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cre8nhavoc
03-15-2006, 09:46 AM
If you haven’t already heard, Rainbow Six: Vegas is going to have a corner camera that works similar to that of Perfect Dark Zero. In other words, when you back yourself up to a corner the camera switches its view to a third person on the corners. Do you feel this is going to take away from the series in any way? Do you feel this is going to make it a lot easier to play the series?

Your thoughts? Discuss.

Like I mentioned in the other thread about the health system, I’d hope to see this as an option as well. The biggest annoyance I found with this in Perfect Dark zero are the when people will sit two by two on a corner and line up their shot ala third person view, then light it up. I’ve always loved the challenge in Rainbow Six where you had to be peeking on a corner, lined up ready to take your shot. It made it much more balanced when you had both players at an equal level (like in Black Arrow). If you weren’t quick on your corner shot, then you had to take risk of being shot by the opposing player.

In my mind, seeing the new third person corner cam makes the game seem not only unrealistic, but very unfair on multiplayer games. If done, then AT LEAST let’s hope it’s done like it is in Advanced Warfighter. Leave the third person view to the single player and the classic corner peeks to the multiplayer. Being able to do this online will only upset hardcore fans. If this can’t be done, then at the very least I’d hope to see it as a hosting option. Like I mentioned in the other thread about the health system, there’s not enough hosting options in Rainbow Six like there is in the Splinter Cell and Ghost Recon series.

cre8nhavoc
03-15-2006, 09:46 AM
If you haven’t already heard, Rainbow Six: Vegas is going to have a corner camera that works similar to that of Perfect Dark Zero. In other words, when you back yourself up to a corner the camera switches its view to a third person on the corners. Do you feel this is going to take away from the series in any way? Do you feel this is going to make it a lot easier to play the series?

Your thoughts? Discuss.

Like I mentioned in the other thread about the health system, I’d hope to see this as an option as well. The biggest annoyance I found with this in Perfect Dark zero are the when people will sit two by two on a corner and line up their shot ala third person view, then light it up. I’ve always loved the challenge in Rainbow Six where you had to be peeking on a corner, lined up ready to take your shot. It made it much more balanced when you had both players at an equal level (like in Black Arrow). If you weren’t quick on your corner shot, then you had to take risk of being shot by the opposing player.

In my mind, seeing the new third person corner cam makes the game seem not only unrealistic, but very unfair on multiplayer games. If done, then AT LEAST let’s hope it’s done like it is in Advanced Warfighter. Leave the third person view to the single player and the classic corner peeks to the multiplayer. Being able to do this online will only upset hardcore fans. If this can’t be done, then at the very least I’d hope to see it as a hosting option. Like I mentioned in the other thread about the health system, there’s not enough hosting options in Rainbow Six like there is in the Splinter Cell and Ghost Recon series.

korn311
03-15-2006, 09:57 AM
If this camera angle goes into the game I doubt I will buy it. The fact Ubi even considered it shows that all the fan pleas over the last year were worthless. No game managed to get the fps genre right except RS3, and the Halo series. I guess I'm gonna have to play RS3 another generation.

Goliath.Ubi.Dev
03-15-2006, 10:54 AM
With what we have planned, run & gun is dead and buried though, the game is going to require real tactics and careful planning not to get taken out. I don't find that being blasted when you rush down a corridor is a bad thing if you don't have team mates covering other angles.

We will go into details about that system when we can but keep that in mind.

korn311
03-15-2006, 12:11 PM
Keep us posted Goliath. I don't like it but I haven't seen it yet.

Real720
03-15-2006, 05:15 PM
Unlike in Perfect Dark Zero, I hope the "corner cam" will ONLY be used to spot enemies. Since the traditional peeking maneuvor allows the players to fire their weapons, I think this is a good idea.

korn311
03-15-2006, 05:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Goliath.Ubi.Dev:
With what we have planned, run & gun is dead and buried though, the game is going to require real tactics and careful planning not to get taken out. I don't find that being blasted when you rush down a corridor is a bad thing if you don't have team mates covering other angles.

