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Datashocker
05-31-2010, 08:03 PM
The game wasn't that bad, to be honest, I liked it. Sure, it's not the Splinter Cell we have come to know and love, but it's not the end of the world, and it was defiantly fun. I still play it, so it has enough appeal to keep me interested.
Anyways, SC6, which should come out next year, is probably going to be what AC2 was to AC1. A complete revamp of the features, improving things, adding things, and taking out things that people didn't like.

sam2000_290
05-31-2010, 08:07 PM
I agree. SCC is fun, no matter what you guys say. At the end of the day, it's just a game. With SC6, I have high hopes that it would be the best SC game / best stealth / best action / best stealth/action game of 2010 or 2011 or the decade (from 2010-2020) Whoo! That's into the future. It would also be the best game since SCCT (just to please the SCCT fans. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) SC6 should keep the same Conviction element along with traditional/new stealth elements.

Aveelo
05-31-2010, 08:24 PM
Originally posted by sam2000_290:
I agree. SCC is fun, no matter what you guys say. At the end of the day, it's just a game. With SC6, I have high hopes that it would be the best SC game / best stealth / best action / best stealth/action game of 2010 or 2011 or the decade (from 2010-2020) Whoo! That's into the future. It would also be the best game since SCCT (just to please the SCCT fans. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) SC6 should keep the same Conviction element along with traditional/new stealth elements. I Agree
http://forums.ubi.com/images/smilies/25.gif

Jazz117Volkov
05-31-2010, 08:39 PM
I love the way all these threads start with, "Sure, it's not the Splinter Cell that we know and love." when that is precisely what most people are complaining about. http://forums.ubi.com/images/smilies/88.gif

Anyways, there is no denying that it is a fun game. I played the new DLC maps for hours this morning and had a heck of a good time.
Despite a few broken\missing mechanics and a horribly short and sour Single Player I really enjoy it.
Definitely no waste of money for me. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Datashocker
05-31-2010, 09:08 PM
I think that Conviction was a step in the right direction, they just didn't have time to add all of the features the fans wanted, and so they get hate for it. The old gameplay style would have gotten old rather quickly with two or three new games coming out using it. Ubisoft was starting to do the "Same Old Sh**" production technique.

http://www.youtube.com/watch?v...ture=player_embedded (http://www.youtube.com/watch?v=WsFswQ7W81c&feature=player_embedded)

FPSfan123
05-31-2010, 09:36 PM
i agree datashocker. Pandora Tomrrow and CT was my favorite back then. At THAT time, i thot SC was soo much better than MGS. it was fresh, something new.

but the fact that each year just had the same thing over and over again. it felt stale. nowadays i just cant go back to the old ways, no matter how hard i try to play em.

i think CT was a great game back when it came out, but its novelty wore off for me. For me, i just got bored of waiting in the shadows, memorizing guard paths, and moving past them when they turned around. it felt very reptitive.

Dread_stunlock
06-01-2010, 02:56 AM
Tell me people how many times you played Deniable Ops in offline? Ussualy I cannot stand the games with offline gameplay it bores the hell out of me. But I play Solo Deniable Ops more than CO-OP O o.

kidmosey
06-01-2010, 04:29 AM
Let's face it, a sequel should always aim to be better than it's predecessors - if it fails that, then it should be considered a failure. I have hope for SC6 to be better than Conviction, just as I had hope for Conviction to be better than DA.

Time will tell. But they claimed the Conviction story was a balance between stealth/action, and the levels were very open and let the player choose how to play... I will be more skeptical next time around.

FrankieSatt
06-01-2010, 05:42 AM
Originally posted by Datashocker:
The game wasn't that bad, to be honest, I liked it. Sure, it's not the Splinter Cell we have come to know and love, but it's not the end of the world, and it was defiantly fun. I still play it, so it has enough appeal to keep me interested.
Anyways, SC6, which should come out next year, is probably going to be what AC2 was to AC1. A complete revamp of the features, improving things, adding things, and taking out things that people didn't like.

Yes, the game WAS that bad. It was that BAD because it's not the Splinter Cell we come to know and love. It was supposed to be a sequel, that means it was supposed to be the same Splinter Cell we come to know and love. It was not very fun and quite of few members on this forum are no longer playing it because of that.

The next game needs to be a proper Splinter Cell sequel and the devs need to reminded daily that they need to make it a proper Splinter Cell sequel.

oO_ShadowFox_Oo
06-01-2010, 06:07 AM
Originally posted by FPSfan123:
i agree datashocker. Pandora Tomrrow and CT was my favorite back then. At THAT time, i thot SC was soo much better than MGS. it was fresh, something new.

but the fact that each year just had the same thing over and over again. it felt stale. nowadays i just cant go back to the old ways, no matter how hard i try to play em.

i think CT was a great game back when it came out, but its novelty wore off for me. For me, i just got bored of waiting in the shadows, memorizing guard paths, and moving past them when they turned around. it felt very reptitive.

