View Full Version : Thermal Heat Sensor in GRAW?
AMDX1325
05-10-2006, 05:15 AM
Is there Thermal Heat Sensor in GRAW? All I found was Night Vision.
What is so advanced about GRAW anyway? The weapons looks lame, team bot can't use secondary or grenades, let alone using ZEUS... and control are TOO ROBOTIC, I CAN'T run and shoot at the same time...the gun goes away when sprinting...it seems like I am limited to one movement at once, and where is the jump button? I thought it suppose to be a tactical game where i could go on top of things...
OFPN_Shadow
05-10-2006, 05:55 AM
Is there Thermal Heat Sensor in GRAW? All I found was Night Vision.
NV only.
The weapons looks lame, team bot can't use secondary or grenades, let alone using ZEUS
I agree on all counts except the Zeus. The AI use it if you order them to attack a target.
control are TOO ROBOTIC, I CAN'T run and shoot at the same time
I recomend you take a broom, hold it like you would aim a rifle and run as fast as you can. Next hold the broom in a resting position infront of your chest and run as fast as you can. Pretty selfexplanatory that you can't aim and run at the same time.
where is the jump button?
This is war, not basketball. No need to jump.
I thought it suppose to be a tactical game where i could go on top of things...
And you can. I dont see a problem here. Any places in particular you want to go to but cant?
AZNxPanda
05-10-2006, 06:18 AM
my bots use the grenade launcher as well as the zues. they just fail at using grenades. i think thats why theres not an option in the backpack equip section to supply extra nades for em.
PotatoChips
05-10-2006, 06:25 AM
The weapons looks lame
um.. ok.. thats how they look in real life though, i guess guns are not everyone's thing.
team bot can't use secondary or grenades, let alone using ZEUS...
not really, they will use the grenade launcher attachment, not often but they do use it and they will use the zeus if you order them to attack an armored target... sometimes.
TOO ROBOTIC, I CAN'T run and shoot at the same time...the gun goes away when sprinting...it seems like I am limited to one movement at once, and where is the jump button? I thought it suppose to be a tactical game where i could go on top of things...
like shadow said, try holding a stick and keep it pointed at something while youre sprinting, its not easy especially when the stick youre holding is in excess of 8pounds, add 6-8 pounds for the grenade launcher.
i do feel that the gun is too slow comming back up on target after i stop running though, its one thing if you sprint 50-100 meters as you would tire out but for a 10-15 meter sprint the gun should come back up alot faster.
jumping is not really needed, again, try jumping around when youre carrying over 80pounds of gear... its not easy.
i just wish there was a way to climb up and over obstacles. why cant i get over a 2-3ft wall.. i should be able to just step over it.
Geronimo82
05-10-2006, 06:55 AM
The lack of thermals perplexes me too. The army has mixed thermal & NV systems now, so why not include them? Heck, wait a few months, someone will make a mod for it.
OFPN: Actually, yes you can run and shot. But your about as accuracte as a blind quadraplegic. Its simply to get whoever is shooting at you to take cover. But if your buds are laying in some covering fire, you don't need it all that much. Thats why they probably set it up that way. Just use the cover command and then move out. I don't worry about it because everytime I run, I get torn up by the AI.
And they should have a jump key or at the minimum allow you to use the action key to step up like in the Xbox version. Good example: having to look around for the steps just to get up on the loading dock in the first mission was just annoying.
PotatoChips
05-10-2006, 07:22 AM
the current thermal imaging systems used by the military is not carried by the infantry. its used on aircraft and armor. its big and heavy not something you want to stick on a soldier already carrying a huge load.
you can shoot while moving fast-a fast jog or slow run- but not when youre sprinting it'd be stupid unaccurate and you'd more than likely limpwrist and cause a shortstroke. noone wants to risk a ftf/fte while in the middle of a gun fight. want to see how a good team operates in a outnumbered situation? watch the bank scene in HEAT, that is true to life combat tactics tought by swat/response teams and the military. supress move supress move not run while shooting.
i hate that you cant climb over a 2ft object lol.
OFPN_Shadow
05-10-2006, 07:55 AM
Originally posted by Geronimo82:
OFPN: Actually, yes you can run and shot. But your about as accuracte as a blind quadraplegic. Its simply to get whoever is shooting at you to take cover.
I was thinking more like when you run you're doing it to get out of the way as fast as possible. Firing your rifle should be your last concern. If you try to aim you are no longer able to run as fast as you can without trying to hold your rifle steady.
Seeing it from the other perspective; trying to hit a running target or being poorely supressed by a jogging soldier. I dont know what is better or worse.
All I'm saying is I would rather try to get to cover as quickly as possible as opposed to doing it slow and wasting a few rounds on the way.
And my name is Shadow, not OFPN btw http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I would also like to see the option to climb low objects. I think H&D2 did this great. You could jump but it was so low and so short it was just a waste of time. The climb feature did come in handy many times such as when crossing a fallen tree.