We will go into details about that system when we can but keep that in mind. </div></BLOCKQUOTE>
Define run and gun. Because there are instances when run and gun gameplay is good, such as in RS3 when you throw in the galil and rush the **** out of them. I liked RS3 because you could rush or be tactical, but being tactical always paid off. I don't want the next Rainbow to be strictly tactical. Just make it balanced like RS3.

thundershot1987
03-15-2006, 06:01 PM
http://forums.ubi.com/images/smilies/agreepost.gif

thundershot1987
03-15-2006, 06:32 PM
http://forums.ubi.com/images/smilies/353.gif sorry its way off topic but does anyone know if they have kept dat horrible grenade throwing thing from lockdown

crociato1985
03-15-2006, 07:22 PM
I have the solution for corner's problems, don't put a third person view http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif instead put in the game the "CORNER SHOT" http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif see this link & watch the video:
http://www.cornershot.com/
This gadget is used by several special forces & it is the REAL http://forums.ubi.com/images/smilies/25.gif solution about this problem
CORNER SHOT=100%REAL http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif-100%FUN http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif-100%NEW http://forums.ubi.com/images/smilies/winky.gif
I think that this is a great idea or I'm wrong?...DISCUSS http://forums.ubi.com/images/smilies/25.gif

TAW_Fang
03-15-2006, 07:40 PM
Why not just put a piece of equipment in the game similar to the little endoscope thingy from SWAT4? That would be realistic and helpful but not unbalancing.

Goliath.Ubi.Dev
03-16-2006, 05:31 AM
The corner shot is a good example of real life getting clever enough to mimic the cheats in multyplayer games.

Death_Shaman
03-16-2006, 10:21 AM
I pray that this is implemented properly. If this is already in the game I also hope, as Havoc does, that it will be an option that can be controlled by the host. The more options a host has, the more replay ability.

If a player can aim a corner in third person without exposing themselves, here is what I envision happening. Two players enter a hallway at the same time. They see each other and exchange fire while dropping back to cover. Now they both take cover on the corner, aim, and wait. And wait. And wait. In this situation, why would either side move knowing that the moment they do they are being seen by the other player? For that matter, why would any player ever want to move knowing that every corner is an unknowable threat?

I hope that if the corner cam is in the game that careful steps are taken in implementing it. I would hate to see a foundation that promotes the above game play situations.

zkinetix
03-16-2006, 11:39 AM
i think the corner cam is a good idea its getting back to the basics which made R6 a hit in the original series Rainbow Six and Rogue Spear u had a third person view and this corner cam seems like there trying to get back to the basics if u play both raven shield and rogue spear ull notice that rogue spear has the same amount of people playing (an 8 year old game) as raven shield does ( what a 3 year old game?) tells u something about the gameplay and what people like get back to the basics that made R6 a big deal and not something people laugh about or just constantly bash cough lockdown cough.

DEATHx2
03-16-2006, 01:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TAW_Fang:
Why not just put a piece of equipment in the game similar to the little endoscope thingy from SWAT4? That would be realistic and helpful but not unbalancing. </div></BLOCKQUOTE>

i agree with that

cre8nhavoc
03-16-2006, 01:51 PM
I do agree with Death’s comment on the corner camera making the game feel like it would take too long. One person waiting for the next person to make a move.

Something else that I dislike about the corner cam idea is the idea of setting your reticule on a corner with your back to the wall on the opposing corner. This is my biggest concern with it. Before you know it, you have the opportunity to line up the shot on a corner and all you have to do is wait for the player to show them self on the corner.

Believe it or not, I know many people who will not purchase this game if this feature is in multiplayer.

Real720
03-16-2006, 01:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
I do agree with Death’s comment on the corner camera making the game feel like it would take too long. One person waiting for the next person to make a move.

Something else that I dislike about the corner cam idea is the idea of setting your reticule on a corner with your back to the wall on the opposing corner. This is my biggest concern with it. Before you know it, you have the opportunity to line up the shot on a corner and all you have to do is wait for the player to show them self on the corner.

Believe it or not, I know many people who will not purchase this game if this feature is in multiplayer. </div></BLOCKQUOTE>

Did they already confirm it, or is it conceivable to you that they will?

cre8nhavoc
03-16-2006, 02:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Real720:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
I do agree with Death’s comment on the corner camera making the game feel like it would take too long. One person waiting for the next person to make a move.

Something else that I dislike about the corner cam idea is the idea of setting your reticule on a corner with your back to the wall on the opposing corner. This is my biggest concern with it. Before you know it, you have the opportunity to line up the shot on a corner and all you have to do is wait for the player to show them self on the corner.

Believe it or not, I know many people who will not purchase this game if this feature is in multiplayer. </div></BLOCKQUOTE>

Did they already confirm it, or is it conceivable to you that they will? </div></BLOCKQUOTE>

It's already been mentioned in the article that this feature was in. My guess is it's in.

