doesn matter you know WHY??!!! because the makers of this game are like LOOK at are game lok at how realistic it is..sure its the most realistic to date but reloading look so unreal
jUsTiNcReDiBLe0
12-28-2004, 08:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by A_J_C_N:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wackojackoe:
-clears throat-
...who cares?
You will be able to find flaws in almost anything in a game if you compare it to reality. If you need EVERYTHING to be exact down to how many times out of 100 johnson drops the clip, or how many steps it takes for him to cover 100 yards then join the god**** army. <HR></BLOCKQUOTE>
it doesn matter you know WHY??!!! because the makers of this game are like LOOK at are game lok at how realistic it is..sure its the most realistic to date but reloading look so unreal <HR></BLOCKQUOTE>
Dude..seriously.. Who cares.. The point of the game is that it's authentic.
From the authenticity video, the reload looks real enough. If Gearbox is going to make the reload animation take 10 seconds then many people are gonna be complaining their **** off that they die because they had to reload. Which would just turn off alot of gamers to BIA, which people don't want.
A_J_C_N
12-28-2004, 08:50 PM
yep i know but i love realism in games hehe
PresidentSkroob
12-28-2004, 10:03 PM
it would be cool to have diffeent reloading anamations corasponding to the situation, like if it was all calm u would tap the mag on your helmet to make shure it dont jam, and durring a fire fight u dont do that, and ect. the also better get the reloading anamations right like cod (ie u dont hafto charge the handle if the mag isnt empty, when u reload in the middle of a clip u get 1 extra bullit on your counter cuz the full mag+ 1 extra in the chamber).
Evildotcom
12-29-2004, 12:59 AM
hmm if we realy want that full realistic reload
time we must have also other things full realistic like when you reload a half empty Thompson mag Baker should drop it on the ground and take another full one coz thers no time to move bullets from full clip to that half empty like it seems in CoD or MoH
jworthing
12-29-2004, 01:29 AM
People keep saying, "go to the army if you want realism" or "let's make you clean your weapon also while we're at it"
stop detracting from the issue. the issue is not making it uber realistic where you have to eat, sleep, and **** in the game; the issue is that the reloading does not feel/look "authentic". Since reloading times must vary, depending on situation, I think a good, realistic, and authentic approximation would do.
If the average reload time is four seconds, then it should be four seconds. To address gameplay issues (this is a game after all and it should be fun, but sometimes realism adds to the fun) four seconds would not take away from the game. I believe it would enhance it.
Since Fritz has mentioned AA, i will also use that as an example. It takes a while to reload in AA; it does not take away from the fun at all but totally adds to it. You have to be smart about reloading and shooting. If you shoot like an amateur and have to reload at the wrong time then you're dead and it's your fault. The longer reload length will add to the tension and subtley add to the strategy of the game.
But this leads us to the next question: what is the proposed reload time for each weapon?
M1?
Thompson?
Bar?
Colt?
Carbine?
So, don't just brush off the question because it irks you. It's a valid question especially if you want to stray away from the total lack of authenticity of games such as MOH, COD, and others like it. If you've gone to such lengths to model things correctly such as tanks and weapons then go a further step, which is not even that far, and modify the reload time. It doesn't have to be ten seconds, but please don't make it unrealistically short....
jUsTiNcReDiBLe0
12-29-2004, 07:42 AM
The last post^. I just read the 1st sentence then skipped down to the last because it's total bs.
Valid Question?? Moving round to the top of the magazine because it is half empty is a valid question!? Taking 10 seconds to reload because your fumbling around a clip is a valid question!?
How the hell is Gearbox supposed to program that type of thing into a game. Especially when you guys are asking to do it randomly for different situations in battles. Do you know why fumbling magazines and hitting it against your helmet isn't in any games?? because it's extremely hard to do.
Lets face it guys, your nitpicking is unrealistic not the game. So do me a favor and get a life. I could care less if you say " That would be cool......"
But saying "oh BIA is so unrealistic blah blah blah, if they are going to such great lengths to make the weapons and tanks real they should make the reload animations real, and have you physically take the clips out of your pocket ..blah blah blah!!!"
jd-scrubs
12-29-2004, 08:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jUsTiNcReDiBLe0:
The last post^. I just read the 1st sentence then skipped down to the last because it's total bs.
Valid Question?? Moving round to the top of the magazine because it is half empty is a valid question!? Taking 10 seconds to reload because your fumbling around a clip is a valid question!?