Well you're obviously not a big fan of the stealth gameplay, but can I ask, how is Conviction any different in that regard?

Surely shooting people is just as repetitive, seeing as you do it in practically every game on the planet?

insanity76
06-01-2010, 07:24 AM
Originally posted by FPSfan123:
i think CT was a great game back when it came out, but its novelty wore off for me. For me, i just got bored of waiting in the shadows, memorizing guard paths, and moving past them when they turned around. it felt very reptitive.

So you went back to your FPS games you're such a huge fan of where you don't get bored with aiming, shooting, and moving on to the next area. Brilliant.

stavros_27
06-01-2010, 05:28 PM
Tell me people how many times you played Deniable Ops in offline? Ussualy I cannot stand the games with offline gameplay it bores the hell out of me.

Did you play any of the story modes in the past games? Were you attracted to the original Splinter Cell for its multiplayer component ( http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )? I find online modes more boring if anything. It's a battle of who can out-exploit who. I rarely have had good experiences playing games online. Even when you play with friends, the opponents resort to the same cheap tactics more often than not.

Pigeons
06-01-2010, 10:50 PM
Hey, I just popped in to say that Conviction is easily the most repetitive game in the entire series. Not even close.

Thanks!

Dread_stunlock
06-02-2010, 02:04 AM
Originally posted by stavros_27:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Tell me people how many times you played Deniable Ops in offline? Ussualy I cannot stand the games with offline gameplay it bores the hell out of me.

Did you play any of the story modes in the past games? Were you attracted to the original Splinter Cell for its multiplayer component ( http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )? I find online modes more boring if anything. It's a battle of who can out-exploit who. I rarely have had good experiences playing games online. Even when you play with friends, the opponents resort to the same cheap tactics more often than not. </div></BLOCKQUOTE>

The only SC I haven't played is the very first one and DA. And frankly I do not want to... I am Conviction Addict.

KenTWOu
06-02-2010, 05:32 AM
Originally posted by oO_ShadowFox_Oo:
Well you're obviously not a big fan of the stealth gameplay, but can I ask, how is Conviction any different in that regard?
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Of course, Conviction is different, cause in Deniable Ops enemies spawn differently every time. Certainly, number of combination is finite and not numerous, but replayability is great anyway.

whiteout2010
06-02-2010, 06:12 AM
I only played the game for about a week, after that I had beat it and everything became boring. Hopefully in SC6 the new Devs will do the multiplayer the right way.

codenameeric
06-02-2010, 11:15 AM
Let's say your favourite basketball team invited you to play a game with them - but when you got there you found out they're playing baseball. You'd be ticked - even if you like baseball.

Powerslave01
06-02-2010, 12:01 PM
Originally posted by codenameeric:
Let's say your favourite basketball team invited you to play a game with them - but when you got there you found out they're playing baseball. You'd be ticked - even if you like baseball.
It isn't like that. It's like your favorite basketball team said you and your friends should come play basketball. However, when you got there, you found out they wanted to play PIG, and not standard basketball. You are still using a basketball, you're still using a court, a hoop, and running, and jumping, and shooting. You just aren't using the same rules.

oO_ShadowFox_Oo
06-02-2010, 12:09 PM
Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
Well you're obviously not a big fan of the stealth gameplay, but can I ask, how is Conviction any different in that regard?
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Of course, Conviction is different, cause in Deniable Ops enemies spawn differently every time. Certainly, number of combination is finite and not numerous, but replayability is great anyway. </div></BLOCKQUOTE>

That doesn't change the fact that you're still doing the same repetitive action over and over, which is the point FPSfan123 was making with regard to the old games.

It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting.

insanity76
06-02-2010, 12:12 PM
Originally posted by Powerslave01:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by codenameeric:
Let's say your favourite basketball team invited you to play a game with them - but when you got there you found out they're playing baseball. You'd be ticked - even if you like baseball.
It isn't like that. It's like your favorite basketball team said you and your friends should come play basketball. However, when you got there, you found out they wanted to play PIG, and not standard basketball. You are still using a basketball, you're still using a court, a hoop, and running, and jumping, and shooting. You just aren't using the same rules. </div></BLOCKQUOTE>

lol, while Conviction won't win GOTY, at least it should get the award for most analogized game.

donngold
06-02-2010, 12:14 PM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
Well you're obviously not a big fan of the stealth gameplay, but can I ask, how is Conviction any different in that regard?
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Of course, Conviction is different, cause in Deniable Ops enemies spawn differently every time. Certainly, number of combination is finite and not numerous, but replayability is great anyway. </div></BLOCKQUOTE>

That doesn't change the fact that you're still doing the same repetitive action over and over, which is the point FPSfan123 was making with regard to the old games.