MightyLordRay
03-16-2006, 02:53 PM
Listen! If R6 Vegas is anything like Letdown, I mean Lockdown or Critical Hour then a lot of Rainbow 6 fans are going to be disappointed! What UBI doesn't seem to understand is that we are not into run and gun, hey everybody it's just like Galo...games. The old rainbow games allowed you to use skills like ooptie walking, drop shot, lean walk, evasive bouncing, and a more effective single fire to kill cause newbspray wouldn't do it...technique! We don't care about extra gadgets we want are older gameplay back!!! We want our circullar reticle back. We want our movements back, for example we want to move and bounce at the same time, and we want to press the lean button and let go and still be leaned. We want the gameplay to resemble old rainbow, but look new. The maps on lockdown and Critial Hour are to hoaky. We want our wooden doors back. These are the reasons why Rainbow Six 3 Black Arrow is still the best game. Face It Ubi!!! You would sell more games if they played like the older Rainbow 6. This newbspray **** has got to stop. It should take more skill than just running aiming and shooting to kill someone!!!
I speak for the majority of Rainbow Six fans when I say Lockdown and Critical Hour sucks!!! Ubi soft needs to get on xbox live sometime and listen to the conversations that are held about Rainbow Six. Ubi soft continues to make Rainbow Six fans sad. Ubi soft needs to quit letting us down, and give us what we want and deserve.

Odinious
03-16-2006, 04:13 PM
I hate comparing the Rainbow Six games to the SOCOM series, but I can't help it!

If there is one thing I hate about the SOCOM series, it is the fact that the camera is so far away from you in the third person view. This allows you to see around a corner or what's on the other side of a doorway without ever compromising yourself.

Now that I have that out of the way, I would like to first off say that I have no idea how this will work in RS:V. But, if it allows you to completely line a guy up in your sights, that would be awfully unfair.

Personally, I would to like to hear exactly how this was implemented in PDZ and how it will be implemented in RS:V, mainly because I am still playing on the PS2 and starting fires by rubbing two sticks together.

RoM_Mafia
03-16-2006, 05:19 PM
Like previously mentioned, the 3rd person camera is a negative it seems, because i picture myself spotting a person in a hall way and he sees me, so naturally u shoot and take cover.....yea but id hate to sit there with 3rd camera behind a door watching the hall till someone does something.....also when u get shot.....u dont recover in like 2 mins so screw that....Ghost Recon deserves 3rd person

RoM_Mafia
03-16-2006, 05:23 PM
the cornershot is not a bad idea but make the weapon able to be banned by host just in case its a complete flop.

RoM_Mafia
03-16-2006, 05:31 PM
sorry for me posting so much but so many things 2 say. I'd rather lean to a corner..(by the way let us leanwalk,) you guys did great on rb6 and Black arrow so nuff said stik to the baysiks and you will rival future games (Ghost recon 4) (Halo 3)...just a thought, what you guts think?

Keep od health system plz, many loved to walk around with 1 bar and own a few more guys, IT WAS INTENSE

cre8nhavoc
03-16-2006, 07:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The old rainbow games allowed you to use skills like ooptie walking, drop shot, lean walk, evasive bouncing, and a more effective single fire to kill cause newbspray wouldn't do it...technique! </div></BLOCKQUOTE>


The lean walk wasn't skill.
Evasive bouncing (or keigeling) wasn't skill.

The two were exploits that mature and respectful players found offensive because of mis-use. They were everything short of skillful. I don't know what you're thinking but it was cheating in most players handbooks. http://forums.ubi.com/images/smilies/blink.gif

akedo29
03-17-2006, 12:10 PM
http://forums.ubi.com/images/smilies/agreepost.gif well said havoc..

NotoriouzWun
03-17-2006, 12:40 PM
Wow why not find more ways to make campers lives hell. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Maybe you could freeze the marshmellows before handing them to us to make smores? Maybe if you swit in one spot too long you just start to lose health from lack fo food and water.

Now with all the joking aside. hehe http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I have to agree with what has been said. The only way I can see this being implemented effectivly is if you can just peek like a small lean around the corner but your head still has to look out around the corner for the chance to get shot.

Just a side note. I understand investors and such blah blah wanting the game to be something for casual and hardcore gamer, but please take a look at GRAW they did it through options, and without ever changing the overall gameplay of the series. They didnt speed up footspeed change fire rates...or anything to make the game ultimatley different from the first. Its probably the best selling game to date on the 360. So don't sacrifice gameplay to make a difference between the hardcore gamer and the casual gamer. Because as we see its really not necassary.

