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View Full Version : Does Anyone Have December GameInformer Digital???



Pest_AWC
11-11-2011, 11:57 AM
The digital version of GameInformer for December is out for those with digital subscription.

Has anyone seen the 12 page Rainbow Six Patriots article that can post all important info here???

DanHibikiFanXM
11-11-2011, 10:09 PM
As soon as I get my hard copy I'll relay.

jmcorp
11-12-2011, 06:31 AM
Originally posted by DanHibikiFanXM:
As soon as I get my hard copy I'll relay.

Good man. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

paardezak
11-13-2011, 10:32 AM
Here is already a peace......



November 8th, 2011 Posted in Gameinformer magazine, Posted By: Valay

Game Informer has a first look at Rainbow 6 Patriots in its latest issue. The cover article is filled with a ton of gameplay details and general information. The first round of news can be found below.



- Marketing team changed the name to Rainbox 6 instead of Rainbox six after the new logo was made

- Story is important to the team

- People couldn't remember characters, why they were there, etc. in Rainbox Six Vegas 2

- Wanted a story that was plausible, relevant, touches on current fears of U.S. citizens

- Settings won't be boring/conventional just because it's set in the U.S.

- 80% of the game set in iconic areas such as Pebble Beach, California, NYC

- 20% takes place beyond national borders (Bering Strait and Poti, Georgia, coastal city on the Black Sea)

- Enemies inspired by para-military groups, politcal radicals, former military men/women who have returned home and feel forgotten/disenfranchised

- New collective of militias: True Patriots

- Led by figurehead named Tredway

- Tredway wants to overthrow the govenment

- He understands that a movement begun today won't necessarily result in a conclusive/lasting change tomorrow

- Tredway willing to martyr himself for the cause

- Main targets are the government/financial institutions

- He believes they are colluding at the detriment of the common man

- Aspires to behead corporate America

- Tredway has a standing army of trained insurgents who look/act/talk like everyone else in America

- Patriots are involved in strategic strikes when an opportunity arises, then disappear back into everyday society

- You won't just play from the perspective of the elite Team Rainbow outfit; also take on the role of a True Patriot

- Team wants combat to feel more visceral

- Staff taking measures to ensure that different animations play when you shoot an enemy in the shoulder, leg, back, or front

- Strength of the weapon impact on enemies will be considered

- Team wants to create context around the True Patriots and give you insight into what led them to join this group, rather than simply create shock value

- Team Rainbow has undergone a radical transformation

- New operational guideliens have been put in place because old-school counter-terrorism isn't an effective detterant anymore

- Zulu squad leader James Wolfe is the driving force of this new direction

- Wolfe is a former Navy SEAL who fervently believes in doing whatever it takes to thwart the True Patiots

- Wolfe willing to take ethical shortcuts to take out the True Patriots leader swiftly

- Rainbow is going to appear at the site of a terrorist event before the police show up and cordon off the hotel with yellow tape

- Place as Echo squads leader

- He is a new member of Team Rainbow, looks up to Wolfe like a father figure

- Choose whether to adopt Wolfe's harsh tactics or go with another approach

- Not exempt from tought situational decisions

- For the demo, the player has to hold down the detonation button for the remainder of the sequence (shown in the video)

- Ground level with Echo team shows off the new Rappel 2.5 tech powering Patriots

- New Rainbow teams move with energy and excitement down the faces of buildings/bridges instead of a slow/methodical rappel

- Run down the side of the building at full speed while firing your gun on unsuspecting targets below if you want

- More fast-paced transitions on/off the rope

- Evolved control scheme

- Can use legacy controls from Rainbow Six Vegas

- New control scheme: feels more in line with modern shooters, transitions players in and out of cover more intuitively

- New animations for the cover system (vaulting, blind fire, moving from cover to cover seamlessly)

- Tactical controls streamlined

- New one-button tactics: smart interface that contextually determines what your team should be doing based on the location of enemies/what they're doing