It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting. </div></BLOCKQUOTE>
Ha you spelled focused wrong! Ooohhh, how you like that?

codenameeric
06-02-2010, 12:19 PM
Originally posted by insanity76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Powerslave01:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by codenameeric:
Let's say your favourite basketball team invited you to play a game with them - but when you got there you found out they're playing baseball. You'd be ticked - even if you like baseball.
It isn't like that. It's like your favorite basketball team said you and your friends should come play basketball. However, when you got there, you found out they wanted to play PIG, and not standard basketball. You are still using a basketball, you're still using a court, a hoop, and running, and jumping, and shooting. You just aren't using the same rules. </div></BLOCKQUOTE>

lol, while Conviction won't win GOTY, at least it should get the award for most analogized game. </div></BLOCKQUOTE>

I can see what you're saying. But I'd also say it's like playing baseball with a basketball or playing floor hockey on a basket ball court.

Whatever the case, it wasn't the game I was looking forward to playing. And man, I loved Splinter Cell before Conviction.

KenTWOu
06-02-2010, 12:29 PM
Originally posted by oO_ShadowFox_Oo:
It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting.
Nope, I am not shooting, I am playing Insurgency Map Pack right now. KO every of 36 enemies, even without shooting at light bulbs, cause level design is greater than level design in Chaos Theory.

I_Redemptionx_I
06-02-2010, 12:31 PM
Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting.
Nope, I am not shooting, I am playing Insurgency Map Pack right now. KO every of 36 enemies, even without shooting at light bulbs, cause level design is greater than level design in Chaos Theory. </div></BLOCKQUOTE>

How are the levels greater than Chaos Theory?

Crucify Lucifer
06-02-2010, 12:36 PM
Originally posted by donngold:
Ha you spelled focused wrong! Ooohhh, how you like that?

Spelt*

Nice try though...

To OP: Conviction was fun, but they definitely need to bring back elements of the old games into this new style of gameplay in the next game. Hopefully they get that time they need in order to make the game right instead of polishing the same things over and over every 3 month delay.

Just a random thought, I don't want the next game to be "Conviction 2". I know it'll continue the events of Conviction but SC has always had original names for their games, please don't start this "2,3,4,5,6" crap now...

oO_ShadowFox_Oo
06-02-2010, 12:37 PM
Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting.
Nope, I am not shooting, I am playing Insurgency Map Pack right now. KO every of 36 enemies, even without shooting at light bulbs, cause level design is greater than level design in Chaos Theory. </div></BLOCKQUOTE>

So you're essentially playing it in the exact same way that FPSfan123 was saying was boring and repetitive...

KenTWOu
06-02-2010, 12:42 PM
Originally posted by oO_ShadowFox_Oo:
So you're essentially playing it in the exact same way that FPSfan123 was saying was boring and repetitive...
It's so hard to understand that Deniable Ops in Conviction less repetitive and less boring, cause random spawn of enemies, and fast pace stealth. And DLC levels are so big that even more than 12 enemies could fit in. It also makes replayability greater.

Besides FPSfan123 wasn't saying that stealth is boring and repetitive. He was saying that Chaos Theory is boring and repetitive. This is different.

I_Redemptionx_I
06-02-2010, 12:57 PM
Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
So you're essentially playing it in the exact same way that FPSfan123 was saying was boring and repetitive...
It's so hard to understand that Deniable Ops in Conviction less repetitive and less boring, cause random spawn of enemies, and fast pace stealth. And DLC levels are so big that even more than 12 enemies could fit in. It also makes replayability greater.

Besides FPSfan123 wasn't saying that stealth is boring and repetitive. He was saying that Chaos Theory is boring and repetitive. This is different. </div></BLOCKQUOTE>

I feel like you can't really compare the two seeming as Conviction is just KILL EVERYONE...but do it from a shadow http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

and Chaos Theory is all about completing an objective, whether you want to kill everyone on the way or not, is up to you.