KungFu_CIA
03-17-2006, 01:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The old rainbow games allowed you to use skills like ooptie walking, drop shot, lean walk, evasive bouncing, and a more effective single fire to kill cause newbspray wouldn't do it...technique! </div></BLOCKQUOTE>


The lean walk wasn't skill.
Evasive bouncing (or keigeling) wasn't skill.

The two were exploits that mature and respectful players found offensive because of mis-use. They were everything short of skillful. I don't know what you're thinking but it was cheating in most players handbooks. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

Consider the source of this post and these "tactics", I.E. MightyLordRay aka "Unholy Doom" aka "Soul Collector" possibly.

http://forums.gamebattles.com/showthread.php?t=572205

Ghost Dog 3
03-17-2006, 01:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crociato1985:
I have the solution for corner's problems, don't put a third person view http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif instead put in the game the "CORNER SHOT" http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif see this link & watch the video:
http://www.cornershot.com/
This gadget is used by several special forces & it is the REAL http://forums.ubi.com/images/smilies/25.gif solution about this problem
CORNER SHOT=100%REAL http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif-100%FUN http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif-100%NEW http://forums.ubi.com/images/smilies/winky.gif
I think that this is a great idea or I'm wrong?...DISCUSS http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>

Put that gun in there and I know I won't buy it.I don't see any tactics whit that,maybe yes its true that people will take time before rushing out but they will take forever since the corner shot will hide some one's body and other player will not move easily because its almost impossible to move whit so many campers.

In Ghost Recon Lone Wolf ar always blocked because it created more campers and you couldn't see them.

kimi_
03-17-2006, 05:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Real720:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
I do agree with Death’s comment on the corner camera making the game feel like it would take too long. One person waiting for the next person to make a move.

Something else that I dislike about the corner cam idea is the idea of setting your reticule on a corner with your back to the wall on the opposing corner. This is my biggest concern with it. Before you know it, you have the opportunity to line up the shot on a corner and all you have to do is wait for the player to show them self on the corner.

Believe it or not, I know many people who will not purchase this game if this feature is in multiplayer. </div></BLOCKQUOTE>

Did they already confirm it, or is it conceivable to you that they will? </div></BLOCKQUOTE>

It's already been mentioned in the article that this feature was in. My guess is it's in. </div></BLOCKQUOTE>

FYI if this wasn't mentioned before, the team is looking into making this a restrictable options so those who don't want to play with it don't have to, just like forcing FPWV.

cre8nhavoc
03-17-2006, 05:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kimi_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Real720:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
I do agree with Death’s comment on the corner camera making the game feel like it would take too long. One person waiting for the next person to make a move.

Something else that I dislike about the corner cam idea is the idea of setting your reticule on a corner with your back to the wall on the opposing corner. This is my biggest concern with it. Before you know it, you have the opportunity to line up the shot on a corner and all you have to do is wait for the player to show them self on the corner.

Believe it or not, I know many people who will not purchase this game if this feature is in multiplayer. </div></BLOCKQUOTE>

Did they already confirm it, or is it conceivable to you that they will? </div></BLOCKQUOTE>

It's already been mentioned in the article that this feature was in. My guess is it's in. </div></BLOCKQUOTE>

FYI if this wasn't mentioned before, the team is looking into making this a restrictable options so those who don't want to play with it don't have to, just like forcing FPWV. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

I am now happy.

Defuser
03-17-2006, 07:16 PM
I find it odd that Kimi knows and members of the council don't. In fact I find it more than odd, I find it a little worrying.

Kimi, how do you know all this? Outside of your capacity as 1up reporter, I mean? If you don't mind my asking, of course. I just find it a little strange that the council would find out about potential gameplay-affecting design decisions from the press rather than the developers themselves.

Real720
03-17-2006, 07:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kimi_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Real720:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cre8nhavoc:
I do agree with Death’s comment on the corner camera making the game feel like it would take too long. One person waiting for the next person to make a move.

Something else that I dislike about the corner cam idea is the idea of setting your reticule on a corner with your back to the wall on the opposing corner. This is my biggest concern with it. Before you know it, you have the opportunity to line up the shot on a corner and all you have to do is wait for the player to show them self on the corner.

Believe it or not, I know many people who will not purchase this game if this feature is in multiplayer. </div></BLOCKQUOTE>

Did they already confirm it, or is it conceivable to you that they will? </div></BLOCKQUOTE>

It's already been mentioned in the article that this feature was in. My guess is it's in. </div></BLOCKQUOTE>

FYI if this wasn't mentioned before, the team is looking into making this a restrictable options so those who don't want to play with it don't have to, just like forcing FPWV. </div></BLOCKQUOTE>

Let me rephrase. Was the idea of setting your RETICULE against a corner while your back is against the wall confirmed already?

kimi_
03-18-2006, 12:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Defuser:
I find it odd that Kimi knows and members of the council don't. In fact I find it more than odd, I find it a little worrying.

