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ColinCJ
09-10-2007, 03:46 AM
http://www.ghostrecon.net/forums/index.php?showtopic=46902&hl=

Please use this thread to discuss the GR:AW2 Server console commands and what the settings do.

XE_Specter
09-10-2007, 05:36 AM
Whats that supposed to do?

ColinCJ
09-10-2007, 01:03 PM
Existing Console Settings - v1.04)


Work in progress and will be added too as time goes on.



Loading...
CPU: AuthenticAMD (2 cores) Main core: 1
Starting script: level\dedicated
Loading "/settings/dedicated_game_info.xml"

Starting server... (version 30621.2989)

Loading level tdm_arroyo...

- Network Settings -
| adv_scoring_a = false
| adv_scoring_b = false
| adversarial = true
| allow_sidechange_under_match = true
| always_reload_map = false
| auto_balance = true
| auto_balance_limit = 2
| auto_kick = false
| auto_kick_time = 240
| auto_screenshot = true
| auto_screenshot_interval = 120
| auto_screenshot_size = 2
| auto_screenshot_timeout = 20
| awa_distance = 6000
| both_side_ready_required = true
| capture_time = 5
| clan_game = false
| coop_difficulty = normal
| death_cam = true
| dedicated_server = true
| end_round_message = round
| even_round = true
| fail_on_leader_death = false
| friendly_fire = true
| game_difficulty = normal
| game_mode = Custom
| gamespy_ranked = false
| has_mp_map = true
| has_tag_data_system = false
| has_tag_system = false
| has_xcom = false
| hud_abc_objectives = false
| immortality_duration = 7
| kill_limit2 = 9
| kill_limit3 = 4
| kill_score1 = 5
| kill_score2 = 3
| kill_score3 = 2
| kill_score_a = 1
| kill_score_b = 1
| ladder_id = false
| level = mp01
| load_next_map = true
| lock_spawn_time = 60
| map_cycle =
| match_is_one_round = false
| match_length = 20
| match_points = 200
| match_start_time = 5
| max_ai_ghosts = 3
| max_deaths = 2
| max_move_without_ack_time = 2
| max_players = 32
| member_info_broadcast_interval = 5
| message_of_the_day = Recruiting For GR:AW2 - www.tugteam.com (http://www.tugteam.com)
| minimap_enemy_markers = true
| minimap_friendly_markers = true
| minimap_hh_slider = true
| minimap_player_marker = true
| mpcoop_timer = 5
| name = TuG Team [London] - www.tugteam.com (http://www.tugteam.com)
| next_map =
| next_round_time = 10
| players_ready_required = 2
| port = 16250
| punish_tk = true
| ranked_game = true
| ranking_system = false
| reset_kills_per_rounds = false
| resupply_ammo_time = 20
| round_length = 10
| scan_for_cheats = true
| score_listing_type = 0
| show_attachable_early = false
| show_player = true
| show_supply = false
| show_teammates = true
| show_who_killed_who = true
| show_zoomed_markers = true
| siege_time = 5
| skip_insertion = false
| smoke_occluders = true
| spawn_on_side_switch = true
| spawn_time = 20
| start_condition = 2
| swap_method = spawn
| switch_sides = true
| teamkill_kick_limit = 2
| timer_type = normal
| tk_scoring = false
| update_markers = side
| use_side_score = true
| use_sides = two
| use_victory_points = false
| vote_enabled = true
| vote_kick_starters = 2
| vote_map_starters = 2
| vote_ratio = 50
| vote_time = 20
| win_condition = 1
| win_method = swap
--------------------------

Server Ready. Listening for connections.


lets try & stick with the format of listing the setting 1st, then the description.

i.e. <auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->

The <!-- --> tags allow you to add comments to the XML files.

I'll edit my original post and score through the settings as we find the values/descriptions.



" Beaver at TuG.
Servers.

I'll start off with a few...

These belong in the <server_settings> section of a config.

<match_length value="20"/> <!-- Match length - minutes - before rotating map (if rotate set). -->
<match_points value="300"/> <!-- Hamburger Hill smoke capture start time - seconds. -->
<max_deaths value="2"/> <!-- Max Deaths per player on each round. -->
<max_players value="32"/> <!-- Max players allowed. -->
<round_length value="10"/> <!-- Round length - minutes. -->
<spawn_time value="20"/> <!-- Time before player can respawn after death - seconds. -->
<capture_time value="7"/> <!-- Siege area capture time - seconds. -->



From GRIN_Wiking.

<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic. -->
<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->
<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->
<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->


These are from the <gametype_settings> section of a config.