But you're right - Conviction sounds way more indepth...[/sarcasm]

MidwayWuzzupman
06-02-2010, 01:08 PM
Hey they tried something new. And while it failed in some aspects (how the story was done, stealth choices, feeling like a Splinter Cell game, Black and White) it did do good on other aspects (gameplay change makes things alittle fresher, the story IDEA, making it easier to jump into it, being FUN). I don't regret spending $60 of my money for Splinter Cell: Conviction. We need to greatly improve Ai for sequel (this should be most important in Ubisoft's improvements) bringing back Ghosting (VERY important to Splinter Cell fans and Stelath fans, it takes more skill to go through a place without being detected and without killing anyone then leaving a trail of blood). As how I see the story, I think Sam should be (mostly) retired from the Splinter Cell series (right now trying to extend the story for Sam Fisher is like trying to extend the story for Metal Gear Solid after the 4th game, there's no reason to expand at all). If saving Victor Coste isn't going to be a DLC mission, then may it be a tutorial for the next game (the only reason for Sam to be in SC6). Oh and one thing, NO NATAL PLZ THNX

KenTWOu
06-02-2010, 01:11 PM
Originally posted by I_Redemptionx_I:
...Chaos Theory is all about completing an objective, whether you want to kill everyone on the way or not, is up to you.
Objectives, plot, great story, scripts are very important when you play every game for the first time. But after that replayability, random factors, variety of situations are more important.


Originally posted by I_Redemptionx_I:
How are the levels greater than Chaos Theory?
All four DLC levels are very big approximately like whole Price Airfield in single campaign. But all of them have much more different pathways even more than any level of Chaos Theory.

I_Redemptionx_I
06-02-2010, 01:16 PM
Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by I_Redemptionx_I:
...Chaos Theory is all about completing an objective, whether you want to kill everyone on the way or not, is up to you.
Objectives, plot, great story, scripts are very important when you play every game for the first time. But after that replayability, random factors, variety of situations is more important.


Originally posted by I_Redemptionx_I:
How are the levels greater than Chaos Theory?
All four DLC levels are very big approximately like Price Airfield in single campaign. But all of them have much more different pathways even more than in levels of Chaos Theory. </div></BLOCKQUOTE>

Well considering all of Chaos Theory's levels are based around a storyline and Convictions D-Ops maps are based around ...I don't know, for a lack of a better term - just killing time and having fun.

A fair comparison would be Convictions Single player vs CT's single player or CT's Co-op campaign and SCC's Archer and KEstrel campaign.

CT doesn't have a D-Ops mode, so you can't really make the comparison that the levels are better. But if CT did, I can garauntee you, it'd most likely than not be much better than Convictions. I don't see how making the AI spawn in different places each time makes the game any more replayable. Either way, you're still doing the same **** of waiting around that corner and pressing B. The ONLY random thing that happens in this game are the enemy spawns. That doesn't equate into tons of replaybility for me.

newhenpal
06-02-2010, 01:26 PM
Originally posted by I_Redemptionx_I:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting.
Nope, I am not shooting, I am playing Insurgency Map Pack right now. KO every of 36 enemies, even without shooting at light bulbs, cause level design is greater than level design in Chaos Theory. </div></BLOCKQUOTE>

How are the levels greater than Chaos Theory? </div></BLOCKQUOTE>

Apparently level quality is determined by how many stealthy CQC kills one can pull off. Actually, shooting out lights or even using your OCP wasn't necessary to KO every guard in a CT map.

NL.Edic
06-02-2010, 01:34 PM
Originally posted by newhenpal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by I_Redemptionx_I:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
It's exactly the same in Conviction, you're just doing something that practically every other game on the planet is focussed around - shooting.
Nope, I am not shooting, I am playing Insurgency Map Pack right now. KO every of 36 enemies, even without shooting at light bulbs, cause level design is greater than level design in Chaos Theory. </div></BLOCKQUOTE>

How are the levels greater than Chaos Theory? </div></BLOCKQUOTE>

Apparently level quality is determined by how many stealthy CQC kills one can pull off. Actually, shooting out lights or even using your OCP wasn't necessary to KO every guard in a CT map. </div></BLOCKQUOTE>
Sometimes when I finished a map with 1 guard KO it said someone found the body even when I made sure it was hidden. I had this every time in Bath House so I had to clear that map without touching anyone, except the guy at the end. That made that particular map a hell for me.

I don't remember how I played and got 100% in every map but I just observed where the guards went for long enough time to know how to move without being seen instead of knocking them out just to be safe.

It was challenging and so fun at the same time.

insanity76
06-02-2010, 01:38 PM
Originally posted by NL.Edic:

Sometimes when I finished a map with 1 guard KO it said someone found the body even when I made sure it was hidden. I had this every time in Bath House so I had to clear that map without touching anyone, except the guy at the end. That made that particular map a hell for me.



It could've been the furnace room guys finding a body since they have thermal vision and can see a body's heat signatures even in dark areas. The most common "100%" issue for that level I heard about was getting an unknown ID'd by Intruder once or twice, which turns out it happens in the air duct if you're right up to it during the meeting (once again those bastards and their thermal lol) and/or in the firefight hallway.

oO_ShadowFox_Oo
06-02-2010, 02:16 PM
Originally posted by KenTWOu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
So you're essentially playing it in the exact same way that FPSfan123 was saying was boring and repetitive...
It's so hard to understand that Deniable Ops in Conviction less repetitive and less boring, cause random spawn of enemies, and fast pace stealth. And DLC levels are so big that even more than 12 enemies could fit in. It also makes replayability greater. </div></BLOCKQUOTE>

You're getting off point here and avoiding the whole issue that we're discussing. Conviction's random spawns was never part of the discussion.

