View Full Version : Not as realistic as the original???
06-25-2005, 07:19 PM
One of the best factors of ghost recon is the realism. No target lock like rainbow six you get hit and your wounded or your dead. I noticed that in the screen shots there is a life bar. Maybe the battle damage will still be realistic, but I hope it won't be like you get shot and one bar comes off or something like that. just thinking.
06-25-2005, 09:42 PM
Its a new concept called futurealistic, you know.. terminator, robocop, etc.
It may be has realistic or more than the original depending on perspective, atleast i always considered GR has slow paced and tactical but not that realistic http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif.
06-26-2005, 02:41 AM
I think that by the year 2014 the flak jackets used will be quite good, to say the least, especially the ones used by the most elite special forces unit http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
06-26-2005, 09:48 AM
good point, about the armor, however as an infantryman in the US army I can assure you that a weapon that "locks on to it's target" is nowhere in sight. You still have to aim to hit what you want to hit. The body armor does on the other hand keep getting better so that aspect is probaly more realistic when yoiu think about it.
06-27-2005, 11:22 PM
it is realistic...in 2010 they are planning to put out those type of suits for all army personal...
http://www.defenselink.mil/news/Jul2004/2004072705b.jpg ...this game is based on realism so for those who want to argue....dont....
06-28-2005, 09:06 AM
thoes suits identify enemies/friendlies via red and green out lines?
06-28-2005, 06:56 PM
those are probably just early stage renderings, meaning not even screenshots but somewhat loosely based on any models they might have, to give you an idea of what might come.
06-29-2005, 11:18 AM
Well im pretty sure that guys visor isnt bullet proof and i know the other guys face isnt :P
Im sure there is a weight to speed raito as there has always been in R6 games. I just hope there isnt a health bar those. The armor either takes it or dosnt .... would be cool if you had to go for weak links in somones armor eg face/ neck, knee's and cirtain parts of arms and legs. Plus higher cal bullets = night night i dout them things can stop a high power rilfe round. Besides what you guys forget the armor might be better by 2010 but so will the weapons being used agiast them.
06-29-2005, 12:33 PM
Originally posted by TFO_Snowfake:
Im sure there is a weight to speed raito as there has always been in R6 games. I just hope there isnt a health bar those.
That is R6, this is GR, and GR traditionally has never had the option to allow the player to select his body armor. Sure, the different classes each had different base armor values, as in a support soldier could take more hits on the same location than a sniper soldier could, but it wasn't like in R6 where you could choose your level of protection...and from what little we know so far, it doesn't look like there will be the original GR's way of you selecting your team from 4 classes, just you and three other locked AI players.
I also agree with you that there should not be health bars on GR3.
06-29-2005, 01:03 PM
I expect there WILL be a health bar or at least some Green>Yellow>Amber>Red representation of the damage you have taken.
Seems par for the course with tactical shooters at the moment.
Apart from anything else "One Hit and you're dead and hitting quickload" is a fairly irritating game mechanic.
06-29-2005, 03:21 PM
I don't know how it will work if they keep the 4-man team from GR2 (especially if they don't allow you to select your team), but on GR you had three stages of health: healthy, wounded (with different body parts, not just a "generic wound") and dead.
That's probably the best damage system a tactical shooter can have, along with the Rainbow Six series, (excluding Raven Shield) which was pretty much the same thing.
Speaking of R6, I believe it had an "incapacitated" status as well, where the operative would become unavailable for the rest of the mission and only become available again after a certain number of mission (or on the next mission, can't remember). That would be a good idea too.
06-29-2005, 11:20 PM
obviously you guys on this have never seen the history channel introducing these type of suits...these suits are supposed to give you artifial muscles to carry heavier loads...200-300% more power than your arm...the body armor is supposed to stop bullets way better by using some thing that turns hard when its hit and turns soft again, and it has a health meter that sends information back to medic to see that you are ok...and the suit is supposed to be only 50 pounds instead of the 150pounds the army and marines have...
06-29-2005, 11:23 PM
heres a pic of the health thingy http://www.defenselink.mil/news/Jul2004/2004072705c_hr.jpg ...and heres the sight to my information too... http://www.defenselink.mil/news/Jul2004/n07272004_2004072705.html ...end of conversation...
06-30-2005, 10:11 PM
You're all forgetting that this game is being made primarily for XBOX. And they day the kids don't get their health bar is the day the world dies and monkeys fight zebras on the 7th paralell dimension while Sean Penn overlooks the scene sipping on dragons blood.
07-02-2005, 08:47 AM
Originally posted by TFO_Snowfake:
Plus higher cal bullets = night night i dout them things can stop a high power rilfe round.
One of ours is a Ranger and their armor will stop 7.62 NATO, up to 4 hits. One hit from a .50. Although you wouldn't get away w/out severe internal injuries or broken ribs.