How the hell is Gearbox supposed to program that type of thing into a game. Especially when you guys are asking to do it randomly for different situations in battles. Do you know why fumbling magazines and hitting it against your helmet isn't in any games?? because it's extremely hard to do.
Lets face it guys, your nitpicking is unrealistic not the game. So do me a favor and get a life. I could care less if you say " That would be cool......"
But saying "oh BIA is so unrealistic blah blah blah, if they are going to such great lengths to make the weapons and tanks real they should make the reload animations real, and have you physically take the clips out of your pocket ..blah blah blah!!!" <HR></BLOCKQUOTE>
I agree,
Ive said this about 5 times today; They have to balance out realism and gameplay to make the game fun and playable to all.
Things your knitpicking about are ver hard and time consuming to actually add into the video game, and if all this realistic reloading wos implemented i garantee it would'nt work because it would A look stupid, B be too hard to do and C not be realistic enough for you bunch of whiney morons
RMC.SBS
12-29-2004, 10:51 AM
This is interesting for M1 fans,Look at the "Loading" section.
http://www.springfield-armory.com/Manuals/M1GarandManual.pdf
FritzNietzsche
12-29-2004, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The last post^. I just read the 1st sentence then skipped down to the last because it's total bs. <HR></BLOCKQUOTE><BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Lets face it guys, your nitpicking is unrealistic not the game. So do me a favor and get a life <HR></BLOCKQUOTE>
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Things your knitpicking about are ver hard and time consuming to actually add into the video game, and if all this realistic reloading wos implemented i garantee it would'nt work because it would A look stupid, B be too hard to do and C not be realistic enough for you bunch of WHINEY MORONS... <HR></BLOCKQUOTE>
I will first recomend you keep insulting comments like those to yourselves. Since we are all going to pay for this game we have a right to comment or suggest ideas no matter what people like yourselves have to object. Correcting your first reaction i may say you actually ought to read the entire posts if you are going to make such harasing comments about them.
I may clear up that we are not asking to recreate actions such as dropping your magazines, or counting your ammo,(as it might happen in the heat of battle) but merely on recreating the reload animation in a way that resembles the real thing. As Capt.Miles posted: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I timed myself reloading with a mussett bag
m-1936 suspenders 1941 field jacket and mills cartrage belt....Lying down it took me 7 to 10 seconds depending how willing the cartrage belt was..Using a bandolier it is a bit faster
5-7 seconds but under fire,arty,wounds
i would say 10-20 seconds. <HR></BLOCKQUOTE>. I understand about gamisms and i have no problem if the 10-20 seconds reload that would be typical from a stamina demanding situation is ignored... But the 5-7 seconds reload is not only present in some other games which promised to be realisitc, but it is plausible while being fun.
CoD and MoH games didn't promise to be true to history, but since this game did, I thought that the correct thing would be to advise the developers here (since I'm having trouble with a Gearbox Forum account) in order to give BiA harder standing against games like CoD and MoH which dissuade realism fans from playing FPS( or tatical shooters if u may).
Sure it is easier to play with the current reload animation, but then you also have the innovate health meter, bullet drop and other things which make the gameplay in BiA harder from the seen WW2 shooter.
I will also like you to remember that this game is not about shooting germans as if they were orcs, not about ramboing from house to house, but it is about leading your men, its about tactics and about quick thinking...
Consider that http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
jworthing
12-29-2004, 01:51 PM
lol.
at least you admitted not reading my post. anyway, read it and address the issues please, not the poster.
jUsTiNcReDiBLe0
12-29-2004, 02:37 PM
Fritz I don't see how the reload animation has anything to do with the authentic tactics BIA claims to have. The reload is reaistic enough. He takes out the clip puts it into the rifle..plain and simple. He doesn't do it at super fast speed like you are making it out to be. It's not hard to reload your weapon that fast in real life anyways.
And stop saying BIA "promised to be realistic". They promised to be "most realistic" there is a difference. And so far they kept to that promise.
jd-scrubs
12-29-2004, 02:40 PM
Also by making this thread its not advising the devs on what to do on how to make it realistic, and what they could improve,its knitpicking.
Devs know what their doing and will make it authentic enough for all
BNC-Sniper
12-29-2004, 07:39 PM
Listen, if it turns out that everyone comes on here after the game comes out complaining about the reload times for some of the weapons, then they can always make patches. IT HAPPENS ON EVERY GAME!! THESE THINGS CAN BE FIXED OVER TIME IF IT TURNS OUT TO BE A REAL CONCERN!!