FPSfan123 said that it was getting boring and repetitive to sit in a shadow and wait for the guard's back to turn.

I asked him how Conviction was ANY different seeing as the PRIMARY GAMEPLAY DEVELOPMENT of the title was focussed around making Sam better with a gun i.e. shooting - the most repetitive action in video gaming, without question.

Random spawns doesn't mean a damn when all it does is change the micro location on a map where you complete your gameplay actions.

How you think fast paced stealth factors into something being less/more repetitive is baffling to me....


Besides FPSfan123 wasn't saying that stealth is boring and repetitive. He was saying that Chaos Theory is boring and repetitive. This is different.

I think you have trouble reading. That's not what he said at all.

KenTWOu
06-03-2010, 11:42 PM
Originally posted by I_Redemptionx_I:
A fair comparison would be Convictions Single player vs CT's single player or CT's Co-op campaign and SCC's Archer and KEstrel campaign.
I think that CT's Co-op campaign level design worse than CT's single player level design, it is very linear and has less pathways.


Originally posted by I_Redemptionx_I:
CT doesn't have a D-Ops mode, so you can't really make the comparison that the levels are better. But if CT did, I can garauntee you, it'd most likely than not be much better than Convictions.
Chaos Theory has techical limitations of the first X-Box. That's why Conviction allows you to make such big levels like San Francisco from DLC and Chaos Theory doesn't.
So I can guarantee you, that if one dev team trying to make levels for both games, level design of Conviction will be much better. And DLC just proves this.


Originally posted by I_Redemptionx_I:
I don't see how making the AI spawn in different places each time makes the game any more replayable. Either way, you're still doing the same **** of waiting around that corner and pressing B.
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif I can't believe that you think so.

Different spawn places mean different starting routes of patrolling, different order, in which you trying to takedown all enemies, different diversionary tactics for players. Different routes of enemies when they trying to find you. Even without all of this AI reacts more unpredictable than it was in Chaos Theory.

So different spawn places makes replayability much greater than it could be.



Originally posted by oO_ShadowFox_Oo:
I think you have trouble reading. That's not what he said at all.
May be, because you know english is not my native language http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Powerslave01
06-04-2010, 01:41 PM
Originally posted by insanity76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Powerslave01:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by codenameeric:
Let's say your favourite basketball team invited you to play a game with them - but when you got there you found out they're playing baseball. You'd be ticked - even if you like baseball.
It isn't like that. It's like your favorite basketball team said you and your friends should come play basketball. However, when you got there, you found out they wanted to play PIG, and not standard basketball. You are still using a basketball, you're still using a court, a hoop, and running, and jumping, and shooting. You just aren't using the same rules. </div></BLOCKQUOTE>

lol, while Conviction won't win GOTY, at least it should get the award for most analogized game. </div></BLOCKQUOTE>
I guarantee you it will win GOTY on IGN. Unless it has a ***** for some other game. Beside that, the analogies are epic.

NL.Edic
06-04-2010, 01:54 PM
Originally posted by Powerslave01:
I guarantee you it will win GOTY on IGN. Unless it has a ***** for some other game. Beside that, the analogies are epic.
Yeah I bet Ubisoft got some nice deals with IGN, Gamespot etc. involving GOTY games and über high ratings for even the poor games.

FrankieSatt
06-05-2010, 05:28 AM
Originally posted by Powerslave01:I guarantee you it will win GOTY on IGN. Unless it has a ***** for some other game. Beside that, the analogies are epic.

Winning an award from IGN is nothing more than a payoff for more Ubi Exclusives. I guess this is why I would never work for a gaming publication because I have no problems telling a company they screwed up, no matter how many exclusives they throw my way.

Powerslave01
06-05-2010, 06:30 AM
Originally posted by FrankieSatt:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Powerslave01:I guarantee you it will win GOTY on IGN. Unless it has a ***** for some other game. Beside that, the analogies are epic.

Winning an award from IGN is nothing more than a payoff for more Ubi Exclusives. I guess this is why I would never work for a gaming publication because I have no problems telling a company they screwed up, no matter how many exclusives they throw my way. </div></BLOCKQUOTE>
I didn't say it was deserved, I just said it would. In fact, I suggested it didn't.