PotatoChips
05-10-2006, 08:19 AM
Originally posted by OFPN_Shadow:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Geronimo82:
OFPN: Actually, yes you can run and shot. But your about as accuracte as a blind quadraplegic. Its simply to get whoever is shooting at you to take cover.
I was thinking more like when you run you're doing it to get out of the way as fast as possible. Firing your rifle should be your last concern. If you try to aim you are no longer able to run as fast as you can without trying to hold your rifle steady.
Seeing it from the other perspective; trying to hit a running target or being poorely supressed by a jogging soldier. I dont know what is better or worse.
All I'm saying is I would rather try to get to cover as quickly as possible as opposed to doing it slow and wasting a few rounds on the way.
</div></BLOCKQUOTE>
it would depend on situation, if its just one soldier running across in the open across a med-long distance, it would definitely be easier to shoot at him than to shoot at a single soldier fast-walking while unloading a mag of aim supression on you.
if it were a team on team situation, then most probably taking the guy running wouldnt be the first priority and the guy walking and shooting would die first, while he wouldnt be the easier target he would be higher on the threat list and in the open.
And my name is Shadow, not OFPN btw
haha i guess i'm the only one who got that http://forums.ubi.com/images/smilies/clap.gif do i get a cookie?
Geronimo82
05-10-2006, 10:22 AM
Originally posted by PotatoChips:
the current thermal imaging systems used by the military is not carried by the infantry. its used on aircraft and armor. Not true: Thermal (http://peosoldier.army.mil/factsheets/SEQ_SL_TWS.pdf)
Not very good past a km or two, but within the game, they'd be great. Hell they could even put in white hot/black hot if it had its own key.
xcalpro
05-10-2006, 11:30 AM
Hmmmm... didn't the original trailer have thermal imaging. I remember a sniper taking out a target on the second floor hiding in a room. Used the thermal to spot him and shot him through the wall with bullet time... Guess that was false advertising.
KPyko
05-10-2006, 12:03 PM
While jumping isn't needed, you should be able to mantle over knee to waist-high obstacles.
PotatoChips
05-10-2006, 12:06 PM
IR scopes arent new, but they are nothing like what the game trailer had where the sniper could see the heat signature through an obstacle. http://www.imaging1.com/thermal/ANIR.html
thats all you're gonna see with IR gogles or scopes, a heavier alternative to NVGs.
another thing with IR goggles/scopes is if you notice in the pictures i posted above heated air around a person becomes visible simply by a person being there. now a person is what 36'C? while i've never used thermal scopes/goggles(we dont have them here)i wonder what kind of thermal imaging you'll get looking through your sights over a barrel over 300'C.
anyway i think the original poster was refering to the one in trailer which saw through the wall http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
edited for a few mistakes here and there.
peracno
05-10-2006, 01:06 PM
Agreed...this is why I do wonder if Tom Clancy looks at the games he's marketing---or at least his name's on them because "The Man" should know all about this. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Yes, the Army is fusing thermals with green night vision right now and should have them around 2013, especially for an elite unit.
What's more, there are some NVG prototypes that can see IN COLOR! That's right, they take the dark and use computer chips to add color---imagine that! I read that the color was pretty accurate too with the main problem of not being able to different white from yellow.
Oh, Tom Clancy, where are you? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
hr101_0984
05-10-2006, 03:11 PM
If you recall Rainbow Six: Rogue Spear there was a well implemened mantling system, where you held down a key to mantle and if some one were to shoot at you you could release the key and your operative would abandon the mantling action and realistically fall behind the obstruction, stand on top of the obstruction, or fall onto the other side depending on your location in relation to the obstruction when you released the key.
Geronimo82
05-10-2006, 03:53 PM
PotatoChips: The systems adjustable, kind of like a contrast setting on your monitor. And unless your rockin' and rolling your weapon, it shouldn't interfere with the sight much(we mounted the things on our sniper's M-24s, so I can't say for sure)
PotatoChips
05-10-2006, 07:37 PM
meh our army here is kinda behind in the times with equipment, so i never got to use them. expected though when the total gov spending here doesnt even come up to half of what the US gov spends on the mil every year.
i suppose if you were to lower the contrast it would be no better than NVGs?
AMDX1325
05-11-2006, 12:14 AM
come on it is the ADVANCED WARFIGHTER, ya gotta have something advanced! like Thermal Heat Goggles.
OFPN_Shadow
05-11-2006, 12:39 AM
Originally posted by PotatoChips:
IR scopes arent new, but they are nothing like what the game trailer had where the sniper could see the heat signature through an obstacle. http://www.imaging1.com/thermal/ANIR.html
Thanks for the link. Some interesting reading there.
oh and here's your cookie.
PotatoChips
05-11-2006, 01:06 AM
yay cookie!