**don't forget, if they make this game realistic...the reload times for different weapons for germans and americans may favor a side**
jUsTiNcReDiBLe0
12-29-2004, 07:43 PM
patch to fix what?
there's nothing to fix.
PresidentSkroob
12-29-2004, 08:54 PM
cough mods cough, a good idea to the magic ammo pool problem (how do all your bullits get into magazines) is to do what red orcastra did, in that mod/game u had lets say 3 mags when u star they were all full, if u reload u still have 3 mags but one isnt full so if u reloaded agian 2 mags wouldent be full, so then u reload agian this time your reloading a used mag, if u fired lass than half of it the first time u used it, a little indicator pops up and says mag is heavy (u dont have a ammo counter in RO)
if u shot more than half out when u used the mag first it will say mag is light when u load it agian. that game is the most realistic game ever made (acually its a ww2 mp mod for ut 04)
if bia wants to be realistic it will hafto compare to RO in terms of realism.
boardershrapnel
12-29-2004, 09:26 PM
yes the cartridge belts suck, i usually keep my gp bag or gas mask bag for holding my en bloc's
FritzNietzsche
12-30-2004, 02:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.Miles:
As a 7 year ww2 reenactor i can tell you all
with my years of experience loading an m-1
under fire is no easy task,First of all you are not simply standing there.... you are most of the time lying down and have to roll over on your side
to get to your cartrige belt and it is riding high on your body and hard to get to
..You unsnap the pocket and with two finger tips insert them in two small cutaways in the end of the clip....The other problem is that
the clips fit very tight so you have to pull very hard to get one out and its hard on the fingers
when you finally get one out you have to then
insert the clip into the gun and thats the fast part.
I timed myself reloading with a mussett bag
m-1936 suspenders 1941 field jacket and mills cartrage belt....Lying down it took me 7 to 10 seconds depending how willing the cartrage belt was..Using a bandolier it is a bit faster
5-7 seconds but under fire,arty,wounds
i would say 10-20 seconds. <HR></BLOCKQUOTE>
posted Sun December 05 2004 15:23
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DaveTinNY:I agree with Capt Miles; I've got all the reenactor gear, too, and can agree that pulling those clips out of the cartridge belt is not easy. Getting shot at and doing it is even worse when prone. <HR></BLOCKQUOTE>
These people what how to reload an m1 garand rifle simply because they own one. If they say 5-7 seconds is the normal reload i believe them because it is plausible. Still, this post is not only about the m1 reload, but it also concerns the boltcock animation which you may see by the germans in the trailers:
-First E3 trailer: minute +1:00 (german soldier firing his rifle- notice the butt of the k98)
-E3 demo: minute +8:51 (german soldier firing his rifle and aiming)
However i understand that it is old footage, but i just wanted to make sure it is not going to be like that. And so i would be very gratefull if someone could post here a link to some more recent BiA combat footage,just to make sure.
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
jUsTiNcReDiBLe0
12-30-2004, 03:08 PM
I don't see anything wrong with it. Cause I understand that it is indeed a game. And while not totally realistic, it's hell of alot better than anything else out there.
jd-scrubs
12-30-2004, 03:36 PM
Yes, justin.
BIA doesnt have to be compared to anything in realism standards. it is what it is, it looks great and im sure it feels great when your playing it.
desert_sar
02-05-2005, 09:56 AM
"Adrenaline can enable people to do extraordinary things."
True, but on the flip side adrenaline also reduces your bodies ability to perform fine motor skill actions (i.e. accessing clips in a belt/pocket, inserting correctly into the breach, charging the bolt...)
As a test, try sprinting 1/4-mile around a track or anything else that gets your heart-rate pumping to 180 bps -- then try tying your shoes as quickly as possbile. Then try doing this with someone screaming at you and throwing large rocks at your head. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif OK maybe skip that last part...
As a carrier of small arms and rifles in my profession, I can testify that even under simulated combat scenarios, extensive immediate action drill training (i.e. reloading, clearing jams) sometimes goes out the window when stress and that adrenaline dump hits the body.
Buy hey it's just a game, so a happy medium of realism and gamism is to be expected. One aspect I would like to see occassionally (not very often) is a jammed weapon requiring the seeking of cover and repeated "Unjam" keys presses to get the weapon functioning again.
Princejules
02-05-2005, 11:45 AM
Speaking of adrenaline, i heard a story that a man was being chased by a shark. After a rush of blood to the head, and a sudden immense strength, he was able to swim away. Amazing things that adrenaline can do.