Falzar
06-06-2010, 12:07 PM
Pls guys stop complain…splinter cell conviction was awesome game… you complain about that story is short, no it isn’t it took me about 10 hours to complete (in realistic difficulty) the same time it took me to complete the other splinter cell games( in hard difficulty) not to mention that the co-op in conviction is a story prequel to the events and it takes 4-6 hours…you complain about there is not stealth: wrong there is stealth but now you can choose if u want to be stealthy or not and that is good because it gives more options…in previous games u only had 2 weapons and now u have a variety of weapons to create your own style (stealthy or not)…the only thing I missed was knife and the ability to move bodies but they said that they wanted to put the ability to move bodies but they didn’t have time so if they told the truth the next splinter cell will have this ability…I think that if they had chosen to have the same gameplay in the 5 splinter cell games now you will complain about that…am I wrong??

FrankieSatt
06-06-2010, 12:15 PM
Originally posted by Falzar:
Pls guys stop complain…splinter cell conviction was awesome game… you complain about that story is short, no it isn’t it took me about 10 hours to complete (in realistic difficulty) the same time it took me to complete the other splinter cell games( in hard difficulty) not to mention that the co-op in conviction is a story prequel to the events and it takes 4-6 hours…you complain about there is not stealth: wrong there is stealth but now you can choose if u want to be stealthy or not and that is good because it gives more options…in previous games u only had 2 weapons and now u have a variety of weapons to create your own style (stealthy or not)…the only thing I missed was knife and the ability to move bodies but they said that they wanted to put the ability to move bodies but they didn’t have time so if they told the truth the next splinter cell will have this ability…I think that if they had chosen to have the same gameplay in the 5 splinter cell games now you will complain about that…am I wrong??

You are 100% wrong. There is no stealth. I've explained till I'm blue in the face what Stealth is and it isn't in the game. PERIOD. I'm not counting Multiplayer, just the single player story line because that IS the game.

You are also 100% wrong about there be complaining if the game play was like previous Splinter Cell games. THAT is what the majority of people wanted. THAT is what would qualify as a Splinter Cell game and a Splinter Cell sequel. You can't change the game play 100%, as was done with Conviction, and expect it to still be a Splinter Cell game and a Splinter Cell sequel.

The devs need to hear the complaints and read the complaints every single day until the next Splinter Cell game comes out to remind them of what we want, a TRUE Splinter Cell sequel.

Nit3mare_
06-06-2010, 12:38 PM
Originally posted by FPSfan123:
i agree datashocker. Pandora Tomrrow and CT was my favorite back then. At THAT time, i thot SC was soo much better than MGS. it was fresh, something new.

but the fact that each year just had the same thing over and over again. it felt stale. nowadays i just cant go back to the old ways, no matter how hard i try to play em.

i think CT was a great game back when it came out, but its novelty wore off for me. For me, i just got bored of waiting in the shadows, memorizing guard paths, and moving past them when they turned around. it felt very reptitive.

That's why you had an amazing MP experience too. Playing the same campaign over and over again is obviously gonna get boring.

Nit3mare_
06-06-2010, 12:40 PM
Originally posted by Datashocker:
The game wasn't that bad, to be honest, I liked it. Sure, it's not the Splinter Cell we have come to know and love, but it's not the end of the world, and it was defiantly fun. I still play it, so it has enough appeal to keep me interested.
Anyways, SC6, which should come out next year, is probably going to be what AC2 was to AC1. A complete revamp of the features, improving things, adding things, and taking out things that people didn't like.

If we keep on complaining then maybe Ubisoft will get it through their head -- we want a true sequel to Chaos Theory.

Falzar
06-06-2010, 12:43 PM
FrankieSatt so you think that there is no stealth in conviction??? here i put the definition of stealth games from Wikipedia:: <<Unlike most action games, stealth games challenge the player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize noise, and strike enemies from the shadows. There are usually multiple ways to achieve a goal with different pathways or styles of play. Some games offer a choice between killing or merely knocking out an enemy. Players can hide behind objects or in shadows, and can strike or run past an enemy when they are facing the other way. If the player attracts the attention of enemies, they usually must hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. However, some stealth games put more emphasis on physical combat skill when the player is spotted>> so if u think that in splinter cell conviction u don’t do thinks like this definition u are wrong…I never said splinter cell conviction is stealth game….it is stealth-action game so it is logical not to have pure elements from stealth or action but to be a combination of those genres…to say that there is not stealth in conviction is wrong….there is not the same stealth from previous splinter cell games that was named stealth games but this game is stealth-action and I like it but that’s my opinion and u don’t like it and that’s your opinion but to tell there is no stealth that is wrong man….

SamFiction
06-06-2010, 12:43 PM
Originally posted by Nit3mare_:
we want a true sequel to Chaos Theory.

