View Full Version : Demo rating... Not your mission score score for the demo quality..
02-19-2005, 04:59 PM
Well if you could rate the demo what would the score be? For me its like 9.8 not 10 couse its just a demo and everything doesnt feel polished yet so final game totaly 10.0 but just not the demo..
02-19-2005, 05:21 PM
I'd give it a 9.0.It was to easy.But still fun.
EDIT:I did some thinking.The demo actually deserves a 9.
02-19-2005, 05:25 PM
It is way too linear. I'm glad IGN said that it is the most linear level in the game compared to the others.
02-19-2005, 05:26 PM
The optimisation was very bad.
02-19-2005, 05:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by diablotheking:
The optimisation was very bad. <HR></BLOCKQUOTE>
02-19-2005, 05:52 PM
I've played it for hours on end, had fun, but I have a few complaints.
One, on my PC it runs like a cow without legs, (VERY SLOWLY.)
And two, it was was too linear. The most choices you had at once was 2.
Also, this raises the amount i'll have to spend for my pc. It went from $130 for CT, Battlefield 2, and a headset. Now it's $300 plus, for CT, Battlefield 2, A headset, AND a graphics card!
02-19-2005, 06:28 PM
you onlt had 2 multiple paths because you didnt seacrh around enough.i did some serious searching and found many ways.heres a tip:clim onto top pf things like boxes. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
02-19-2005, 06:29 PM
oh my rating would be 9.9.didnt get a 10 because of some the glitches and stuff that didnt go right.
02-19-2005, 06:31 PM
Well for fun I give it a 10.
But for the way it was put together and the build and such I give it a 6.0, I found too many problems to go any higher than that.
02-19-2005, 06:33 PM
Well, if I were to rate it, I would give it an 9.5. By reading what you guys say, both complaints and compliments, it still sounds great. I'm sure they'll polish most of it up anyways.
02-19-2005, 06:38 PM
6. Can't get it to play in fullscreen, the brightness and contrast sliders don't work.
02-19-2005, 07:13 PM
I've been debating with myself for most of the day, trying to decide if Ubi made a good choice in which level to release as the demo. It's already been stated in several previews that the lighthouse is one of the most linear levels in the game (that they got to play, anyway). So, in that respect, it doesn't showcase one of the major improvements very well. However, going with a later level, such as the bank, might jump you too far ahead in the plot line, revealing spoilers that you might prefer not to know until you're actually playing the game. After a lot of thought, I think it's probably the right decision. There are several small alternate paths you can take through the level, and it does a really good job at showcasing the new combat abilities Sam possess (he's really a badass now), as well as the engine and the (greatly) improved AI. On the whole, I'd have to give this a 9.
If the entire game is like this, only more open, this is easily going to be the best game of the series.