<message_of_the_day value="MOTD"/> <!-- MOTD displayed in server and on server query -->
<name value="Servername"/> <!-- Name of server as it appears in the in-game browser -->
<start_condition value="2"/> <!-- Start condition for round - 2 = All players ready. 4 = One Player from each side ready. -->
<teamkill_kick_limit value="2"/> <!-- Number of TK's before a player is kicked from the server. -->


2 From Grin Wiking
Got a list of all the settings for you.
Not all have a comment. But I'll work on that. Some is also not used now or just internal use.

<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score system -->
<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score system -->
<adversarial value="false"/> <!-- OGR coop option -->
<allow_sidechange_under_match value="true"/> <!-- Allow players to change side during game -->
<always_reload_map value="false"/> <!-- this is only true in OGR coop, we must reload the map to spawn the enemies-->

<auto_balance value="true"/> <!-- Autobalance the team -->
<auto_balance_limit value="2"/> <!-- Allowed missbalance if Autobalance is true -->
<auto_kick value="false"/> <!-- not used -->
<auto_kick_time value="240"/> <!-- not used -->
<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->
<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->

<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->

<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->

<awa_distance value="15000"/>
<both_side_ready_required value="true"/>
<capture_time value="5"/> <!-- In Seige, time in seconds to take over the siege zone -->
<clan_game value="false"/> <!-- If its a clan game -->
<coop_difficulty value="normal"/> <!-- not used -->
<death_cam value="true"/> <!-- Use deathcam if the gametype allow it -->
<dedicated_server value="false"/> <!-- not used -->
<end_round_message value="round"/> <!-- "round" will show the normal "round score". "deathmatch" will show deathamtch localized. If there is something else the text will be displayed as its written. this is for the modders.-->

<even_round value="false"/> <!-- If an extra round should be played if its uneven number of rounds -->
<fail_on_leader_death value="false"/> <!-- not used -->
<friendly_fire value="true"/> <!-- Use friendky fire. False mean no Teamkilling is possible -->
<game_difficulty value="normal"/>
<game_mode value="MPCoop"/> <!-- Only used internal, does not effect when changed -->
<gamespy_ranked value="true"/>
<has_mp_map value="false"/> <!-- Only used internal, does not effect when changed -->
<has_tag_data_system value="false"/> <!-- The extended data about tagged units, name, class, rank -->

<has_tag_system value="true"/> <!-- True if the players should be enabled to tag. -->
<has_xcom value="true"/>
<hud_abc_objectives value="false"/>
<immortality_duration value="9"/>
<kill_limit2 value="9"/> <!-- RvsA Score value -->
<kill_limit3 value="4"/> <!-- RvsA Score value -->
<kill_score1 value="5"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<kill_score2 value="3"/> <!-- This score is given if there are less than kill_limit_b enemies left -->
<kill_score3 value="2"/> <!-- This score is given if there are less than kill_limit_c enemies left -->
<kill_score_a value="1"/> <!-- This the normal score given to a team_a player for killing an other team player -->

<kill_score_b value="1"/> <!-- This the normal score given to a team_b player for killing an other team player -->

<ladder_id value="false"/> <!-- Only used internal, does not effect when changed -->
<level value="transition"/> <!-- Only used internal, does not effect when changed -->
<load_next_map value="true"/>
<lock_spawn_time value="60"/> <!-- (Seconds) Lock the player from being able to spawn -->
<map_cycle value=""/> <!-- (Mapnames) A string with space separated map names, "mp01 mp02 mp05" -->

<match_is_one_round value="false"/> <!-- this is only true in OGR coop, else next map wont load -->
<match_length value="15"/> <!-- Match time -->
<match_points value="35"/> <!-- Points to win the match. -->
<match_start_time value="5"/> <!-- Time till match start, when starting condition is meet -->
<max_ai_ghosts value="3"/>
<max_deaths value="0"/> <!-- Number of death before permantly dead. 0 means unlimited respawns -->

<max_move_without_ack_time value="2"/> <!-- (Seconds) How long a player may keep moving without server verification. Lower will make it harder for cheaters and people with bad connections -->

<max_players value="32"/> <!-- Max players on the server. -->
<member_info_broadcast_interval value="2"/> <!-- (Seconds) How often non-essential information about kills, deaths and score is sent to clients -->

<message_of_the_day value=""/>
<minimap_enemy_markers value="true"/> <!-- Show enemy on the minimap -->
<minimap_friendly_markers value="true"/> <!-- Show friends on the minimap -->
<minimap_hh_slider value="true"/>
<minimap_player_marker value="true"/> <!-- Show the player on the minimap -->
<mpcoop_timer value="5"/> <!-- not used -->
<name value="GRAW2 Server"/> <!-- Server name -->
<next_map value=""/> <!-- Only used internal, does not effect when changed -->
<next_round_time value="10"/> <!-- Time till next round will start, when stats is showing -->
<players_ready_required value="2"/> <!-- (Players) How many people in total that has to be ready before match starts -->