- Place the reticle over an environmental object such as a door; AI squad will then choose a smart breach and call out their intentions so you are aware of their plans

- Still has extended team command menu

- Control your team actions right down to the type of grenade you want them to use in a certain breaching scenario

- Therien issues contextual commands as Echo team moves forward down the bridge

- Squads react in a smart manner, take cover, select targets automatically

- AI enhancements for enemy soldiers

- Scan mode: informational HUD inspired by the TSA airport scanners

- Use scan mode to more easily spot threats including firearms (highlighted in yellow)

- Situation using scan mode: 6 terrorists holed up in a garage with three points of entry; hostage on his knees with a shotgun-wielding enemy behind him; spook him and the VIP will die

- AI enhancements for enemy soldiers

- Several AI arche-types

- Some even allow them to make mistakes

- Enemy may trip and fall as he goes for a new cover position

- Best enemies you take on have the full AI capabilities of your squad mates

- Shootouts won't devolve into whack-a-mole

- Enemies won't stand around mindlessly like AI robots

- Every enemy has a job/agenda

- Carefully select targets during urban sequences

- Team plans to track your performance and upload your results for everyone to see

- May take aggregate data based on the way people are playing and unlock or award different regions with bonuses

BS PALADIN
11-14-2011, 01:50 AM
This game is looking promising.

allisons006
11-14-2011, 06:27 AM
All that info looks promising but I'll ask this one question. When was the last time you bought a shooter for the Single Player Campaign?

shobhit7777777
11-14-2011, 06:39 AM
- Tactical controls streamlined

- New one-button tactics: smart interface that contextually determines what your team should be doing based on the location of enemies/what they're doing

- Place the reticle over an environmental object such as a door; AI squad will then choose a smart breach and call out their intentions so you are aware of their plans

- Still has extended team command menu

- Control your team actions right down to the type of grenade you want them to use in a certain breaching scenario

- Therien issues contextual commands as Echo team moves forward down the bridge

- Squads react in a smart manner, take cover, select targets automatically

- AI enhancements for enemy soldiers

More info on this please

@PALADIN


This game is looking promising.
Can't help but agree


I like the focus on combat and physicality. But really want to know the tactical side of things in the gameplay. Is it going to be another Vegas or does it introduce new mechanics and commands.

Dirtymurph
11-14-2011, 11:32 AM
For the love of god I want ADS!

Dcopymope
11-14-2011, 02:19 PM
Originally posted by paardezak:
Here is already a peace......



November 8th, 2011 Posted in Gameinformer magazine, Posted By: Valay

Game Informer has a first look at Rainbow 6 Patriots in its latest issue. The cover article is filled with a ton of gameplay details and general information. The first round of news can be found below.



- Marketing team changed the name to Rainbox 6 instead of Rainbox six after the new logo was made

- Story is important to the team

- People couldn't remember characters, why they were there, etc. in Rainbox Six Vegas 2

- Wanted a story that was plausible, relevant, touches on current fears of U.S. citizens

- Settings won't be boring/conventional just because it's set in the U.S.

- 80% of the game set in iconic areas such as Pebble Beach, California, NYC

- 20% takes place beyond national borders (Bering Strait and Poti, Georgia, coastal city on the Black Sea)

- Enemies inspired by para-military groups, politcal radicals, former military men/women who have returned home and feel forgotten/disenfranchised

- New collective of militias: True Patriots

- Led by figurehead named Tredway

- Tredway wants to overthrow the govenment

- He understands that a movement begun today won't necessarily result in a conclusive/lasting change tomorrow

- Tredway willing to martyr himself for the cause

- Main targets are the government/financial institutions

- He believes they are colluding at the detriment of the common man

- Aspires to behead corporate America

- Tredway has a standing army of trained insurgents who look/act/talk like everyone else in America

- Patriots are involved in strategic strikes when an opportunity arises, then disappear back into everyday society