Damn straight! http://forums.ubi.com/images/smilies/25.gif

Dread_stunlock
06-06-2010, 01:22 PM
lol you guys want too much and the fact is 99% of chance you won't get it XDDD

NL.Edic
06-06-2010, 01:26 PM
Originally posted by Dread_stunlock:
lol you guys want too much and the fact is 99% of chance you won't get it XDDD
Why?

FrankieSatt
06-06-2010, 04:17 PM
Originally posted by Falzar:
FrankieSatt so you think that there is no stealth in conviction??? here i put the definition of stealth games from Wikipedia:: <<Unlike most action games, stealth games challenge the player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize noise, and strike enemies from the shadows. There are usually multiple ways to achieve a goal with different pathways or styles of play. Some games offer a choice between killing or merely knocking out an enemy. Players can hide behind objects or in shadows, and can strike or run past an enemy when they are facing the other way. If the player attracts the attention of enemies, they usually must hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. However, some stealth games put more emphasis on physical combat skill when the player is spotted>> so if u think that in splinter cell conviction u don’t do thinks like this definition u are wrong…I never said splinter cell conviction is stealth game….it is stealth-action game so it is logical not to have pure elements from stealth or action but to be a combination of those genres…to say that there is not stealth in conviction is wrong….there is not the same stealth from previous splinter cell games that was named stealth games but this game is stealth-action and I like it but that’s my opinion and u don’t like it and that’s your opinion but to tell there is no stealth that is wrong man….

The definition of Stealth, as I see it, is in my signature. None of those 3 things are in the game because you can't do any of those 3 things in any single mission during the story mode.

You can't go through Unseen, in turn you can't go through Unheard, and in turn you can't go through Unknown. Conviction is nothing but a glorified version of "Hide and Seek".

sam2000_290
06-06-2010, 06:30 PM
Originally posted by FrankieSatt:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Falzar:
FrankieSatt so you think that there is no stealth in conviction??? here i put the definition of stealth games from Wikipedia:: <<Unlike most action games, stealth games challenge the player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize noise, and strike enemies from the shadows. There are usually multiple ways to achieve a goal with different pathways or styles of play. Some games offer a choice between killing or merely knocking out an enemy. Players can hide behind objects or in shadows, and can strike or run past an enemy when they are facing the other way. If the player attracts the attention of enemies, they usually must hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. However, some stealth games put more emphasis on physical combat skill when the player is spotted>> so if u think that in splinter cell conviction u don’t do thinks like this definition u are wrong…I never said splinter cell conviction is stealth game….it is stealth-action game so it is logical not to have pure elements from stealth or action but to be a combination of those genres…to say that there is not stealth in conviction is wrong….there is not the same stealth from previous splinter cell games that was named stealth games but this game is stealth-action and I like it but that’s my opinion and u don’t like it and that’s your opinion but to tell there is no stealth that is wrong man….

The definition of Stealth, as I see it, is in my signature. None of those 3 things are in the game because you can't do any of those 3 things in any single mission during the story mode.

You can't go through Unseen, in turn you can't go through Unheard, and in turn you can't go through Unknown. Conviction is nothing but a glorified version of "Hide and Seek". </div></BLOCKQUOTE>


You said it, "hide and seek", It is the whole point of "cat and mouse". And those three are your definition of stealth. Maybe not to others. However, I do believe those 3 but it doesn't have to be what stealth game is since there are multiple definition of stealth.

stavros_27
06-06-2010, 06:55 PM
A person who shows no signs of being able to compose his opinions in a respectable manner and cannot control his emotions, stubbornness and extreme bias on a forum has no business working for a gaming publication, let alone any reputable company where you are paid to write your thoughts.

NL.Edic
06-06-2010, 07:36 PM
Checked the prices for SC:C at the local stores. The PC version is now only €29,99, Xbox 360 version cost €10 more. I also checked some second hand prices and people try to get rid of it for €20. Amazon sells it for €24,99.

I thought it would take some time for the game to end up in the bargain bin despite the fact so many said it but it might not even take so long anymore as the stores try to get rid of the 1.8 mil. copies they ordered of this game.

FrankieSatt
06-06-2010, 07:44 PM
Originally posted by sam2000_290:You said it, "hide and seek", It is the whole point of "cat and mouse". And those three are your definition of stealth. Maybe not to others. However, I do believe those 3 but it doesn't have to be what stealth game is since there are multiple definition of stealth.

This isn't a "Cat and Mouse" game either, or it wasn't supposed to be. This is a Splinter Cell series and the game is all about Stealth. PERIOD.

There is only one defintion of stealth, that is to be Unseen, Unheard and Unknown. You can't have stealth if everybody and their 2 brothers know your there. You can't have stealth if they are calling out your name when you shoot out a light. You can't have stealth when only a hand full of weapons can be silenced and only half of those are even usable.