Kimi, how do you know all this? Outside of your capacity as 1up reporter, I mean? If you don't mind my asking, of course. I just find it a little strange that the council would find out about potential gameplay-affecting design decisions from the press rather than the developers themselves. </div></BLOCKQUOTE>

I visited Ubisoft Montreal along with EGM. Being under embargo I haven't been able to discuss much of my visit, but EGM's issue has hit newsstands and I'll be talking about what I've seen in the coming week. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Defuser
03-18-2006, 08:09 AM
Ah, the NDAs, bane of a reporter!

kimi_
03-18-2006, 11:07 AM
Yup believe me, I would have liked to start talking about it as soon as I returned. But the magazines work on their material months in advance, so embargos are necessary and such.

GamesMasterTA
03-21-2006, 11:38 AM
Would love to see a video of how it works?

Ghost Dog 3
03-22-2006, 12:52 PM
Nice maps Far Cry.I made 3 out of 7 that were amazing,you would of liked them.

MightyLordRay
03-22-2006, 12:53 PM
Consider the source of this post and these "tactics", I.E. MightyLordRay aka "Unholy Doom" aka "Soul Collector" possibly.

http://forums.gamebattles.com/showthread.php?t=572205[/QUOTE]

That's XSOULCOLLECTORX! HA HA HA HA!!! Think about what your saying, Kung_Fu CIA. I know how to cheat as seen in the gamebattles video, so wouldn't I know what cheating is?

There are three different types of oopt walking, and two known types of lean walking. There are 4 known types of the drop shot excluding my personal rampage drop-shot.

To make things clear evasive bouncing is not glitching, it is the non-glitching form of the ooptie walk. Lean walking is not slowwalking, and is performed by leaning and simply moving

without breaking the lean. If you break the lean that becomes a slowwalk. The drop-shot is a shot that takes a lot of experience and training to perfect.

It is when you use the auto-aim function that is given to you by the makers of the game, and most people don't even know how to use their auto-aim. When you strafe and your auto-aim

kicks in you then have to stop for a little less than a tenth of one second, then you squat and shoot. Gamebattles and Team Compete have known about this skill (not glitch) and they

have not ruled that it is a glitch because it purely takes skill to master. I know glitches, and I know mods, and I also know that you are wrong if you think that these are glitches.

Don't get me wrong, I hope for the same kind of gameplay, but I will be more than happy to see the glitch forms of these moves go!

racerhys
09-24-2007, 09:28 AM
it will make it more easyer for gamers who are playing it on hard http://forums.ubi.com/images/smilies/halo.gif

TW_Night_Fox
09-24-2007, 10:06 AM
You do realize you are resurecting a thread from over a year ago with no real input right?

winning_formula
09-24-2007, 10:10 AM
jezus &gt; I waz not evn bornz atz dat timez

Z-Aftermath
09-24-2007, 01:21 PM
How about this qiute from Goliath?
All this time later I see some truth to it, yet people still run and gun.
----------------------------------------
Goliath.Ubi.Dev
Rainbow Six Vegas Game Designer

Posted Wed March 15 2006 10:54 Hide Post
With what we have planned, run & gun is dead and buried though, the game is going to require real tactics and careful planning not to get taken out. I don't find that being blasted when you rush down a corridor is a bad thing if you don't have team mates covering other angles.

We will go into details about that system when we can but keep that in mind.

MeanMF
09-24-2007, 02:34 PM
That's a quote from March '06.. It sounds like that design goal got tossed out the window sometime between then and the release date.

dragfindel
09-28-2007, 08:38 AM
http://www.metacafe.com/watch/79865/cornershot_new_swat_gun/ this is something the could put in the next rainbow six.
as it uses a cornercam and it can fire

winning_formula
09-28-2007, 10:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dragfindel:
http://www.metacafe.com/watch/79865/cornershot_new_swat_gun/ this is something the could put in the next rainbow six.
as it uses a cornercam and it can fire </div></BLOCKQUOTE>

LOL. How old is that video? The music just destroys any chance of it being real. i wouldn't want one anyway, takes the fun out of being shot. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

dragfindel
09-28-2007, 12:42 PM
in graw you had the mrc with the cam so why not this for rsv?

racerhys
09-29-2007, 07:21 AM
ya it will be good for the game olso can you add me on xbox live my name is wolzz