- You won't just play from the perspective of the elite Team Rainbow outfit; also take on the role of a True Patriot

- Team wants combat to feel more visceral

- Staff taking measures to ensure that different animations play when you shoot an enemy in the shoulder, leg, back, or front

- Strength of the weapon impact on enemies will be considered

- Team wants to create context around the True Patriots and give you insight into what led them to join this group, rather than simply create shock value

- Team Rainbow has undergone a radical transformation

- New operational guideliens have been put in place because old-school counter-terrorism isn't an effective detterant anymore

- Zulu squad leader James Wolfe is the driving force of this new direction

- Wolfe is a former Navy SEAL who fervently believes in doing whatever it takes to thwart the True Patiots

- Wolfe willing to take ethical shortcuts to take out the True Patriots leader swiftly

- Rainbow is going to appear at the site of a terrorist event before the police show up and cordon off the hotel with yellow tape

- Place as Echo squads leader

- He is a new member of Team Rainbow, looks up to Wolfe like a father figure

- Choose whether to adopt Wolfe's harsh tactics or go with another approach

- Not exempt from tought situational decisions

- For the demo, the player has to hold down the detonation button for the remainder of the sequence (shown in the video)

- Ground level with Echo team shows off the new Rappel 2.5 tech powering Patriots

- New Rainbow teams move with energy and excitement down the faces of buildings/bridges instead of a slow/methodical rappel

- Run down the side of the building at full speed while firing your gun on unsuspecting targets below if you want

- More fast-paced transitions on/off the rope

- Evolved control scheme

- Can use legacy controls from Rainbow Six Vegas

- New control scheme: feels more in line with modern shooters, transitions players in and out of cover more intuitively

- New animations for the cover system (vaulting, blind fire, moving from cover to cover seamlessly)

- Tactical controls streamlined

- New one-button tactics: smart interface that contextually determines what your team should be doing based on the location of enemies/what they're doing

- Place the reticle over an environmental object such as a door; AI squad will then choose a smart breach and call out their intentions so you are aware of their plans

- Still has extended team command menu

- Control your team actions right down to the type of grenade you want them to use in a certain breaching scenario

- Therien issues contextual commands as Echo team moves forward down the bridge

- Squads react in a smart manner, take cover, select targets automatically

- AI enhancements for enemy soldiers

- Scan mode: informational HUD inspired by the TSA airport scanners

- Use scan mode to more easily spot threats including firearms (highlighted in yellow)

- Situation using scan mode: 6 terrorists holed up in a garage with three points of entry; hostage on his knees with a shotgun-wielding enemy behind him; spook him and the VIP will die

- AI enhancements for enemy soldiers

- Several AI arche-types

- Some even allow them to make mistakes

- Enemy may trip and fall as he goes for a new cover position

- Best enemies you take on have the full AI capabilities of your squad mates

- Shootouts won't devolve into whack-a-mole

- Enemies won't stand around mindlessly like AI robots

- Every enemy has a job/agenda

- Carefully select targets during urban sequences

- Team plans to track your performance and upload your results for everyone to see

- May take aggregate data based on the way people are playing and unlock or award different regions with bonuses

In conclusion, we should wait until we actually see some gameplay before saying it looks promising since we haven't seen anything other than that crappy "target" video. Until we see something of substance, all of this is nothing but words. Ubi Soft can't trusted on their words and promisies looking at their track record.

DanHibikiFanXM
11-14-2011, 02:44 PM
The Technology Behind Rainbow 6 Patriots (http://www.gameinformer.com/b/features/archive/2011/11/14/-the-technology-behind-rainbow-6-patriots.aspx)

Ok, it sounds good in regards to the level of tactical freedom from how it's described here. However I still feel it will be for not if the levels are linear. There has to be some openness, some degree of flexibility.

We'll see. My hopes are getting up...please, Ubisoft, don't do what I'm expecting you to do and crushing my hopes under the casual gamer boot heel.