Stealth is about being invible, that is hard when everyone knows you are there and there isn't a mission in the game where they don't know you are there.

Falzar
06-06-2010, 09:18 PM
FrankieSatt I will tell u something splinter cell has story.. yes is true believe it….so you always say <<This is a Splinter Cell series and the game is all about Stealth. PERIOD>> man after the events of double agent Sam Fisher is not working for third echelon he is not a spy anymore.... he does not have missions anymore, he wants to find who kills his daughter etc etc etc (go play again double agent and conviction and maybe u understand the story)…. So u call yourself a true splinter cell fan when u don’t give a s**t about splinter cell story???? Give me a break you are not a splinter cell fan…PERIOD

TheSnowmanSaint
06-06-2010, 10:57 PM
I honestly was never a HUGE fan of the older SC's. Though Splinter Cell Conviction has made me a fan and if they keep the same technique but add in some new or old features, im down with that for the next game. I just hope they take their time with it and make it just as good as this game. I honestly cant play any other game on my Xbox, I got Red Dead Redemption and it is complete crap compared to SCC for me. Friend and I have a blast, we play the same maps over but do things differently every time and even if its small things it's stuff that still makes us laugh or go 'Awesome.' I dont know, for me this really made SC a true badass game. People complaining about this game are like those that complain MGS4 wasn't true to the older MGS games. While people complain the style is not like the older games just look at games like Red Dead Redemption and how it is EXACTLY like GTA4 except set in the old west, oh big deal. It still has the exact same formula and that is why I loathe it. Change is good in games or else its just the same crap rehashed and boring. So up with SCC and down with the haters.

FrankieSatt
06-07-2010, 03:05 AM
Originally posted by Falzar:
FrankieSatt I will tell u something splinter cell has story.. yes is true believe it….so you always say <<This is a Splinter Cell series and the game is all about Stealth. PERIOD>> man after the events of double agent Sam Fisher is not working for third echelon he is not a spy anymore.... he does not have missions anymore, he wants to find who kills his daughter etc etc etc (go play again double agent and conviction and maybe u understand the story)…. So u call yourself a true splinter cell fan when u don’t give a s**t about splinter cell story???? Give me a break you are not a splinter cell fan…PERIOD

I do understand the story. Sam's Daughter died, THAT is how it should have been. The whole story line for Conviction is just as crappy as the game itself.

In Double Agent Sam's daughter died and Sam was on the run because 3E thought we went rouge. The story line could have been done so much better if there were actually competent people writing the story line and competent people making the game.

Dread_stunlock
06-07-2010, 06:19 AM
Originally posted by NL.Edic:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dread_stunlock:
lol you guys want too much and the fact is 99% of chance you won't get it XDDD
Why? </div></BLOCKQUOTE>

Because most of the major stuff you asked you did not get in a patch...

Also you can be stealthy in conviction I did all missions where the enemies did not make a single fire shot. (Except Kobin's Mansion)
As for Splinter Cells when they actually see you they do not fire at your last known position + I manage to headshot them before they even get their goggles on.

Dr__Cube
06-07-2010, 07:14 AM
Meh. Maybe some found scraps of enjoyment in the campaign but I prefer coop/multiplayer and the multiplayer is pretty bloody awful.

FrankieSatt
06-07-2010, 03:54 PM
Originally posted by Dread_stunlock:
Because most of the major stuff you asked you did not get in a patch...

Also you can be stealthy in conviction I did all missions where the enemies did not make a single fire shot. (Except Kobin's Mansion)
As for Splinter Cells when they actually see you they do not fire at your last known position + I manage to headshot them before they even get their goggles on.

It doesn't matter if they fired a shot or not. If they are calling out your name and are actively looking for you it's not stealth.

I would also like to see some videos of you going through levels without a shot being fired by the enemy. I haven't seen one yet.

Crucify Lucifer
06-07-2010, 04:11 PM
Originally posted by Dread_stunlock:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NL.Edic:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dread_stunlock:
lol you guys want too much and the fact is 99% of chance you won't get it XDDD
Why? </div></BLOCKQUOTE>

Because most of the major stuff you asked you did not get in a patch...

Also you can be stealthy in conviction I did all missions where the enemies did not make a single fire shot. (Except Kobin's Mansion)
As for Splinter Cells when they actually see you they do not fire at your last known position + I manage to headshot them before they even get their goggles on. </div></BLOCKQUOTE>

Don't forget, in the first mission the first thing you hear after Grim's cranky voice is gunfire in the air http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

And I'd hate to burst your bubble but anyone who knows how to click the right stick a few times can get instant headshots http://forums.ubi.com/images/smilies/88.gif.

What I don't get though is, why should 99% of the people have to bow down http://forums.ubi.com/images/smilies/11.gif and accept 99% of the changes Ubisoft has made?