<port value="16250"/>
<punish_tk value="true"/> <!-- Kick team killers -->
<ranked_game value="true"/> <!-- If this server is a ranked server -->
<ranking_system value="false"/> <!-- Use ranks for the class selection. Only true in RvsA -->
<reset_kills_per_rounds value="false"/> <!-- Only used internal, does not effect when changed -->
<resupply_ammo_time value="20"/> <!-- Only used internal, does not effect when changed -->
<round_length value="10"/> <!-- round time -->
<scan_for_cheats value="true"/> <!-- scan for file diffrence -->
<score_listing_type value="0"/>
<show_attachable_early value="false"/>
<show_player value="true"/>
<show_supply value="false"/>
<show_teammates value="true"/>
<show_who_killed_who value="true"/> <!-- show "Who killed who" text -->
<show_zoomed_markers value="true"/> <!-- not used -->
<siege_time value="5"/>
<skip_insertion value="false"/> <!-- not used -->
<smoke_occluders value="true"/> <!-- Only used internal, does not effect when changed -->
<spawn_on_side_switch value="true"/> <!-- this defines if you are able to spawn when you change team -->

<spawn_time value="15"/> <!-- the respawn time -->
<start_condition value="4"/> <!-- 1=All slots full, 2=All players, 3=Server ready, 4=One per team -->
<swap_method value="side"/> <!-- Can be "side" (the sides are changed) or spawn (only the spawnlocations are switched) -->

<switch_sides value="true"/> <!-- switch side bwtween rounds -->
<teamkill_kick_limit value="2"/> <!-- (Kills) After how many teamkills a player will be kicked -->
<timer_type value="normal"/> <!-- "normal" is round and Match time. "mission" is one timer that counts up -->

<tk_scoring value="false"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->

<update_markers value="team"/>
<use_side_score value="false"/>
<use_sides value="two"/> <!-- "one", "two", "coop" -->
<use_victory_points value="true"/>
<vote_enabled value="true"/> <!-- If players are allowed to start votes -->
<vote_kick_starters value="2"/> <!-- number of vote-kick's the player are allowed to start -->
<vote_map_starters value="2"/> <!-- number of vote-map the player are allowed to start -->
<vote_ratio value="51"/> <!-- ( % of all players ) -->
<vote_time value="45"/> <!-- Time that the vote is active -->
<win_condition value="1"/> <!-- not used -->
<win_method value="side"/> <!-- Can be "swap" or "side" -->

XE_Specter
09-10-2007, 05:33 PM
So I can set the server up to take automatic screenshots?

ColinCJ
09-11-2007, 03:17 AM
Yes http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ReTiCuLeX
09-11-2007, 04:25 AM
When one of you come up with a config, can you post it? It would be nice for lazy people like myself lol.

BSR_RuGGBuTT
09-11-2007, 07:51 AM
Auto screens work well. Set them up last nite on our server.

BPR-MiK
09-11-2007, 10:56 AM
Is this for random screenshots or does it take SS fro every player ?

Thanx

BSR_RuGGBuTT
09-11-2007, 11:43 AM
Every player.

ColinCJ
09-11-2007, 12:51 PM
I think I put a full config at the top somewhere

XE_Specter
09-12-2007, 02:48 PM
colin. I find myself constantly typeing in...

login llll
msg XE is Recruiting 18+
msg Fill out an application at www.XtremeEagles.NET (http://www.XtremeEagles.NET)

and now that weve added a couple maps

login 11111
msg Get the maps to play on this server
msg Downloads/GRAW2 section at wwww.XtremeEagles.NET

its time consuming. and takes away from my game play and admining.

Is there any way we can have a msg that can be edited and post every like 3 minutes.

That would be awsome.

I have all the info on the server info page. But PPl have to manually press it to see it.

KiddParK-WNx
09-12-2007, 03:31 PM
what he said. Man i'd kill for a recruiting / download custom spam like you'd use for Battlefield 2 that just rolled over every 3-5 min or so.

and a pony

kp

ColinCJ
09-12-2007, 05:02 PM
I think you can but best bet is ask Beaver see the link on the orig post bro at top.
If you dont get an answer get back to me.

XE_Specter
09-12-2007, 05:45 PM
ok, I posted here. http://www.ghostrecon.net/forums/index.php?showtopic=46902&hl=


Even if we cant get some answers maybe they could add it to a patch. would be incredibly nice.

ColinCJ
09-12-2007, 05:54 PM
Cheers brov have a good nite.