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DrCactus
06-02-2006, 11:18 AM
For a while now I’ve been thinking about the next version of SvM. Currently we know only a few things. We don’t know what’s coming to use their slogan. With that being said, do you think we’ll be ready for it.

My concern is that maybe they listened to us too much. You might think, if that’s even possible. You could look at the PSPs multiplayer and look how it has been dumbed down to a poor shooter game. They apparently listened to those who wanted to fight as Spy vs Spy. That version is ofcourse not what SvM is about. It is also our worst fears.

So, what if something similar was done to SvM. I’m not talking about the things that we already know. For those new to this discussion, 3vs3, vent droids and H2H combat is included. What I’d like to discuss are the changes that we’ve asked and begged for, and whether or not we’d be happy.

The biggest issue of course is MT. Many still complain about it and have their own personal ways insolving it. However, some have come so accustomed to the way it is and dependant on it that any possible changes could create an unbalance. I know that we’d all like to see it limited to a distance, and only in the field of vision, but then it’d kind of defeat the purpose of Motion Tracking. Most of the time, you’ll notice and see a moving spy.

I guess good things can and will come out of our complaining, such as the poor net code, and lag issues that plague the game. I wonder though, if those can be solved.

Obviously we can’t judge the game until its released, or at least some more screens or ANY screens are shown at all. Maybe that’s what’s worrying me the most. The fact that we are three months away from its release, yet not a single frame of the award wining innovative multiplayer mode SvM has been officially shown.

I haven’t really checked but was it shown at all at E3?

Again, it’s all just me worrying but, why haven’t we seen anything. Are we expecting too much of this next installment? I think, we are, but the sad thing is we and the game deserves the best. I was wondering what you, the community, felt was coming and whether or not you are preparing for a let down.

DrCactus
06-02-2006, 11:18 AM
For a while now I’ve been thinking about the next version of SvM. Currently we know only a few things. We don’t know what’s coming to use their slogan. With that being said, do you think we’ll be ready for it.

My concern is that maybe they listened to us too much. You might think, if that’s even possible. You could look at the PSPs multiplayer and look how it has been dumbed down to a poor shooter game. They apparently listened to those who wanted to fight as Spy vs Spy. That version is ofcourse not what SvM is about. It is also our worst fears.

So, what if something similar was done to SvM. I’m not talking about the things that we already know. For those new to this discussion, 3vs3, vent droids and H2H combat is included. What I’d like to discuss are the changes that we’ve asked and begged for, and whether or not we’d be happy.

The biggest issue of course is MT. Many still complain about it and have their own personal ways insolving it. However, some have come so accustomed to the way it is and dependant on it that any possible changes could create an unbalance. I know that we’d all like to see it limited to a distance, and only in the field of vision, but then it’d kind of defeat the purpose of Motion Tracking. Most of the time, you’ll notice and see a moving spy.

I guess good things can and will come out of our complaining, such as the poor net code, and lag issues that plague the game. I wonder though, if those can be solved.

Obviously we can’t judge the game until its released, or at least some more screens or ANY screens are shown at all. Maybe that’s what’s worrying me the most. The fact that we are three months away from its release, yet not a single frame of the award wining innovative multiplayer mode SvM has been officially shown.

I haven’t really checked but was it shown at all at E3?

Again, it’s all just me worrying but, why haven’t we seen anything. Are we expecting too much of this next installment? I think, we are, but the sad thing is we and the game deserves the best. I was wondering what you, the community, felt was coming and whether or not you are preparing for a let down.

Globe.48
06-02-2006, 11:48 AM
Agreed 155%. Best post of this forum in a while.

What I mean with agreeing is that I'm worried too about the silence with MP. UBI's marketing plan usually is to throw everything they've got to the public, an example was the incomplete SC levels in E3. So with my logic, this means that MP is probably very incomplete at this point and they don't even have the textures done for the first maps. Which means that they are indeed in a hurry. So I will expect a buggy game once more. Hopefully I'm wrong.

As i've said, delay would rock (assuming I'm right)

braiog
06-02-2006, 02:01 PM
Fix Motion trackers's ability to see outside the field of vision of the Merc and it's ability to provide nightvision. Also, give it a limited battery life that SLOWLY recharges. If you deplete the MT, you have to wait til the battery gets back to full before you can switch it on again.

Fix Spy Nightvision so that if a Flash bang goes off, they become blind if they are using it, or if looking directly into a Merc's torchlight (which btw, please God please, don't let it be a stupid little pen light again)

xX-RedRum-Xx
06-02-2006, 03:42 PM
That battery idea actually sounds pretty sweet, NV change is unneccessary. Does anyone even use that?

MR.Mic
06-03-2006, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Fix Spy Nightvision so that if a Flash bang goes off, they become blind if they are using it </div></BLOCKQUOTE>

Why would they become blind?
Do you go blind after watching a video recording of the sun on television?

braiog
06-03-2006, 04:08 PM
Not permanently blind, no. Temporarily.

I've seen video training of a SWAT team that breached a door, went in with a bang, and everyone ran out because they smelled natural gas from a stove. One of the officers had pulled the ping, but kept the lever depressed. After they ran out, you could see him try to reinsert the pin, but his hand slipped and the bang went off right by him. Shredded his pants and gave him burns all up the side of his body.

The flashbang, which is actually a stun grenade, produces a loud pop at 170+ dB volumes (For comparison, 180 or so is instantaneous permanent loss of hearing, and 194 dB is the loudest sound ever recorded), it also produces a blinding flash by rapiding oxidizing agents that lightup so brigthly as to "burn" an image which is merely a side effect to the rapid absorption of excessive light into your eye.

This light appears within the visible light spectrum, which nightvision amplifies, making the effect even more powerful than without the vision (Blind is blind though). Thing is, how could spies NOT be affected?

Also, wouldn't that be sweet if (say a flashbang was fired by gun to a Merc) that the game utilized a proper sound engine, which would drown out even comms from his ally, until his "hearing" came back? Stuff like that; realism, I think it would be nice in this game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Globe.48
06-03-2006, 04:27 PM
Te SPIZ GOT über VIZOR on TeR goGGlEs DAT NUlliFIES THE FLASHLIGHT EffecT and TEIR HEARING IS BLOCkED WHEN A THING ovER 85 DESOBELL rEACHES DEM!!!

braiog
06-03-2006, 05:59 PM
You don't say, Globe.48. But your post reminds me... I hope Ubi includes the ability to mute the Mic of individual players when host or client.