PotatoChips
05-11-2006, 04:35 AM
Originally posted by AMDX1325:
come on it is the ADVANCED WARFIGHTER, ya gotta have something advanced! like Thermal Heat Goggles.
thing is, if it were all that advanced i doubt we would be playing with the scar or xm8 or blablabla, we'd have railguns or phased plasma rifles.
ever since the first ghost recon, the ghosts have always used top of the line already available equipment. example: the OICW, it was already in testing at the time, while not in mass production, prototypes were already available.
peracno
05-11-2006, 08:23 AM
I doubt there will be railguns and plasma guns by 2013, but I know what you mean. Ghosts are supposed to be elite.
What's lacking from GRAW is heavier firepower. I really hope GRIN can make the AWs toss and fire grenades. But by then, I'll probably have finished the game. I mean the enemy has no qualms blowing up Mexico City to kill Ghosts and yet the Ghosts are playing as if they must preserve Mexico City. There is not a civilian in sight.
Somehow I get the feeling that GRIN could've made an additional CD with more features, guns, and eye-candy. That's the problem with companies buying over others and names being sold---everyone has to reinvent the wheel again.
PotatoChips
05-11-2006, 08:59 AM
lol, didnt know the story was set in 2013 http://forums.ubi.com/images/smilies/35.gif never bothered to find out more about the story http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
by 2013 the SCAR would no longer be "cutting edge technology"(heck its not even that big a thing now, considering its already available for pre-order to Law enforcement agencies and officers with department head letters) none of the weapons would and rightly so. the game is supposed to be about soldiers in the next 5-7 years, they arent going to have much more than what we do now.
PBoots
05-11-2006, 09:15 AM
I would like to at least be able to reload on the run. You have to hide and stop to reload and it makes you really vulnerable expecialy if you already are engaged in a fire fight with somweone. As for jumping ... not nessasary. It would be nice to be able to climb over some things instead of going around. I can live with it the way it is. It takes time to get used to new games and to perfect the options available. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
But reload on the run I really would love to see. Always run would be good too. I rather toggle to walk instead of holding a key all the time to move fast.
peracno
05-11-2006, 09:16 AM
The inside box flap says the game is in 2013 thereabouts.
I know this is not a weapons thread, but (LOL) I wonder if GRIN added a grenade launcher revolver (like Arnine used in the movie TERMINATOR 2) with nothing BUT grenades, would the AW AI finally fire grenades? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif You know what I mean? Because they sure don't fire their grenade launchers...
bravo_4_613
05-11-2006, 09:29 AM
yeah , its called a CAW http://superiorairsoft.com/images/products/eEGjSAHruiITnm.jpg
and about the thermal , they had a working version of a themral scope mounted on a dragunov in ravensheild , so where you guys got the " its not pheasable as a gun-mounted device" is beyond me .
PotatoChips
05-11-2006, 09:41 AM
raven shield isnt exactly realistic by any means. you do know that right? i mean the way the m4 recoils in RvS is about right, if the shooter were a 9 year old girl, and even then it might be an insult to the girl to say that.
find me a real scope capable of looking through walls thermal or not that is weapon mountable(doesnt matter if it comes with an inbuilt rail interface or requires a mounting solution) and capable of withstanding the shock of a weapon fireing while being of a reasonable weight, then i'll change my mind otherwise you're just spouting out game facts not real facts, as for me i've yet to see one capable of looking through walls.
and since you brought up the dragunov, why would anyone actually pick the dragunov as a sniper rifle? there are far superior choices that far more easily available. that alone should tell you that games like RvS arent the best place to get your gun info.
edit to add: forgot to mention, as the scope would be mounted on a weapon, it should be able to function as a normal scope should the batteries fail or the scope electronics fail, otherwise its just a disaster waiting to happen.
bravo_4_613
05-11-2006, 09:59 AM
wow , aint you a freakin genius ...
i wasnt talkin bout the dragunov you own to protect your sh*theaded self from attackers with scope mounted thermal , i was talkin bout ravenshield . why people infer that im speakin about another issue entirely , when its clear from my statement that i was comparing games , i will never understand .
PotatoChips
05-11-2006, 10:29 AM
you said
and about the thermal , they had a working version of a themral scope mounted on a dragunov in ravensheild , so where you guys got the " its not pheasable as a gun-mounted device" is beyond me .
i simply replied in turn to it. you made it sound like you were saying "its in RvS! it must be real! you guys thinking its not possible are wrong!". why would i think that? because
1)you included a picture of a real weapon in your post.
2) we've been talking about real weapons, mounts and why them not being included makes or doesnt make sense.
as for your last reply... mmm nevermind, i was going to post something fun but then you might get a stroke or something seeing as how you over reacted to my first reply.
edit to add: heres how you write something like what you did to avoid misunderstandings in a thread like this one that has taken the direction that it has.
"they had a thermal scope in RvS working, i dont see why they cant have one in GRAW."