Dcopymope
11-14-2011, 04:22 PM
Originally posted by DanHibikiFanXM:
The Technology Behind Rainbow 6 Patriots (http://www.gameinformer.com/b/features/archive/2011/11/14/-the-technology-behind-rainbow-6-patriots.aspx)

Ok, it sounds good in regards to the level of tactical freedom from how it's described here. However I still feel it will be for not if the levels are linear. There has to be some openness, some degree of flexibility.

We'll see. My hopes are getting up...please, Ubisoft, don't do what I'm expecting you to do and crushing my hopes under the casual gamer boot heel.

I agree, from the way the gameplay is described it does sound very much like the older Rainbow Six games. But as far as the openness in the level designs is concerned, you can expect the levels to be more sandbox like they were in the older games in multiplayer modes like hostage rescue & terrorist hunt more so than the story mode.


In addition to the immersive single-player storyline, Tom Clancy’s Rainbow 6 Patriots will introduce a huge variety of new innovative co-op and multi-player experiences. Players will be rewarded for working as a team and mastering the game’s new features that enhance communication and tactical execution between teammates. Success will come from a mix of split-second decision making and working to coordinate attacks against the enemy.

shobhit7777777
11-14-2011, 08:49 PM
@Danhibiki

Ok, it sounds good in regards to the level of tactical freedom from how it's described here. However I still feel it will be for not if the levels are linear. There has to be some openness, some degree of flexibility.

We'll see. My hopes are getting up...please, Ubisoft, don't do what I'm expecting you to do and crushing my hopes under the casual gamer boot heel.

I want to know more about the 'scripting' of commands....seems interesting. Plus the focus on AI is great.
BTW did you notice how they mention you can "give" your teammates weapons? Seems like we MAY have squad customisation as well.

Dieinthedark
11-15-2011, 02:27 PM
I know paardezak posted the main points but if you want to read it all look in THIS (http://forums.ubi.com/eve/forums/a/tpc/f/2291018859/m/1711067069) topic. There's a link and I'll keep it updated with everything we get! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

chadeboi
11-16-2011, 10:15 PM
Okay, this game is piquing my interest. My faith in tactical squad-based shooters may be restored once again with Rainbow 6: Patriots. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I can still issue commands to my squad? I have many different options for breaching and clearing rooms? Sounds good!

And to the person who asked about buying games for single-player campaigns . . . you're kidding, right? I only buy games like this for single-player modes. I never play multiplayer and couldn't care less about it. I buy and play tactical squad-based shooters to have a, uh, tactical squad-based experience--you know, where I can control my squad. That's what I love, and that's what I want.

paardezak
11-17-2011, 12:14 AM
Originally posted by chadeboi:
Okay, this game is piquing my interest. My faith in tactical squad-based shooters may be restored once again with Rainbow 6: Patriots. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I can still issue commands to my squad? I have many different options for breaching and clearing rooms? Sounds good!

And to the person who asked about buying games for single-player campaigns . . . you're kidding, right? I only buy games like this for single-player modes. I never play multiplayer and couldn't care less about it. I buy and play tactical squad-based shooters to have a, uh, tactical squad-based experience--you know, where I can control my squad. That's what I love, and that's what I want.

Well, i play both SP en MP, and i want them both to be good! I would be very dissapointed if the SP will be too short and boring. So you are absolutly right to want this game having a good SP story! I don't want a game like BF3, with a bias to MP.

BS PALADIN
11-17-2011, 12:37 AM
Originally posted by DanHibikiFanXM:
The Technology Behind Rainbow 6 Patriots (http://www.gameinformer.com/b/features/archive/2011/11/14/-the-technology-behind-rainbow-6-patriots.aspx)

Ok, it sounds good in regards to the level of tactical freedom from how it's described here. However I still feel it will be for not if the levels are linear. There has to be some openness, some degree of flexibility.



Openness and choice are two very important factors for me. If R6P has these then I will be a happy bunny. Multiple entry points please ( and I just don't to each room ).