View Full Version : DOSCALA+TEAM SHARPSHOOTER=SPAWN CAMPING NIGHTMARE
mars_one
04-19-2007, 11:40 AM
i really want to like this map but honestly the spawn points stink. since both teams spawn outside, both teams can be spawn camped from the parking structure and the game soon becomes all about gaining control of the structure and camping the other team's spawn. every one bypasses the resturant all together, except if ur running thru it to get to the street. this has happend to me on several occasions so i dont think its an isolated incedent. im holding out hope they'll fix the spawn points some time in the near future maybe add the ability to change the spawn point like in attack and defend, but untill then i gonna try and avoid this map
T3rry1
04-19-2007, 11:51 AM
so you're trying to tell me in your 5 second spawn invincibility you cant find cover or an alternate route out of your spawn?
Kasdeya
04-19-2007, 11:59 AM
Nah, i think what he is trying to say is that everyone just bypasses the resturant. which is mostly true. if they would have closed off the street from alpha spawn or just used the resturant as the map then it would be much better. add another way in for bravo besides the front door, (unless there is, only played alpha spawn) and it would be close combat heaven. The whole fight is mainly concentrated on in and around the parking garage. kinda make the resturant a side thought.
RentANoobDotCom
04-19-2007, 12:05 PM
Originally posted by Kasdeya:
Nah, i think what he is trying to say is that everyone just bypasses the resturant. which is mostly true. if they would have closed off the street from alpha spawn or just used the resturant as the map then it would be much better. add another way in for bravo besides the front door, (unless there is, only played alpha spawn) and it would be close combat heaven. The whole fight is mainly concentrated on in and around the parking garage. kinda make the resturant a side thought.
just like the library map...i use outside for the actions.
Kasdeya
04-19-2007, 12:13 PM
true its basically like the library, but then it could be soo much better, as it has a larger, more friendly shooter capability inside the dining area than inside the main library hall. With only one way for alpha to move into the street on the rest. board, bravo has two, well three, alpha can be pinned down while trying to get to the street. then you focus on the front door and thats all bravo has to do. focus its fire on those two spots and poof, its a run up the score on alpha game.
alpha has two ways into the building, one way into the street, bravo has three ways to cover the street, but only one way to get into the building. even this out and you'll find better fire fights in both the street and the building.
IMO!
P.S. the ! was to emphasize my opinion, lawl.
winning_formula
04-19-2007, 02:55 PM
Alpha always seem to have the better spawn. Bravo always get destroyed in calypso mainly becasue they only have 2 entry points into the main level. making it so easy to pin them down.
Alpha team have like 6 entries into the main level and its very hard for the bravo team to spawn camp the upper level. its the same on border town only not extreme.